/// 阅读 api.d.ts 查看文档 /// import * as path from 'path'; import { UglifyPlugin, CompilePlugin, ManifestPlugin, ExmlPlugin, EmitResConfigFilePlugin, TextureMergerPlugin } from 'built-in'; import { BricksPlugin } from './bricks/bricks'; import { CustomPlugin } from './myplugin'; import * as defaultConfig from './config'; const config: ResourceManagerConfig = { buildConfig: (params) => { const { target, command, projectName, version } = params; const outputDir = `../${projectName}_android/assets/game`; return { outputDir, commands: [ // new CompilePlugin({ libraryType: "debug", defines: { DEBUG: false, RELEASE: true } }), new ExmlPlugin('commonjs'), // 非 EUI 项目关闭此设置 new CompilePlugin({ libraryType: "release", defines: { DEBUG: false, RELEASE: true } }), new UglifyPlugin([{ sources: ["main.js"], target: "main.min.js" }]), new ManifestPlugin({ output: 'manifest.json' }) ] } }, mergeSelector: defaultConfig.mergeSelector, typeSelector: defaultConfig.typeSelector } export = config;