82 lines
3.9 KiB
TypeScript
82 lines
3.9 KiB
TypeScript
import * as fs from 'fs';
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import * as path from 'path';
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export class BaidugamePlugin implements plugins.Command {
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constructor() {
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}
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async onFile(file: plugins.File) {
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if (file.extname == '.js') {
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const filename = file.origin;
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if (filename == "libs/modules/promise/promise.js" || filename == 'libs/modules/promise/promise.min.js') {
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return null;
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}
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if (filename == 'libs/modules/egret/egret.js' || filename == 'libs/modules/egret/egret.min.js') {
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let content = file.contents.toString();
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content += `;window.egret = egret;`;
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content = content.replace(/definition = __global/, "definition = window");
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file.contents = new Buffer(content);
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}
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else {
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let content = file.contents.toString();
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if (
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filename == "libs/modules/res/res.js" ||
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filename == 'libs/modules/res/res.min.js' ||
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filename == 'libs/modules/assetsmanager/assetsmanager.min.js' ||
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filename == 'libs/modules/assetsmanager/assetsmanager.js'
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) {
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content += ";window.RES = RES;"
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}
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if (filename == "libs/modules/eui/eui.js" || filename == 'libs/modules/eui/eui.min.js') {
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content += ";window.eui = eui;"
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}
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if (filename == 'libs/modules/dragonBones/dragonBones.js' || filename == 'libs/modules/dragonBones/dragonBones.min.js') {
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content += ';window.dragonBones = dragonBones';
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}
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content = "var egret = window.egret;" + content;
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if (filename == 'main.js') {
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content += "\n;window.Main = Main;"
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}
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file.contents = new Buffer(content);
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}
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}
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return file;
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}
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async onFinish(pluginContext: plugins.CommandContext) {
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//同步 index.html 配置到 game.js
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const gameJSPath = path.join(pluginContext.outputDir, "game.js");
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if(!fs.existsSync(gameJSPath)) {
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console.log(`${gameJSPath}不存在,请先使用 Launcher 发布百度小游戏`);
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return;
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}
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let gameJSContent = fs.readFileSync(gameJSPath, { encoding: "utf8" });
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const projectConfig = pluginContext.buildConfig.projectConfig;
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const optionStr =
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`entryClassName: ${projectConfig.entryClassName},\n\t\t` +
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`orientation: ${projectConfig.orientation},\n\t\t` +
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`frameRate: ${projectConfig.frameRate},\n\t\t` +
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`scaleMode: ${projectConfig.scaleMode},\n\t\t` +
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`contentWidth: ${projectConfig.contentWidth},\n\t\t` +
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`contentHeight: ${projectConfig.contentHeight},\n\t\t` +
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`showFPS: ${projectConfig.showFPS},\n\t\t` +
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`fpsStyles: ${projectConfig.fpsStyles},\n\t\t` +
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`showLog: ${projectConfig.showLog},\n\t\t` +
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`maxTouches: ${projectConfig.maxTouches},`;
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const reg = /\/\/----auto option start----[\s\S]*\/\/----auto option end----/;
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const replaceStr = '\/\/----auto option start----\n\t\t' + optionStr + '\n\t\t\/\/----auto option end----';
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gameJSContent = gameJSContent.replace(reg, replaceStr);
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fs.writeFileSync(gameJSPath, gameJSContent);
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//修改横竖屏
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let orientation;
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if (projectConfig.orientation == '"landscape"') {
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orientation = "landscape";
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}
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else {
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orientation = "portrait";
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}
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const gameJSONPath = path.join(pluginContext.outputDir, "game.json");
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let gameJSONContent = JSON.parse(fs.readFileSync(gameJSONPath, { encoding: "utf8" }));
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gameJSONContent.deviceOrientation = orientation;
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fs.writeFileSync(gameJSONPath, JSON.stringify(gameJSONContent, null, "\t"));
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}
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} |