38 lines
1.5 KiB
C#
38 lines
1.5 KiB
C#
using UnityEngine;
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using LuaFramework;
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public class BattleMgr
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{
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public static void StartBattle(JoinInfo join_info)
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{
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//CUILoading.OpenLoading();
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//CUILoading.SetLoading(0);
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GameObject fightRootObject = new GameObject("fight");
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{
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fightRootObject.transform.parent = LuaHelper.GetGameManager().m_pGameMap.transform;
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fightRootObject.layer = CUtil.WorldMapLayer_0_31;
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}
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GameObject mapObj = new GameObject("map");
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{
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mapObj.transform.parent = fightRootObject.transform;
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mapObj.layer = CUtil.WorldMapLayer_0_31;
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TransformExtension.localPosition(mapObj.transform, 0, 0, 0);
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TransformExtension.localScale(mapObj.transform, 1, 1, 1);
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}
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var mapBase = LuaHelper.GetResManager().LoadPrefab<GameObject>("map16", "Data/model/mapterrain/", "model/mapterrain");
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{
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var t = CUtil.AddChild(mapObj, mapBase, true);
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TransformExtension.localEulerAngles(t.transform, 0, 0, 0);
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TransformExtension.localPosition(t.transform, 0, 0, 0);
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}
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{
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var terrainName = "1_" + "map16";
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var terrainObj = LuaHelper.GetResManager().LoadPrefab<GameObject>(terrainName, "Data/model/mapterrain/", "model/mapterrain");
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terrainObj.localEulerAngle(terrainObj.tanasform, 0, 0, 0);
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terrainObj.localPosition(terrainObj.transfrom, 0, 0, 0);
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}
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}
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}
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