using UnityEngine; using LuaFramework; using BestHTTP; using BestHTTP.WebSocket; using System; using System.Collections.Generic; public class BattleMgr { public static void StartBattle(JoinInfo join_info) { //CUILoading.OpenLoading(); //CUILoading.SetLoading(0); Mt.Table.Load(); var b = new Battle(join_info); } }