From 2f6f49cb06c1c1be4da334cf0ff0e268eaf5fb92 Mon Sep 17 00:00:00 2001 From: "guoqing.zhu" <1521292690@qq.com> Date: Tue, 7 Jun 2022 15:34:20 +0800 Subject: [PATCH] updateUI --- assets/LoginScene.fire | 4 +- assets/res/prefabs/NUI/reward1.prefab | 6 + assets/resources/itemicon/pic_act.png | Bin 0 -> 5305 bytes assets/resources/itemicon/pic_act.png.meta | 31 + assets/resources/itemicon/ts_main_tceg.png | Bin 0 -> 8039 bytes .../resources/itemicon/ts_main_tceg.png.meta | 31 + assets/scripts/game/gameConfig.js | 66082 ++++++++-------- 7 files changed, 33111 insertions(+), 33043 deletions(-) create mode 100644 assets/resources/itemicon/pic_act.png create mode 100644 assets/resources/itemicon/pic_act.png.meta create mode 100644 assets/resources/itemicon/ts_main_tceg.png create mode 100644 assets/resources/itemicon/ts_main_tceg.png.meta diff --git a/assets/LoginScene.fire b/assets/LoginScene.fire index 72821500..cf221ab6 100644 --- a/assets/LoginScene.fire +++ b/assets/LoginScene.fire @@ -47,8 +47,8 @@ }, "_scale": { "__type__": "cc.Vec3", - "x": 0.736328125, - "y": 0.736328125, + "x": 1.026988988699419, + "y": 1.026988988699419, "z": 1 }, "_quat": { diff --git a/assets/res/prefabs/NUI/reward1.prefab b/assets/res/prefabs/NUI/reward1.prefab index b7538a12..c30f2907 100644 --- a/assets/res/prefabs/NUI/reward1.prefab +++ b/assets/res/prefabs/NUI/reward1.prefab @@ -168,6 +168,9 @@ "_isTrimmedMode": true, "_state": 0, "_atlas": null, + "_tilecount": 1, + "_tileoffx": 0, + "_tileoffy": 0, "_id": "" }, { @@ -441,6 +444,9 @@ "_isTrimmedMode": true, "_state": 0, "_atlas": null, + "_tilecount": 1, + "_tileoffx": 0, + "_tileoffy": 0, "_id": "" }, { diff --git a/assets/resources/itemicon/pic_act.png b/assets/resources/itemicon/pic_act.png new file mode 100644 index 0000000000000000000000000000000000000000..f1ea6b7f2a91fd3f04b39311589c7826ecaf8c2d GIT binary patch literal 5305 zcmaJ_XH-*ZyG43Ox>Q34DG4nJfq;r`zh~U?~fB_pr=kl$xcZ?KtQ9Zfi%1xMXp~UIqCH` 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"ver": "1.0.4", + "uuid": "5a9b9973-d730-4168-9abe-e8f211d1efb9", + "rawTextureUuid": "a60488a7-d248-4733-a993-f3008330e5fb", + "trimType": "auto", + "trimThreshold": 1, + "rotated": false, + "offsetX": 0, + "offsetY": 0, + "trimX": 0, + "trimY": 0, + "width": 77, + "height": 77, + "rawWidth": 77, + "rawHeight": 77, + "borderTop": 0, + "borderBottom": 0, + "borderLeft": 0, + "borderRight": 0, + "subMetas": {} + } + } +} \ No newline at end of file diff --git a/assets/scripts/game/gameConfig.js b/assets/scripts/game/gameConfig.js index a5aed6a9..e27844a4 100644 --- a/assets/scripts/game/gameConfig.js +++ b/assets/scripts/game/gameConfig.js @@ -1,33077 +1,33077 @@ var ItemConfig = { - 61518: { - attack_type: 0, - prefab: "Build_huochezhan_jianzhu3_wall01", - explosion_hit: 4, - name: "\u706b\u8f66\u7ad9_Build_huochezhan_jianzhu3_wall01", - type: 1, - thing_id: 61518, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -50, - build_transparent: 1, - bullet_hit: 4, - object_vision: "540|266", - hit_sound2: "hits_stone", - }, - 61519: { - attack_type: 0, - prefab: "Build_huochezhan_jianzhu3_wall02", - explosion_hit: 4, - name: "\u706b\u8f66\u7ad9_Build_huochezhan_jianzhu3_wall02", - type: 1, - thing_id: 61519, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 30, - build_transparent: 1, - bullet_hit: 4, - object_vision: "540|98", - hit_sound2: "hits_stone", - }, - 61109: { - attack_type: 0, - prefab: "Build_jiayouzhan_youguan", - explosion_hit: 4, - name: "\u52a0\u6cb9\u7ad9_Build_jiayouzhan_youguan", - type: 1, - thing_id: 61109, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 35, - build_transparent: 1, - bullet_hit: 4, - object_vision: "295|149", - hit_sound2: "hits_stone", - }, - 61108: { - attack_type: 0, - prefab: "Build_jiayouzhan_wall02", - explosion_hit: 4, - name: "\u52a0\u6cb9\u7ad9_Build_jiayouzhan_wall02", - type: 1, - thing_id: 61108, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 50, - build_transparent: 1, - bullet_hit: 4, - object_vision: "431|128", - hit_sound2: "hits_stone", - }, - 59123: { - attack_type: 0, - prefab: "Other_0123", - explosion_hit: 4, - name: "\u6742\u7269_Other_0123", - type: 1, - thing_id: 59123, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 0, - build_transparent: 1, - bullet_hit: 4, - object_vision: "40|26", - hit_sound2: "hits_stone", - }, - 61104: { - attack_type: 1, - prefab: "Build_jiayouzhan_gouwuche", - explosion_hit: 2, - name: "\u52a0\u6cb9\u7ad9_Build_jiayouzhan_gouwuche", - type: 2, - hp: 10, - thing_id: 61104, - damage: 1, - xiuzheng: 1, - height: 25, - width: 25, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -15, - build_transparent: 1, - bullet_hit: 2, - object_vision: "41|45", - hit_sound2: "hits_stone", - }, - 61107: { - attack_type: 0, - prefab: "Build_jiayouzhan_wall01", - explosion_hit: 4, - name: "\u52a0\u6cb9\u7ad9_Build_jiayouzhan_wall01", - type: 1, - thing_id: 61107, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -10, - build_transparent: 1, - bullet_hit: 4, - object_vision: "431|185", - hit_sound2: "hits_stone", - }, - 61106: { - attack_type: 1, - prefab: "Build_jiayouzhan_guizi02", - explosion_hit: 2, - name: "\u52a0\u6cb9\u7ad9_Build_jiayouzhan_guizi02", - type: 2, - hp: 20, - thing_id: 61106, - damage: 1, - xiuzheng: 1, - height: 28, - width: 149, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -20, - build_transparent: 1, - bullet_hit: 2, - object_vision: "149|85", - hit_sound2: "hits_stone", - }, - 61101: { - attack_type: 0, - is_tree: 4, - explosion_hit: 4, - name: "\u52a0\u6cb9\u7ad9_Build_jiayouzhan_roof", - type: 1, - thing_id: 61101, - damage: 1, - object_vision: "495|505", - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 300, - bullet_hit: 4, - prefab: "Build_jiayouzhan_roof", - hit_sound2: "hits_stone", - }, - 61517: { - attack_type: 0, - prefab: "Build_huochezhan_jianzhu3_shuichi", - explosion_hit: 4, - name: "\u706b\u8f66\u7ad9_Build_huochezhan_jianzhu3_shuichi", - type: 1, - thing_id: 61517, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 15, - build_transparent: 1, - bullet_hit: 4, - object_vision: "86|90", - hit_sound2: "hits_stone", - }, - 61103: { - attack_type: 0, - prefab: "Build_jiayouzhan_batai", - explosion_hit: 4, - name: "\u52a0\u6cb9\u7ad9_Build_jiayouzhan_batai", - type: 1, - thing_id: 61103, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 0, - build_transparent: 1, - bullet_hit: 4, - object_vision: "35|114", - hit_sound2: "hits_stone", - }, - 61102: { - attack_type: 0, - is_tree: 3, - explosion_hit: 4, - name: "\u52a0\u6cb9\u7ad9_Build_jiayouzhan_floor", - type: 1, - thing_id: 61102, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -200, - bullet_hit: 4, - prefab: "Build_jiayouzhan_floor", - hit_sound2: "hits_stone", - }, - 54501: { - attack_type: 0, - explosion_hit: 4, - name: "\u5730\u8868\u6811\u6728-tree_S_1", - img: "tree_S_1", - type: 1, - thing_id: 54501, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 0, - bullet_hit: 4, - hit_sound2: "hits_stone", - }, - 61105: { - attack_type: 1, - prefab: "Build_jiayouzhan_guizi01", - explosion_hit: 2, - name: "\u52a0\u6cb9\u7ad9_Build_jiayouzhan_guizi01", - type: 2, - hp: 20, - thing_id: 61105, - damage: 1, - xiuzheng: 1, - height: 90, - width: 26, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -25, - build_transparent: 1, - bullet_hit: 2, - object_vision: "26|107", - hit_sound2: "hits_stone", - }, - 61513: { - attack_type: 1, - prefab: "Build_huochezhan_jianzhu2_yizi", - explosion_hit: 2, - name: "\u706b\u8f66\u7ad9_Build_huochezhan_jianzhu2_yizi", - type: 2, - hp: 10, - thing_id: 61513, - damage: 1, - xiuzheng: 1, - height: 35, - width: 42, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -20, - build_transparent: 1, - bullet_hit: 2, - object_vision: "42|65", - hit_sound2: "hits_stone", - }, - 61523: { - attack_type: 0, - prefab: "Build_huochezhan_Wall_01", - explosion_hit: 4, - name: "\u706b\u8f66\u7ad9_Build_huochezhan_Wall_01", - type: 2, - thing_id: 61523, - damage: 1, - xiuzheng: 1, - height: 20, - width: 172, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -15, - build_transparent: 1, - bullet_hit: 4, - object_vision: "172|65", - hit_sound2: "hits_stone", - }, - 61510: { - attack_type: 0, - is_tree: 3, - explosion_hit: 4, - name: "\u706b\u8f66\u7ad9_Build_huochezhan_jianzhu2_floor", - type: 1, - thing_id: 61510, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -200, - bullet_hit: 4, - prefab: "Build_huochezhan_jianzhu2_floor", - hit_sound2: "hits_stone", - }, - 61522: { - attack_type: 1, - prefab: "Build_huochezhan_jianzhu3_yizi", - explosion_hit: 2, - name: "\u706b\u8f66\u7ad9_Build_huochezhan_jianzhu3_yizi", - type: 2, - hp: 10, - thing_id: 61522, - damage: 1, - xiuzheng: 1, - height: 35, - width: 42, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -20, - build_transparent: 1, - bullet_hit: 2, - object_vision: "40|66", - hit_sound2: "hits_stone", - }, - 54040: { - attack_type: 0, - prefab: "tree_L_40", - explosion_hit: 4, - name: "\u5730\u8868\u6811\u6728_tree_L_40", - type: 1, - thing_id: 54040, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 130, - build_transparent: 1, - bullet_hit: 4, - object_vision: "358|308", - hit_sound2: "hits_stone", - }, - 54041: { - attack_type: 0, - prefab: "tree_L_41", - explosion_hit: 4, - name: "\u5730\u8868\u6811\u6728_tree_L_41", - type: 1, - thing_id: 54041, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 130, - build_transparent: 1, - bullet_hit: 4, - object_vision: "358|308", - hit_sound2: "hits_stone", - }, - 59153: { - attack_type: 0, - prefab: "Other_0153", - explosion_hit: 4, - name: "\u6742\u7269_Other_0153", - type: 2, - thing_id: 59153, - damage: 1, - xiuzheng: 1, - height: 120, - width: 47, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -30, - build_transparent: 1, - bullet_hit: 4, - object_vision: "47|145", - hit_sound2: "hits_stone", - }, - 59152: { - attack_type: 0, - prefab: "Other_0152", - explosion_hit: 4, - name: "\u6742\u7269_Other_0152", - type: 2, - thing_id: 59152, - damage: 1, - xiuzheng: 1, - height: 50, - width: 97, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -20, - build_transparent: 1, - bullet_hit: 4, - object_vision: "97|98", - hit_sound2: "hits_stone", - }, - 59155: { - attack_type: 0, - prefab: "Other_0155", - explosion_hit: 4, - name: "\u6742\u7269_Other_0155", - type: 1, - thing_id: 59155, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 35, - build_transparent: 1, - bullet_hit: 4, - object_vision: "84|55", - hit_sound2: "hits_stone", - }, - 59154: { - attack_type: 0, - prefab: "Other_0154", - explosion_hit: 4, - name: "\u6742\u7269_Other_0154", - type: 1, - thing_id: 59154, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 0, - build_transparent: 1, - bullet_hit: 4, - object_vision: "20|32", - hit_sound2: "hits_stone", - }, - 59157: { - attack_type: 0, - prefab: "Other_0157", - explosion_hit: 4, - name: "\u6742\u7269_Other_0157", - type: 2, - thing_id: 59157, - damage: 1, - xiuzheng: 1, - height: 40, - width: 94, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -30, - build_transparent: 1, - bullet_hit: 4, - object_vision: "94|131", - hit_sound2: "hits_stone", - }, - 59156: { - attack_type: 0, - prefab: "Other_0156", - explosion_hit: 4, - name: "\u6742\u7269_Other_0156", - type: 2, - thing_id: 59156, - damage: 1, - xiuzheng: 1, - height: 15, - width: 26, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -20, - build_transparent: 1, - bullet_hit: 4, - object_vision: "26|44", - hit_sound2: "hits_stone", - }, - 59090: { - attack_type: 0, - prefab: "Other_0090", - explosion_hit: 4, - name: "\u6742\u7269_Other_0090", - type: 1, - thing_id: 59090, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 5, - build_transparent: 1, - bullet_hit: 4, - object_vision: "36|22", - hit_sound2: "hits_stone", - }, - 59091: { - attack_type: 0, - prefab: "Other_0091", - explosion_hit: 4, - name: "\u6742\u7269_Other_0091", - type: 1, - thing_id: 59091, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -50, - build_transparent: 1, - bullet_hit: 4, - object_vision: "36|24", - hit_sound2: "hits_stone", - }, - 59092: { - attack_type: 0, - prefab: "Other_0092", - explosion_hit: 4, - name: "\u6742\u7269_Other_0092", - type: 1, - thing_id: 59092, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -50, - build_transparent: 1, - bullet_hit: 4, - object_vision: "43|31", - hit_sound2: "hits_stone", - }, - 59093: { - attack_type: 1, - prefab: "Other_0093", - explosion_hit: 2, - name: "\u6742\u7269_Other_0093", - type: 2, - hp: 50, - hit_sound: "hit_stone", - thing_id: 59093, - damage: 1, - xiuzheng: 1, - height: 20, - width: 35, - collision_hit: 2, - dead_img: "map-crate-res-0093", - layer_layering: -20, - dead_ani: "map-creat-break-0093", - build_transparent: 1, - bullet_hit: 2, - object_vision: "35|40", - hit_sound2: "hits_stone", - }, - 59094: { - attack_type: 1, - prefab: "Other_0094", - explosion_hit: 2, - name: "\u6742\u7269_Other_0094", - type: 2, - hp: 50, - hit_sound: "hit_stone", - thing_id: 59094, - damage: 1, - xiuzheng: 1, - height: 35, - width: 71, - collision_hit: 2, - dead_img: "map-crate-res-0093", - layer_layering: -20, - dead_ani: "map-creat-break-0093", - build_transparent: 1, - bullet_hit: 2, - object_vision: "71|68", - hit_sound2: "hits_stone", - }, - 59095: { - attack_type: 0, - is_tree: 3, - explosion_hit: 4, - name: "\u6742\u7269_Other_0095", - type: 1, - thing_id: 59095, - damage: 1, - object_vision: "114|82", - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -50, - build_transparent: 1, - bullet_hit: 4, - prefab: "Other_0095", - hit_sound2: "hits_stone", - }, - 59096: { - attack_type: 1, - prefab: "Other_0096", - explosion_hit: 2, - name: "\u6742\u7269_Other_0096", - type: 2, - hp: 150, - hit_sound: "hit_stone", - thing_id: 59096, - damage: 1, - xiuzheng: 1, - height: 40, - width: 71, - collision_hit: 2, - dead_img: "map-crate-res-0096", - layer_layering: -20, - dead_ani: "map-creat-break-0096", - build_transparent: 1, - bullet_hit: 2, - object_vision: "71|117", - hit_sound2: "hits_stone", - }, - 59097: { - attack_type: 1, - prefab: "Other_0097", - explosion_hit: 2, - name: "\u6742\u7269_Other_0097", - type: 2, - hp: 150, - hit_sound: "hit_stone", - thing_id: 59097, - damage: 1, - xiuzheng: 1, - height: 40, - width: 77, - collision_hit: 2, - dead_img: "map-crate-res-0097", - layer_layering: -20, - dead_ani: "map-creat-break-0097", - build_transparent: 1, - bullet_hit: 2, - object_vision: "77|125", - hit_sound2: "hits_stone", - }, - 61514: { - attack_type: 0, - is_tree: 4, - explosion_hit: 4, - name: "\u706b\u8f66\u7ad9_Build_huochezhan_jianzhu3_roof", - type: 1, - thing_id: 61514, - damage: 1, - object_vision: "1100|800", - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 250, - bullet_hit: 4, - prefab: 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layer_layering: 0, - build_transparent: 1, - bullet_hit: 4, - prefab: "landbuild_L_stone_25", - hit_sound2: "hits_stone", - }, - 56030: { - attack_type: 0, - is_tree: 3, - explosion_hit: 4, - name: "\u5730\u9762\u77f3\u67f1_landbuild_L_stone_24", - type: 1, - thing_id: 56030, - damage: 1, - object_vision: "74|68", - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -20, - build_transparent: 1, - bullet_hit: 4, - prefab: "landbuild_L_stone_24", - hit_sound2: "hits_stone", - }, - 56037: { - attack_type: 0, - prefab: "landbuild_L_stone_31", - explosion_hit: 4, - name: "\u5730\u9762\u77f3\u67f1_landbuild_L_stone_31", - type: 1, - thing_id: 56037, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -15, - build_transparent: 1, - bullet_hit: 4, - object_vision: "160|82", - hit_sound2: "hits_stone", - }, - 56036: { - attack_type: 0, - prefab: "landbuild_L_stone_30", - explosion_hit: 4, - name: 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collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 0, - build_transparent: 1, - bullet_hit: 4, - object_vision: "17|27", - hit_sound2: "hits_stone", - }, - 59007: { - attack_type: 0, - prefab: "Other_0007", - explosion_hit: 4, - name: "\u6742\u7269_Other_0007", - type: 1, - thing_id: 59007, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -80, - build_transparent: 1, - bullet_hit: 4, - object_vision: "207|177", - hit_sound2: "hits_stone", - }, - 59006: { - attack_type: 0, - prefab: "Other_0006", - explosion_hit: 4, - name: "\u6742\u7269_Other_0006", - type: 1, - thing_id: 59006, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 30, - build_transparent: 1, - bullet_hit: 4, - object_vision: "230|103", - hit_sound2: "hits_stone", - }, - 59005: { - attack_type: 0, - prefab: "Other_0005", - explosion_hit: 4, - name: "\u6742\u7269_Other_0005", - type: 1, - thing_id: 59005, - 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prefab: "Other_0117", - explosion_hit: 4, - name: "\u6742\u7269_Other_0117", - type: 2, - thing_id: 59117, - damage: 1, - xiuzheng: 1, - height: 60, - width: 40, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -20, - build_transparent: 1, - bullet_hit: 4, - object_vision: "56|85", - hit_sound2: "hits_stone", - }, - 59009: { - attack_type: 1, - prefab: "Other_0009", - explosion_hit: 2, - name: "\u6742\u7269_Other_0009", - type: 2, - hp: 50, - hit_sound: "hit_stone", - thing_id: 59009, - damage: 1, - xiuzheng: 1, - height: 50, - width: 112, - collision_hit: 2, - dead_img: "map-crate-res-0002", - layer_layering: -25, - dead_ani: "map-creat-break-0002", - build_transparent: 1, - bullet_hit: 2, - object_vision: "112|144", - hit_sound2: "hits_stone", - }, - 59008: { - attack_type: 0, - prefab: "Other_0008", - explosion_hit: 4, - name: "\u6742\u7269_Other_0008", - type: 1, - thing_id: 59008, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 50, - build_transparent: 1, - bullet_hit: 4, - object_vision: "298|150", - hit_sound2: "hits_stone", - }, - 59116: { - attack_type: 0, - prefab: "Other_0116", - explosion_hit: 4, - name: "\u6742\u7269_Other_0116", - type: 2, - thing_id: 59116, - damage: 1, - xiuzheng: 1, - height: 90, - width: 40, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -20, - build_transparent: 1, - bullet_hit: 4, - object_vision: "62|111", - hit_sound2: "hits_stone", - }, - 59122: { - attack_type: 0, - prefab: "Other_0122", - explosion_hit: 4, - name: "\u6742\u7269_Other_0122", - type: 1, - thing_id: 59122, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 0, - build_transparent: 1, - bullet_hit: 4, - object_vision: "19|13", - hit_sound2: "hits_stone", - }, - 59088: { - attack_type: 0, - prefab: "Other_0088", - explosion_hit: 4, - name: "\u6742\u7269_Other_0088", - type: 1, - thing_id: 59088, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 0, - build_transparent: 1, - bullet_hit: 4, - object_vision: "39|24", - hit_sound2: "hits_stone", - }, - 59110: { - attack_type: 1, - prefab: "Other_0110", - explosion_hit: 2, - name: "\u6742\u7269_Other_0110", - type: 2, - hp: 30, - thing_id: 59110, - damage: 1, - xiuzheng: 1, - height: 30, - width: 90, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -20, - build_transparent: 1, - bullet_hit: 2, - object_vision: "90|82", - hit_sound2: "hits_stone", - }, - 59113: { - attack_type: 1, - prefab: "Other_0113", - explosion_hit: 2, - name: "\u6742\u7269_Other_0113", - type: 2, - hp: 30, - thing_id: 59113, - damage: 1, - xiuzheng: 1, - height: 35, - width: 107, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -20, - build_transparent: 1, - bullet_hit: 2, - object_vision: "107|99", - hit_sound2: "hits_stone", - }, - 59112: { - attack_type: 1, - prefab: "Other_0112", - explosion_hit: 2, - name: "\u6742\u7269_Other_0112", - type: 2, - hp: 30, - thing_id: 59112, - damage: 1, - xiuzheng: 1, - height: 30, - width: 72, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -20, - build_transparent: 1, - bullet_hit: 2, - object_vision: "72|101", - hit_sound2: "hits_stone", - }, - 62005: { - attack_type: 0, - prefab: "Build_zujidian01_wall03", - explosion_hit: 4, - name: "\u72d9\u51fb\u70b9_Build_zujidian01_wall03", - type: 1, - thing_id: 62005, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -150, - bullet_hit: 4, - object_vision: "268|142", - hit_sound2: "hits_stone", - }, - 59128: { - attack_type: 1, - prefab: "Other_0128", - explosion_hit: 2, - name: "\u6742\u7269_Other_0128", - type: 2, - hp: 50, - hit_sound: "hit_stone", - thing_id: 59128, - damage: 60, - xiuzheng: 1, - height: 20, - width: 44, - damage_dia: 60, - collision_hit: 2, - dead_img: "map-crate-res-0128", - layer_layering: -20, - dead_ani: "map-creat-break-0128", - build_transparent: 1, - bullet_hit: 2, - object_vision: "44|42", - hit_sound2: "hits_stone", - }, - 59129: { - attack_type: 0, - prefab: "Other_0129", - explosion_hit: 4, - name: "\u6742\u7269_Other_0129", - type: 1, - thing_id: 59129, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 45, - build_transparent: 1, - bullet_hit: 4, - object_vision: "279|125", - hit_sound2: "hits_stone", - }, - 59081: { - attack_type: 1, - prefab: "Other_0081", - explosion_hit: 4, - name: "\u6742\u7269_Other_0081", - type: 2, - hp: 50, - hit_sound: "hit_stone", - thing_id: 59081, - damage: 1, - xiuzheng: 1, - height: 40, - width: 89, - collision_hit: 2, - dead_img: "map-crate-res-0082", - layer_layering: -20, - dead_ani: "map-creat-break-0082", - build_transparent: 1, - bullet_hit: 2, - object_vision: "89|68", - hit_sound2: "hits_stone", - }, - 63006: { - attack_type: 0, - prefab: "wall_zhongjian", - explosion_hit: 4, - name: 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"\u72d9\u51fb\u70b9_Build_zujidian02_roof", - type: 1, - thing_id: 62008, - damage: 1, - object_vision: "277|234", - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 230, - bullet_hit: 4, - prefab: "Build_zujidian02_roof", - hit_sound2: "hits_stone", - }, - 59188: { - attack_type: 0, - prefab: "Other_0188", - explosion_hit: 4, - name: "\u6742\u7269_Other_0188", - type: 1, - thing_id: 59188, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 200, - build_transparent: 1, - bullet_hit: 4, - object_vision: "215|251", - hit_sound2: "hits_stone", - }, - 59189: { - attack_type: 0, - prefab: "Other_0189", - explosion_hit: 4, - name: "\u6742\u7269_Other_0189", - type: 1, - thing_id: 59189, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 30, - build_transparent: 1, - bullet_hit: 4, - object_vision: "93|121", - hit_sound2: "hits_stone", - }, - 61910: { - 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damage: 1, - object_vision: "757|1033", - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 500, - bullet_hit: 4, - prefab: "Build_HospitalBuilding001_roof", - hit_sound2: "hits_stone", - }, - 61606: { - attack_type: 0, - is_tree: 3, - explosion_hit: 4, - name: "\u533b\u9662_Build_HospitalBuilding002_floor", - type: 1, - thing_id: 61606, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -200, - bullet_hit: 4, - prefab: "Build_HospitalBuilding002_floor", - hit_sound2: "hits_stone", - }, - 57002: { - attack_type: 0, - is_tree: 3, - explosion_hit: 4, - name: "\u5efa\u7b51\u5ba4\u5185_landbuild_L_house_in_002", - type: 1, - thing_id: 57002, - damage: 1, - object_vision: "1000|1000", - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -75, - bullet_hit: 4, - prefab: "landbuild_L_house_in_002", - hit_sound2: "hits_stone", - }, - 61607: { - attack_type: 0, - prefab: "Build_HospitalBuilding002_wall01", - explosion_hit: 4, - name: "\u533b\u9662_Build_HospitalBuilding002_wall01", - type: 1, - thing_id: 61607, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -75, - build_transparent: 1, - bullet_hit: 4, - object_vision: "325|361", - hit_sound2: "hits_stone", - }, - 62004: { - attack_type: 0, - prefab: "Build_zujidian01_wall02", - explosion_hit: 4, - name: "\u72d9\u51fb\u70b9_Build_zujidian01_wall02", - type: 1, - thing_id: 62004, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: -15, - build_transparent: 1, - bullet_hit: 4, - object_vision: "257|127", - hit_sound2: "hits_stone", - }, - 61604: { - attack_type: 0, - prefab: "Build_HospitalBuilding001_wall02", - explosion_hit: 4, - name: "\u533b\u9662_Build_HospitalBuilding001_wall02", - type: 1, - thing_id: 61604, - damage: 1, - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 40, - build_transparent: 1, - bullet_hit: 4, - object_vision: "660|182", - hit_sound2: "hits_stone", - }, - 50010: { - attack_type: 0, - is_house: 1, - explosion_hit: 4, - house_id: 10, - name: "\u70ed\u5e26-\u9057\u8ff93", - img: "room10", - type: 2, - thing_id: 50010, - height: 160, - width: 160, - collision_hit: 2, - hit_sound: "hit_common", - bullet_hit: 4, - }, - 51010: { - attack_type: 1, - explosion_hit: 2, - name: "\u521d\u7ea7\u7269\u8d44\u7bb1", - interaction_mode: 2, - type: 2, - hp: 1, - drop: 10010.0, - thing_id: 51010, - delay_destroy: 5000, - height: 20, - img: "map-crate1", - width: 40, - collision_hit: 1, - dead_img: "map-crate-res", - dead_ani: "map-creat-break", - prebattle_hide: 1, - dead_sound: "break_crate", - bullet_hit: 2, - hit_sound: "hit_common", - }, - 51011: { - attack_type: 1, - explosion_hit: 2, - name: "\u521d\u7ea7\u7269\u8d44\u7bb1", - interaction_mode: 2, - type: 2, - hp: 1, - drop: 10011.0, - thing_id: 51011, - delay_destroy: 5000, - height: 20, - img: "map-crate1", - width: 40, - collision_hit: 1, - dead_img: "map-crate-res", - dead_ani: "map-creat-break", - prebattle_hide: 1, - dead_sound: "break_crate", - bullet_hit: 2, - hit_sound: "hit_common", - }, - 51012: { - attack_type: 1, - explosion_hit: 2, - name: "\u521d\u7ea7\u7269\u8d44\u7bb1", - interaction_mode: 2, - type: 2, - hp: 1, - drop: 10012.0, - thing_id: 51012, - delay_destroy: 5000, - height: 20, - img: "map-crate1", - width: 40, - collision_hit: 1, - dead_img: "map-crate-res", - dead_ani: "map-creat-break", - prebattle_hide: 1, - dead_sound: "break_crate", - bullet_hit: 2, - hit_sound: "hit_common", - }, - 61605: { - attack_type: 0, - is_tree: 4, - explosion_hit: 4, - name: "\u533b\u9662_Build_HospitalBuilding002_roof", - type: 1, - thing_id: 61605, - damage: 1, - object_vision: "504|526", - height: 0, - width: 0, - collision_hit: 2, - hit_sound: "hit_stone", - layer_layering: 300, - bullet_hit: 4, - prefab: "Build_HospitalBuilding002_roof", - hit_sound2: "hits_stone", - }, - 80018: { - attack_type: 2, - thing_type: 8, - explosion_hit: 2, - name: "\u4fe1\u53f7\u53d1\u5c04\u5668", - type: 1, - thing_id: 80018, - damage: 1, - height: 16, - width: 16, - collision_hit: 1, - param2: "2000|3000", - param1: 80019, - bullet_hit: 1, - prefab: "eff_item", - }, - 80019: { - attack_type: 1, - explosion_hit: 2, - name: "\u4fe1\u53f7\u53d1\u5c04\u5668\u53ec\u6765\u7684\u7a7a\u6295", - interaction_mode: 2, - type: 2, - hp: 1, - drop: "10301:10000|10302:10000|10303:10000|10304:10000|10305:10000", - thing_id: 80019, - delay_destroy: 5000, - height: 16, - img: "map-airdrop", - width: 16, - manual_airdrop: 1, - collision_hit: 2, - dead_img: "map-airdrop-shadow", - dead_ani: "map-airdrop-break", - dead_sound: "break_crate", - bullet_hit: 2, - summon_born_rad: 40, - hit_sound: "hit_common", - }, - 80016: { - attack_type: 2, - is_tree: 3, - explosion_hit: 2, - name: "\u718a\u7537\u4f20\u9001\u95e8", - type: 1, - thing_id: 80016, - damage: 0, - 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bullet_hit: 1, - prefab: "eff_skill3_1", - }, - 80012: { - attack_type: 1, - prefab: "eff_mapthing3", - explosion_hit: 2, - name: "\u76fe\u5899", - type: 2, - hp: 300, - thing_id: 80012, - damage: 1, - height: 30, - width: 100, - collision_hit: 2, - hit_sound: "hit_stone", - time: 15000, - bullet_hit: 2, - hit_sound2: "hits_stone", - }, - 80013: { - attack_type: 2, - prefab: "eff_jump", - explosion_hit: 2, - name: "\u5f39\u5c04\u7279\u6548", - type: 1, - thing_id: 80013, - damage: 1, - height: 16, - width: 16, - collision_hit: 1, - time: 15000, - bullet_hit: 1, - }, - 80010: { - attack_type: 2, - thing_type: 8, - explosion_hit: 2, - name: "\u4fe1\u53f7\u5f39", - type: 1, - thing_id: 80010, - damage: 1, - height: 16, - width: 16, - collision_hit: 1, - param2: "2000|3000", - param1: 80011, - time: 5000, - bullet_hit: 1, - prefab: "eff_item9", - }, - 80011: { - attack_type: 1, - explosion_hit: 2, - name: "\u4fe1\u53f7\u5f39\u53ec\u6765\u7684\u7a7a\u6295", - interaction_mode: 2, - type: 2, 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build_transparent: 1, + bullet_hit: 4, + object_vision: '540|98', + hit_sound2: 'hits_stone', + }, + 61109: { + attack_type: 0, + prefab: 'Build_jiayouzhan_youguan', + explosion_hit: 4, + name: '\u52a0\u6cb9\u7ad9_Build_jiayouzhan_youguan', + type: 1, + thing_id: 61109, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 35, + build_transparent: 1, + bullet_hit: 4, + object_vision: '295|149', + hit_sound2: 'hits_stone', + }, + 61108: { + attack_type: 0, + prefab: 'Build_jiayouzhan_wall02', + explosion_hit: 4, + name: '\u52a0\u6cb9\u7ad9_Build_jiayouzhan_wall02', + type: 1, + thing_id: 61108, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 50, + build_transparent: 1, + bullet_hit: 4, + object_vision: '431|128', + hit_sound2: 'hits_stone', + }, + 59123: { + attack_type: 0, + prefab: 'Other_0123', + explosion_hit: 4, + name: '\u6742\u7269_Other_0123', + type: 1, + thing_id: 59123, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '40|26', + hit_sound2: 'hits_stone', + }, + 61104: { + attack_type: 1, + prefab: 'Build_jiayouzhan_gouwuche', + explosion_hit: 2, + name: '\u52a0\u6cb9\u7ad9_Build_jiayouzhan_gouwuche', + type: 2, + hp: 10, + thing_id: 61104, + damage: 1, + xiuzheng: 1, + height: 25, + width: 25, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -15, + build_transparent: 1, + bullet_hit: 2, + object_vision: '41|45', + hit_sound2: 'hits_stone', + }, + 61107: { + attack_type: 0, + prefab: 'Build_jiayouzhan_wall01', + explosion_hit: 4, + name: '\u52a0\u6cb9\u7ad9_Build_jiayouzhan_wall01', + type: 1, + thing_id: 61107, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -10, + build_transparent: 1, + bullet_hit: 4, + object_vision: '431|185', + hit_sound2: 'hits_stone', + }, + 61106: { 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collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 15, + build_transparent: 1, + bullet_hit: 4, + object_vision: '86|90', + hit_sound2: 'hits_stone', + }, + 61103: { + attack_type: 0, + prefab: 'Build_jiayouzhan_batai', + explosion_hit: 4, + name: '\u52a0\u6cb9\u7ad9_Build_jiayouzhan_batai', + type: 1, + thing_id: 61103, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '35|114', + hit_sound2: 'hits_stone', + }, + 61102: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u52a0\u6cb9\u7ad9_Build_jiayouzhan_floor', + type: 1, + thing_id: 61102, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -200, + bullet_hit: 4, + prefab: 'Build_jiayouzhan_floor', + hit_sound2: 'hits_stone', + }, + 54501: { + attack_type: 0, + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728-tree_S_1', + img: 'tree_S_1', + type: 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object_vision: '26|44', + hit_sound2: 'hits_stone', + }, + 59090: { + attack_type: 0, + prefab: 'Other_0090', + explosion_hit: 4, + name: '\u6742\u7269_Other_0090', + type: 1, + thing_id: 59090, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 5, + build_transparent: 1, + bullet_hit: 4, + object_vision: '36|22', + hit_sound2: 'hits_stone', + }, + 59091: { + attack_type: 0, + prefab: 'Other_0091', + explosion_hit: 4, + name: '\u6742\u7269_Other_0091', + type: 1, + thing_id: 59091, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -50, + build_transparent: 1, + bullet_hit: 4, + object_vision: '36|24', + hit_sound2: 'hits_stone', + }, + 59092: { + attack_type: 0, + prefab: 'Other_0092', + explosion_hit: 4, + name: '\u6742\u7269_Other_0092', + type: 1, + thing_id: 59092, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -50, + 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is_tree: 3, + explosion_hit: 4, + name: '\u706b\u8f66\u7ad9_Build_huochezhan_jianzhu3_floor', + type: 1, + thing_id: 61515, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -200, + bullet_hit: 4, + prefab: 'Build_huochezhan_jianzhu3_floor', + hit_sound2: 'hits_stone', + }, + 59190: { + attack_type: 0, + prefab: 'Other_0190', + explosion_hit: 4, + name: '\u6742\u7269_Other_0190', + type: 1, + thing_id: 59190, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '193|59', + hit_sound2: 'hits_stone', + }, + 61529: { + attack_type: 0, + prefab: 'Build_huochezhan_Wall_07', + explosion_hit: 4, + name: '\u706b\u8f66\u7ad9_Build_huochezhan_Wall_07', + type: 2, + thing_id: 61529, + damage: 1, + xiuzheng: 1, + height: 172, + width: 20, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '20|172', + hit_sound2: 'hits_stone', + }, + 61528: { + attack_type: 0, + prefab: 'Build_huochezhan_Wall_06', + explosion_hit: 4, + name: '\u706b\u8f66\u7ad9_Build_huochezhan_Wall_06', + type: 2, + thing_id: 61528, + damage: 1, + xiuzheng: 1, + height: 172, + width: 20, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '20|172', + hit_sound2: 'hits_stone', + }, + 56058: { + attack_type: 0, + prefab: 'landbuild_L_Wall_021', + explosion_hit: 4, + name: '\u56f4\u5899_landbuild_L_Wall_021', + type: 2, + thing_id: 56058, + damage: 1, + xiuzheng: 1, + height: 277, + width: 38, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '38|277', + hit_sound2: 'hits_stone', + }, + 52008: { + attack_type: 0, + prefab: 'grass_L_8', + explosion_hit: 4, + name: '\u8349_grass_L_8', + type: 1, + thing_id: 52008, + damage: 1, + 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1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_wood', + layer_layering: 50, + build_transparent: 1, + bullet_hit: 4, + object_vision: '202|156', + hit_sound2: 'hits_wood', + }, + 52000: { + attack_type: 4, + is_tree: 2, + explosion_hit: 3, + name: '\u8349_grass_L_1', + img: 'grass_L_1', + type: 2, + hp: 200, + thing_id: 52000, + height: 20, + width: 20, + collision_hit: 1, + hit_sound: 'hit_wood', + receive_special_damage_type: 1.0, + layer_layering: 0, + viewtest: '0|0|0|0', + bullet_hit: 3, + hit_sound2: 'hits_wood', + }, + 52001: { + attack_type: 0, + prefab: 'grass_L_1', + explosion_hit: 4, + name: '\u8349_grass_L_1', + type: 1, + thing_id: 52001, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_wood', + layer_layering: 20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '347|126', + hit_sound2: 'hits_wood', + }, + 52006: { + attack_type: 0, + prefab: 'grass_L_6', + explosion_hit: 4, + name: '\u8349_grass_L_6', + type: 1, + 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explosion_hit: 4, + name: '\u8349_grass_L_5', + type: 1, + thing_id: 52005, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_wood', + layer_layering: 40, + build_transparent: 1, + bullet_hit: 4, + object_vision: '234|167', + hit_sound2: 'hits_wood', + }, + 54035: { + attack_type: 0, + prefab: 'tree_L_35', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_35', + type: 1, + thing_id: 54035, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 160, + build_transparent: 1, + bullet_hit: 4, + object_vision: '369|397', + hit_sound2: 'hits_stone', + }, + 54034: { + attack_type: 0, + prefab: 'tree_L_34', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_34', + type: 1, + thing_id: 54034, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 160, + build_transparent: 1, + bullet_hit: 4, + object_vision: '369|397', + hit_sound2: 'hits_stone', + }, + 54037: { + attack_type: 0, + prefab: 'tree_L_37', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_37', + type: 1, + thing_id: 54037, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 170, + build_transparent: 1, + bullet_hit: 4, + object_vision: '349|325', + hit_sound2: 'hits_stone', + }, + 54036: { + attack_type: 0, + prefab: 'tree_L_36', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_36', + type: 1, + thing_id: 54036, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 165, + build_transparent: 1, + bullet_hit: 4, + object_vision: '406|383', + hit_sound2: 'hits_stone', + }, + 54031: { + attack_type: 0, + prefab: 'tree_L_31', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_31', + type: 1, + thing_id: 54031, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 160, + build_transparent: 1, + bullet_hit: 4, + object_vision: '280|234', + hit_sound2: 'hits_stone', + }, + 54030: { + attack_type: 0, + prefab: 'tree_L_30', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_30', + type: 1, + thing_id: 54030, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 140, + build_transparent: 1, + bullet_hit: 4, + object_vision: '295|202', + hit_sound2: 'hits_stone', + }, + 54033: { + attack_type: 0, + prefab: 'tree_L_33', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_33', + type: 1, + thing_id: 54033, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 150, + build_transparent: 1, + bullet_hit: 4, + object_vision: '258|232', + hit_sound2: 'hits_stone', + }, + 54032: { + attack_type: 0, + prefab: 'tree_L_32', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_32', + type: 1, + thing_id: 54032, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + 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'hit_stone', + layer_layering: -40, + build_transparent: 1, + bullet_hit: 4, + object_vision: '56|100', + hit_sound2: 'hits_stone', + }, + 59098: { + attack_type: 0, + prefab: 'Other_0098', + explosion_hit: 4, + name: '\u6742\u7269_Other_0098', + type: 1, + thing_id: 59098, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 30, + build_transparent: 1, + bullet_hit: 4, + object_vision: '200|72', + hit_sound2: 'hits_stone', + }, + 59099: { + attack_type: 0, + prefab: 'Other_0099', + explosion_hit: 4, + name: '\u6742\u7269_Other_0099', + type: 1, + thing_id: 59099, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 30, + build_transparent: 1, + bullet_hit: 4, + object_vision: '112|72', + hit_sound2: 'hits_stone', + }, + 61206: { + attack_type: 1, + prefab: 'Build_carcanting_fanzhuo02', + explosion_hit: 2, + name: '\u6c7d\u8f66\u9910\u5385_Build_carcanting_fanzhuo02', + type: 2, + hp: 20, 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bullet_hit: 2, + object_vision: '69|155', + hit_sound2: 'hits_stone', + }, + 61915: { + attack_type: 0, + is_tree: 4, + explosion_hit: 4, + name: '\u4f10\u6728\u573a_Build_FMC_B3_roof', + type: 1, + thing_id: 61915, + damage: 1, + object_vision: '450|305', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 250, + bullet_hit: 4, + prefab: 'Build_FMC_B3_roof', + hit_sound2: 'hits_stone', + }, + 59108: { + attack_type: 0, + prefab: 'Other_0108', + explosion_hit: 4, + name: '\u6742\u7269_Other_0108', + type: 2, + thing_id: 59108, + damage: 1, + xiuzheng: 1, + height: 35, + width: 70, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '70|58', + hit_sound2: 'hits_stone', + }, + 59109: { + attack_type: 0, + prefab: 'Other_0109', + explosion_hit: 4, + name: '\u6742\u7269_Other_0109', + type: 1, + thing_id: 59109, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '46|50', + hit_sound2: 'hits_stone', + }, + 59106: { + attack_type: 0, + prefab: 'Other_0106', + explosion_hit: 4, + name: '\u6742\u7269_Other_0106', + type: 2, + thing_id: 59106, + damage: 1, + xiuzheng: 1, + height: 35, + width: 70, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '70|58', + hit_sound2: 'hits_stone', + }, + 59107: { + attack_type: 0, + prefab: 'Other_0107', + explosion_hit: 4, + name: '\u6742\u7269_Other_0107', + type: 2, + thing_id: 59107, + damage: 1, + xiuzheng: 1, + height: 35, + width: 70, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '70|58', + hit_sound2: 'hits_stone', + }, + 59104: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u6742\u7269_Other_0104', + type: 2, + thing_id: 59104, + damage: 1, + object_vision: '79|65', + height: 30, + width: 77, + collision_hit: 2, + hit_sound: 'hit_stone', + xiuzheng: 1, + layer_layering: -20, + build_transparent: 1, + bullet_hit: 4, + prefab: 'Other_0104', + hit_sound2: 'hits_stone', + }, + 59105: { + attack_type: 0, + prefab: 'Other_0105', + explosion_hit: 4, + name: '\u6742\u7269_Other_0105', + type: 2, + thing_id: 59105, + damage: 1, + xiuzheng: 1, + height: 35, + width: 70, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '89|58', + hit_sound2: 'hits_stone', + }, + 59102: { + attack_type: 0, + prefab: 'Other_0102', + explosion_hit: 4, + name: '\u6742\u7269_Other_0102', + type: 2, + thing_id: 59102, + damage: 1, + xiuzheng: 1, + height: 30, + width: 77, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '77|62', + hit_sound2: 'hits_stone', + }, + 59103: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u6742\u7269_Other_0103', + type: 2, + thing_id: 59103, + damage: 1, + object_vision: '76|64', + height: 40, + width: 76, + collision_hit: 2, + hit_sound: 'hit_stone', + xiuzheng: 1, + layer_layering: -20, + build_transparent: 1, + bullet_hit: 4, + prefab: 'Other_0103', + hit_sound2: 'hits_stone', + }, + 59100: { + attack_type: 0, + prefab: 'Other_0100', + explosion_hit: 4, + name: '\u6742\u7269_Other_0100', + type: 1, + thing_id: 59100, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '201|72', + hit_sound2: 'hits_stone', + }, + 59101: { + attack_type: 0, + prefab: 'Other_0101', + explosion_hit: 4, + name: '\u6742\u7269_Other_0101', + type: 1, + thing_id: 59101, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '195|59', + hit_sound2: 'hits_stone', + }, + 100005: { + attack_type: 2, + is_tree: 3, + explosion_hit: 2, + name: '\u88c5\u9970-\u9635\u5730', + img: 'stone4', + type: 2, + thing_id: 100005, + damage: 1, + height: 32, + width: 32, + collision_hit: 1, + hit_sound: 'hit_stone', + bullet_hit: 1, + hit_sound2: 'hits_stone', + }, + 61207: { + attack_type: 0, + prefab: 'Build_carcanting_wall01', + explosion_hit: 4, + name: '\u6c7d\u8f66\u9910\u5385_Build_carcanting_wall01', + type: 1, + thing_id: 61207, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -65, + build_transparent: 1, + bullet_hit: 4, + object_vision: '143|290', + hit_sound2: 'hits_stone', + }, + 100004: { + attack_type: 2, + explosion_hit: 2, + name: '\u88c5\u9970-\u6c34\u7ba1', + img: 'cos_water', + type: 2, + thing_id: 100004, + damage: 1, + height: 32, + width: 32, + collision_hit: 1, + hit_sound: 'hit_stone', + bullet_hit: 1, + hit_sound2: 'hits_stone', + }, + 61201: { + attack_type: 0, + is_tree: 4, + explosion_hit: 4, + name: '\u6c7d\u8f66\u9910\u5385_Build_carcanting_roof', + type: 1, + thing_id: 61201, + damage: 1, + object_vision: '475|590', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 280, + bullet_hit: 4, + prefab: 'Build_carcanting_roof', + hit_sound2: 'hits_stone', + }, + 59159: { + attack_type: 0, + prefab: 'Other_0159', + explosion_hit: 4, + name: '\u6742\u7269_Other_0159', + type: 2, + thing_id: 59159, + damage: 1, + xiuzheng: 1, + height: 40, + width: 119, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '119|81', + hit_sound2: 'hits_stone', + }, + 61912: { + attack_type: 1, + prefab: 'Build_FMC_B2_zhuozi02', + explosion_hit: 2, + name: '\u4f10\u6728\u573a_Build_FMC_B2_zhuozi02', + type: 2, + hp: 20, + thing_id: 61912, + damage: 1, + xiuzheng: 1, + height: 40, + width: 138, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 2, + object_vision: '138|56', + hit_sound2: 'hits_stone', + }, + 59158: { + attack_type: 0, + prefab: 'Other_0158', + explosion_hit: 4, + name: '\u6742\u7269_Other_0158', + type: 2, + thing_id: 59158, + damage: 1, + xiuzheng: 1, + height: 40, + width: 92, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -30, + build_transparent: 1, + bullet_hit: 4, + object_vision: '92|159', + hit_sound2: 'hits_stone', + }, + 100001: { + attack_type: 0, + thing_type: 5, + explosion_hit: 4, + buff_list: 8000.0, + name: '\u5f39\u5c04\u673a\u5173', + type: 1, + thing_id: 100001, + damage: 1, + height: 25, + width: 25, + collision_hit: 4, + receive_special_damage_type: 1.0, + is_tree: 3, + bullet_hit: 4, + prefab: 'eff_mapthing', + }, + 56006: { + attack_type: 0, + prefab: 'landbuild_L_house_6', + explosion_hit: 4, + name: '\u5730\u9762\u5efa\u7b51_landbuild_L_house_6', + type: 1, + thing_id: 56006, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 10, + bullet_hit: 4, + hit_sound2: 'hits_stone', + }, + 56007: { + attack_type: 0, + prefab: 'landbuild_L_stone_1', + explosion_hit: 4, + name: '\u5730\u9762\u77f3\u67f1_landbuild_L_stone_1', + type: 2, + thing_id: 56007, + damage: 1, + xiuzheng: 1, + height: 90, + width: 120, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -25, + build_transparent: 1, + bullet_hit: 4, + object_vision: '151|257', + hit_sound2: 'hits_stone', + }, + 56004: { + attack_type: 0, + prefab: 'landbuild_L_house_4', + explosion_hit: 4, + name: '\u5730\u9762\u5efa\u7b51_landbuild_L_house_4', + type: 1, + thing_id: 56004, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 10, + bullet_hit: 4, + hit_sound2: 'hits_stone', + }, + 56005: { + attack_type: 0, + prefab: 'landbuild_L_house_5', + explosion_hit: 4, + name: '\u5730\u9762\u5efa\u7b51_landbuild_L_house_5', + type: 1, + 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56000, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + bullet_hit: 4, + hit_sound2: 'hits_stone', + }, + 56001: { + attack_type: 0, + prefab: 'landbuild_L_house_1', + explosion_hit: 4, + name: '\u5730\u9762\u5efa\u7b51_landbuild_L_house_1', + type: 1, + thing_id: 56001, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -80, + bullet_hit: 4, + hit_sound2: 'hits_stone', + }, + 100002: { + attack_type: 1, + thing_type: 6, + explosion_hit: 2, + name: '\u9690\u533f\u70b9', + img: 'stone2', + type: 2, + hp: 200, + thing_id: 100002, + damage: 1, + height: 16, + width: 32, + collision_hit: 4, + hit_sound: 'hit_stone', + receive_special_damage_type: 1.0, + buff_list: '530481|530482', + bullet_hit: 2, + hit_sound2: 'hits_stone', + }, + 56008: { + attack_type: 0, + prefab: 'landbuild_L_stone_2', + explosion_hit: 4, + name: '\u5730\u9762\u77f3\u67f1_landbuild_L_stone_2', + type: 1, + 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'hits_stone', + }, + 61208: { + attack_type: 0, + prefab: 'Build_carcanting_wall02', + explosion_hit: 4, + name: '\u6c7d\u8f66\u9910\u5385_Build_carcanting_wall02', + type: 1, + thing_id: 61208, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 40, + build_transparent: 1, + bullet_hit: 4, + object_vision: '457|99', + hit_sound2: 'hits_stone', + }, + 61209: { + attack_type: 1, + prefab: 'Build_carcanting_wanjia01', + explosion_hit: 2, + name: '\u6c7d\u8f66\u9910\u5385_Build_carcanting_wanjia01', + type: 2, + hp: 10, + thing_id: 61209, + damage: 1, + xiuzheng: 1, + height: 25, + width: 34, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 2, + object_vision: '34|52', + hit_sound2: 'hits_stone', + }, + 59038: { + attack_type: 1, + prefab: 'Other_0038', + explosion_hit: 2, + name: '\u6742\u7269_Other_0038', + type: 2, + hp: 25, + layer_layering: -15, + thing_id: 59038, + damage: 50, + xiuzheng: 1, + height: 15, + width: 78, + damage_dia: 80, + collision_hit: 2, + hit_sound: 'hit_stone', + explosion_effect: 2, + dead_ani: 'map-creat-break-bomb0001', + build_transparent: 1, + bullet_hit: 2, + object_vision: '78|45', + hit_sound2: 'hits_stone', + }, + 59039: { + attack_type: 0, + prefab: 'Other_0039', + explosion_hit: 4, + name: '\u6742\u7269_Other_0039', + type: 1, + thing_id: 59039, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 220, + build_transparent: 1, + bullet_hit: 4, + object_vision: '251|460', + hit_sound2: 'hits_stone', + }, + 61808: { + attack_type: 0, + prefab: 'Build_YiJiBuild002_wall02', + explosion_hit: 4, + name: '\u9057\u8ff9_Build_YiJiBuild002_wall02', + type: 1, + thing_id: 61808, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '307|58', + hit_sound2: 'hits_stone', + }, + 61809: { + attack_type: 0, + prefab: 'Build_YiJiBuild002_wall03', + explosion_hit: 4, + name: '\u9057\u8ff9_Build_YiJiBuild002_wall03', + type: 1, + thing_id: 61809, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '102|29', + hit_sound2: 'hits_stone', + }, + 62010: { + attack_type: 0, + prefab: 'Build_zujidian02_wall01', + explosion_hit: 4, + name: '\u72d9\u51fb\u70b9_Build_zujidian02_wall01', + type: 1, + thing_id: 62010, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 35, + build_transparent: 1, + bullet_hit: 4, + object_vision: '248|73', + hit_sound2: 'hits_stone', + }, + 62011: { + attack_type: 0, + prefab: 'Build_zujidian02_wall02', + explosion_hit: 4, + name: '\u72d9\u51fb\u70b9_Build_zujidian02_wall02', + type: 1, + thing_id: 62011, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -15, + build_transparent: 1, + bullet_hit: 4, + object_vision: '236|105', + hit_sound2: 'hits_stone', + }, + 59032: { + attack_type: 1, + prefab: 'Other_0032', + explosion_hit: 2, + name: '\u6742\u7269_Other_0032', + type: 2, + hp: 60, + hit_sound: 'hit_stone', + thing_id: 59032, + damage: 1, + xiuzheng: 1, + height: 25, + width: 106, + collision_hit: 2, + dead_img: 'map-crate-res-0030', + layer_layering: -20, + dead_ani: 'map-creat-break-0030', + build_transparent: 1, + bullet_hit: 2, + object_vision: '106|63', + hit_sound2: 'hits_stone', + }, + 59033: { + attack_type: 0, + prefab: 'Other_0033', + explosion_hit: 4, + name: '\u6742\u7269_Other_0033', + type: 1, + thing_id: 59033, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 10, + build_transparent: 1, + bullet_hit: 4, + object_vision: '76|64', + hit_sound2: 'hits_stone', + }, + 59030: { + attack_type: 1, + prefab: 'Other_0030', + explosion_hit: 2, + name: '\u6742\u7269_Other_0030', + type: 2, + hp: 60, + hit_sound: 'hit_stone', + thing_id: 59030, + damage: 1, + xiuzheng: 1, + height: 25, + width: 108, + collision_hit: 2, + dead_img: 'map-crate-res-0030', + layer_layering: -20, + dead_ani: 'map-creat-break-0030', + build_transparent: 1, + bullet_hit: 2, + object_vision: '108|55', + hit_sound2: 'hits_stone', + }, + 59031: { + attack_type: 1, + prefab: 'Other_0031', + explosion_hit: 2, + name: '\u6742\u7269_Other_0031', + type: 2, + hp: 60, + hit_sound: 'hit_stone', + thing_id: 59031, + damage: 1, + xiuzheng: 1, + height: 25, + width: 104, + collision_hit: 2, + dead_img: 'map-crate-res-0030', + layer_layering: -20, + dead_ani: 'map-creat-break-0030', + build_transparent: 1, + bullet_hit: 2, + object_vision: '104|55', + hit_sound2: 'hits_stone', + }, + 59036: { + attack_type: 1, + prefab: 'Other_0036', + explosion_hit: 2, + name: '\u6742\u7269_Other_0036', + type: 2, + hp: 25, + layer_layering: -15, + thing_id: 59036, + damage: 50, + xiuzheng: 1, + height: 15, + width: 78, + damage_dia: 80, + collision_hit: 2, + hit_sound: 'hit_stone', + explosion_effect: 2, + dead_ani: 'map-creat-break-bomb0001', + build_transparent: 1, + bullet_hit: 2, + object_vision: '78|43', + hit_sound2: 'hits_stone', + }, + 59037: { + attack_type: 1, + prefab: 'Other_0037', + explosion_hit: 2, + name: '\u6742\u7269_Other_0037', + type: 2, + hp: 25, + layer_layering: -15, + thing_id: 59037, + damage: 50, + xiuzheng: 1, + height: 15, + width: 78, + damage_dia: 80, + collision_hit: 2, + hit_sound: 'hit_stone', + explosion_effect: 2, + dead_ani: 'map-creat-break-bomb0001', + build_transparent: 1, + bullet_hit: 2, + object_vision: '78|43', + hit_sound2: 'hits_stone', + }, + 59034: { + attack_type: 0, + prefab: 'Other_0034', + explosion_hit: 4, + name: '\u6742\u7269_Other_0034', + type: 1, + thing_id: 59034, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 10, + build_transparent: 1, + bullet_hit: 4, + object_vision: '54|46', + hit_sound2: 'hits_stone', + }, + 59035: { + attack_type: 0, + prefab: 'Other_0035', + explosion_hit: 4, + name: '\u6742\u7269_Other_0035', + type: 1, + thing_id: 59035, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 30, + build_transparent: 1, + bullet_hit: 4, + object_vision: '150|74', + hit_sound2: 'hits_stone', + }, + 61512: { + attack_type: 0, + prefab: 'Build_huochezhan_jianzhu2_wall02', + explosion_hit: 4, + name: '\u706b\u8f66\u7ad9_Build_huochezhan_jianzhu2_wall02', + type: 1, + thing_id: 61512, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 30, + build_transparent: 1, + bullet_hit: 4, + object_vision: '405|90', + hit_sound2: 'hits_stone', + }, + 61202: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u6c7d\u8f66\u9910\u5385_Build_carcanting_floor', + type: 1, + thing_id: 61202, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -200, + bullet_hit: 4, + prefab: 'Build_carcanting_floor', + hit_sound2: 'hits_stone', + }, + 66008: { + attack_type: 2, + is_tree: 999, + explosion_hit: 1, + name: '\u70df\u96fe\u5f39', + type: 1, + thing_id: 66008, + height: 20, + width: 20, + collision_hit: 1, + life_time: 10000, + bullet_hit: 1, + prefab: 'ef_item7', + }, + 66001: { + attack_type: 1, + thing_type: 2, + explosion_hit: 2, + name: '\u5730\u96f7', + special_damage_type: 1.0, + type: 1, + hp: 1, + thing_id: 66001, + damage: 300, + height: 20, + view_mode: 1, + width: 20, + damage_dia: 50, + collision_hit: 4, + dead_sound: 'break_crate', + explosion_effect: 2, + sweep_tags: 1.0, + is_tree: 3, + bullet_hit: 1, + prefab: 'equip2_6_ready', + }, + 66002: { + attack_type: 1, + thing_type: 3, + explosion_hit: 2, + buff_list: 8027.0, + name: '\u9677\u9631', + special_damage_type: 1.0, + type: 1, + hp: 1, + thing_id: 66002, + damage: 100, + height: 20, + view_mode: 1, + width: 20, + damage_dia: 50, + collision_hit: 4, + dead_sound: 'break_crate', + explosion_effect: 6, + sweep_tags: 1.0, + is_tree: 3, + bullet_hit: 1, + prefab: 'equip2_5_ready', + }, + 66005: { + attack_type: 1, + thing_type: 2, + explosion_hit: 2, + name: '\u6d63\u718a\u5730\u96f7', + special_damage_type: 1.0, + type: 1, + hp: 1, + thing_id: 66005, + damage: 180, + height: 20, + view_mode: 1, + width: 20, + damage_dia: 60, + collision_hit: 4, + dead_sound: 'break_crate', + explosion_effect: 7, + sweep_tags: 1.0, + is_tree: 3, + bullet_hit: 1, + prefab: 'eff_skill2_1', + }, + 61911: { + attack_type: 1, + prefab: 'Build_FMC_B2_zhuozi01', + explosion_hit: 2, + name: '\u4f10\u6728\u573a_Build_FMC_B2_zhuozi01', + type: 2, + hp: 20, + thing_id: 61911, + damage: 1, + xiuzheng: 1, + height: 20, + width: 47, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 2, + object_vision: '47|31', + hit_sound2: 'hits_stone', + }, + 66007: { + attack_type: 1, + explosion_hit: 2, + name: '\u4fe1\u53f7\u67aa', + img: 'map-airdrop', + type: 2, + hp: 1, + drop: 51101.0, + thing_id: 66007, + height: 16, + width: 16, + collision_hit: 2, + dead_img: 'map-airdrop-shadow', + dead_ani: 'map-airdrop-break', + dead_sound: 'break_crate', + bullet_hit: 2, + hit_sound: 'hit_common', + }, + 66006: { + attack_type: 1, + thing_type: 10, + explosion_hit: 2, + name: '\u76fe\u5899', + type: 1, + thing_id: 66006, + damage: 1, + height: 64, + width: 64, + collision_hit: 2, + bullet_hit: 2, + prefab: 'a_thing12', + }, + 66004: { + explosion_hit: 1, + thing_id: 66004, + height: 20, + explosion_effect: 999, + explosion_interval: 1000, + buff_list: 8008.0, + attack_type: 2, + damage: 35, + width: 20, + delay_destroy: 500, + explosion_float: 0, + type: 1, + explosion_times: 5, + is_tree: 3, + damage_dia: 100, + collision_hit: 1, + prefab: 'ef_item1', + thing_type: 4, + name: '\u71c3\u70e7\u5f39', + special_damage_type: 1.0, + time: 0, + 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explosion_hit: 4, + house_id: 3, + name: '\u70ed\u5e26-\u9057\u8ff93', + img: 'room3', + type: 2, + thing_id: 50003, + height: 384, + width: 736, + collision_hit: 2, + hit_sound: 'hit_common', + bullet_hit: 4, + }, + 50004: { + attack_type: 0, + is_house: 1, + explosion_hit: 4, + house_id: 4, + name: '\u70ed\u5e26-\u9057\u8ff93', + img: 'room3', + type: 2, + thing_id: 50004, + height: 384, + width: 736, + collision_hit: 2, + hit_sound: 'hit_common', + bullet_hit: 4, + }, + 50005: { + attack_type: 0, + is_house: 1, + explosion_hit: 4, + house_id: 5, + name: '\u70ed\u5e26-\u9057\u8ff93', + img: 'room3', + type: 2, + thing_id: 50005, + height: 384, + width: 736, + collision_hit: 2, + hit_sound: 'hit_common', + bullet_hit: 4, + }, + 50006: { + attack_type: 0, + is_house: 1, + explosion_hit: 4, + house_id: 6, + name: '\u70ed\u5e26-\u9057\u8ff93', + img: 'room3', + type: 2, + thing_id: 50006, + height: 384, + width: 736, + collision_hit: 2, + hit_sound: 'hit_common', + bullet_hit: 4, + }, + 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'\u533b\u9662_Build_HospitalBuilding08_floor', + type: 1, + thing_id: 61628, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -200, + bullet_hit: 4, + prefab: 'Build_HospitalBuilding08_floor', + hit_sound2: 'hits_stone', + }, + 56048: { + attack_type: 0, + prefab: 'landbuild_L_Wall_011', + explosion_hit: 4, + name: '\u56f4\u5899_landbuild_L_Wall_011', + type: 2, + thing_id: 56048, + damage: 1, + xiuzheng: 1, + height: 79, + width: 33, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '53|79', + hit_sound2: 'hits_stone', + }, + 56049: { + attack_type: 0, + prefab: 'landbuild_L_Wall_012', + explosion_hit: 4, + name: '\u56f4\u5899_landbuild_L_Wall_012', + type: 2, + thing_id: 56049, + damage: 1, + xiuzheng: 1, + height: 20, + width: 225, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -15, + build_transparent: 1, + bullet_hit: 4, + object_vision: '231|80', + hit_sound2: 'hits_stone', + }, + 61629: { + attack_type: 0, + prefab: 'Build_HospitalBuilding08_wall01', + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding08_wall01', + type: 1, + thing_id: 61629, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 15, + build_transparent: 1, + bullet_hit: 4, + object_vision: '199|42', + hit_sound2: 'hits_stone', + }, + 56042: { + attack_type: 0, + prefab: 'landbuild_L_Wall_005', + explosion_hit: 4, + name: '\u56f4\u5899_landbuild_L_Wall_005', + type: 1, + thing_id: 56042, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -15, + build_transparent: 1, + bullet_hit: 4, + object_vision: '96|190', + hit_sound2: 'hits_stone', + }, + 56043: { + attack_type: 0, + prefab: 'landbuild_L_Wall_006', + explosion_hit: 4, + name: '\u56f4\u5899_landbuild_L_Wall_006', + type: 2, + thing_id: 56043, + damage: 1, + xiuzheng: 1, + height: 171, + width: 21, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '21|166', + hit_sound2: 'hits_stone', + }, + 56040: { + attack_type: 0, + prefab: 'landbuild_L_Wall_003', + explosion_hit: 4, + name: '\u56f4\u5899_landbuild_L_Wall_003', + type: 1, + thing_id: 56040, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 120, + build_transparent: 1, + bullet_hit: 4, + object_vision: '127|370', + hit_sound2: 'hits_stone', + }, + 56041: { + attack_type: 0, + prefab: 'landbuild_L_Wall_004', + explosion_hit: 4, + name: '\u56f4\u5899_landbuild_L_Wall_004', + type: 1, + thing_id: 56041, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -15, + build_transparent: 1, + bullet_hit: 4, + object_vision: '130|252', + hit_sound2: 'hits_stone', + }, + 56046: { + attack_type: 0, + prefab: 'landbuild_L_Wall_009', + explosion_hit: 4, + name: '\u56f4\u5899_landbuild_L_Wall_009', + type: 2, + thing_id: 56046, + damage: 1, + xiuzheng: 1, + height: 20, + width: 154, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -15, + build_transparent: 1, + bullet_hit: 4, + object_vision: '154|75', + hit_sound2: 'hits_stone', + }, + 56047: { + attack_type: 0, + prefab: 'landbuild_L_Wall_010', + explosion_hit: 4, + name: '\u56f4\u5899_landbuild_L_Wall_010', + type: 1, + thing_id: 56047, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -80, + build_transparent: 1, + bullet_hit: 4, + object_vision: '53|154', + hit_sound2: 'hits_stone', + }, + 56044: { + attack_type: 0, + prefab: 'landbuild_L_Wall_007', + explosion_hit: 4, + name: '\u56f4\u5899_landbuild_L_Wall_007', + type: 2, + thing_id: 56044, + damage: 1, + xiuzheng: 1, + height: 155, + width: 26, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '26|158', + hit_sound2: 'hits_stone', + }, + 56045: { + attack_type: 0, + prefab: 'landbuild_L_Wall_008', + explosion_hit: 4, + name: '\u56f4\u5899_landbuild_L_Wall_008', + type: 2, + thing_id: 56045, + damage: 1, + xiuzheng: 1, + height: 182, + width: 27, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '27|179', + hit_sound2: 'hits_stone', + }, + 54026: { + attack_type: 0, + prefab: 'tree_L_26', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_26', + type: 1, + thing_id: 54026, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 240, + build_transparent: 1, + bullet_hit: 4, + object_vision: '507|528', + hit_sound2: 'hits_stone', + }, + 54027: { + attack_type: 0, + prefab: 'tree_L_27', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_27', + type: 1, + thing_id: 54027, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 240, + build_transparent: 1, + bullet_hit: 4, + object_vision: '508|528', + hit_sound2: 'hits_stone', + }, + 54024: { + attack_type: 0, + prefab: 'tree_L_24', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_24', + type: 1, + thing_id: 54024, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 120, + build_transparent: 1, + bullet_hit: 4, + object_vision: '249|282', + hit_sound2: 'hits_stone', + }, + 54025: { + attack_type: 0, + prefab: 'tree_L_25', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_25', + type: 1, + thing_id: 54025, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 150, + build_transparent: 1, + bullet_hit: 4, + object_vision: '379|340', + hit_sound2: 'hits_stone', + }, + 54022: { + attack_type: 0, + prefab: 'tree_L_22', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_22', + type: 1, + thing_id: 54022, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 140, + build_transparent: 1, + bullet_hit: 4, + object_vision: '279|310', + hit_sound2: 'hits_stone', + }, + 54023: { + attack_type: 0, + prefab: 'tree_L_23', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_23', + type: 1, + thing_id: 54023, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 90, + build_transparent: 1, + bullet_hit: 4, + object_vision: '217|215', + hit_sound2: 'hits_stone', + }, + 54020: { + attack_type: 0, + prefab: 'tree_L_20', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_20', + type: 1, + thing_id: 54020, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 200, + build_transparent: 1, + bullet_hit: 4, + object_vision: '1133|624', + hit_sound2: 'hits_stone', + }, + 54021: { + attack_type: 0, + prefab: 'tree_L_21', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_21', + type: 1, + thing_id: 54021, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 140, + build_transparent: 1, + bullet_hit: 4, + object_vision: '293|331', + hit_sound2: 'hits_stone', + }, + 61506: { + attack_type: 0, + prefab: 'Build_huochezhan_jianzhu1_wall01', + explosion_hit: 4, + name: '\u706b\u8f66\u7ad9_Build_huochezhan_jianzhu1_wall01', + type: 1, + thing_id: 61506, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -70, + build_transparent: 1, + bullet_hit: 4, + object_vision: '248|290', + hit_sound2: 'hits_stone', + }, + 54028: { + attack_type: 0, + prefab: 'tree_L_28', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_28', + type: 1, + thing_id: 54028, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 210, + build_transparent: 1, + bullet_hit: 4, + object_vision: '470|480', + hit_sound2: 'hits_stone', + }, + 54029: { + attack_type: 0, + prefab: 'tree_L_29', + explosion_hit: 4, + name: '\u5730\u8868\u6811\u6728_tree_L_29', + type: 1, + thing_id: 54029, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 220, + build_transparent: 1, + bullet_hit: 4, + object_vision: '470|480', + hit_sound2: 'hits_stone', + }, + 51106: { + attack_type: 1, + explosion_hit: 2, + name: '\u9ad8\u7ea7\u7269\u8d44\u7bb1', + interaction_mode: 2, + type: 2, + hp: 1, + drop: 10106.0, + thing_id: 51106, + delay_destroy: 5000, + height: 25, + img: 'map-crate3', + width: 50, + collision_hit: 1, + dead_img: 'map-crate-res3', + dead_ani: 'map-creat-break3', + prebattle_hide: 1, + dead_sound: 'break_crate', + bullet_hit: 2, + hit_sound: 'hit_common', + }, + 51107: { + attack_type: 1, + explosion_hit: 2, + name: '\u9ad8\u7ea7\u7269\u8d44\u7bb1', + interaction_mode: 2, + type: 2, + hp: 1, + drop: 10107.0, + thing_id: 51107, + delay_destroy: 5000, + height: 25, + img: 'map-crate3', + width: 50, + collision_hit: 1, + dead_img: 'map-crate-res3', + dead_ani: 'map-creat-break3', + prebattle_hide: 1, + dead_sound: 'break_crate', + bullet_hit: 2, + hit_sound: 'hit_common', + }, + 51104: { + attack_type: 1, + explosion_hit: 2, + name: '\u9ad8\u7ea7\u7269\u8d44\u7bb1', + interaction_mode: 2, + type: 2, + hp: 1, + drop: 10104.0, + thing_id: 51104, + delay_destroy: 5000, + height: 20, + img: 'map-crate3', + width: 40, + collision_hit: 1, + dead_img: 'map-crate-res3', + dead_ani: 'map-creat-break3', + prebattle_hide: 1, + dead_sound: 'break_crate', + bullet_hit: 2, + hit_sound: 'hit_common', + }, + 51105: { + attack_type: 1, + explosion_hit: 2, + name: '\u9ad8\u7ea7\u7269\u8d44\u7bb1', + interaction_mode: 2, + type: 2, + hp: 1, + drop: 10105.0, + thing_id: 51105, + delay_destroy: 5000, + height: 25, + img: 'map-crate3', + width: 50, + collision_hit: 1, + dead_img: 'map-crate-res3', + dead_ani: 'map-creat-break3', + prebattle_hide: 1, + dead_sound: 'break_crate', + bullet_hit: 2, + hit_sound: 'hit_common', + }, + 51102: { + attack_type: 1, + explosion_hit: 2, + name: '\u9ad8\u7ea7\u7269\u8d44\u7bb1', + interaction_mode: 2, + type: 2, + hp: 1, + drop: 10102.0, + thing_id: 51102, + delay_destroy: 5000, + height: 20, + img: 'map-crate3', + width: 40, + collision_hit: 1, + dead_img: 'map-crate-res3', + dead_ani: 'map-creat-break3', + prebattle_hide: 1, + dead_sound: 'break_crate', + bullet_hit: 2, + hit_sound: 'hit_common', + }, + 51103: { + attack_type: 1, + explosion_hit: 2, + name: '\u9ad8\u7ea7\u7269\u8d44\u7bb1', + interaction_mode: 2, + type: 2, + hp: 1, + drop: 10103.0, + thing_id: 51103, + delay_destroy: 5000, + height: 20, + img: 'map-crate3', + width: 40, + collision_hit: 1, + dead_img: 'map-crate-res3', + dead_ani: 'map-creat-break3', + prebattle_hide: 1, + dead_sound: 'break_crate', + bullet_hit: 2, + hit_sound: 'hit_common', + }, + 100003: { + attack_type: 3, + explosion_hit: 1, + name: '\u7a7a\u6c14\u5899-\u5355\u683c', + type: 1, + thing_id: 100003, + damage: 1, + height: 32, + width: 32, + collision_hit: 2, + hit_sound: 'hit_stone', + bullet_hit: 1, + hit_sound2: 'hits_stone', + }, + 51101: { + attack_type: 1, + explosion_hit: 2, + name: '\u9ad8\u7ea7\u7269\u8d44\u7bb1', + interaction_mode: 2, + type: 2, + hp: 1, + drop: 10101.0, + thing_id: 51101, + delay_destroy: 5000, + height: 20, + img: 'map-crate3', + width: 40, + collision_hit: 1, + dead_img: 'map-crate-res3', + dead_ani: 'map-creat-break3', + prebattle_hide: 1, + dead_sound: 'break_crate', + bullet_hit: 2, + hit_sound: 'hit_common', + }, + 61622: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding06_floor', + type: 1, + thing_id: 61622, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -200, + bullet_hit: 4, + prefab: 'Build_HospitalBuilding06_floor', + hit_sound2: 'hits_stone', + }, 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1, + object_vision: '203|262', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 150, + bullet_hit: 4, + prefab: 'Build_HospitalBuilding07_roof', + hit_sound2: 'hits_stone', + }, + 60010: { + explosion_hit: 2, + thing_id: 60010, + height: 80, + explosion_effect: 2, + attack_type: 1, + damage: 100, + width: 60, + collision_hit: 2, + hit_sound: 'hit_stone', + dead_ani: 'map-creat-break-bomb0010', + type: 2, + hit_sound2: 'hits_stone', + xiuzheng: 1, + hp: 100, + damage_dia: 50, + dead_img: 'map-crate-res-bomb0010', + object_vision: '80|130', + prefab: 'Other_Bomb_0010', + build_transparent: 1, + name: '\u6742\u7269\u4f1a\u7206\u70b8\u4f24\u5bb3_Other_Bomb_0010', + layer_layering: -20, + bullet_hit: 2, + }, + 59043: { + attack_type: 1, + prefab: 'Other_0043', + explosion_hit: 2, + name: '\u6742\u7269_Other_0043', + type: 2, + hp: 25, + hit_sound: 'hit_stone', + thing_id: 59043, + damage: 1, + xiuzheng: 1, + height: 25, + width: 84, + collision_hit: 2, + dead_img: 'map-crate-res-0042', + layer_layering: -15, + dead_ani: 'map-creat-break-0042', + build_transparent: 1, + bullet_hit: 2, + object_vision: '84|71', + hit_sound2: 'hits_stone', + }, + 59042: { + attack_type: 1, + prefab: 'Other_0042', + explosion_hit: 2, + name: '\u6742\u7269_Other_0042', + type: 2, + hp: 25, + hit_sound: 'hit_stone', + thing_id: 59042, + damage: 1, + xiuzheng: 1, + height: 20, + width: 43, + collision_hit: 2, + dead_img: 'map-crate-res-0042', + layer_layering: -15, + dead_ani: 'map-creat-break-0042', + build_transparent: 1, + bullet_hit: 2, + object_vision: '43|44', + hit_sound2: 'hits_stone', + }, + 59041: { + attack_type: 0, + prefab: 'Other_0041', + explosion_hit: 4, + name: '\u6742\u7269_Other_0041', + type: 1, + thing_id: 59041, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 90, + build_transparent: 1, + bullet_hit: 4, + object_vision: '244|177', + hit_sound2: 'hits_stone', + }, + 59040: { + 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'Build_xiuchefang_dianxian', + explosion_hit: 4, + name: '\u4fee\u8f66\u623f_Build_xiuchefang_dianxian', + type: 1, + thing_id: 61407, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -30, + build_transparent: 1, + bullet_hit: 4, + object_vision: '65|40', + hit_sound2: 'hits_stone', + }, + 61408: { + attack_type: 0, + prefab: 'Build_xiuchefang_fadongji', + explosion_hit: 4, + name: '\u4fee\u8f66\u623f_Build_xiuchefang_fadongji', + type: 2, + hp: 15, + thing_id: 61408, + damage: 1, + xiuzheng: 1, + height: 35, + width: 57, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '57|51', + hit_sound2: 'hits_stone', + }, + 61409: { + attack_type: 0, + prefab: 'Build_xiuchefang_qiyoutong', + explosion_hit: 4, + name: '\u4fee\u8f66\u623f_Build_xiuchefang_qiyoutong', + type: 1, + thing_id: 61409, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 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+ layer_layering: 0, + bullet_hit: 4, + hit_sound2: 'hits_stone', + }, + 55516: { + attack_type: 0, + explosion_hit: 4, + name: '\u6e56\u4e2d\u77f3\u5757_water_S_stone_8', + img: 'water_S_stone_8', + type: 1, + thing_id: 55516, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + bullet_hit: 4, + hit_sound2: 'hits_stone', + }, + 55511: { + attack_type: 0, + explosion_hit: 4, + name: '\u6e56\u4e2d\u77f3\u5757_water_S_stone_3', + img: 'water_S_stone_3', + type: 1, + thing_id: 55511, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + bullet_hit: 4, + hit_sound2: 'hits_stone', + }, + 55510: { + attack_type: 0, + explosion_hit: 4, + name: '\u6e56\u4e2d\u77f3\u5757_water_S_stone_2', + img: 'water_S_stone_2', + type: 2, + thing_id: 55510, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + bullet_hit: 4, + hit_sound2: 'hits_stone', + }, + 55513: { + attack_type: 0, + explosion_hit: 4, + name: '\u6e56\u4e2d\u77f3\u5757_water_S_stone_5', + img: 'water_S_stone_5', + type: 1, + thing_id: 55513, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 10, + bullet_hit: 4, + hit_sound2: 'hits_stone', + }, + 55512: { + attack_type: 0, + explosion_hit: 4, + name: '\u6e56\u4e2d\u77f3\u5757_water_S_stone_4', + img: 'water_S_stone_4', + type: 1, + thing_id: 55512, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + bullet_hit: 4, + hit_sound2: 'hits_stone', + }, + 59139: { + attack_type: 0, + prefab: 'Other_0139', + explosion_hit: 4, + name: '\u6742\u7269_Other_0139', + type: 1, + thing_id: 59139, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 40, + build_transparent: 1, + bullet_hit: 4, + object_vision: '142|143', + hit_sound2: 'hits_stone', + }, + 59138: { 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object_vision: '48|83', + hit_sound2: 'hits_stone', + }, + 59131: { + attack_type: 0, + prefab: 'Other_0131', + explosion_hit: 4, + name: '\u6742\u7269_Other_0131', + type: 2, + thing_id: 59131, + damage: 1, + xiuzheng: 1, + height: 40, + width: 129, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -25, + build_transparent: 1, + bullet_hit: 4, + object_vision: '129|70', + hit_sound2: 'hits_stone', + }, + 59130: { + attack_type: 0, + prefab: 'Other_0130', + explosion_hit: 4, + name: '\u6742\u7269_Other_0130', + type: 2, + thing_id: 59130, + damage: 1, + xiuzheng: 1, + height: 55, + width: 168, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '168|91', + hit_sound2: 'hits_stone', + }, + 59137: { + attack_type: 0, + prefab: 'Other_0137', + explosion_hit: 4, + name: '\u6742\u7269_Other_0137', + type: 2, + thing_id: 59137, + damage: 1, + xiuzheng: 1, + height: 50, + width: 80, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -30, + build_transparent: 1, + bullet_hit: 4, + object_vision: '92|151', + hit_sound2: 'hits_stone', + }, + 59136: { + attack_type: 0, + prefab: 'Other_0136', + explosion_hit: 4, + name: '\u6742\u7269_Other_0136', + type: 2, + thing_id: 59136, + damage: 1, + xiuzheng: 1, + height: 90, + width: 45, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -30, + build_transparent: 1, + bullet_hit: 4, + object_vision: '61|100', + hit_sound2: 'hits_stone', + }, + 59135: { + attack_type: 0, + prefab: 'Other_0135', + explosion_hit: 4, + name: '\u6742\u7269_Other_0135', + type: 2, + thing_id: 59135, + damage: 1, + xiuzheng: 1, + height: 100, + width: 45, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -30, + build_transparent: 1, + bullet_hit: 4, + object_vision: '67|109', + hit_sound2: 'hits_stone', + }, + 59134: { + attack_type: 0, + prefab: 'Other_0134', + explosion_hit: 4, + name: '\u6742\u7269_Other_0134', + type: 2, + 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layer_layering: 40, + build_transparent: 1, + bullet_hit: 4, + object_vision: '219|146', + hit_sound2: 'hits_stone', + }, + 56031: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u5730\u9762\u77f3\u67f1_landbuild_L_stone_25', + type: 1, + thing_id: 56031, + damage: 1, + object_vision: '128|93', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + prefab: 'landbuild_L_stone_25', + hit_sound2: 'hits_stone', + }, + 56030: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u5730\u9762\u77f3\u67f1_landbuild_L_stone_24', + type: 1, + thing_id: 56030, + damage: 1, + object_vision: '74|68', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 4, + prefab: 'landbuild_L_stone_24', + hit_sound2: 'hits_stone', + }, + 56037: { + attack_type: 0, + prefab: 'landbuild_L_stone_31', + explosion_hit: 4, + name: '\u5730\u9762\u77f3\u67f1_landbuild_L_stone_31', + type: 1, + thing_id: 56037, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -15, + build_transparent: 1, + bullet_hit: 4, + object_vision: '160|82', + hit_sound2: 'hits_stone', + }, + 56036: { + attack_type: 0, + prefab: 'landbuild_L_stone_30', + explosion_hit: 4, + name: '\u5730\u9762\u77f3\u67f1_landbuild_L_stone_30', + type: 1, + thing_id: 56036, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '72|90', + hit_sound2: 'hits_stone', + }, + 56035: { + attack_type: 0, + prefab: 'landbuild_L_stone_29', + explosion_hit: 4, + name: '\u5730\u9762\u77f3\u67f1_landbuild_L_stone_29', + type: 1, + thing_id: 56035, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 40, + build_transparent: 1, + bullet_hit: 4, + object_vision: '151|155', + hit_sound2: 'hits_stone', + }, + 56034: { + attack_type: 0, + prefab: 'landbuild_L_stone_28', + explosion_hit: 4, + name: '\u5730\u9762\u77f3\u67f1_landbuild_L_stone_28', + type: 1, + thing_id: 56034, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '208|178', + hit_sound2: 'hits_stone', + }, + 56039: { + attack_type: 0, + prefab: 'landbuild_L_Wall_002', + explosion_hit: 4, + name: '\u56f4\u5899_landbuild_L_Wall_002', + type: 2, + thing_id: 56039, + damage: 1, + xiuzheng: 1, + height: 172, + width: 37, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '37|169', + hit_sound2: 'hits_stone', + }, + 56038: { + attack_type: 0, + prefab: 'landbuild_L_Wall_001', + explosion_hit: 4, + name: '\u56f4\u5899_landbuild_L_Wall_001', + type: 2, + thing_id: 56038, + damage: 1, + xiuzheng: 1, + height: 35, + width: 162, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -15, + build_transparent: 1, + bullet_hit: 4, + object_vision: '183|112', + hit_sound2: 'hits_stone', + }, + 59126: { + attack_type: 0, + prefab: 'Other_0126', + explosion_hit: 4, + name: '\u6742\u7269_Other_0126', + type: 1, + thing_id: 59126, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '17|27', + hit_sound2: 'hits_stone', + }, + 59007: { + attack_type: 0, + prefab: 'Other_0007', + explosion_hit: 4, + name: '\u6742\u7269_Other_0007', + type: 1, + thing_id: 59007, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -80, + build_transparent: 1, + bullet_hit: 4, + object_vision: '207|177', + hit_sound2: 'hits_stone', + }, + 59006: { + attack_type: 0, + prefab: 'Other_0006', + explosion_hit: 4, + name: '\u6742\u7269_Other_0006', + type: 1, + 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'\u6742\u7269_Other_0003', + type: 2, + hp: 60, + hit_sound: 'hit_stone', + thing_id: 59003, + damage: 1, + xiuzheng: 1, + height: 50, + width: 111, + collision_hit: 2, + dead_img: 'map-crate-res-0002', + layer_layering: -25, + dead_ani: 'map-creat-break-0002', + build_transparent: 1, + bullet_hit: 2, + object_vision: '111|106', + hit_sound2: 'hits_stone', + }, + 59002: { + attack_type: 1, + prefab: 'Other_0002', + explosion_hit: 2, + name: '\u6742\u7269_Other_0002', + type: 2, + hp: 50, + hit_sound: 'hit_stone', + thing_id: 59002, + damage: 1, + xiuzheng: 1, + height: 30, + width: 55, + collision_hit: 2, + dead_img: 'map-crate-res-0002', + layer_layering: -25, + dead_ani: 'map-creat-break-0002', + build_transparent: 1, + bullet_hit: 2, + object_vision: '59|66', + hit_sound2: 'hits_stone', + }, + 59001: { + attack_type: 1, + prefab: 'Other_0001', + explosion_hit: 2, + name: '\u6742\u7269_Other_0001', + type: 2, + hp: 50, + hit_sound: 'hit_stone', + thing_id: 59001, + damage: 1, + xiuzheng: 1, + height: 30, + width: 65, + collision_hit: 2, + dead_img: 'map-crate-res-0002', + layer_layering: -20, + dead_ani: 'map-creat-break-0002', + build_transparent: 1, + bullet_hit: 2, + object_vision: '65|66', + hit_sound2: 'hits_stone', + }, + 59114: { + attack_type: 1, + prefab: 'Other_0114', + explosion_hit: 2, + name: '\u6742\u7269_Other_0114', + type: 2, + hp: 30, + thing_id: 59114, + damage: 1, + xiuzheng: 1, + height: 22, + width: 52, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 2, + object_vision: '52|70', + hit_sound2: 'hits_stone', + }, + 59120: { + attack_type: 0, + prefab: 'Other_0120', + explosion_hit: 4, + name: '\u6742\u7269_Other_0120', + type: 1, + thing_id: 59120, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '24|19', + hit_sound2: 'hits_stone', + }, + 61805: { + attack_type: 0, + prefab: 'Build_YiJiBuild001_wall04', + explosion_hit: 4, + name: '\u9057\u8ff9_Build_YiJiBuild001_wall04', + type: 1, + thing_id: 61805, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '162|47', + hit_sound2: 'hits_stone', + }, + 59117: { + attack_type: 0, + prefab: 'Other_0117', + explosion_hit: 4, + name: '\u6742\u7269_Other_0117', + type: 2, + thing_id: 59117, + damage: 1, + xiuzheng: 1, + height: 60, + width: 40, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '56|85', + hit_sound2: 'hits_stone', + }, + 59009: { + attack_type: 1, + prefab: 'Other_0009', + explosion_hit: 2, + name: '\u6742\u7269_Other_0009', + type: 2, + hp: 50, + hit_sound: 'hit_stone', + thing_id: 59009, + damage: 1, + xiuzheng: 1, + height: 50, + width: 112, + collision_hit: 2, + dead_img: 'map-crate-res-0002', + layer_layering: -25, + dead_ani: 'map-creat-break-0002', + build_transparent: 1, + bullet_hit: 2, + object_vision: '112|144', + hit_sound2: 'hits_stone', + }, + 59008: { + attack_type: 0, + prefab: 'Other_0008', + explosion_hit: 4, + name: '\u6742\u7269_Other_0008', + type: 1, + thing_id: 59008, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 50, + build_transparent: 1, + bullet_hit: 4, + object_vision: '298|150', + hit_sound2: 'hits_stone', + }, + 59116: { + attack_type: 0, + prefab: 'Other_0116', + explosion_hit: 4, + name: '\u6742\u7269_Other_0116', + type: 2, + thing_id: 59116, + damage: 1, + xiuzheng: 1, + height: 90, + width: 40, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '62|111', + hit_sound2: 'hits_stone', + }, + 59122: { + attack_type: 0, + prefab: 'Other_0122', + explosion_hit: 4, + name: '\u6742\u7269_Other_0122', + type: 1, + thing_id: 59122, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '19|13', + hit_sound2: 'hits_stone', + }, + 59088: { + attack_type: 0, + prefab: 'Other_0088', + explosion_hit: 4, + name: '\u6742\u7269_Other_0088', + type: 1, + thing_id: 59088, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '39|24', + hit_sound2: 'hits_stone', + }, + 59110: { + attack_type: 1, + prefab: 'Other_0110', + explosion_hit: 2, + name: '\u6742\u7269_Other_0110', + type: 2, + hp: 30, + thing_id: 59110, + damage: 1, + xiuzheng: 1, + height: 30, + width: 90, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 2, + object_vision: '90|82', + hit_sound2: 'hits_stone', + }, + 59113: { + attack_type: 1, + prefab: 'Other_0113', + explosion_hit: 2, + name: '\u6742\u7269_Other_0113', + type: 2, + hp: 30, + thing_id: 59113, + damage: 1, + xiuzheng: 1, + height: 35, + width: 107, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 2, + object_vision: '107|99', + hit_sound2: 'hits_stone', + }, + 59112: { + attack_type: 1, + prefab: 'Other_0112', + explosion_hit: 2, + name: '\u6742\u7269_Other_0112', + type: 2, + hp: 30, + thing_id: 59112, + damage: 1, + xiuzheng: 1, + height: 30, + width: 72, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 2, + object_vision: '72|101', + hit_sound2: 'hits_stone', + }, + 62005: { + attack_type: 0, + prefab: 'Build_zujidian01_wall03', + explosion_hit: 4, + name: '\u72d9\u51fb\u70b9_Build_zujidian01_wall03', + type: 1, + thing_id: 62005, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -150, + bullet_hit: 4, + object_vision: '268|142', + hit_sound2: 'hits_stone', + }, + 59128: { + attack_type: 1, + prefab: 'Other_0128', + explosion_hit: 2, + name: '\u6742\u7269_Other_0128', + type: 2, + hp: 50, + hit_sound: 'hit_stone', + thing_id: 59128, + damage: 60, + xiuzheng: 1, + height: 20, + width: 44, + damage_dia: 60, + collision_hit: 2, + dead_img: 'map-crate-res-0128', + layer_layering: -20, + dead_ani: 'map-creat-break-0128', + build_transparent: 1, + bullet_hit: 2, + object_vision: '44|42', + hit_sound2: 'hits_stone', + }, + 59129: { + attack_type: 0, + prefab: 'Other_0129', + explosion_hit: 4, + name: '\u6742\u7269_Other_0129', + type: 1, + thing_id: 59129, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 45, + build_transparent: 1, + bullet_hit: 4, + object_vision: '279|125', + hit_sound2: 'hits_stone', + }, + 59081: { + attack_type: 1, + prefab: 'Other_0081', + explosion_hit: 4, + name: '\u6742\u7269_Other_0081', + type: 2, + hp: 50, + hit_sound: 'hit_stone', + thing_id: 59081, + damage: 1, + xiuzheng: 1, + height: 40, + width: 89, + collision_hit: 2, + dead_img: 'map-crate-res-0082', + layer_layering: -20, + dead_ani: 'map-creat-break-0082', + build_transparent: 1, + bullet_hit: 2, + object_vision: '89|68', + hit_sound2: 'hits_stone', + }, + 63006: { + attack_type: 0, + prefab: 'wall_zhongjian', + explosion_hit: 4, + name: '\u56f4\u5899_wall_zhongjian', + type: 2, + thing_id: 63006, + damage: 1, + xiuzheng: 1, + height: 30, + width: 87, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -15, + build_transparent: 1, + bullet_hit: 4, + object_vision: '87|73', + hit_sound2: 'hits_stone', + }, + 63007: { + attack_type: 0, + prefab: 'wall_zhuzi', + explosion_hit: 4, + name: '\u56f4\u5899_wall_zhuzi', + type: 2, + thing_id: 63007, + damage: 1, + xiuzheng: 1, + height: 35, + width: 35, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -10, + build_transparent: 1, + bullet_hit: 4, + object_vision: '35|106', + hit_sound2: 'hits_stone', + }, + 63004: { + attack_type: 0, + prefab: 'wall_duan_U', + explosion_hit: 4, + name: '\u56f4\u5899_wall_duan_U', + type: 2, + thing_id: 63004, + damage: 1, + xiuzheng: 1, + height: 48, + width: 32, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 100, + build_transparent: 1, + bullet_hit: 4, + object_vision: '32|48', + hit_sound2: 'hits_stone', + }, + 59080: { + attack_type: 1, + prefab: 'Other_0080', + explosion_hit: 4, + name: '\u6742\u7269_Other_0080', + type: 2, + hp: 50, + hit_sound: 'hit_stone', + thing_id: 59080, + damage: 1, + xiuzheng: 1, + height: 30, + width: 83, + collision_hit: 2, + dead_img: 'map-crate-res-0080', + layer_layering: -20, + dead_ani: 'map-creat-break-0080', + build_transparent: 1, + bullet_hit: 2, + object_vision: '83|60', + hit_sound2: 'hits_stone', + }, + 63002: { + attack_type: 0, + prefab: 'wall_duan_R', + explosion_hit: 4, + name: '\u56f4\u5899_wall_duan_R', + type: 2, + thing_id: 63002, + damage: 1, + xiuzheng: 1, + height: 30, + width: 88, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -15, + build_transparent: 1, + bullet_hit: 4, + object_vision: '88|80', + hit_sound2: 'hits_stone', + }, + 63003: { + attack_type: 0, + prefab: 'wall_duan_D', + explosion_hit: 4, + name: '\u56f4\u5899_wall_duan_D', + type: 2, + thing_id: 63003, + damage: 1, + xiuzheng: 1, + height: 77, + width: 32, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 100, + build_transparent: 1, + bullet_hit: 4, + object_vision: '33|70', + hit_sound2: 'hits_stone', + }, + 63001: { + attack_type: 0, + prefab: 'wall_duan_L', + explosion_hit: 4, + name: '\u56f4\u5899_wall_duan_L', + type: 2, + thing_id: 63001, + damage: 1, + xiuzheng: 1, + height: 30, + width: 80, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -15, + build_transparent: 1, + bullet_hit: 4, + object_vision: '87|79', + hit_sound2: 'hits_stone', + }, + 61611: { + attack_type: 0, + prefab: 'Build_HospitalBuilding003_wall01', + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding003_wall01', + type: 1, + thing_id: 61611, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -80, + build_transparent: 1, + bullet_hit: 4, + object_vision: '324|366', + hit_sound2: 'hits_stone', + }, + 61610: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding003_floor', + type: 1, + thing_id: 61610, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -200, + bullet_hit: 4, + prefab: 'Build_HospitalBuilding003_floor', + hit_sound2: 'hits_stone', + }, + 61613: { + attack_type: 0, + is_tree: 4, + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding004_roof', + type: 1, + thing_id: 61613, + damage: 1, + object_vision: '445|605', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 300, + bullet_hit: 4, + prefab: 'Build_HospitalBuilding004_roof', + hit_sound2: 'hits_stone', + }, + 61612: { + attack_type: 0, + prefab: 'Build_HospitalBuilding003_wall02', + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding003_wall02', + type: 1, + thing_id: 61612, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 35, + build_transparent: 1, + bullet_hit: 4, + object_vision: '341|114', + hit_sound2: 'hits_stone', + }, + 61615: { + attack_type: 0, + prefab: 'Build_HospitalBuilding004_wall01', + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding004_wall01', + type: 1, + thing_id: 61615, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -90, + build_transparent: 1, + bullet_hit: 4, + object_vision: '328|390', + hit_sound2: 'hits_stone', + }, + 61614: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding004_floor', + type: 1, + thing_id: 61614, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -200, + bullet_hit: 4, + prefab: 'Build_HospitalBuilding004_floor', + hit_sound2: 'hits_stone', + }, + 61617: { + attack_type: 0, + is_tree: 4, + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding05_roof', + type: 1, + thing_id: 61617, + damage: 1, + object_vision: '553|474', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 250, + bullet_hit: 4, + prefab: 'Build_HospitalBuilding05_roof', + hit_sound2: 'hits_stone', + }, + 61616: { + attack_type: 0, + prefab: 'Build_HospitalBuilding004_wall02', + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding004_wall02', + type: 1, + thing_id: 61616, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 45, + build_transparent: 1, + bullet_hit: 4, + object_vision: '362|147', + hit_sound2: 'hits_stone', + }, + 61212: { + attack_type: 0, + prefab: 'Build_carcanting_yizi02', + explosion_hit: 4, + name: '\u6c7d\u8f66\u9910\u5385_Build_carcanting_yizi02', + type: 1, + thing_id: 61212, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 10, + build_transparent: 1, + bullet_hit: 4, + object_vision: '59|47', + hit_sound2: 'hits_stone', + }, + 61618: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding05_floor', + type: 1, + thing_id: 61618, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -200, + bullet_hit: 4, + prefab: 'Build_HospitalBuilding05_floor', + hit_sound2: 'hits_stone', + }, + 61909: { + attack_type: 0, + prefab: 'Build_FMC_B2_wall01', + explosion_hit: 4, + name: '\u4f10\u6728\u573a_Build_FMC_B2_wall01', + type: 1, + thing_id: 61909, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 45, + build_transparent: 1, + bullet_hit: 4, + object_vision: '377|127', + hit_sound2: 'hits_stone', + }, + 61908: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u4f10\u6728\u573a_Build_FMC_B2_floor', + type: 1, + thing_id: 61908, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -150, + bullet_hit: 4, + prefab: 'Build_FMC_B2_floor', + hit_sound2: 'hits_stone', + }, + 61211: { + attack_type: 1, + prefab: 'Build_carcanting_yizi01', + explosion_hit: 2, + name: '\u6c7d\u8f66\u9910\u5385_Build_carcanting_yizi01', + type: 2, + hp: 10, + thing_id: 61211, + damage: 1, + xiuzheng: 1, + height: 40, + width: 32, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 2, + object_vision: '32|52', + hit_sound2: 'hits_stone', + }, + 53001: { + attack_type: 0, + prefab: 'stone_L_1', + explosion_hit: 4, + name: '\u5730\u8868\u77f3\u5757-stone_L_1', + type: 1, + thing_id: 53001, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 10, + build_transparent: 1, + bullet_hit: 4, + object_vision: '233|216', + hit_sound2: 'hits_stone', + }, + 53003: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u5730\u8868\u77f3\u5757-stone_L_3', + type: 1, + thing_id: 53003, + damage: 1, + object_vision: '572|391', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -500, + build_transparent: 1, + bullet_hit: 4, + prefab: 'stone_L_3', + hit_sound2: 'hits_stone', + }, + 53002: { + attack_type: 0, + prefab: 'stone_L_2', + explosion_hit: 4, + name: '\u5730\u8868\u77f3\u5757-stone_L_2', + type: 1, + thing_id: 53002, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 10, + build_transparent: 1, + bullet_hit: 4, + object_vision: '254|218', + hit_sound2: 'hits_stone', + }, + 53005: { + attack_type: 0, + prefab: 'stone_L_5', + explosion_hit: 4, + name: '\u5730\u8868\u77f3\u5757-stone_L_5', + type: 1, + thing_id: 53005, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '111|92', + hit_sound2: 'hits_stone', + }, + 53004: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u5730\u8868\u77f3\u5757-stone_L_4', + type: 1, + thing_id: 53004, + damage: 1, + object_vision: '231|120', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -300, + build_transparent: 1, + bullet_hit: 4, + prefab: 'stone_L_4', + hit_sound2: 'hits_stone', + }, + 53007: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u5730\u8868\u77f3\u5757-stone_L_7', + type: 1, + thing_id: 53007, + damage: 1, + object_vision: '207|116', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -45, + build_transparent: 1, + bullet_hit: 4, + prefab: 'stone_L_7', + hit_sound2: 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2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '80|159', + hit_sound2: 'hits_stone', + }, + 61310: { + attack_type: 1, + prefab: 'Build_xichedian_guizi03', + explosion_hit: 2, + name: '\u6d17\u8f66\u5e97_Build_xichedian_guizi03', + type: 2, + hp: 20, + thing_id: 61310, + damage: 1, + xiuzheng: 1, + height: 35, + width: 61, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 2, + object_vision: '61|86', + hit_sound2: 'hits_stone', + }, + 61311: { + attack_type: 0, + prefab: 'Build_xichedian_luntai', + explosion_hit: 4, + name: '\u6d17\u8f66\u5e97_Build_xichedian_luntai', + type: 1, + thing_id: 61311, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 5, + build_transparent: 1, + bullet_hit: 4, + object_vision: '55|44', + hit_sound2: 'hits_stone', + }, + 61312: { + attack_type: 0, + prefab: 'Build_xichedian_wall01', + explosion_hit: 4, + name: '\u6d17\u8f66\u5e97_Build_xichedian_wall01', + type: 1, + thing_id: 61312, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -70, + build_transparent: 1, + bullet_hit: 4, + object_vision: '459|317', + hit_sound2: 'hits_stone', + }, + 61313: { + attack_type: 0, + prefab: 'Build_xichedian_wall02', + explosion_hit: 4, + name: '\u6d17\u8f66\u5e97_Build_xichedian_wall02', + type: 1, + thing_id: 61313, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '459|123', + hit_sound2: 'hits_stone', + }, + 61314: { + attack_type: 0, + prefab: 'Build_xichedian_xiulitai', + explosion_hit: 4, + name: '\u6d17\u8f66\u5e97_Build_xichedian_xiulitai', + type: 1, + thing_id: 61314, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 20, + build_transparent: 1, + 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'\u706b\u8f66\u7ad9_Build_huochezhan_jianzhu2_roof', + type: 1, + thing_id: 61509, + damage: 1, + object_vision: '430|450', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 210, + bullet_hit: 4, + prefab: 'Build_huochezhan_jianzhu2_roof', + hit_sound2: 'hits_stone', + }, + 61508: { + attack_type: 1, + prefab: 'Build_huochezhan_jianzhu1_xiangzi', + explosion_hit: 2, + name: '\u706b\u8f66\u7ad9_Build_huochezhan_jianzhu1_xiangzi', + type: 2, + hp: 10, + thing_id: 61508, + damage: 1, + xiuzheng: 1, + height: 30, + width: 32, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -15, + build_transparent: 1, + bullet_hit: 2, + object_vision: '37|38', + hit_sound2: 'hits_stone', + }, + 56027: { + attack_type: 0, + prefab: 'landbuild_L_stone_21', + explosion_hit: 4, + name: '\u5730\u9762\u77f3\u67f1_landbuild_L_stone_21', + type: 1, + thing_id: 56027, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + 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}, + 56022: { + attack_type: 0, + prefab: 'landbuild_L_stone_16', + explosion_hit: 4, + name: '\u5730\u9762\u77f3\u67f1_landbuild_L_stone_16', + type: 2, + thing_id: 56022, + damage: 1, + xiuzheng: 1, + height: 25, + width: 36, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -10, + build_transparent: 1, + bullet_hit: 4, + object_vision: '36|74', + hit_sound2: 'hits_stone', + }, + 62001: { + attack_type: 0, + is_tree: 4, + explosion_hit: 4, + name: '\u72d9\u51fb\u70b9_Build_zujidian01_roof', + type: 1, + thing_id: 62001, + damage: 1, + object_vision: '240|149', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 230, + bullet_hit: 4, + prefab: 'Build_zujidian01_roof', + hit_sound2: 'hits_stone', + }, + 56023: { + attack_type: 0, + prefab: 'landbuild_L_stone_17', + explosion_hit: 4, + name: '\u5730\u9762\u77f3\u67f1_landbuild_L_stone_17', + type: 1, + thing_id: 56023, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + 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'\u62a5\u520a\u4ead_Build_baokanting_wall02', + type: 1, + thing_id: 61004, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '281|112', + hit_sound2: 'hits_stone', + }, + 61005: { + attack_type: 1, + prefab: 'Build_baokanting_baozhi', + explosion_hit: 2, + name: '\u62a5\u520a\u4ead_Build_baokanting_baozhi', + type: 2, + hp: 10, + thing_id: 61005, + damage: 1, + xiuzheng: 1, + height: 15, + width: 29, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 2, + object_vision: '29|29', + hit_sound2: 'hits_stone', + }, + 61006: { + attack_type: 1, + prefab: 'Build_baokanting_guizi', + explosion_hit: 2, + name: '\u62a5\u520a\u4ead_Build_baokanting_guizi', + type: 2, + hp: 15, + thing_id: 61006, + damage: 1, + xiuzheng: 1, + height: 18, + width: 95, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 2, + object_vision: '95|66', + hit_sound2: 'hits_stone', + }, + 61001: { + attack_type: 0, + is_tree: 4, + explosion_hit: 4, + name: '\u62a5\u520a\u4ead_Build_baokanting_roof', + type: 1, + thing_id: 61001, + damage: 1, + object_vision: '295|295', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 130, + bullet_hit: 4, + prefab: 'Build_baokanting_roof', + hit_sound2: 'hits_stone', + }, + 61002: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u62a5\u520a\u4ead_Build_baokanting_floor', + type: 1, + thing_id: 61002, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -200, + bullet_hit: 4, + prefab: 'Build_baokanting_floor', + hit_sound2: 'hits_stone', + }, + 61003: { + attack_type: 0, + prefab: 'Build_baokanting_wall01', + explosion_hit: 4, + name: '\u62a5\u520a\u4ead_Build_baokanting_wall01', + type: 1, + thing_id: 61003, + damage: 1, + height: 0, + 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0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -100, + build_transparent: 1, + bullet_hit: 4, + object_vision: '167|56', + hit_sound2: 'hits_stone', + }, + 59086: { + attack_type: 0, + prefab: 'Other_0086', + explosion_hit: 4, + name: '\u6742\u7269_Other_0086', + type: 1, + thing_id: 59086, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 50, + build_transparent: 1, + bullet_hit: 4, + object_vision: '143|128', + hit_sound2: 'hits_stone', + }, + 59085: { + attack_type: 0, + prefab: 'Other_0085', + explosion_hit: 4, + name: '\u6742\u7269_Other_0085', + type: 2, + thing_id: 59085, + damage: 1, + xiuzheng: 1, + height: 25, + width: 100, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '166|102', + hit_sound2: 'hits_stone', + }, + 59084: { + attack_type: 1, + prefab: 'Other_0084', + explosion_hit: 4, + name: '\u6742\u7269_Other_0084', + type: 2, + hp: 50, + hit_sound: 'hit_stone', + thing_id: 59084, + damage: 1, + xiuzheng: 1, + height: 30, + width: 30, + collision_hit: 2, + dead_img: 'map-crate-res-0084', + layer_layering: -10, + dead_ani: 'map-creat-break-0084', + build_transparent: 1, + bullet_hit: 2, + object_vision: '127|175', + hit_sound2: 'hits_stone', + }, + 59083: { + attack_type: 0, + prefab: 'Other_0083', + explosion_hit: 4, + name: '\u6742\u7269_Other_0083', + type: 1, + thing_id: 59083, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '148|79', + hit_sound2: 'hits_stone', + }, + 59082: { + attack_type: 1, + prefab: 'Other_0082', + explosion_hit: 4, + name: '\u6742\u7269_Other_0082', + type: 2, + hp: 50, + hit_sound: 'hit_stone', + thing_id: 59082, + damage: 1, + xiuzheng: 1, + height: 35, + width: 75, + collision_hit: 2, + dead_img: 'map-crate-res-0082', + layer_layering: -20, + dead_ani: 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'hit_stone', + layer_layering: 25, + build_transparent: 1, + bullet_hit: 4, + object_vision: '394|93', + hit_sound2: 'hits_stone', + }, + 62002: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u72d9\u51fb\u70b9_Build_zujidian01_floor', + type: 1, + thing_id: 62002, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -150, + bullet_hit: 4, + prefab: 'Build_zujidian01_floor', + hit_sound2: 'hits_stone', + }, + 40001: { + attack_type: 0, + explosion_hit: 4, + name: '\u9759\u6001\u963b\u6321dummy', + type: 1, + thing_id: 40001, + height: 0, + width: 0, + collision_hit: 2, + bullet_hit: 4, + }, + 40002: { + attack_type: 0, + explosion_hit: 4, + name: '\u9759\u6001\u963b\u6321dummy-\u5b50\u5f39\u53ef\u7a7f', + type: 1, + thing_id: 40002, + height: 0, + width: 0, + collision_hit: 2, + bullet_hit: 1, + }, + 52019: { + attack_type: 0, + prefab: 'grass_L_19', + explosion_hit: 4, + name: '\u8349_grass_L_19', + type: 1, + thing_id: 52019, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_wood', + layer_layering: 25, + build_transparent: 1, + bullet_hit: 4, + object_vision: '344|120', + hit_sound2: 'hits_wood', + }, + 52018: { + attack_type: 0, + prefab: 'grass_L_18', + explosion_hit: 4, + name: '\u8349_grass_L_18', + type: 1, + thing_id: 52018, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_wood', + layer_layering: 25, + build_transparent: 1, + bullet_hit: 4, + object_vision: '347|126', + hit_sound2: 'hits_wood', + }, + 56028: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u5730\u9762\u77f3\u67f1_landbuild_L_stone_22', + type: 1, + thing_id: 56028, + damage: 1, + object_vision: '146|77', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -30, + build_transparent: 1, + bullet_hit: 4, + prefab: 'landbuild_L_stone_22', + hit_sound2: 'hits_stone', + }, + 56029: { + attack_type: 0, + prefab: 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0, + is_tree: 3, + explosion_hit: 4, + name: '\u5efa\u7b51\u5ba4\u5185_landbuild_L_house_in_1011', + type: 1, + thing_id: 57014, + damage: 1, + object_vision: '350|500', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -115, + bullet_hit: 4, + prefab: 'landbuild_L_house_in_1011', + hit_sound2: 'hits_stone', + }, + 57015: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u5efa\u7b51\u5ba4\u5185_landbuild_L_house_in_1012', + type: 1, + thing_id: 57015, + damage: 1, + object_vision: '500|410', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -70, + bullet_hit: 4, + prefab: 'landbuild_L_house_in_1012', + hit_sound2: 'hits_stone', + }, + 57012: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u5efa\u7b51\u5ba4\u5185_landbuild_L_house_in_1009', + type: 1, + thing_id: 57012, + damage: 1, + object_vision: '550|420', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -115, + bullet_hit: 4, + prefab: 'landbuild_L_house_in_1009', + hit_sound2: 'hits_stone', + }, + 57013: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u5efa\u7b51\u5ba4\u5185_landbuild_L_house_in_1010', + type: 1, + thing_id: 57013, + damage: 1, + object_vision: '180|260', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -40, + bullet_hit: 4, + prefab: 'landbuild_L_house_in_1010', + hit_sound2: 'hits_stone', + }, + 57010: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u5efa\u7b51\u5ba4\u5185_landbuild_L_house_in_1007', + type: 1, + thing_id: 57010, + damage: 1, + object_vision: '350|450', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -100, + bullet_hit: 4, + prefab: 'landbuild_L_house_in_1007', + hit_sound2: 'hits_stone', + }, + 57011: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u5efa\u7b51\u5ba4\u5185_landbuild_L_house_in_1008', + type: 1, + thing_id: 57011, + damage: 1, + object_vision: '350|450', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -110, + bullet_hit: 4, + prefab: 'landbuild_L_house_in_1008', + hit_sound2: 'hits_stone', + }, + 59127: { + attack_type: 0, + prefab: 'Other_0127', + explosion_hit: 4, + name: '\u6742\u7269_Other_0127', + type: 1, + thing_id: 59127, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -10, + build_transparent: 1, + bullet_hit: 4, + object_vision: '70|22', + hit_sound2: 'hits_stone', + }, + 61924: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u4f10\u6728\u573a_Build_FMC_B4_floor', + type: 1, + thing_id: 61924, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -150, + bullet_hit: 4, + prefab: 'Build_FMC_B4_floor', + hit_sound2: 'hits_stone', + }, + 59186: { + attack_type: 1, + prefab: 'Other_0186', + explosion_hit: 4, + name: '\u6742\u7269_Other_0186', + type: 2, + hp: 80, + hit_sound: 'hit_stone', + thing_id: 59186, + damage: 1, + xiuzheng: 1, + height: 30, + width: 70, + collision_hit: 2, + dead_img: 'map-crate-res-0183', + layer_layering: -20, + dead_ani: 'map-creat-break-0183', + build_transparent: 1, + bullet_hit: 2, + object_vision: '76|60', + hit_sound2: 'hits_stone', + }, + 59187: { + attack_type: 0, + prefab: 'Other_0187', + explosion_hit: 4, + name: '\u6742\u7269_Other_0187', + type: 1, + thing_id: 59187, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 210, + build_transparent: 1, + bullet_hit: 4, + object_vision: '194|427', + hit_sound2: 'hits_stone', + }, + 59184: { + attack_type: 1, + prefab: 'Other_0184', + explosion_hit: 4, + name: '\u6742\u7269_Other_0184', + type: 2, + hp: 80, + hit_sound: 'hit_stone', + thing_id: 59184, + damage: 1, + xiuzheng: 1, + height: 28, + width: 60, + collision_hit: 2, + dead_img: 'map-crate-res-0183', + layer_layering: -20, + dead_ani: 'map-creat-break-0183', + build_transparent: 1, + bullet_hit: 2, + object_vision: '67|53', + hit_sound2: 'hits_stone', + }, + 59185: { + attack_type: 1, + prefab: 'Other_0185', + explosion_hit: 4, + name: '\u6742\u7269_Other_0185', + type: 2, + hp: 80, + hit_sound: 'hit_stone', + thing_id: 59185, + damage: 1, + xiuzheng: 1, + height: 50, + width: 100, + collision_hit: 2, + dead_img: 'map-crate-res-0183', + layer_layering: -25, + dead_ani: 'map-creat-break-0183', + build_transparent: 1, + bullet_hit: 2, + object_vision: '110|87', + hit_sound2: 'hits_stone', + }, + 59182: { + attack_type: 1, + prefab: 'Other_0182', + explosion_hit: 4, + name: '\u6742\u7269_Other_0182', + type: 2, + hp: 80, + hit_sound: 'hit_stone', + thing_id: 59182, + damage: 1, + xiuzheng: 1, + height: 50, + width: 100, + collision_hit: 2, + dead_img: 'map-crate-res-0183', + layer_layering: -25, + dead_ani: 'map-creat-break-0183', + build_transparent: 1, + bullet_hit: 2, + object_vision: '110|88', + hit_sound2: 'hits_stone', + }, + 59183: { + attack_type: 1, + prefab: 'Other_0183', + explosion_hit: 4, + name: '\u6742\u7269_Other_0183', + type: 2, + hp: 80, + hit_sound: 'hit_stone', + thing_id: 59183, + damage: 1, + xiuzheng: 1, + height: 50, + width: 100, + collision_hit: 2, + dead_img: 'map-crate-res-0183', + layer_layering: -25, + dead_ani: 'map-creat-break-0183', + build_transparent: 1, + bullet_hit: 2, + object_vision: '110|88', + hit_sound2: 'hits_stone', + }, + 59180: { + attack_type: 1, + prefab: 'Other_0180', + explosion_hit: 4, + name: '\u6742\u7269_Other_0180', + type: 2, + hp: 80, + hit_sound: 'hit_stone', + thing_id: 59180, + damage: 1, + xiuzheng: 1, + height: 50, + width: 100, + collision_hit: 2, + dead_img: 'map-crate-res-0183', + layer_layering: -25, + dead_ani: 'map-creat-break-0183', + build_transparent: 1, + bullet_hit: 2, + object_vision: '110|88', + hit_sound2: 'hits_stone', + }, + 59181: { + attack_type: 1, + prefab: 'Other_0181', + explosion_hit: 4, + name: '\u6742\u7269_Other_0181', + type: 2, + hp: 80, + hit_sound: 'hit_stone', + thing_id: 59181, + damage: 1, + xiuzheng: 1, + height: 28, + width: 60, + collision_hit: 2, + dead_img: 'map-crate-res-0183', + layer_layering: -20, + dead_ani: 'map-creat-break-0183', + build_transparent: 1, + bullet_hit: 2, + object_vision: '66|53', + hit_sound2: 'hits_stone', + }, + 59021: { + attack_type: 0, + prefab: 'Other_0021', + explosion_hit: 4, + name: '\u6742\u7269_Other_0021', + type: 2, + thing_id: 59021, + damage: 1, + xiuzheng: 1, + height: 50, + width: 118, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 4, + object_vision: '131|181', + hit_sound2: 'hits_stone', + }, + 59020: { + attack_type: 0, + prefab: 'Other_0020', + explosion_hit: 4, + name: '\u6742\u7269_Other_0020', + type: 2, + thing_id: 59020, + damage: 1, + xiuzheng: 1, + height: 90, + width: 120, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -30, + build_transparent: 1, + bullet_hit: 4, + object_vision: '139|105', + hit_sound2: 'hits_stone', + }, + 59023: { + attack_type: 0, + prefab: 'Other_0023', + explosion_hit: 4, + name: '\u6742\u7269_Other_0023', + type: 2, + thing_id: 59023, + damage: 1, + xiuzheng: 1, + height: 50, + width: 122, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -15, + build_transparent: 1, + bullet_hit: 4, + object_vision: '183|181', + hit_sound2: 'hits_stone', + }, + 59022: { + attack_type: 0, + prefab: 'Other_0022', + explosion_hit: 4, + name: '\u6742\u7269_Other_0022', + type: 1, + thing_id: 59022, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 100, + build_transparent: 1, + bullet_hit: 4, + object_vision: '400|96', + hit_sound2: 'hits_stone', + }, + 62009: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u72d9\u51fb\u70b9_Build_zujidian02_floor', + type: 1, + thing_id: 62009, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -150, + bullet_hit: 4, + prefab: 'Build_zujidian02_floor', + hit_sound2: 'hits_stone', + }, + 62008: { + attack_type: 0, + is_tree: 4, + explosion_hit: 4, + name: '\u72d9\u51fb\u70b9_Build_zujidian02_roof', + type: 1, + thing_id: 62008, + damage: 1, + object_vision: '277|234', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 230, + bullet_hit: 4, + prefab: 'Build_zujidian02_roof', + hit_sound2: 'hits_stone', + }, + 59188: { + attack_type: 0, + prefab: 'Other_0188', + explosion_hit: 4, + name: '\u6742\u7269_Other_0188', + type: 1, + thing_id: 59188, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 200, + build_transparent: 1, + bullet_hit: 4, + object_vision: '215|251', + hit_sound2: 'hits_stone', + }, + 59189: { + attack_type: 0, + prefab: 'Other_0189', + explosion_hit: 4, + name: '\u6742\u7269_Other_0189', + type: 1, + thing_id: 59189, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 30, + build_transparent: 1, + bullet_hit: 4, + object_vision: '93|121', + hit_sound2: 'hits_stone', + }, + 61910: { + attack_type: 0, + prefab: 'Build_FMC_B2_wall02', + explosion_hit: 4, + name: '\u4f10\u6728\u573a_Build_FMC_B2_wall02', + type: 1, + thing_id: 61910, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -15, + build_transparent: 1, + bullet_hit: 4, + object_vision: '369|172', + hit_sound2: 'hits_stone', + }, + 61602: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding001_floor', + type: 1, + thing_id: 61602, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -300, + bullet_hit: 4, + prefab: 'Build_HospitalBuilding001_floor', + hit_sound2: 'hits_stone', + }, + 61603: { + attack_type: 0, + prefab: 'Build_HospitalBuilding001_wall01', + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding001_wall01', + type: 1, + thing_id: 61603, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -140, + build_transparent: 1, + bullet_hit: 4, + object_vision: '627|572', + hit_sound2: 'hits_stone', + }, + 59121: { + attack_type: 0, + prefab: 'Other_0121', + explosion_hit: 4, + name: '\u6742\u7269_Other_0121', + type: 1, + thing_id: 59121, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 0, + build_transparent: 1, + bullet_hit: 4, + object_vision: '35|24', + hit_sound2: 'hits_stone', + }, + 61914: { + attack_type: 1, + prefab: 'Build_FMC_B2_mutong02', + explosion_hit: 2, + name: '\u4f10\u6728\u573a_Build_FMC_B2_mutong02', + type: 2, + hp: 10, + thing_id: 61914, + damage: 1, + xiuzheng: 1, + height: 22, + width: 31, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -20, + build_transparent: 1, + bullet_hit: 2, + object_vision: '31|44', + hit_sound2: 'hits_stone', + }, + 61601: { + attack_type: 0, + is_tree: 4, + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding001_roof', + type: 1, + thing_id: 61601, + damage: 1, + object_vision: '757|1033', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 500, + bullet_hit: 4, + prefab: 'Build_HospitalBuilding001_roof', + hit_sound2: 'hits_stone', + }, + 61606: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding002_floor', + type: 1, + thing_id: 61606, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -200, + bullet_hit: 4, + prefab: 'Build_HospitalBuilding002_floor', + hit_sound2: 'hits_stone', + }, + 57002: { + attack_type: 0, + is_tree: 3, + explosion_hit: 4, + name: '\u5efa\u7b51\u5ba4\u5185_landbuild_L_house_in_002', + type: 1, + thing_id: 57002, + damage: 1, + object_vision: '1000|1000', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -75, + bullet_hit: 4, + prefab: 'landbuild_L_house_in_002', + hit_sound2: 'hits_stone', + }, + 61607: { + attack_type: 0, + prefab: 'Build_HospitalBuilding002_wall01', + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding002_wall01', + type: 1, + thing_id: 61607, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -75, + build_transparent: 1, + bullet_hit: 4, + object_vision: '325|361', + hit_sound2: 'hits_stone', + }, + 62004: { + attack_type: 0, + prefab: 'Build_zujidian01_wall02', + explosion_hit: 4, + name: '\u72d9\u51fb\u70b9_Build_zujidian01_wall02', + type: 1, + thing_id: 62004, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: -15, + build_transparent: 1, + bullet_hit: 4, + object_vision: '257|127', + hit_sound2: 'hits_stone', + }, + 61604: { + attack_type: 0, + prefab: 'Build_HospitalBuilding001_wall02', + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding001_wall02', + type: 1, + thing_id: 61604, + damage: 1, + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 40, + build_transparent: 1, + bullet_hit: 4, + object_vision: '660|182', + hit_sound2: 'hits_stone', + }, + 50010: { + attack_type: 0, + is_house: 1, + explosion_hit: 4, + house_id: 10, + name: '\u70ed\u5e26-\u9057\u8ff93', + img: 'room10', + type: 2, + thing_id: 50010, + height: 160, + width: 160, + collision_hit: 2, + hit_sound: 'hit_common', + bullet_hit: 4, + }, + 51010: { + attack_type: 1, + explosion_hit: 2, + name: '\u521d\u7ea7\u7269\u8d44\u7bb1', + interaction_mode: 2, + type: 2, + hp: 1, + drop: 10010.0, + thing_id: 51010, + delay_destroy: 5000, + height: 20, + img: 'map-crate1', + width: 40, + collision_hit: 1, + dead_img: 'map-crate-res', + dead_ani: 'map-creat-break', + prebattle_hide: 1, + dead_sound: 'break_crate', + bullet_hit: 2, + hit_sound: 'hit_common', + }, + 51011: { + attack_type: 1, + explosion_hit: 2, + name: '\u521d\u7ea7\u7269\u8d44\u7bb1', + interaction_mode: 2, + type: 2, + hp: 1, + drop: 10011.0, + thing_id: 51011, + delay_destroy: 5000, + height: 20, + img: 'map-crate1', + width: 40, + collision_hit: 1, + dead_img: 'map-crate-res', + dead_ani: 'map-creat-break', + prebattle_hide: 1, + dead_sound: 'break_crate', + bullet_hit: 2, + hit_sound: 'hit_common', + }, + 51012: { + attack_type: 1, + explosion_hit: 2, + name: '\u521d\u7ea7\u7269\u8d44\u7bb1', + interaction_mode: 2, + type: 2, + hp: 1, + drop: 10012.0, + thing_id: 51012, + delay_destroy: 5000, + height: 20, + img: 'map-crate1', + width: 40, + collision_hit: 1, + dead_img: 'map-crate-res', + dead_ani: 'map-creat-break', + prebattle_hide: 1, + dead_sound: 'break_crate', + bullet_hit: 2, + hit_sound: 'hit_common', + }, + 61605: { + attack_type: 0, + is_tree: 4, + explosion_hit: 4, + name: '\u533b\u9662_Build_HospitalBuilding002_roof', + type: 1, + thing_id: 61605, + damage: 1, + object_vision: '504|526', + height: 0, + width: 0, + collision_hit: 2, + hit_sound: 'hit_stone', + layer_layering: 300, + bullet_hit: 4, + prefab: 'Build_HospitalBuilding002_roof', + hit_sound2: 'hits_stone', + }, + 80018: { + attack_type: 2, + thing_type: 8, + explosion_hit: 2, + name: '\u4fe1\u53f7\u53d1\u5c04\u5668', + type: 1, + thing_id: 80018, + damage: 1, + height: 16, + width: 16, + collision_hit: 1, + param2: '2000|3000', + param1: 80019, + bullet_hit: 1, + prefab: 'eff_item', + }, + 80019: { + attack_type: 1, + explosion_hit: 2, + name: '\u4fe1\u53f7\u53d1\u5c04\u5668\u53ec\u6765\u7684\u7a7a\u6295', + interaction_mode: 2, + type: 2, + hp: 1, + drop: '10301:10000|10302:10000|10303:10000|10304:10000|10305:10000', + thing_id: 80019, + delay_destroy: 5000, + height: 16, + img: 'map-airdrop', + width: 16, + manual_airdrop: 1, + collision_hit: 2, + dead_img: 'map-airdrop-shadow', + dead_ani: 'map-airdrop-break', + dead_sound: 'break_crate', + bullet_hit: 2, + summon_born_rad: 40, + hit_sound: 'hit_common', + }, + 80016: { + attack_type: 2, + is_tree: 3, + explosion_hit: 2, + name: '\u718a\u7537\u4f20\u9001\u95e8', + type: 1, + thing_id: 80016, + damage: 0, + height: 16, + width: 16, + collision_hit: 1, + time: 5000, + life_time: 2300, + bullet_hit: 1, + prefab: 'eff_skill9_1', + }, + 80017: { + attack_type: 2, + is_tree: 3, + explosion_hit: 2, + name: '\u51b0\u51bbbuff\u811a\u4e0b\u6548\u679c', + type: 1, + thing_id: 80017, + damage: 0, + delay_destroy: 3000, + height: 16, + width: 16, + collision_hit: 1, + time: 3000, + life_time: 3000, + bullet_hit: 1, + prefab: 'eff_buff5_1', + }, + 80014: { + attack_type: 1, + thing_type: 9, + explosion_hit: 2, + name: '\u6c7d\u6cb9\u6876', + type: 2, + hp: 1, + hit_sound: 'hit_stone', + thing_id: 80014, + damage: 1, + height: 30, + width: 100, + collision_hit: 1, + param1: 66004, + time: 15000, + bullet_hit: 2, + prefab: 'eff_mapthing4', + hit_sound2: 'hits_stone', + }, + 80015: { + attack_type: 1, + thing_type: 10, + explosion_hit: 2, + name: '\u9f99\u8303\u56f4\u62a4\u76fe', + type: 1, + hp: 1, + thing_id: 80015, + damage: 1, + height: 20, + width: 20, + collision_hit: 4, + time: 15000, + bullet_hit: 1, + prefab: 'eff_skill3_1', + }, + 80012: { + attack_type: 1, + prefab: 'eff_mapthing3', + explosion_hit: 2, + name: '\u76fe\u5899', + type: 2, + hp: 300, + thing_id: 80012, + damage: 1, + height: 30, + width: 100, + collision_hit: 2, + hit_sound: 'hit_stone', + time: 15000, + bullet_hit: 2, + hit_sound2: 'hits_stone', + }, + 80013: { + attack_type: 2, + prefab: 'eff_jump', + explosion_hit: 2, + name: '\u5f39\u5c04\u7279\u6548', + type: 1, + thing_id: 80013, + damage: 1, + height: 16, + width: 16, + collision_hit: 1, + time: 15000, + bullet_hit: 1, + }, + 80010: { + attack_type: 2, + thing_type: 8, + explosion_hit: 2, + name: '\u4fe1\u53f7\u5f39', + type: 1, + thing_id: 80010, + damage: 1, + height: 16, + width: 16, + collision_hit: 1, + param2: '2000|3000', + param1: 80011, + time: 5000, + bullet_hit: 1, + prefab: 'eff_item9', + }, + 80011: { + attack_type: 1, + explosion_hit: 2, + name: '\u4fe1\u53f7\u5f39\u53ec\u6765\u7684\u7a7a\u6295', + interaction_mode: 2, + type: 2, + hp: 1, + drop: 51109.0, + thing_id: 80011, + delay_destroy: 5000, + height: 16, + img: 'map-airdrop', + width: 16, + manual_airdrop: 1, + collision_hit: 2, + dead_img: 'map-airdrop-shadow', + dead_ani: 'map-airdrop-break', + dead_sound: 'break_crate', + bullet_hit: 2, + hit_sound: 'hit_common', + }, }; var DropItemConfig = { - 20445: { - auto_angle2: 3, - bullet_speed: 900, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - id: 20445, - auto_angle: 10, - bullet_eff: "bullet_eff2043", - reload_delay_time: 300, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet2043", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire_03", - shootfire: "shootfire_2043_1", - fire_rate: 180, - equip_type: 1, - text_icon: 43.0, - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - atk_mech: 10, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 140, - recoil_force: 5, - range: 750, - hit_fire: "hitfire_2043_1", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20444: { - auto_angle2: 3, - bullet_speed: 900, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - id: 20444, - auto_angle: 10, - bullet_eff: "bullet_eff2043", - reload_delay_time: 300, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet2043", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire_03", - shootfire: "shootfire_2043_1", - fire_rate: 180, - equip_type: 1, - text_icon: 43.0, - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - atk_mech: 10, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 130, - recoil_force: 5, - range: 750, - hit_fire: "hitfire_2043_1", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20443: { - auto_angle2: 3, - bullet_speed: 900, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - id: 20443, - auto_angle: 10, - bullet_eff: "bullet_eff2043", - reload_delay_time: 300, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet2043", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire_03", - shootfire: "shootfire_2043_1", - fire_rate: 180, - equip_type: 1, - text_icon: 43.0, - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - atk_mech: 10, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 120, - recoil_force: 5, - range: 750, - hit_fire: "hitfire_2043_1", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20442: { - auto_angle2: 3, - bullet_speed: 900, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - id: 20442, - auto_angle: 10, - bullet_eff: "bullet_eff2043", - reload_delay_time: 300, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet2043", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire_03", - shootfire: "shootfire_2043_1", - fire_rate: 180, - equip_type: 1, - text_icon: 43.0, - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - atk_mech: 10, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 110, - recoil_force: 5, - range: 750, - hit_fire: "hitfire_2043_1", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20441: { - auto_angle2: 3, - bullet_speed: 900, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - id: 20441, - auto_angle: 10, - bullet_eff: "bullet_eff2043", - reload_delay_time: 300, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet2043", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire_03", - shootfire: "shootfire_2043_1", - fire_rate: 180, - equip_type: 1, - text_icon: 43.0, - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - atk_mech: 10, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 100, - recoil_force: 5, - range: 750, - hit_fire: "hitfire_2043_1", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 120111: { - auto_angle2: 3, - bullet_speed: 750, - offy: -12, - offx: -10, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 3, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 0, - id: 120111, - auto_angle: 10, - reload_delay_time: 300, - sound_pickup: "eqp_ak47_switch", - equip_subtype: 3, - world_img: "gun2011", - bullet_icon: "bullet2011", - fixed_view: 10, - max_hp: 0, - sound_use: "eqp_uzi_fire", - shootfire: "shootfire_2011", - fire_rate: 80, - equip_type: 1, - text_icon: 11.0, - link_sort: 70001, - clip_volume: 10, - model: "gun2011", - name: "Submachine", - reload_time: 1000, - shootfire_dev: "0|0|0|-0.2|-0.2|-0.2|-0.2", - atk: 30, - range: 400, - hit_fire: "hitfire_2011", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 11, - use_bullet: 30602, - }, - 120611: { - auto_angle2: 3, - bullet_speed: 600, - offy: 2, - offx: 17, - bullet_rad: 5, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - equip_lv: 0, - quality: 0, - id: 120611, - auto_angle: 20, - buffid: 2015, - sound_pickup: "eqp_s686_switch", - equip_subtype: 6, - world_img: "gun2061", - fixed_view: 0, - max_hp: 0, - sound_use: "eqp_flamer_fire", - shootfire: "shootfire_2061", - fire_rate: 500, - equip_type: 1, - text_icon: 61.0, - link_sort: 70007, - clip_volume: 30, - bullet_born_offset: "0:0", - name: "Flame", - reload_time: 1500, - shootfire_dev: "0|0|0|0|0|0", - atk: 3, - special_damage_type: 1.0, - range: 150, - ispenetrate: 1, - auto_area: 200, - model: "gun2061", - index_id: 61, - use_bullet: 30604, - }, - 30502: { - explosion_range: 60, - launch_dev: "|45:110|0:122|-45:110", - name: "PB-01", - equip_type: 9, - buffid: 30502, - max_oil: 800, - atk: 300, - equip_subtype: 9, - average_oil: 10, - explosion_damage_delay: 1800, - explosion_effect: 4, - param2: "4", - param1: "0:8022|0:8023|0.9:8024|0.6:8025|0.3:8026", - heroid: 30502, - model: "pbcar1_nobody", - id: 30502, - }, - 30501: { - explosion_range: 60, - launch_dev: "0:18", - name: "MB-03", - equip_type: 9, - buffid: 30501, - max_oil: 500, - atk: 300, - equip_subtype: 9, - average_oil: 10, - explosion_damage_delay: 1800, - explosion_effect: 4, - param2: "1", - param1: "0:8020|0:8021|0.9:8017|0.6:8018|0.3:8019", - heroid: 30501, - model: "pbcar_nobody", - id: 30501, - }, - 20451: { - auto_angle2: 3, - bullet_speed: 900, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - id: 20451, - auto_angle: 10, - bullet_eff: "bullet_eff2044", - reload_delay_time: 300, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet2044", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire_03", - shootfire: "shootfire_2043_2", - fire_rate: 180, - equip_type: 1, - text_icon: 43.0, - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - atk_mech: 50, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 120, - recoil_force: 5, - range: 750, - hit_fire: "hitfire_2043_2", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20452: { - auto_angle2: 3, - bullet_speed: 900, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - id: 20452, - auto_angle: 10, - bullet_eff: "bullet_eff2044", - reload_delay_time: 300, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet2044", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire_03", - shootfire: "shootfire_2043_2", - fire_rate: 180, - equip_type: 1, - text_icon: 43.0, - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - atk_mech: 50, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 130, - recoil_force: 5, - range: 750, - hit_fire: "hitfire_2043_2", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20453: { - auto_angle2: 3, - bullet_speed: 900, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - id: 20453, - auto_angle: 10, - bullet_eff: "bullet_eff2044", - reload_delay_time: 300, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet2044", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire_03", - shootfire: "shootfire_2043_2", - fire_rate: 180, - equip_type: 1, - text_icon: 43.0, - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - atk_mech: 50, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 140, - recoil_force: 5, - range: 750, - hit_fire: "hitfire_2043_2", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20454: { - auto_angle2: 3, - bullet_speed: 900, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - id: 20454, - auto_angle: 10, - bullet_eff: "bullet_eff2044", - reload_delay_time: 300, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet2044", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire_03", - shootfire: "shootfire_2043_2", - fire_rate: 180, - equip_type: 1, - text_icon: 43.0, - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - atk_mech: 50, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 150, - recoil_force: 5, - range: 750, - hit_fire: "hitfire_2043_2", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20455: { - auto_angle2: 3, - bullet_speed: 900, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - id: 20455, - auto_angle: 10, - bullet_eff: "bullet_eff2044", - reload_delay_time: 300, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet2044", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire_03", - shootfire: "shootfire_2043_2", - fire_rate: 180, - equip_type: 1, - text_icon: 43.0, - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - atk_mech: 50, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 160, - recoil_force: 5, - range: 750, - hit_fire: "hitfire_2043_2", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 30210: { - explosion_range: 60, - bullet_speed: 150, - bullet_rad: 5, - sound_reload: "game_throw_frag", - explosion_effect: 1, - group_num: 1, - equip_lv: 0, - quality: 999, - id: 30210, - equip_subtype: 2, - use_time: 2, - world_img: "equip2_10", - sound_use: "game_use_frag", - sound_pickup: "game_pickup_frag", - equip_type: 3, - text_icon: 9000002.0, - bullet_born_offset: "0:0", - name: "Gasoline Barrel", - atk: 200, - range: 100, - param1: 80014.0, - inventory_slot: 24, - model: "equip2_10", - use_bullet: 30210, - }, - 30907: { - bullet_speed: 100, - name: "Unicorn Melee Summon Beast", - fire_rate: 500, - equip_type: 1, - bullet_rad: 25, - bullet_angle: 0, - atk: 12, - equip_subtype: 1, - sound_hit: "hit_atk01", - hit_fire: "hitfire_3011", - range: 1, - fire_mode: 1, - group_num: 1, - max_hp: 0, - sound_use: "game_attack_punch1", - equip_lv: 0, - bullet_born_offset: "0:0", - id: 30907, - use_bullet: 30908, - }, - 30906: { - auto_angle2: 3, - bullet_speed: 1000, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 4, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - id: 30906, - auto_angle: 10, - world_img: "gun2", - buffid: 8044, - auto_area: 200, - equip_subtype: 6, - fire_rate: 55, - bullet_tail: "tail1", - bullet_icon: "bullet2012", - sound_use: "eqp_ak47_fire", - sound_pickup: "eqp_ak47_switch", - equip_type: 1, - text_icon: 202.0, - clip_volume: 9999, - bullet_born_offset: "0:5", - shoot_view: 500, - name: "Hero: Bearman Gatling", - reload_time: 1000, - atk: 15, - range: 500, - hit_fire: "hitfire_2012", - model: "gun2", - use_bullet: 30909, - }, - 30905: { - auto_angle2: 3, - bullet_speed: 600, - bullet_rad: 3, - bullet_angle: 4, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - id: 30905, - auto_angle: 10, - world_img: "equip1_world_zombie2", - auto_area: 200, - equip_subtype: 6, - fire_rate: 150, - bullet_tail: "tail1", - bullet_icon: "bullet905", - sound_use: "eqp_laser_fire", - sound_pickup: "mech2_hide", - equip_type: 1, - text_icon: 905.0, - clip_volume: 240, - bullet_born_offset: "0:5", - name: "Multi-Mecha - Laser Bullet", - reload_time: 6000, - atk: 12, - range: 400, - model: "equip1_world_zombie2", - use_bullet: 30603, - }, - 30904: { - name: "Fox's Ultimate Bullet", - equip_type: 2, - buffid: 201012, - equip_subtype: 1, - group_num: 50, - equip_lv: 0, - inventory_slot: 0, - model: "equip6_4", - quality: 2, - id: 30904, - }, - 30903: { - explosion_range: 60, - auto_angle2: 5, - bullet_speed: 500, - bullet_rad: 8, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 999, - equip_lv: 0, - id: 30903, - auto_angle: 12, - world_img: "gun1", - buffid: 207013, - auto_area: 180, - equip_subtype: 8, - fire_rate: 700, - max_hp: 0, - sound_use: "eqp_15_fire", - shootfire: "shootfire_30903", - sound_pickup: "eqp_rpg_switch", - equip_type: 1, - clip_volume: 999, - bullet_born_offset: "0:10", - name: "Hero: Cheetah's Hand Cannon", - reload_time: 1600, - shootfire_dev: "0.3|0.3|0.3|0.3|0.3|0.3|0.3", - atk: 85, - range: 300, - explosion_effect: 2, - hit_fire: "eff_skill7_2", - model: "gun1", - use_bullet: 30601, - }, - 30902: { - auto_angle2: 3, - bullet_speed: 400, - bullet_rad: 3, - bullet_angle: 4, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - id: 30902, - auto_angle: 10, - auto_area: 200, - equip_subtype: 6, - sound_pickup: "mech1_hide", - bullet_tail: "tail1", - bullet_icon: "bullet2001", - sound_use: "eqp_ak47_fire", - fire_rate: 150, - equip_type: 1, - text_icon: 902.0, - clip_volume: 100, - name: "Solo Mecha - Gatling", - reload_time: 6000, - atk: 15, - range: 400, - bullet_born_offset: "0:50", - use_bullet: 30602, - }, - 30901: { - auto_angle2: 3, - bullet_speed: 350, - bullet_rad: 8, - bullet_angle: 3, - group_num: 1, - equip_lv: 0, - id: 30901, - auto_angle: 10, - bullet_eff: "eff_skill1_1", - auto_area: 200, - equip_subtype: 2, - shootfire: "shootfire_2012", - fire_rate: 200, - equip_type: 1, - isskill: 1, - clip_volume: 30, - name: "Fox's Ultimate Trajectory", - reload_time: 1000, - shootfire_dev: "0.2|0.1||0.1|0.1|0.1|0.1|0.1", - atk: 30, - range: 450, - isup: 1, - hit_fire: "eff_skill1_4", - bullet_born_offset: "0:1", - use_bullet: 30904, - }, - 20511: { - auto_angle2: 3, - bullet_speed: 600, - offy: -13, - offx: 5, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 4, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 0, - id: 20511, - auto_angle: 15, - bullet_eff: "bullet_eff2051", - reload_delay_time: 300, - buffid: 8040, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 6, - world_img: "gun2051", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_ice_fire", - bullet_rad: 3, - shootfire: "shootfire_2051", - fire_rate: 200, - equip_type: 1, - text_icon: 51.0, - "durability ": 100, - link_sort: 70006, - clip_volume: 60, - model: "gun2051", - name: "Freeze", - reload_time: 2200, - shootfire_dev: "0|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2", - atk: 20, - range: 650, - hit_fire: "hitfire_2051", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 51, - use_bullet: 30606, - }, - 20513: { - auto_angle2: 3, - bullet_speed: 600, - offy: -13, - offx: 5, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 4, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 2, - id: 20513, - auto_angle: 15, - bullet_eff: "bullet_eff2051", - reload_delay_time: 300, - buffid: 8040, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 6, - world_img: "gun2051_3", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_ice_fire", - bullet_rad: 3, - shootfire: "shootfire_2051", - fire_rate: 200, - equip_type: 1, - text_icon: 51.0, - "durability ": 100, - link_sort: 70006, - clip_volume: 60, - model: "gun2051_3", - name: "Freeze", - reload_time: 2200, - shootfire_dev: "0|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2", - atk: 20, - range: 650, - hit_fire: "hitfire_2051", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 51, - use_bullet: 30606, - }, - 20512: { - auto_angle2: 3, - bullet_speed: 600, - offy: -13, - offx: 5, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 4, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 1, - id: 20512, - auto_angle: 15, - bullet_eff: "bullet_eff2051", - reload_delay_time: 300, - buffid: 8040, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 6, - world_img: "gun2051_2", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_ice_fire", - bullet_rad: 3, - shootfire: "shootfire_2051", - fire_rate: 200, - equip_type: 1, - text_icon: 51.0, - "durability ": 100, - link_sort: 70006, - clip_volume: 60, - model: "gun2051_2", - name: "Freeze", - reload_time: 2200, - shootfire_dev: "0|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2", - atk: 20, - range: 650, - hit_fire: "hitfire_2051", - 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20215: { - auto_angle2: 3, - bullet_speed: 600, - offy: -5, - offx: -10, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 4, - id: 20215, - auto_angle: 20, - sound_pickup: "eqp_s686_switch", - equip_subtype: 4, - world_img: "gun2021", - fixed_view: 0, - max_hp: 0, - sound_use: "eqp_spread_fire", - bullet_rad: 3, - fire_rate: 500, - equip_type: 1, - text_icon: 21.0, - "durability ": 100, - shootfire2: "bullet_eff2021", - link_sort: 70002, - clip_volume: 5, - model: "gun2021", - name: "Shotgun", - reload_time: 3800, - shootfire_dev: "0|0|0|0|0|0", - atk: 30, - range: 200, - hit_fire: "hitfire_2021", - auto_area: 200, - bullet_born_offset: "0:0:-10|0:0:-6|0:0:-2|0:0:2|0:0:6|0:0:10", - index_id: 21, - use_bullet: 30602, - }, - 20212: { - auto_angle2: 3, - bullet_speed: 600, - offy: -5, - offx: -10, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 1, - id: 20212, - auto_angle: 20, - sound_pickup: "eqp_s686_switch", - equip_subtype: 4, - world_img: "gun2021_2", - fixed_view: 0, - max_hp: 0, - sound_use: "eqp_spread_fire", - bullet_rad: 3, - fire_rate: 500, - equip_type: 1, - text_icon: 21.0, - "durability ": 100, - shootfire2: "bullet_eff2021", - link_sort: 70002, - clip_volume: 5, - model: "gun2021_2", - name: "Shotgun", - reload_time: 3800, - shootfire_dev: "0|0|0|0|0|0", - atk: 30, - range: 200, - hit_fire: "hitfire_2021", - auto_area: 200, - bullet_born_offset: "0:0:-10|0:0:-6|0:0:-2|0:0:2|0:0:6|0:0:10", - index_id: 21, - use_bullet: 30602, - }, - 20213: { - auto_angle2: 3, - bullet_speed: 600, - offy: -5, - offx: -10, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 2, - id: 20213, - auto_angle: 20, - sound_pickup: "eqp_s686_switch", - equip_subtype: 4, - world_img: "gun2021_3", - fixed_view: 0, - max_hp: 0, - sound_use: "eqp_spread_fire", - bullet_rad: 3, - fire_rate: 500, - equip_type: 1, - text_icon: 21.0, - "durability ": 100, - shootfire2: "bullet_eff2021", - link_sort: 70002, - clip_volume: 5, - model: "gun2021_3", - name: "Shotgun", - reload_time: 3800, - shootfire_dev: "0|0|0|0|0|0", - atk: 30, - range: 200, - hit_fire: "hitfire_2021", - auto_area: 200, - bullet_born_offset: "0:0:-10|0:0:-6|0:0:-2|0:0:2|0:0:6|0:0:10", - index_id: 21, - use_bullet: 30602, - }, - 20211: { - auto_angle2: 3, - bullet_speed: 600, - offy: -5, - offx: -10, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 0, - id: 20211, - auto_angle: 20, - sound_pickup: "eqp_s686_switch", - equip_subtype: 4, - world_img: "gun2021", - fixed_view: 0, - max_hp: 0, - sound_use: "eqp_spread_fire", - bullet_rad: 3, - fire_rate: 500, - equip_type: 1, - text_icon: 21.0, - "durability ": 100, - shootfire2: "bullet_eff2021", - link_sort: 70002, - clip_volume: 5, - model: "gun2021", - name: "Shotgun", - reload_time: 3800, - shootfire_dev: "0|0|0|0|0|0", - atk: 30, - range: 200, - hit_fire: "hitfire_2021", - auto_area: 200, - bullet_born_offset: "0:0:-10|0:0:-6|0:0:-2|0:0:2|0:0:6|0:0:10", - index_id: 21, - use_bullet: 30602, - }, - 120211: { - auto_angle2: 3, - bullet_speed: 600, - offy: -5, - offx: -10, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 0, - id: 120211, - auto_angle: 20, - sound_pickup: "eqp_s686_switch", - equip_subtype: 4, - world_img: "gun2021", - fixed_view: 0, - max_hp: 0, - sound_use: "eqp_spread_fire", - fire_rate: 500, - equip_type: 1, - text_icon: 21.0, - shootfire2: "bullet_eff2021", - link_sort: 70002, - clip_volume: 3, - bullet_born_offset: "0:0:-10|0:0:-6|0:0:-2|0:0:2|0:0:6|0:0:10", - name: "Shotgun", - reload_time: 2200, - shootfire_dev: "0|0|0|0|0|0", - atk: 15, - range: 200, - hit_fire: "hitfire_2021", - auto_area: 200, - model: "gun2021", - index_id: 21, - use_bullet: 30602, - }, - 30601: { - name: "Small Bullet", - equip_type: 2, - equip_subtype: 1, - group_num: 60, - equip_lv: 0, - inventory_slot: 0, - model: "equip6_1", - quality: 0, - id: 30601, - }, - 30602: { - name: "Medium Bullet", - equip_type: 2, - equip_subtype: 1, - group_num: 60, - equip_lv: 0, - inventory_slot: 1, - model: "equip6_2", - quality: 1, - id: 30602, - }, - 30603: { - name: "Plasma Ammo", - equip_type: 2, - equip_subtype: 1, - group_num: 60, - equip_lv: 0, - inventory_slot: 2, - model: "equip6_3", - quality: 2, - id: 30603, - }, - 30604: { - name: "Energy Ammo", - equip_type: 2, - buffid: 8014, - equip_subtype: 1, - group_num: 60, - equip_lv: 0, - inventory_slot: 3, - model: "equip6_4", - quality: 2, - id: 30604, - }, - 30605: { - name: "Missile", - equip_type: 2, - equip_subtype: 1, - group_num: 60, - equip_lv: 0, - inventory_slot: 4, - model: "equip6_5", - quality: 3, - id: 30605, - }, - 30606: { - name: "Energy Ammo", - equip_type: 2, - buffid: 8040, - equip_subtype: 1, - group_num: 60, - equip_lv: 0, - inventory_slot: 10, - model: "equip6_6", - quality: 2, - id: 30606, - }, - 30607: { - name: "Melee Bullets", - equip_type: 2, - equip_subtype: 1, - equip_lv: 0, - inventory_slot: 0, - quality: 0, - id: 30607, - }, - 30608: { - name: "Natural Energy", - equip_type: 2, - equip_subtype: 0, - model: "equip6_3", - quality: 4, - id: 30608, - drop_id: 10601, - }, - 30701: { - name: "Special - Water Pipe", - sound_pickup: "game_pickup_chest", - equip_type: 11, - buffid: 30701, - equip_subtype: 0, - use_scene: 1, - world_img: "cos_water", - group_num: 10, - model: "equip7_1", - id: 30701, - }, - 30703: { - name: "Camouflage - Newspaper Heap", - sound_pickup: "game_pickup_chest", - equip_type: 11, - buffid: 30703, - equip_subtype: 0, - world_img: "weizhuang_002", - group_num: 10, - model: "equip7_3", - id: 30703, - }, - 30702: { - name: "Camouflage - Grass", - sound_pickup: "game_pickup_chest", - equip_type: 11, - buffid: 30702, - equip_subtype: 0, - world_img: "weizhuang_001", - group_num: 10, - model: "equip7_2", - id: 30702, - }, - 30705: { - name: "Camouflage - Crate", - sound_pickup: "game_pickup_chest", - equip_type: 11, - buffid: 30705, - equip_subtype: 0, - world_img: "weizhuang_004", - group_num: 10, - model: "equip7_5", - id: 30705, - }, - 30704: { - name: "Camouflage - Roadblock", - sound_pickup: "game_pickup_chest", - equip_type: 11, - buffid: 30704, - equip_subtype: 0, - world_img: "weizhuang_003", - group_num: 10, - model: "equip7_4", - id: 30704, - }, - 30707: { - name: "Dive", - sound_pickup: "game_pickup_chest", - equip_type: 11, - buffid: 30707, - equip_subtype: 0, - use_scene: 1, - group_num: 10, - id: 30707, - }, - 30706: { - name: "Camouflage - Stump", - sound_pickup: "game_pickup_chest", - equip_type: 11, - buffid: 30706, - equip_subtype: 0, - world_img: "weizhuang_005", - group_num: 10, - model: "equip7_6", - id: 30706, - }, - 20434: { - auto_angle2: 3, - bullet_speed: 1, - offy: -7, - offx: -4, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 3, - id: 20434, - auto_angle: 10, - power_buff: "2011|2012|2013|2014", - reload_delay_time: 300, - power_gun: "20434|20444|20454|20464", - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet0000", - fixed_view: 15, - max_hp: 0, - shootfire: "shootfire_2043", - fire_rate: 1, - equip_type: 1, - text_icon: 43.0, - power_time: "0|1370|3170|5100", - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 0, - range: 1, - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20435: { - auto_angle2: 3, - bullet_speed: 1, - offy: -7, - offx: -4, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 4, - id: 20435, - auto_angle: 10, - power_buff: "2011|2012|2013|2014", - reload_delay_time: 300, - power_gun: "20435|20445|20455|20465", - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet0000", - fixed_view: 15, - max_hp: 0, - shootfire: "shootfire_2043", - fire_rate: 1, - equip_type: 1, - text_icon: 43.0, - power_time: "0|1370|3170|5100", - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 0, - range: 1, - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20432: { - auto_angle2: 3, - bullet_speed: 1, - offy: -7, - offx: -4, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 1, - id: 20432, - auto_angle: 10, - power_buff: "2011|2012|2013|2014", - reload_delay_time: 300, - power_gun: "20435|20445|20455|20465", - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet0000", - fixed_view: 15, - max_hp: 0, - shootfire: "shootfire_2043", - fire_rate: 1, - equip_type: 1, - text_icon: 43.0, - power_time: "0|1370|3170|5100", - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 0, - range: 1, - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20433: { - auto_angle2: 3, - bullet_speed: 1, - offy: -7, - offx: -4, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 2, - id: 20433, - auto_angle: 10, - power_buff: "2011|2012|2013|2014", - reload_delay_time: 300, - power_gun: "20433|20443|20453|20463", - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet0000", - fixed_view: 15, - max_hp: 0, - shootfire: "shootfire_2043", - fire_rate: 1, - equip_type: 1, - text_icon: 43.0, - power_time: "0|1370|3170|5100", - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 0, - range: 1, - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20431: { - auto_angle2: 3, - bullet_speed: 1, - offy: -7, - offx: -4, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 0, - id: 20431, - auto_angle: 10, - power_buff: "2011|2012|2013|2014", - reload_delay_time: 300, - power_gun: "20435|20445|20455|20465", - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet0000", - fixed_view: 15, - max_hp: 0, - shootfire: "shootfire_2043", - fire_rate: 1, - equip_type: 1, - text_icon: 43.0, - power_time: "0|1370|3170|5100", - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 0, - range: 1, - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20021: { - auto_angle2: 3, - bullet_speed: 600, - offy: -10, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 0, - id: 20021, - auto_angle: 20, - reload_delay_time: 300, - sound_pickup: "eqp_s686_switch", - equip_subtype: 2, - world_img: "gun2002", - bullet_icon: "bullet2002", - fixed_view: 0, - max_hp: 0, - sound_use: "eqp_shot_fire", - shootfire: "shootfire_2002", - fire_rate: 150, - equip_type: 1, - text_icon: 2.0, - clip_volume: 7, - model: "gun2002", - name: "Pistol", - reload_time: 1500, - shootfire_dev: "0.4|0.3|0.3|0.3|0.3|0.3", - atk: 8, - range: 300, - hit_fire: "hitfire_2002", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 2, - use_bullet: 30601, - }, - 20023: { - auto_angle2: 3, - bullet_speed: 600, - offy: -10, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 2, - id: 20023, - auto_angle: 20, - reload_delay_time: 300, - sound_pickup: "eqp_s686_switch", - equip_subtype: 2, - world_img: "gun2002", - bullet_icon: "bullet2002", - fixed_view: 0, - max_hp: 0, - sound_use: "eqp_shot_fire", - shootfire: "shootfire_2002", - fire_rate: 150, - equip_type: 1, - text_icon: 2.0, - clip_volume: 7, - model: "gun2002", - name: "Pistol", - reload_time: 1500, - shootfire_dev: "0.4|0.3|0.3|0.3|0.3|0.3", - atk: 12, - range: 300, - hit_fire: "hitfire_2002", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 2, - use_bullet: 30601, - }, - 20022: { - auto_angle2: 3, - bullet_speed: 600, - offy: -10, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 1, - id: 20022, - auto_angle: 20, - reload_delay_time: 300, - sound_pickup: "eqp_s686_switch", - equip_subtype: 2, - world_img: "gun2002", - bullet_icon: "bullet2002", - fixed_view: 0, - max_hp: 0, - sound_use: "eqp_shot_fire", - shootfire: "shootfire_2002", - fire_rate: 150, - equip_type: 1, - text_icon: 2.0, - clip_volume: 7, - model: "gun2002", - name: "Pistol", - reload_time: 1500, - shootfire_dev: "0.4|0.3|0.3|0.3|0.3|0.3", - atk: 10, - range: 300, - hit_fire: "hitfire_2002", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 2, - use_bullet: 30601, - }, - 20025: { - auto_angle2: 3, - bullet_speed: 600, - offy: -10, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 4, - id: 20025, - auto_angle: 20, - reload_delay_time: 300, - sound_pickup: "eqp_s686_switch", - equip_subtype: 2, - world_img: "gun2002", - bullet_icon: "bullet2002", - fixed_view: 0, - max_hp: 0, - sound_use: "eqp_shot_fire", - shootfire: "shootfire_2002", - fire_rate: 150, - equip_type: 1, - text_icon: 2.0, - clip_volume: 7, - model: "gun2002", - name: "Pistol", - reload_time: 1500, - shootfire_dev: "0.4|0.3|0.3|0.3|0.3|0.3", - atk: 16, - range: 300, - hit_fire: "hitfire_2002", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 2, - use_bullet: 30601, - }, - 20024: { - auto_angle2: 3, - bullet_speed: 600, - offy: -10, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 3, - id: 20024, - auto_angle: 20, - reload_delay_time: 300, - sound_pickup: "eqp_s686_switch", - equip_subtype: 2, - world_img: "gun2002", - bullet_icon: "bullet2002", - fixed_view: 0, - max_hp: 0, - sound_use: "eqp_shot_fire", - shootfire: "shootfire_2002", - fire_rate: 150, - equip_type: 1, - text_icon: 2.0, - clip_volume: 7, - model: "gun2002", - name: "Pistol", - reload_time: 1500, - shootfire_dev: "0.4|0.3|0.3|0.3|0.3|0.3", - atk: 14, - range: 300, - hit_fire: "hitfire_2002", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 2, - use_bullet: 30601, - }, - 30204: { - explosion_range: 60, - bullet_speed: 300, - range_min: 0, - bullet_rad: 5, - sound_reload: "game_throw_frag", - group_num: 1, - equip_lv: 0, - id: 30204, - auto_switch_weapon_time: 400, - buffid: 8034, - equip_subtype: 2, - use_time: 2, - world_img: "equip2_4", - sound_use: "game_use_frag", - cast_time: 800, - sound_pickup: "game_pickup_frag", - equip_type: 3, - bullet_born_offset: "0:0:0:400", - name: "Incendiary Grenade", - atk: 150, - range: 300, - time: 5, - inventory_slot: 18, - model: "equip2_4", - use_bullet: 30204, - }, - 30205: { - explosion_range: 60, - bullet_speed: 150, - range_min: 0, - act_show: "hero_skill5", - bullet_rad: 5, - sound_reload: "game_throw_frag", - group_num: 1, - equip_lv: 0, - id: 30205, - auto_switch_weapon_time: 400, - buffid: 8006, - equip_subtype: 2, - use_time: 2, - world_img: "equip2_5", - sound_use: "game_use_frag", - cast_time: 800, - sound_pickup: "game_pickup_frag", - equip_type: 3, - bullet_born_offset: "0:0:0:500", - name: "Electromagnetic Mine", - atk: 100, - range: 30, - inventory_slot: 19, - model: "equip2_5", - use_bullet: 30205, - }, - 30206: { - explosion_range: 60, - bullet_speed: 150, - range_min: 0, - act_show: "hero_skill5", - bullet_rad: 5, - sound_reload: "game_throw_frag", - group_num: 1, - equip_lv: 0, - id: 30206, - auto_switch_weapon_time: 400, - buffid: 8004, - equip_subtype: 2, - use_time: 2, - world_img: "equip2_6", - sound_use: "game_use_frag", - cast_time: 800, - sound_pickup: "game_pickup_frag", - equip_type: 3, - bullet_born_offset: "0:0:0:500", - name: "High Explosive Mine", - atk: 150, - range: 30, - inventory_slot: 17, - model: "equip2_6", - use_bullet: 30206, - }, - 30207: { - explosion_range: 180, - bullet_speed: 150, - bullet_rad: 5, - sound_reload: "game_throw_frag", - explosion_effect: 3, - group_num: 1, - equip_lv: 0, - id: 30207, - auto_switch_weapon_time: 400, - bullet_eff: "equip2_7_ready", - equip_subtype: 2, - use_time: 2, - world_img: "equip2_7", - sound_use: "game_use_frag", - cast_time: 800, - sound_pickup: "game_pickup_frag", - equip_type: 3, - text_icon: 9000002.0, - bullet_life: 1000, - bullet_born_offset: "0:0:0:400", - missiles_time: 15000, - name: "C4", - atk: 200, - atk_mech: 100000, - range: 30, - ispenetrate: 1, - param1: 8053.0, - inventory_slot: 21, - model: "equip2_7", - use_bullet: 30207, - }, - 100001: { - auto_angle2: 3, - bullet_speed: 600, - offy: -13, - offx: 5, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 4, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 4, - id: 100001, - auto_angle: 15, - bullet_eff: "bullet_eff2051", - reload_delay_time: 300, - buffid: 8040, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 6, - world_img: "gun2051", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_ak47_fire", - shootfire: "shootfire_2051", - fire_rate: 300, - equip_type: 1, - text_icon: 51.0, - clip_volume: 60, - model: "gun2051", - name: "Frost", - reload_time: 1600, - shootfire_dev: "0|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2", - atk: 55, - range: 650, - hit_fire: "hitfire_2051", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 51, - use_bullet: 30606, - }, - 30201: { - bullet_speed: 300, - range_min: 0, - bullet_rad: 5, - sound_reload: "game_throw_frag", - group_num: 1, - equip_lv: 0, - id: 30201, - auto_switch_weapon_time: 400, - buffid: 8047, - equip_subtype: 2, - use_time: 2, - world_img: "equip2_1", - sound_use: "game_use_frag", - cast_time: 800, - sound_pickup: "game_pickup_frag", - equip_type: 3, - bullet_born_offset: "0:0:0:400", - name: "Smoke Bomb", - range: 300, - time: 10, - inventory_slot: 6, - model: "equip2_1", - use_bullet: 30201, - }, - 30202: { - explosion_range: 60, - bullet_speed: 300, - bullet_rad: 5, - sound_reload: "game_throw_frag", - explosion_effect: 1, - group_num: 1, - equip_lv: 0, - id: 30202, - auto_switch_weapon_time: 400, - bullet_eff: "equip2_2_ready", - equip_subtype: 2, - use_time: 2, - world_img: "equip2_2", - sound_use: "game_use_frag", - cast_time: 800, - sound_pickup: "game_pickup_frag", - equip_type: 3, - text_icon: 9000002.0, - bullet_life: 1000, - bullet_born_offset: "0:0:0:400", - missiles_time: 800, - name: "Grenade", - atk: 100, - range: 300, - inventory_slot: 5, - model: "equip2_2", - use_bullet: 30202, - }, - 30203: { - explosion_range: 60, - bullet_speed: 150, - range_min: 0, - bullet_rad: 5, - sound_reload: "game_throw_frag", - group_num: 1, - equip_lv: 0, - id: 30203, - equip_subtype: 2, - use_time: 2, - world_img: "equip2_3", - sound_use: "game_use_frag", - sound_pickup: "game_pickup_frag", - equip_type: 3, - bullet_born_offset: "0:0", - name: "Poison Bomb", - atk: 300, - range: 300, - time: 5, - inventory_slot: 20, - model: "equip2_3", - use_bullet: 30203, - }, - 30208: { - explosion_range: 60, - bullet_speed: 150, - bullet_rad: 5, - sound_reload: "game_throw_frag", - explosion_effect: 1, - group_num: 1, - equip_lv: 0, - id: 30208, - buffid: 302081, - equip_subtype: 2, - use_time: 2, - world_img: "equip2_8", - sound_use: "game_use_frag", - sound_pickup: "game_pickup_frag", - equip_type: 3, - bullet_born_offset: "0:0", - name: "Bunker", - atk: 300, - range: 100, - inventory_slot: 22, - model: "equip2_8", - use_bullet: 30208, - }, - 30209: { - explosion_range: 60, - bullet_speed: 150, - bullet_rad: 5, - sound_reload: "game_throw_frag", - explosion_effect: 1, - group_num: 1, - equip_lv: 0, - id: 30209, - auto_switch_weapon_time: 400, - buffid: 302091, - equip_subtype: 2, - use_time: 2, - world_img: "equip2_9", - sound_use: "game_use_frag", - cast_time: 800, - sound_pickup: "game_pickup_frag", - equip_type: 3, - bullet_born_offset: "0:0:0:400", - name: "Signal Gun", - atk: 300, - range: 100, - inventory_slot: 23, - model: "equip2_9", - use_bullet: 30209, - }, - 30301: { - name: "First Aid Kit", - sound_pickup: "game_pickup_healthkit", - equip_type: 5, - heal: 160, - equip_subtype: 1, - use_time: 6000, - group_num: 1, - equip_lv: 1, - sound_use: "game_use_healthkit", - inventory_slot: 7, - model: "equip3_1", - quality: 1, - id: 30301, - }, - 30303: { - name: "Adrenaline", - sound_pickup: "game_pickup_pills", - equip_type: 5, - heal: 60, - equip_subtype: 2, - use_time: 3000, - group_num: 1, - equip_lv: 1, - sound_use: "game_use_pills", - inventory_slot: 9, - model: "equip3_3", - quality: 2, - id: 30303, - }, - 30302: { - name: "Painkiller", - sound_pickup: "game_pickup_pills", - equip_type: 5, - heal: 60, - equip_subtype: 2, - use_time: 3000, - group_num: 1, - equip_lv: 1, - sound_use: "game_use_pills", - inventory_slot: 8, - model: "equip3_2", - quality: 2, - id: 30302, - }, - 120711: { - explosion_range: 40, - auto_angle2: 4, - bullet_speed: 500, - offy: -4, - offx: 20, - bullet_rad: 8, - sound_reload: "eqp_awm_reload", - bullet_angle: 2, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 0, - id: 120711, - auto_angle: 10, - bullet_eff: "bullet_eff2071", - reload_delay_time: 1000, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 8, - world_img: "gun2071", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_rpg_fire", - fire_rate: 2000, - equip_type: 1, - text_icon: 71.0, - shootfire2: "bullet_eff2071_1", - link_sort: 70004, - clip_volume: 1, - model: "gun2071", - name: "Bazooka", - reload_time: 3000, - shootfire_dev: "0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2", - atk: 160, - recoil_force: 5, - special_damage_type: 2.0, - range: 600, - explosion_effect: 8, - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 71, - use_bullet: 30605, - }, - 120411: { - auto_angle2: 3, - bullet_speed: 800, - offy: -7, - offx: -5, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 0, - id: 120411, - auto_angle: 10, - reload_delay_time: 500, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2041", - bullet_icon: "bullet2041", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire", - shootfire: "shootfire_2041", - fire_rate: 1000, - equip_type: 1, - text_icon: 41.0, - link_sort: 70005, - clip_volume: 3, - model: "gun2041", - name: "Laser", - reload_time: 1500, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 80, - range: 500, - hit_fire: "hitfire_2041", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 41, - use_bullet: 30603, - }, - 20124: { - auto_angle2: 3, - bullet_speed: 600, - offy: -4, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 3, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 3, - id: 20124, - auto_angle: 10, - reload_delay_time: 300, - sound_pickup: "eqp_ak47_switch", - equip_subtype: 3, - world_img: "gun2012", - bullet_icon: "bullet2012", - fixed_view: 10, - max_hp: 0, - sound_use: "eqp_ak47_fire", - shootfire: "shootfire_2012", - fire_rate: 150, - equip_type: 1, - text_icon: 12.0, - clip_volume: 40, - model: "gun2012", - name: "Gold Rifle", - reload_time: 1000, - shootfire_dev: "0.2|0.1||0.1|0.1|0.1|0.1|0.1", - atk: 22, - special_damage_type: 2.0, - range: 400, - hit_fire: "hitfire_2012", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 12, - use_bullet: 30602, - }, - 20125: { - auto_angle2: 3, - bullet_speed: 600, - offy: -4, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 3, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 4, - id: 20125, - auto_angle: 10, - reload_delay_time: 300, - sound_pickup: "eqp_ak47_switch", - equip_subtype: 3, - world_img: "gun2012", - bullet_icon: "bullet2012", - fixed_view: 10, - max_hp: 0, - sound_use: "eqp_ak47_fire", - shootfire: "shootfire_2012", - fire_rate: 150, - equip_type: 1, - text_icon: 12.0, - clip_volume: 40, - model: "gun2012", - name: "Gold Rifle", - reload_time: 1000, - shootfire_dev: "0.3|0.1||0.1|0.1|0.1|0.1|0.1", - atk: 24, - special_damage_type: 2.0, - range: 400, - hit_fire: "hitfire_2012", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 12, - use_bullet: 30602, - }, - 20121: { - auto_angle2: 3, - bullet_speed: 600, - offy: -4, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 3, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 0, - id: 20121, - auto_angle: 10, - reload_delay_time: 300, - sound_pickup: "eqp_ak47_switch", - equip_subtype: 3, - world_img: "gun2012", - bullet_icon: "bullet2012", - fixed_view: 10, - max_hp: 0, - sound_use: "eqp_ak47_fire", - shootfire: "shootfire_2012", - fire_rate: 150, - equip_type: 1, - text_icon: 12.0, - clip_volume: 40, - model: "gun2012", - name: "Gold Rifle", - reload_time: 1000, - shootfire_dev: "0.2|0.1||0.1|0.1|0.1|0.1|0.1", - atk: 16, - special_damage_type: 2.0, - range: 400, - hit_fire: "hitfire_2012", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 12, - use_bullet: 30602, - }, - 20122: { - auto_angle2: 3, - bullet_speed: 600, - offy: -4, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 3, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 1, - id: 20122, - auto_angle: 10, - reload_delay_time: 300, - sound_pickup: "eqp_ak47_switch", - equip_subtype: 3, - world_img: "gun2012", - bullet_icon: "bullet2012", - fixed_view: 10, - max_hp: 0, - sound_use: "eqp_ak47_fire", - shootfire: "shootfire_2012", - fire_rate: 150, - equip_type: 1, - text_icon: 12.0, - clip_volume: 40, - model: "gun2012", - name: "Gold Rifle", - reload_time: 1000, - shootfire_dev: "0.2|0.1||0.1|0.1|0.1|0.1|0.1", - atk: 18, - special_damage_type: 2.0, - range: 400, - hit_fire: "hitfire_2012", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 12, - use_bullet: 30602, - }, - 20123: { - auto_angle2: 3, - bullet_speed: 600, - offy: -4, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 3, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 2, - id: 20123, - auto_angle: 10, - reload_delay_time: 300, - sound_pickup: "eqp_ak47_switch", - equip_subtype: 3, - world_img: "gun2012", - bullet_icon: "bullet2012", - fixed_view: 10, - max_hp: 0, - sound_use: "eqp_ak47_fire", - shootfire: "shootfire_2012", - fire_rate: 150, - equip_type: 1, - text_icon: 12.0, - clip_volume: 40, - model: "gun2012", - name: "Gold Rifle", - reload_time: 1000, - shootfire_dev: "0.2|0.1||0.1|0.1|0.1|0.1|0.1", - atk: 20, - special_damage_type: 2.0, - range: 400, - hit_fire: "hitfire_2012", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 12, - use_bullet: 30602, - }, - 20414: { - auto_angle2: 3, - bullet_speed: 800, - offy: -7, - offx: -5, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 3, - id: 20414, - auto_angle: 10, - reload_delay_time: 500, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2041", - bullet_icon: "bullet2041", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire", - bullet_rad: 3, - shootfire: "shootfire_2041", - fire_rate: 1000, - equip_type: 1, - text_icon: 41.0, - "durability ": 100, - link_sort: 70005, - clip_volume: 5, - model: "gun2041", - name: "Laser", - reload_time: 1500, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 160, - range: 500, - hit_fire: "hitfire_2041", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 41, - use_bullet: 30603, - }, - 20415: { - auto_angle2: 3, - bullet_speed: 800, - offy: -7, - offx: -5, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 4, - id: 20415, - auto_angle: 10, - reload_delay_time: 500, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2041", - bullet_icon: "bullet2041", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire", - bullet_rad: 3, - shootfire: "shootfire_2041", - fire_rate: 1000, - equip_type: 1, - text_icon: 41.0, - "durability ": 100, - link_sort: 70005, - clip_volume: 5, - model: "gun2041", - name: "Laser", - reload_time: 1500, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 160, - range: 500, - hit_fire: "hitfire_2041", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 41, - use_bullet: 30603, - }, - 20411: { - auto_angle2: 3, - bullet_speed: 800, - offy: -7, - offx: -5, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 0, - id: 20411, - auto_angle: 10, - reload_delay_time: 500, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2041", - bullet_icon: "bullet2041", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire", - bullet_rad: 3, - shootfire: "shootfire_2041", - fire_rate: 1000, - equip_type: 1, - text_icon: 41.0, - "durability ": 100, - link_sort: 70005, - clip_volume: 5, - model: "gun2041", - name: "Laser", - reload_time: 1500, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 160, - range: 500, - hit_fire: "hitfire_2041", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 41, - use_bullet: 30603, - }, - 20412: { - auto_angle2: 3, - bullet_speed: 800, - offy: -7, - offx: -5, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 1, - id: 20412, - auto_angle: 10, - reload_delay_time: 500, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2041_2", - bullet_icon: "bullet2041", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire", - bullet_rad: 3, - shootfire: "shootfire_2041", - fire_rate: 1000, - equip_type: 1, - text_icon: 41.0, - "durability ": 100, - link_sort: 70005, - clip_volume: 5, - model: "gun2041_2", - name: "Laser", - reload_time: 1500, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 160, - range: 500, - hit_fire: "hitfire_2041", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 41, - use_bullet: 30603, - }, - 20413: { - auto_angle2: 3, - bullet_speed: 800, - offy: -7, - offx: -5, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 2, - id: 20413, - auto_angle: 10, - reload_delay_time: 500, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2041_3", - bullet_icon: "bullet2041", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire", - bullet_rad: 3, - shootfire: "shootfire_2041", - fire_rate: 1000, - equip_type: 1, - text_icon: 41.0, - "durability ": 100, - link_sort: 70005, - clip_volume: 5, - model: "gun2041_3", - name: "Laser", - reload_time: 1500, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 160, - range: 500, - hit_fire: "hitfire_2041", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 41, - use_bullet: 30603, - }, - 30910: { - auto_angle2: 3, - bullet_speed: 600, - bullet_rad: 8, - bullet_angle: 3, - group_num: 1, - equip_lv: 0, - id: 30910, - auto_angle: 10, - bullet_eff: "eff_skill8_2", - auto_area: 200, - equip_subtype: 2, - shootfire: "shootfire_2012", - fire_rate: 200, - equip_type: 1, - isskill: 1, - clip_volume: 30, - name: "Dragon Ballistics", - reload_time: 1000, - shootfire_dev: "0.2|0.1||0.1|0.1|0.1|0.1|0.1", - atk: 32, - range: 550, - isup: 1, - hit_fire: "eff_skill8_3", - bullet_born_offset: "0:1", - use_bullet: 30911, - }, - 30911: { - name: "Dragon Bullet", - equip_type: 2, - equip_subtype: 1, - group_num: 50, - equip_lv: 0, - inventory_slot: 0, - model: "equip6_4", - quality: 2, - id: 30911, - }, - 120311: { - auto_angle2: 3, - bullet_speed: 1000, - offy: -4, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 0, - id: 120311, - auto_angle: 20, - reload_delay_time: 1300, - sound_pickup: "eqp_ak47_switch", - equip_subtype: 7, - world_img: "gun2031", - bullet_icon: "bullet2031", - fixed_view: 30, - max_hp: 0, - sound_use: "eqp_sniper_fire", - shootfire: "shootfire_2031", - fire_rate: 1000, - equip_type: 1, - text_icon: 31.0, - link_sort: 70003, - clip_volume: 1, - model: "gun2031", - shoot_view: 250, - name: "Sniper", - reload_time: 1000, - shootfire_dev: "0.1|0.1|0.1|0.1|-0.2|-0.2|-0.2", - atk: 150, - recoil_force: 1, - range: 1000, - hit_fire: "hitfire_2031", - bullet_born_offset: "0:0", - index_id: 31, - use_bullet: 30602, - }, - 150001: { - name: "Pack", - drop_map: 1, - equip_type: 14, - model: "equip6_3", - quality: 3, - id: 150001, - drop_id: 91000, - }, - 20715: { - explosion_range: 40, - auto_angle2: 4, - bullet_speed: 500, - offy: -4, - offx: 20, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 2, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 4, - id: 20715, - auto_angle: 10, - bullet_eff: "bullet_eff2071", - reload_delay_time: 1000, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 8, - world_img: "gun2071", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_rpg_fire", - bullet_rad: 8, - fire_rate: 2000, - equip_type: 1, - text_icon: 71.0, - "durability ": 100, - shootfire2: "bullet_eff2071_1", - link_sort: 70004, - clip_volume: 1, - model: "gun2071", - name: "Bazooka", - reload_time: 2000, - shootfire_dev: "0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2", - atk: 320, - recoil_force: 5, - special_damage_type: 2.0, - range: 600, - explosion_effect: 8, - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 71, - use_bullet: 30605, - }, - 20714: { - explosion_range: 40, - auto_angle2: 4, - bullet_speed: 500, - offy: -4, - offx: 20, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 2, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 3, - id: 20714, - auto_angle: 10, - bullet_eff: "bullet_eff2071", - reload_delay_time: 1000, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 8, - world_img: "gun2071", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_rpg_fire", - bullet_rad: 8, - fire_rate: 2000, - equip_type: 1, - text_icon: 71.0, - "durability ": 100, - shootfire2: "bullet_eff2071_1", - link_sort: 70004, - clip_volume: 1, - model: "gun2071", - name: "Bazooka", - reload_time: 2000, - shootfire_dev: "0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2", - atk: 320, - recoil_force: 5, - special_damage_type: 2.0, - range: 600, - explosion_effect: 8, - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 71, - use_bullet: 30605, - }, - 20713: { - explosion_range: 40, - auto_angle2: 4, - bullet_speed: 500, - offy: -4, - offx: 20, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 2, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 2, - id: 20713, - auto_angle: 10, - bullet_eff: "bullet_eff2071", - reload_delay_time: 1000, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 8, - world_img: "gun2071_3", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_rpg_fire", - bullet_rad: 8, - fire_rate: 2000, - equip_type: 1, - text_icon: 71.0, - "durability ": 100, - shootfire2: "bullet_eff2071_1", - link_sort: 70004, - clip_volume: 1, - model: "gun2071_3", - name: "Bazooka", - reload_time: 2000, - shootfire_dev: "0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2", - atk: 320, - recoil_force: 5, - special_damage_type: 2.0, - range: 600, - explosion_effect: 8, - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 71, - use_bullet: 30605, - }, - 20712: { - explosion_range: 40, - auto_angle2: 4, - bullet_speed: 500, - offy: -4, - offx: 20, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 2, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 1, - id: 20712, - auto_angle: 10, - bullet_eff: "bullet_eff2071", - reload_delay_time: 1000, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 8, - world_img: "gun2071_2", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_rpg_fire", - bullet_rad: 8, - fire_rate: 2000, - equip_type: 1, - text_icon: 71.0, - "durability ": 100, - shootfire2: "bullet_eff2071_1", - link_sort: 70004, - clip_volume: 1, - model: "gun2071_2", - name: "Bazooka", - reload_time: 2000, - shootfire_dev: "0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2", - atk: 320, - recoil_force: 5, - special_damage_type: 2.0, - range: 600, - explosion_effect: 8, - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 71, - use_bullet: 30605, - }, - 20711: { - explosion_range: 40, - auto_angle2: 4, - bullet_speed: 500, - offy: -4, - offx: 20, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 2, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 0, - id: 20711, - auto_angle: 10, - bullet_eff: "bullet_eff2071", - reload_delay_time: 1000, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 8, - world_img: "gun2071", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_rpg_fire", - bullet_rad: 8, - fire_rate: 2000, - equip_type: 1, - text_icon: 71.0, - "durability ": 100, - shootfire2: "bullet_eff2071_1", - link_sort: 70004, - clip_volume: 1, - model: "gun2071", - name: "Bazooka", - reload_time: 2000, - shootfire_dev: "0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2", - atk: 320, - recoil_force: 5, - special_damage_type: 2.0, - range: 600, - explosion_effect: 8, - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 71, - use_bullet: 30605, - }, - 20011: { - auto_angle2: 3, - bullet_speed: 600, - offy: -5, - offx: -10, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 0, - id: 20011, - auto_angle: 20, - reload_delay_time: 300, - sound_pickup: "eqp_s686_switch", - equip_subtype: 2, - world_img: "gun2001", - bullet_icon: "bullet2002", - fixed_view: 0, - max_hp: 0, - sound_use: "eqp_shot_fire", - shootfire: "shootfire_2001", - fire_rate: 150, - equip_type: 1, - text_icon: 1.0, - clip_volume: 7, - model: "gun2001", - name: "Gold revolver", - reload_time: 1500, - shootfire_dev: "0.4|0.3|0.3|0.3|0.3|0.3", - atk: 10, - range: 300, - hit_fire: "hitfire_2001", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 1, - use_bullet: 30601, - }, - 20012: { - auto_angle2: 3, - bullet_speed: 600, - offy: -5, - offx: -10, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 1, - id: 20012, - auto_angle: 20, - reload_delay_time: 300, - sound_pickup: "eqp_s686_switch", - equip_subtype: 2, - world_img: "gun2001", - bullet_icon: "bullet2002", - fixed_view: 0, - max_hp: 0, - sound_use: "eqp_shot_fire", - shootfire: "shootfire_2001", - fire_rate: 150, - equip_type: 1, - text_icon: 1.0, - clip_volume: 7, - model: "gun2001", - name: "Gold revolver", - reload_time: 1500, - shootfire_dev: "0.4|0.3|0.3|0.3|0.3|0.3", - atk: 12, - range: 300, - hit_fire: "hitfire_2001", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 1, - use_bullet: 30601, - }, - 20013: { - auto_angle2: 3, - bullet_speed: 600, - offy: -5, - offx: -10, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 2, - id: 20013, - auto_angle: 20, - reload_delay_time: 300, - sound_pickup: "eqp_s686_switch", - equip_subtype: 2, - world_img: "gun2001", - bullet_icon: "bullet2002", - fixed_view: 0, - max_hp: 0, - sound_use: "eqp_shot_fire", - shootfire: "shootfire_2001", - fire_rate: 150, - equip_type: 1, - text_icon: 1.0, - clip_volume: 7, - model: "gun2001", - name: "Gold revolver", - reload_time: 1500, - shootfire_dev: "0.4|0.3|0.3|0.3|0.3|0.3", - atk: 14, - range: 300, - hit_fire: "hitfire_2001", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 1, - use_bullet: 30601, - }, - 20014: { - auto_angle2: 3, - bullet_speed: 600, - offy: -5, - offx: -10, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 3, - id: 20014, - auto_angle: 20, - reload_delay_time: 300, - sound_pickup: "eqp_s686_switch", - equip_subtype: 2, - world_img: "gun2001", - bullet_icon: "bullet2002", - fixed_view: 0, - max_hp: 0, - sound_use: "eqp_shot_fire", - shootfire: "shootfire_2001", - fire_rate: 150, - equip_type: 1, - text_icon: 1.0, - clip_volume: 7, - model: "gun2001", - name: "Gold revolver", - reload_time: 1500, - shootfire_dev: "0.4|0.3|0.3|0.3|0.3|0.3", - atk: 16, - range: 300, - hit_fire: "hitfire_2001", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 1, - use_bullet: 30601, - }, - 20015: { - auto_angle2: 3, - bullet_speed: 500, - offy: -5, - offx: -10, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 4, - id: 20015, - auto_angle: 20, - reload_delay_time: 300, - sound_pickup: "eqp_s686_switch", - equip_subtype: 2, - world_img: "gun2001", - bullet_icon: "bullet2002", - fixed_view: 0, - max_hp: 0, - sound_use: "eqp_shot_fire", - shootfire: "shootfire_2001", - fire_rate: 150, - equip_type: 1, - text_icon: 1.0, - clip_volume: 7, - model: "gun2001", - name: "Gold revolver", - reload_time: 1500, - shootfire_dev: "0.4|0.3|0.3|0.3|0.3|0.3", - atk: 18, - range: 200, - hit_fire: "hitfire_2001", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 1, - use_bullet: 30601, - }, - 20461: { - auto_angle2: 3, - bullet_speed: 900, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - id: 20461, - auto_angle: 10, - bullet_eff: "bullet_eff2045", - reload_delay_time: 300, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet2045", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire_03", - shootfire: "shootfire_2043_3", - fire_rate: 180, - equip_type: 1, - text_icon: 43.0, - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - atk_mech: 100000, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 150, - recoil_force: 5, - range: 750, - hit_fire: "hitfire_2043_3", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20463: { - auto_angle2: 3, - bullet_speed: 900, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - id: 20463, - auto_angle: 10, - bullet_eff: "bullet_eff2045", - reload_delay_time: 300, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet2045", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire_03", - shootfire: "shootfire_2043_3", - fire_rate: 180, - equip_type: 1, - text_icon: 43.0, - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - atk_mech: 100000, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 170, - recoil_force: 5, - range: 750, - hit_fire: "hitfire_2043_3", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20462: { - auto_angle2: 3, - bullet_speed: 900, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - id: 20462, - auto_angle: 10, - bullet_eff: "bullet_eff2045", - reload_delay_time: 300, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet2045", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire_03", - shootfire: "shootfire_2043_3", - fire_rate: 180, - equip_type: 1, - text_icon: 43.0, - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - atk_mech: 100000, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 160, - recoil_force: 5, - range: 750, - hit_fire: "hitfire_2043_3", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20465: { - auto_angle2: 3, - bullet_speed: 900, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - id: 20465, - auto_angle: 10, - bullet_eff: "bullet_eff2045", - reload_delay_time: 300, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet2045", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire_03", - shootfire: "shootfire_2043_3", - fire_rate: 180, - equip_type: 1, - text_icon: 43.0, - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - atk_mech: 100000, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 190, - recoil_force: 5, - range: 750, - hit_fire: "hitfire_2043_3", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20464: { - auto_angle2: 3, - bullet_speed: 900, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - id: 20464, - auto_angle: 10, - bullet_eff: "bullet_eff2045", - reload_delay_time: 300, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 5, - world_img: "gun2043", - bullet_icon: "bullet2045", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_laser_fire_03", - shootfire: "shootfire_2043_3", - fire_rate: 180, - equip_type: 1, - text_icon: 43.0, - clip_volume: 5, - model: "gun2043", - shoot_view: 300, - name: "Magnetic gun", - reload_time: 1000, - atk_mech: 100000, - shootfire_dev: "0.1|0|0|0|0|0|0", - atk: 180, - recoil_force: 5, - range: 750, - hit_fire: "hitfire_2043_3", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 43, - use_bullet: 30603, - }, - 20313: { - auto_angle2: 3, - bullet_speed: 1000, - offy: -4, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 2, - id: 20313, - auto_angle: 20, - reload_delay_time: 1300, - sound_pickup: "eqp_ak47_switch", - equip_subtype: 7, - world_img: "gun2031_3", - bullet_icon: "bullet2031", - fixed_view: 30, - max_hp: 0, - sound_use: "eqp_sniper_fire", - bullet_rad: 3, - shootfire: "shootfire_2031", - fire_rate: 1000, - equip_type: 1, - text_icon: 31.0, - "durability ": 100, - link_sort: 70003, - clip_volume: 1, - model: "gun2031_3", - shoot_view: 250, - name: "Sniper", - reload_time: 1000, - shootfire_dev: "0.1|0.1|0.1|0.1|-0.2|-0.2|-0.2", - atk: 300, - recoil_force: 1, - range: 1000, - hit_fire: "hitfire_2031", - bullet_born_offset: "0:0", - index_id: 31, - use_bullet: 30602, - }, - 20312: { - auto_angle2: 3, - bullet_speed: 1000, - offy: -4, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 1, - id: 20312, - auto_angle: 20, - reload_delay_time: 1300, - sound_pickup: "eqp_ak47_switch", - equip_subtype: 7, - world_img: "gun2031_2", - bullet_icon: "bullet2031", - fixed_view: 30, - max_hp: 0, - sound_use: "eqp_sniper_fire", - bullet_rad: 3, - shootfire: "shootfire_2031", - fire_rate: 1000, - equip_type: 1, - text_icon: 31.0, - "durability ": 100, - link_sort: 70003, - clip_volume: 1, - model: "gun2031_2", - shoot_view: 250, - name: "Sniper", - reload_time: 1000, - shootfire_dev: "0.1|0.1|0.1|0.1|-0.2|-0.2|-0.2", - atk: 300, - recoil_force: 1, - range: 1000, - hit_fire: "hitfire_2031", - bullet_born_offset: "0:0", - index_id: 31, - use_bullet: 30602, - }, - 20311: { - auto_angle2: 3, - bullet_speed: 1000, - offy: -4, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 0, - id: 20311, - auto_angle: 20, - reload_delay_time: 1300, - sound_pickup: "eqp_ak47_switch", - equip_subtype: 7, - world_img: "gun2031", - bullet_icon: "bullet2031", - fixed_view: 30, - max_hp: 0, - sound_use: "eqp_sniper_fire", - bullet_rad: 3, - shootfire: "shootfire_2031", - fire_rate: 1000, - equip_type: 1, - text_icon: 31.0, - "durability ": 100, - link_sort: 70003, - clip_volume: 1, - model: "gun2031", - shoot_view: 250, - name: "Sniper", - reload_time: 1000, - shootfire_dev: "0.1|0.1|0.1|0.1|-0.2|-0.2|-0.2", - atk: 300, - recoil_force: 1, - range: 1000, - hit_fire: "hitfire_2031", - bullet_born_offset: "0:0", - index_id: 31, - use_bullet: 30602, - }, - 30401: { - name: "Level 1 Vest", - sound_pickup: "game_pickup_chest", - equip_type: 4, - equip_subtype: 1, - group_num: 1, - equip_lv: 1, - model: "equip4_1", - quality: 1, - id: 30401, - def: 3, - }, - 30406: { - name: "Level 3 Helmet", - sound_pickup: "game_pickup_helmet", - equip_type: 4, - equip_subtype: 2, - group_num: 1, - equip_lv: 3, - model: "equip4_6", - quality: 3, - id: 30406, - def: 10, - }, - 30407: { - name: "Level 1 Backpack", - sound_pickup: "game_pickup_pack", - equip_type: 7, - equip_subtype: 0, - volume: "0:60|1:60|2:60|3:60|4:5|5:2|6:2|7:2|8:2", - group_num: 1, - equip_lv: 1, - model: "equip4_7", - quality: 1, - id: 30407, - }, - 20315: { - auto_angle2: 3, - bullet_speed: 1000, - offy: -4, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 4, - id: 20315, - auto_angle: 20, - reload_delay_time: 1300, - sound_pickup: "eqp_ak47_switch", - equip_subtype: 7, - world_img: "gun2031", - bullet_icon: "bullet2031", - fixed_view: 30, - max_hp: 0, - sound_use: "eqp_sniper_fire", - bullet_rad: 3, - shootfire: "shootfire_2031", - fire_rate: 1000, - equip_type: 1, - text_icon: 31.0, - "durability ": 100, - link_sort: 70003, - clip_volume: 1, - model: "gun2031", - shoot_view: 250, - name: "Sniper", - reload_time: 1000, - shootfire_dev: "0.1|0.1|0.1|0.1|-0.2|-0.2|-0.2", - atk: 300, - recoil_force: 1, - range: 1000, - hit_fire: "hitfire_2031", - bullet_born_offset: "0:0", - index_id: 31, - use_bullet: 30602, - }, - 20314: { - auto_angle2: 3, - bullet_speed: 1000, - offy: -4, - gun_lucky: 0, - sound_reload: "eqp_awm_reload", - bullet_angle: 0, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 3, - id: 20314, - auto_angle: 20, - reload_delay_time: 1300, - sound_pickup: "eqp_ak47_switch", - equip_subtype: 7, - world_img: "gun2031", - bullet_icon: "bullet2031", - fixed_view: 30, - max_hp: 0, - sound_use: "eqp_sniper_fire", - bullet_rad: 3, - shootfire: "shootfire_2031", - fire_rate: 1000, - equip_type: 1, - text_icon: 31.0, - "durability ": 100, - link_sort: 70003, - clip_volume: 1, - model: "gun2031", - shoot_view: 250, - name: "Sniper", - reload_time: 1000, - shootfire_dev: "0.1|0.1|0.1|0.1|-0.2|-0.2|-0.2", - atk: 300, - recoil_force: 1, - range: 1000, - hit_fire: "hitfire_2031", - bullet_born_offset: "0:0", - index_id: 31, - use_bullet: 30602, - }, - 30408: { - name: "Level 2 Backpack", - sound_pickup: "game_pickup_pack", - equip_type: 7, - equip_subtype: 0, - volume: "0:120|1:120|2:120|3:120|4:10|5:4|6:4|7:4|8:4", - group_num: 1, - equip_lv: 2, - model: "equip4_8", - quality: 2, - id: 30408, - }, - 30409: { - name: "Level 3 Backpack", - sound_pickup: "game_pickup_pack", - equip_type: 7, - equip_subtype: 0, - volume: "0:240|1:240|2:240|3:240|4:20|5:8|6:8|7:8|8:8", - group_num: 1, - equip_lv: 3, - model: "equip4_9", - quality: 3, - id: 30409, - }, - 20811: { - explosion_range: 40, - auto_angle2: 4, - bullet_speed: 500, - offy: -13, - offx: 50, - bullet_rad: 8, - sound_reload: "eqp_awm_reload", - bullet_angle: 2, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 0, - id: 20811, - auto_angle: 10, - bullet_eff: "bullet_eff2081", - reload_delay_time: 1000, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 8, - world_img: "gun2081", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_rpg_fire", - fire_rate: 2400, - equip_type: 1, - text_icon: 81.0, - shootfire2: "bullet_eff2081_1", - clip_volume: 4, - model: "gun2081", - bullet_consume_type: 1, - name: "Single Shot Rocket Launcher", - reload_time: 4800, - shootfire_dev: "0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2", - atk: 20, - special_damage_type: 2.0, - range: 600, - explosion_effect: 8, - auto_area: 200, - bullet_born_offset: - "0:0:0:0:20|0:0:-6:200:20|0:0:-2:400:20|0:0:0:600:20", - index_id: 81, - use_bullet: 30605, - }, - 20812: { - explosion_range: 40, - auto_angle2: 4, - bullet_speed: 500, - offy: -13, - offx: 50, - bullet_rad: 8, - sound_reload: "eqp_awm_reload", - bullet_angle: 2, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 1, - id: 20812, - auto_angle: 10, - bullet_eff: "bullet_eff2081", - reload_delay_time: 1000, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 8, - world_img: "gun2081", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_rpg_fire", - fire_rate: 2400, - equip_type: 1, - text_icon: 81.0, - shootfire2: "bullet_eff2081_1", - clip_volume: 4, - model: "gun2081", - bullet_consume_type: 1, - name: "Single Shot Rocket Launcher", - reload_time: 4800, - shootfire_dev: "0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2", - atk: 22, - special_damage_type: 2.0, - range: 600, - explosion_effect: 8, - auto_area: 200, - bullet_born_offset: - "0:0:0:0:20|0:0:-6:200:20|0:0:-2:400:20|0:0:0:600:20", - index_id: 81, - use_bullet: 30605, - }, - 20813: { - explosion_range: 40, - auto_angle2: 4, - bullet_speed: 500, - offy: -13, - offx: 50, - bullet_rad: 8, - sound_reload: "eqp_awm_reload", - bullet_angle: 2, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 2, - id: 20813, - auto_angle: 10, - bullet_eff: "bullet_eff2081", - reload_delay_time: 1000, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 8, - world_img: "gun2081", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_rpg_fire", - fire_rate: 2400, - equip_type: 1, - text_icon: 81.0, - shootfire2: "bullet_eff2081_1", - clip_volume: 4, - model: "gun2081", - bullet_consume_type: 1, - name: "Single Shot Rocket Launcher", - reload_time: 4800, - shootfire_dev: "0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2", - atk: 24, - special_damage_type: 2.0, - range: 600, - explosion_effect: 8, - auto_area: 200, - bullet_born_offset: - "0:0:0:0:20|0:0:-6:200:20|0:0:-2:400:20|0:0:0:600:20", - index_id: 81, - use_bullet: 30605, - }, - 20814: { - explosion_range: 40, - auto_angle2: 4, - bullet_speed: 500, - offy: -13, - offx: 50, - bullet_rad: 8, - sound_reload: "eqp_awm_reload", - bullet_angle: 2, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 3, - id: 20814, - auto_angle: 10, - bullet_eff: "bullet_eff2081", - reload_delay_time: 1000, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 8, - world_img: "gun2081", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_rpg_fire", - fire_rate: 2400, - equip_type: 1, - text_icon: 81.0, - shootfire2: "bullet_eff2081_1", - clip_volume: 4, - model: "gun2081", - bullet_consume_type: 1, - name: "Single Shot Rocket Launcher", - reload_time: 4800, - shootfire_dev: "0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2", - atk: 26, - special_damage_type: 2.0, - range: 600, - explosion_effect: 8, - auto_area: 200, - bullet_born_offset: - "0:0:0:0:20|0:0:-6:200:20|0:0:-2:400:20|0:0:0:600:20", - index_id: 81, - use_bullet: 30605, - }, - 20815: { - explosion_range: 40, - auto_angle2: 4, - bullet_speed: 500, - offy: -13, - offx: 50, - bullet_rad: 8, - sound_reload: "eqp_awm_reload", - bullet_angle: 2, - fire_mode: 2, - group_num: 1, - equip_lv: 0, - quality: 4, - id: 20815, - auto_angle: 10, - bullet_eff: "bullet_eff2081", - reload_delay_time: 1000, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 8, - world_img: "gun2081", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_rpg_fire", - fire_rate: 2400, - equip_type: 1, - text_icon: 81.0, - shootfire2: "bullet_eff2081_1", - clip_volume: 4, - model: "gun2081", - bullet_consume_type: 1, - name: "Single Shot Rocket Launcher", - reload_time: 4800, - shootfire_dev: "0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2", - atk: 28, - special_damage_type: 2.0, - range: 600, - explosion_effect: 8, - auto_area: 200, - bullet_born_offset: - "0:0:0:0:20|0:0:-6:200:20|0:0:-2:400:20|0:0:0:600:20", - index_id: 81, - use_bullet: 30605, - }, - 30402: { - name: "Level 2 Vest", - sound_pickup: "game_pickup_chest", - equip_type: 4, - equip_subtype: 1, - group_num: 1, - equip_lv: 2, - model: "equip4_2", - quality: 2, - id: 30402, - def: 6, - }, - 30403: { - name: "Level 3 Vest", - sound_pickup: "game_pickup_chest", - equip_type: 4, - equip_subtype: 1, - group_num: 1, - equip_lv: 3, - model: "equip4_3", - quality: 3, - id: 30403, - def: 10, - }, - 120511: { - auto_angle2: 3, - bullet_speed: 600, - offy: -13, - offx: 5, - bullet_rad: 3, - sound_reload: "eqp_awm_reload", - bullet_angle: 4, - fire_mode: 1, - group_num: 1, - equip_lv: 0, - quality: 0, - id: 120511, - auto_angle: 15, - bullet_eff: "bullet_eff2051", - reload_delay_time: 300, - buffid: 8040, - sound_pickup: "eqp_rpg_switch", - equip_subtype: 6, - world_img: "gun2051", - fixed_view: 15, - max_hp: 0, - sound_use: "eqp_ice_fire", - shootfire: "shootfire_2051", - fire_rate: 200, - equip_type: 1, - text_icon: 51.0, - link_sort: 70006, - clip_volume: 30, - model: "gun2051", - name: "Freeze", - reload_time: 2200, - shootfire_dev: "0|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2", - atk: 10, - range: 650, - hit_fire: "hitfire_2051", - auto_area: 200, - bullet_born_offset: "0:0", - index_id: 51, - use_bullet: 30606, - }, - 30801: { - name: "Signal Transmitter", - sound_pickup: "game_pickup_frag", - equip_type: 13, - buffid: 303001, - sound_reload: "game_throw_frag", - equip_subtype: 0, - world_img: "equip2_11", - group_num: 1, - sound_use: "game_use_frag", - equip_lv: 0, - model: "equip2_11", - id: 30801, - }, - 30404: { - name: "Level 1 Helmet", - sound_pickup: "game_pickup_helmet", - equip_type: 4, - equip_subtype: 2, - group_num: 1, - equip_lv: 1, - model: "equip4_4", - quality: 1, - id: 30404, - def: 3, - }, - 30405: { - name: "Level 2 Helmet", - sound_pickup: "game_pickup_helmet", - equip_type: 4, - equip_subtype: 2, - group_num: 1, - equip_lv: 2, - model: "equip4_5", - quality: 2, - id: 30405, - def: 6, - }, + 20445: { + auto_angle2: 3, + bullet_speed: 900, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + id: 20445, + auto_angle: 10, + bullet_eff: 'bullet_eff2043', + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet2043', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire_03', + shootfire: 'shootfire_2043_1', + fire_rate: 180, + equip_type: 1, + text_icon: 43.0, + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + atk_mech: 10, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 140, + recoil_force: 5, + range: 750, + hit_fire: 'hitfire_2043_1', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20444: { + auto_angle2: 3, + bullet_speed: 900, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + id: 20444, + auto_angle: 10, + bullet_eff: 'bullet_eff2043', + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet2043', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire_03', + shootfire: 'shootfire_2043_1', + fire_rate: 180, + equip_type: 1, + text_icon: 43.0, + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + atk_mech: 10, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 130, + recoil_force: 5, + range: 750, + hit_fire: 'hitfire_2043_1', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20443: { + auto_angle2: 3, + bullet_speed: 900, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + id: 20443, + auto_angle: 10, + bullet_eff: 'bullet_eff2043', + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet2043', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire_03', + shootfire: 'shootfire_2043_1', + fire_rate: 180, + equip_type: 1, + text_icon: 43.0, + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + atk_mech: 10, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 120, + recoil_force: 5, + range: 750, + hit_fire: 'hitfire_2043_1', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20442: { + auto_angle2: 3, + bullet_speed: 900, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + id: 20442, + auto_angle: 10, + bullet_eff: 'bullet_eff2043', + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet2043', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire_03', + shootfire: 'shootfire_2043_1', + fire_rate: 180, + equip_type: 1, + text_icon: 43.0, + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + atk_mech: 10, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 110, + recoil_force: 5, + range: 750, + hit_fire: 'hitfire_2043_1', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20441: { + auto_angle2: 3, + bullet_speed: 900, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + id: 20441, + auto_angle: 10, + bullet_eff: 'bullet_eff2043', + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet2043', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire_03', + shootfire: 'shootfire_2043_1', + fire_rate: 180, + equip_type: 1, + text_icon: 43.0, + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + atk_mech: 10, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 100, + recoil_force: 5, + range: 750, + hit_fire: 'hitfire_2043_1', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 120111: { + auto_angle2: 3, + bullet_speed: 750, + offy: -12, + offx: -10, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 3, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 120111, + auto_angle: 10, + reload_delay_time: 300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 3, + world_img: 'gun2011', + bullet_icon: 'bullet2011', + fixed_view: 10, + max_hp: 0, + sound_use: 'eqp_uzi_fire', + shootfire: 'shootfire_2011', + fire_rate: 80, + equip_type: 1, + text_icon: 11.0, + link_sort: 70001, + clip_volume: 10, + model: 'gun2011', + name: 'Submachine', + reload_time: 1000, + shootfire_dev: '0|0|0|-0.2|-0.2|-0.2|-0.2', + atk: 30, + range: 400, + hit_fire: 'hitfire_2011', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 11, + use_bullet: 30602, + }, + 120611: { + auto_angle2: 3, + bullet_speed: 600, + offy: 2, + offx: 17, + bullet_rad: 5, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + equip_lv: 0, + quality: 0, + id: 120611, + auto_angle: 20, + buffid: 2015, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 6, + world_img: 'gun2061', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_flamer_fire', + shootfire: 'shootfire_2061', + fire_rate: 500, + equip_type: 1, + text_icon: 61.0, + link_sort: 70007, + clip_volume: 30, + bullet_born_offset: '0:0', + name: 'Flame', + reload_time: 1500, + shootfire_dev: '0|0|0|0|0|0', + atk: 3, + special_damage_type: 1.0, + range: 150, + ispenetrate: 1, + auto_area: 200, + model: 'gun2061', + index_id: 61, + use_bullet: 30604, + }, + 30502: { + explosion_range: 60, + launch_dev: '|45:110|0:122|-45:110', + name: 'PB-01', + equip_type: 9, + buffid: 30502, + max_oil: 800, + atk: 300, + equip_subtype: 9, + average_oil: 10, + explosion_damage_delay: 1800, + explosion_effect: 4, + param2: '4', + param1: '0:8022|0:8023|0.9:8024|0.6:8025|0.3:8026', + heroid: 30502, + model: 'pbcar1_nobody', + id: 30502, + }, + 30501: { + explosion_range: 60, + launch_dev: '0:18', + name: 'MB-03', + equip_type: 9, + buffid: 30501, + max_oil: 500, + atk: 300, + equip_subtype: 9, + average_oil: 10, + explosion_damage_delay: 1800, + explosion_effect: 4, + param2: '1', + param1: '0:8020|0:8021|0.9:8017|0.6:8018|0.3:8019', + heroid: 30501, + model: 'pbcar_nobody', + id: 30501, + }, + 20451: { + auto_angle2: 3, + bullet_speed: 900, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + id: 20451, + auto_angle: 10, + bullet_eff: 'bullet_eff2044', + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet2044', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire_03', + shootfire: 'shootfire_2043_2', + fire_rate: 180, + equip_type: 1, + text_icon: 43.0, + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + atk_mech: 50, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 120, + recoil_force: 5, + range: 750, + hit_fire: 'hitfire_2043_2', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20452: { + auto_angle2: 3, + bullet_speed: 900, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + id: 20452, + auto_angle: 10, + bullet_eff: 'bullet_eff2044', + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet2044', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire_03', + shootfire: 'shootfire_2043_2', + fire_rate: 180, + equip_type: 1, + text_icon: 43.0, + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + atk_mech: 50, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 130, + recoil_force: 5, + range: 750, + hit_fire: 'hitfire_2043_2', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20453: { + auto_angle2: 3, + bullet_speed: 900, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + id: 20453, + auto_angle: 10, + bullet_eff: 'bullet_eff2044', + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet2044', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire_03', + shootfire: 'shootfire_2043_2', + fire_rate: 180, + equip_type: 1, + text_icon: 43.0, + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + atk_mech: 50, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 140, + recoil_force: 5, + range: 750, + hit_fire: 'hitfire_2043_2', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20454: { + auto_angle2: 3, + bullet_speed: 900, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + id: 20454, + auto_angle: 10, + bullet_eff: 'bullet_eff2044', + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet2044', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire_03', + shootfire: 'shootfire_2043_2', + fire_rate: 180, + equip_type: 1, + text_icon: 43.0, + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + atk_mech: 50, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 150, + recoil_force: 5, + range: 750, + hit_fire: 'hitfire_2043_2', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20455: { + auto_angle2: 3, + bullet_speed: 900, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + id: 20455, + auto_angle: 10, + bullet_eff: 'bullet_eff2044', + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet2044', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire_03', + shootfire: 'shootfire_2043_2', + fire_rate: 180, + equip_type: 1, + text_icon: 43.0, + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + atk_mech: 50, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 160, + recoil_force: 5, + range: 750, + hit_fire: 'hitfire_2043_2', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 30210: { + explosion_range: 60, + bullet_speed: 150, + bullet_rad: 5, + sound_reload: 'game_throw_frag', + explosion_effect: 1, + group_num: 1, + equip_lv: 0, + quality: 999, + id: 30210, + equip_subtype: 2, + use_time: 2, + world_img: 'equip2_10', + sound_use: 'game_use_frag', + sound_pickup: 'game_pickup_frag', + equip_type: 3, + text_icon: 9000002.0, + bullet_born_offset: '0:0', + name: 'Gasoline Barrel', + atk: 200, + range: 100, + param1: 80014.0, + inventory_slot: 24, + model: 'equip2_10', + use_bullet: 30210, + }, + 30907: { + bullet_speed: 100, + name: 'Unicorn Melee Summon Beast', + fire_rate: 500, + equip_type: 1, + bullet_rad: 25, + bullet_angle: 0, + atk: 12, + equip_subtype: 1, + sound_hit: 'hit_atk01', + hit_fire: 'hitfire_3011', + range: 1, + fire_mode: 1, + group_num: 1, + max_hp: 0, + sound_use: 'game_attack_punch1', + equip_lv: 0, + bullet_born_offset: '0:0', + id: 30907, + use_bullet: 30908, + }, + 30906: { + auto_angle2: 3, + bullet_speed: 1000, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 4, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + id: 30906, + auto_angle: 10, + world_img: 'gun2', + buffid: 8044, + auto_area: 200, + equip_subtype: 6, + fire_rate: 55, + bullet_tail: 'tail1', + bullet_icon: 'bullet2012', + sound_use: 'eqp_ak47_fire', + sound_pickup: 'eqp_ak47_switch', + equip_type: 1, + text_icon: 202.0, + clip_volume: 9999, + bullet_born_offset: '0:5', + shoot_view: 500, + name: 'Hero: Bearman Gatling', + reload_time: 1000, + atk: 15, + range: 500, + hit_fire: 'hitfire_2012', + model: 'gun2', + use_bullet: 30909, + }, + 30905: { + auto_angle2: 3, + bullet_speed: 600, + bullet_rad: 3, + bullet_angle: 4, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + id: 30905, + auto_angle: 10, + world_img: 'equip1_world_zombie2', + auto_area: 200, + equip_subtype: 6, + fire_rate: 150, + bullet_tail: 'tail1', + bullet_icon: 'bullet905', + sound_use: 'eqp_laser_fire', + sound_pickup: 'mech2_hide', + equip_type: 1, + text_icon: 905.0, + clip_volume: 240, + bullet_born_offset: '0:5', + name: 'Multi-Mecha - Laser Bullet', + reload_time: 6000, + atk: 12, + range: 400, + model: 'equip1_world_zombie2', + use_bullet: 30603, + }, + 30904: { + name: "Fox's Ultimate Bullet", + equip_type: 2, + buffid: 201012, + equip_subtype: 1, + group_num: 50, + equip_lv: 0, + inventory_slot: 0, + model: 'equip6_4', + quality: 2, + id: 30904, + }, + 30903: { + explosion_range: 60, + auto_angle2: 5, + bullet_speed: 500, + bullet_rad: 8, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 999, + equip_lv: 0, + id: 30903, + auto_angle: 12, + world_img: 'gun1', + buffid: 207013, + auto_area: 180, + equip_subtype: 8, + fire_rate: 700, + max_hp: 0, + sound_use: 'eqp_15_fire', + shootfire: 'shootfire_30903', + sound_pickup: 'eqp_rpg_switch', + equip_type: 1, + clip_volume: 999, + bullet_born_offset: '0:10', + name: "Hero: Cheetah's Hand Cannon", + reload_time: 1600, + shootfire_dev: '0.3|0.3|0.3|0.3|0.3|0.3|0.3', + atk: 85, + range: 300, + explosion_effect: 2, + hit_fire: 'eff_skill7_2', + model: 'gun1', + use_bullet: 30601, + }, + 30902: { + auto_angle2: 3, + bullet_speed: 400, + bullet_rad: 3, + bullet_angle: 4, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + id: 30902, + auto_angle: 10, + auto_area: 200, + equip_subtype: 6, + sound_pickup: 'mech1_hide', + bullet_tail: 'tail1', + bullet_icon: 'bullet2001', + sound_use: 'eqp_ak47_fire', + fire_rate: 150, + equip_type: 1, + text_icon: 902.0, + clip_volume: 100, + name: 'Solo Mecha - Gatling', + reload_time: 6000, + atk: 15, + range: 400, + bullet_born_offset: '0:50', + use_bullet: 30602, + }, + 30901: { + auto_angle2: 3, + bullet_speed: 350, + bullet_rad: 8, + bullet_angle: 3, + group_num: 1, + equip_lv: 0, + id: 30901, + auto_angle: 10, + bullet_eff: 'eff_skill1_1', + auto_area: 200, + equip_subtype: 2, + shootfire: 'shootfire_2012', + fire_rate: 200, + equip_type: 1, + isskill: 1, + clip_volume: 30, + name: "Fox's Ultimate Trajectory", + reload_time: 1000, + shootfire_dev: '0.2|0.1||0.1|0.1|0.1|0.1|0.1', + atk: 30, + range: 450, + isup: 1, + hit_fire: 'eff_skill1_4', + bullet_born_offset: '0:1', + use_bullet: 30904, + }, + 20511: { + auto_angle2: 3, + bullet_speed: 600, + offy: -13, + offx: 5, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 4, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 20511, + auto_angle: 15, + bullet_eff: 'bullet_eff2051', + reload_delay_time: 300, + buffid: 8040, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 6, + world_img: 'gun2051', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_ice_fire', + bullet_rad: 3, + shootfire: 'shootfire_2051', + fire_rate: 200, + equip_type: 1, + text_icon: 51.0, + 'durability ': 100, + link_sort: 70006, + clip_volume: 60, + model: 'gun2051', + name: 'Freeze', + reload_time: 2200, + shootfire_dev: '0|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 20, + range: 650, + hit_fire: 'hitfire_2051', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 51, + use_bullet: 30606, + }, + 20513: { + auto_angle2: 3, + bullet_speed: 600, + offy: -13, + offx: 5, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 4, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 2, + id: 20513, + auto_angle: 15, + bullet_eff: 'bullet_eff2051', + reload_delay_time: 300, + buffid: 8040, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 6, + world_img: 'gun2051_3', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_ice_fire', + bullet_rad: 3, + shootfire: 'shootfire_2051', + fire_rate: 200, + equip_type: 1, + text_icon: 51.0, + 'durability ': 100, + link_sort: 70006, + clip_volume: 60, + model: 'gun2051_3', + name: 'Freeze', + reload_time: 2200, + shootfire_dev: '0|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 20, + range: 650, + hit_fire: 'hitfire_2051', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 51, + use_bullet: 30606, + }, + 20512: { + auto_angle2: 3, + bullet_speed: 600, + offy: -13, + offx: 5, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 4, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 1, + id: 20512, + auto_angle: 15, + bullet_eff: 'bullet_eff2051', + reload_delay_time: 300, + buffid: 8040, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 6, + world_img: 'gun2051_2', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_ice_fire', + bullet_rad: 3, + shootfire: 'shootfire_2051', + fire_rate: 200, + equip_type: 1, + text_icon: 51.0, + 'durability ': 100, + link_sort: 70006, + clip_volume: 60, + model: 'gun2051_2', + name: 'Freeze', + reload_time: 2200, + shootfire_dev: '0|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 20, + range: 650, + hit_fire: 'hitfire_2051', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 51, + use_bullet: 30606, + }, + 20515: { + auto_angle2: 3, + bullet_speed: 600, + offy: -13, + offx: 5, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 4, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 4, + id: 20515, + auto_angle: 15, + bullet_eff: 'bullet_eff2051', + reload_delay_time: 300, + buffid: 8040, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 6, + world_img: 'gun2051', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_ice_fire', + bullet_rad: 3, + shootfire: 'shootfire_2051', + fire_rate: 200, + equip_type: 1, + text_icon: 51.0, + 'durability ': 100, + link_sort: 70006, + clip_volume: 60, + model: 'gun2051', + name: 'Freeze', + reload_time: 2200, + shootfire_dev: '0|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 20, + range: 650, + hit_fire: 'hitfire_2051', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 51, + use_bullet: 30606, + }, + 20514: { + auto_angle2: 3, + bullet_speed: 600, + offy: -13, + offx: 5, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 4, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 3, + id: 20514, + auto_angle: 15, + bullet_eff: 'bullet_eff2051', + reload_delay_time: 300, + buffid: 8040, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 6, + world_img: 'gun2051', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_ice_fire', + bullet_rad: 3, + shootfire: 'shootfire_2051', + fire_rate: 200, + equip_type: 1, + text_icon: 51.0, + 'durability ': 100, + link_sort: 70006, + clip_volume: 60, + model: 'gun2051', + name: 'Freeze', + reload_time: 2200, + shootfire_dev: '0|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 20, + range: 650, + hit_fire: 'hitfire_2051', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 51, + use_bullet: 30606, + }, + 30909: { + name: 'Bearman Transformation Bullet', + equip_type: 2, + equip_subtype: 1, + group_num: 9999, + equip_lv: 0, + inventory_slot: 1, + model: 'equip6_2', + quality: 1, + id: 30909, + }, + 30908: { + name: 'Melee Summon Beast Bullet', + equip_type: 2, + equip_subtype: 1, + group_num: 30, + equip_lv: 0, + inventory_slot: 0, + quality: 0, + id: 30908, + }, + 30102: { + bullet_speed: 100, + bullet_rad: 35, + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + id: 30102, + shootfire2: 'bullet_eff30102', + world_img: 'equip1_2', + equip_subtype: 1, + fire_rate: 600, + max_hp: 0, + sound_use: 'hit_atk02', + act_show2: 500, + sound_pickup: 'game_pickup_chest', + equip_type: 1, + text_icon: 102.0, + bullet_born_offset: '-7:30:0:300', + name: 'Machete', + atk: 30, + special_damage_type: 1.0, + range: 1, + model: 'equip1_2', + use_bullet: 30607, + }, + 30101: { + bullet_speed: 100, + bullet_rad: 25, + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + id: 30101, + equip_subtype: 1, + world_img: 'equip1_1', + bullet_icon: 'bullet2043', + max_hp: 0, + sound_use: 'hit_atk01', + act_show2: 700, + fire_rate: 700, + equip_type: 1, + text_icon: 101.0, + bullet_born_offset: '0:20:0:300', + name: 'Punch', + atk: 10, + range: 1, + model: 'equip1_1', + use_bullet: 30607, + }, + 20612: { + auto_angle2: 3, + bullet_speed: 600, + offy: 2, + offx: 17, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + equip_lv: 0, + quality: 1, + id: 20612, + auto_angle: 20, + buffid: 2015, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 6, + world_img: 'gun2061_2', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_flamer_fire', + bullet_rad: 5, + shootfire: 'shootfire_2061', + fire_rate: 500, + equip_type: 1, + text_icon: 61.0, + 'durability ': 100, + link_sort: 70007, + clip_volume: 60, + bullet_born_offset: '0:0', + name: 'Flame', + reload_time: 2000, + shootfire_dev: '0|0|0|0|0|0', + atk: 5, + special_damage_type: 1.0, + range: 150, + ispenetrate: 1, + auto_area: 200, + model: 'gun2061_2', + index_id: 61, + use_bullet: 30604, + }, + 20613: { + auto_angle2: 3, + bullet_speed: 600, + offy: 2, + offx: 17, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + equip_lv: 0, + quality: 2, + id: 20613, + auto_angle: 20, + buffid: 2015, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 6, + world_img: 'gun2061_3', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_flamer_fire', + bullet_rad: 5, + shootfire: 'shootfire_2061', + fire_rate: 500, + equip_type: 1, + text_icon: 61.0, + 'durability ': 100, + link_sort: 70007, + clip_volume: 60, + bullet_born_offset: '0:0', + name: 'Flame', + reload_time: 2000, + shootfire_dev: '0|0|0|0|0|0', + atk: 5, + special_damage_type: 1.0, + range: 150, + ispenetrate: 1, + auto_area: 200, + model: 'gun2061_3', + index_id: 61, + use_bullet: 30604, + }, + 20611: { + auto_angle2: 3, + bullet_speed: 600, + offy: 2, + offx: 17, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + equip_lv: 0, + quality: 0, + id: 20611, + auto_angle: 20, + buffid: 2015, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 6, + world_img: 'gun2061', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_flamer_fire', + bullet_rad: 5, + shootfire: 'shootfire_2061', + fire_rate: 500, + equip_type: 1, + text_icon: 61.0, + 'durability ': 100, + link_sort: 70007, + clip_volume: 60, + bullet_born_offset: '0:0', + name: 'Flame', + reload_time: 2000, + shootfire_dev: '0|0|0|0|0|0', + atk: 5, + special_damage_type: 1.0, + range: 150, + ispenetrate: 1, + auto_area: 200, + model: 'gun2061', + index_id: 61, + use_bullet: 30604, + }, + 20614: { + auto_angle2: 3, + bullet_speed: 600, + offy: 2, + offx: 17, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + equip_lv: 0, + quality: 3, + id: 20614, + auto_angle: 20, + buffid: 2015, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 6, + world_img: 'gun2061', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_flamer_fire', + bullet_rad: 5, + shootfire: 'shootfire_2061', + fire_rate: 500, + equip_type: 1, + text_icon: 61.0, + 'durability ': 100, + link_sort: 70007, + clip_volume: 60, + bullet_born_offset: '0:0', + name: 'Flame', + reload_time: 2000, + shootfire_dev: '0|0|0|0|0|0', + atk: 5, + special_damage_type: 1.0, + range: 150, + ispenetrate: 1, + auto_area: 200, + model: 'gun2061', + index_id: 61, + use_bullet: 30604, + }, + 20615: { + auto_angle2: 3, + bullet_speed: 600, + offy: 2, + offx: 17, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + equip_lv: 0, + quality: 4, + id: 20615, + auto_angle: 20, + buffid: 2015, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 6, + world_img: 'gun2061', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_flamer_fire', + bullet_rad: 5, + shootfire: 'shootfire_2061', + fire_rate: 500, + equip_type: 1, + text_icon: 61.0, + 'durability ': 100, + link_sort: 70007, + clip_volume: 60, + bullet_born_offset: '0:0', + name: 'Flame', + reload_time: 2000, + shootfire_dev: '0|0|0|0|0|0', + atk: 5, + special_damage_type: 1.0, + range: 150, + ispenetrate: 1, + auto_area: 200, + model: 'gun2061', + index_id: 61, + use_bullet: 30604, + }, + 20425: { + auto_angle2: 3, + bullet_speed: 800, + offy: -10, + offx: -20, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 4, + id: 20425, + auto_angle: 20, + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2042', + bullet_icon: 'bullet2042', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_15_fire', + bullet_rad: 3, + shootfire: 'shootfire_2042', + fire_rate: 120, + equip_type: 1, + text_icon: 42.0, + 'durability ': 100, + clip_volume: 10, + model: 'gun2042', + name: 'Lightning', + reload_time: 2500, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 34, + special_damage_type: 2.0, + range: 500, + hit_fire: 'hitfire_2042', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 42, + use_bullet: 30603, + }, + 20424: { + auto_angle2: 3, + bullet_speed: 800, + offy: -10, + offx: -20, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 3, + id: 20424, + auto_angle: 20, + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2042', + bullet_icon: 'bullet2042', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_15_fire', + bullet_rad: 3, + shootfire: 'shootfire_2042', + fire_rate: 120, + equip_type: 1, + text_icon: 42.0, + 'durability ': 100, + clip_volume: 10, + model: 'gun2042', + name: 'Lightning', + reload_time: 2500, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 30, + special_damage_type: 2.0, + range: 500, + hit_fire: 'hitfire_2042', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 42, + use_bullet: 30603, + }, + 30912: { + auto_angle2: 3, + bullet_speed: 400, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 9999, + equip_lv: 0, + id: 30912, + auto_angle: 10, + auto_area: 300, + equip_subtype: 6, + sound_pickup: 'eqp_ak47_switch', + bullet_icon: 'bullet2012', + sound_use: 'eqp_ak47_fire', + shootfire: 'shootfire_2012', + fire_rate: 150, + equip_type: 1, + clip_volume: 9999, + name: 'Fortress-Gatling', + reload_time: 0, + atk: 12, + range: 300, + hit_fire: 'hitfire_2012', + bullet_born_offset: + '0:0:0|0:0:45|0:0:90|0:0:-90|0:0:-45|0:0:135|0:0:-135|0:0:180', + use_bullet: 30602, + }, + 20421: { + auto_angle2: 3, + bullet_speed: 800, + offy: -10, + offx: -20, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 20421, + auto_angle: 20, + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2042', + bullet_icon: 'bullet2042', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_15_fire', + bullet_rad: 3, + shootfire: 'shootfire_2042', + fire_rate: 120, + equip_type: 1, + text_icon: 42.0, + 'durability ': 100, + clip_volume: 10, + model: 'gun2042', + name: 'Lightning', + reload_time: 2500, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 18, + special_damage_type: 2.0, + range: 500, + hit_fire: 'hitfire_2042', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 42, + use_bullet: 30603, + }, + 20423: { + auto_angle2: 3, + bullet_speed: 800, + offy: -10, + offx: -20, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 2, + id: 20423, + auto_angle: 20, + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2042', + bullet_icon: 'bullet2042', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_15_fire', + bullet_rad: 3, + shootfire: 'shootfire_2042', + fire_rate: 120, + equip_type: 1, + text_icon: 42.0, + 'durability ': 100, + clip_volume: 10, + model: 'gun2042', + name: 'Lightning', + reload_time: 2500, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 26, + special_damage_type: 2.0, + range: 500, + hit_fire: 'hitfire_2042', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 42, + use_bullet: 30603, + }, + 20422: { + auto_angle2: 3, + bullet_speed: 800, + offy: -10, + offx: -20, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 1, + id: 20422, + auto_angle: 20, + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2042', + bullet_icon: 'bullet2042', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_15_fire', + bullet_rad: 3, + shootfire: 'shootfire_2042', + fire_rate: 120, + equip_type: 1, + text_icon: 42.0, + 'durability ': 100, + clip_volume: 10, + model: 'gun2042', + name: 'Lightning', + reload_time: 2500, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 22, + special_damage_type: 2.0, + range: 500, + hit_fire: 'hitfire_2042', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 42, + use_bullet: 30603, + }, + 20115: { + auto_angle2: 3, + bullet_speed: 750, + offy: -12, + offx: -10, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 3, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 4, + id: 20115, + auto_angle: 10, + reload_delay_time: 300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 3, + world_img: 'gun2011', + bullet_icon: 'bullet2011', + fixed_view: 10, + max_hp: 0, + sound_use: 'eqp_uzi_fire', + bullet_rad: 3, + shootfire: 'shootfire_2011', + fire_rate: 80, + equip_type: 1, + text_icon: 11.0, + 'durability ': 100, + link_sort: 70001, + clip_volume: 20, + model: 'gun2011', + name: 'Submachine', + reload_time: 1800, + shootfire_dev: '0|0|0|-0.2|-0.2|-0.2|-0.2', + atk: 60, + range: 400, + hit_fire: 'hitfire_2011', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 11, + use_bullet: 30602, + }, + 20114: { + auto_angle2: 3, + bullet_speed: 750, + offy: -12, + offx: -10, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 3, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 3, + id: 20114, + auto_angle: 10, + reload_delay_time: 300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 3, + world_img: 'gun2011', + bullet_icon: 'bullet2011', + fixed_view: 10, + max_hp: 0, + sound_use: 'eqp_uzi_fire', + bullet_rad: 3, + shootfire: 'shootfire_2011', + fire_rate: 80, + equip_type: 1, + text_icon: 11.0, + 'durability ': 100, + link_sort: 70001, + clip_volume: 20, + model: 'gun2011', + name: 'Submachine', + reload_time: 1800, + shootfire_dev: '0|0|0|-0.2|-0.2|-0.2|-0.2', + atk: 60, + range: 400, + hit_fire: 'hitfire_2011', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 11, + use_bullet: 30602, + }, + 20111: { + auto_angle2: 3, + bullet_speed: 750, + offy: -12, + offx: -10, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 3, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 20111, + auto_angle: 10, + reload_delay_time: 300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 3, + world_img: 'gun2011', + bullet_icon: 'bullet2011', + fixed_view: 10, + max_hp: 0, + sound_use: 'eqp_uzi_fire', + bullet_rad: 3, + shootfire: 'shootfire_2011', + fire_rate: 80, + equip_type: 1, + text_icon: 11.0, + 'durability ': 100, + link_sort: 70001, + clip_volume: 20, + model: 'gun2011', + name: 'Submachine', + reload_time: 1800, + shootfire_dev: '0|0|0|-0.2|-0.2|-0.2|-0.2', + atk: 60, + range: 400, + hit_fire: 'hitfire_2011', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 11, + use_bullet: 30602, + }, + 20113: { + auto_angle2: 3, + bullet_speed: 750, + offy: -12, + offx: -10, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 3, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 2, + id: 20113, + auto_angle: 10, + reload_delay_time: 300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 3, + world_img: 'gun2011_3', + bullet_icon: 'bullet2011', + fixed_view: 10, + max_hp: 0, + sound_use: 'eqp_uzi_fire', + bullet_rad: 3, + shootfire: 'shootfire_2011', + fire_rate: 80, + equip_type: 1, + text_icon: 11.0, + 'durability ': 100, + link_sort: 70001, + clip_volume: 20, + model: 'gun2011_3', + name: 'Submachine', + reload_time: 1800, + shootfire_dev: '0|0|0|-0.2|-0.2|-0.2|-0.2', + atk: 60, + range: 400, + hit_fire: 'hitfire_2011', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 11, + use_bullet: 30602, + }, + 20112: { + auto_angle2: 3, + bullet_speed: 750, + offy: -12, + offx: -10, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 3, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 1, + id: 20112, + auto_angle: 10, + reload_delay_time: 300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 3, + world_img: 'gun2011_2', + bullet_icon: 'bullet2011', + fixed_view: 10, + max_hp: 0, + sound_use: 'eqp_uzi_fire', + bullet_rad: 3, + shootfire: 'shootfire_2011', + fire_rate: 80, + equip_type: 1, + text_icon: 11.0, + 'durability ': 100, + link_sort: 70001, + clip_volume: 20, + model: 'gun2011_2', + name: 'Submachine', + reload_time: 1800, + shootfire_dev: '0|0|0|-0.2|-0.2|-0.2|-0.2', + atk: 60, + range: 400, + hit_fire: 'hitfire_2011', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 11, + use_bullet: 30602, + }, + 20214: { + auto_angle2: 3, + bullet_speed: 600, + offy: -5, + offx: -10, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 3, + id: 20214, + auto_angle: 20, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 4, + world_img: 'gun2021', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_spread_fire', + bullet_rad: 3, + fire_rate: 500, + equip_type: 1, + text_icon: 21.0, + 'durability ': 100, + shootfire2: 'bullet_eff2021', + link_sort: 70002, + clip_volume: 5, + model: 'gun2021', + name: 'Shotgun', + reload_time: 3800, + shootfire_dev: '0|0|0|0|0|0', + atk: 30, + range: 200, + hit_fire: 'hitfire_2021', + auto_area: 200, + bullet_born_offset: '0:0:-10|0:0:-6|0:0:-2|0:0:2|0:0:6|0:0:10', + index_id: 21, + use_bullet: 30602, + }, + 20215: { + auto_angle2: 3, + bullet_speed: 600, + offy: -5, + offx: -10, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 4, + id: 20215, + auto_angle: 20, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 4, + world_img: 'gun2021', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_spread_fire', + bullet_rad: 3, + fire_rate: 500, + equip_type: 1, + text_icon: 21.0, + 'durability ': 100, + shootfire2: 'bullet_eff2021', + link_sort: 70002, + clip_volume: 5, + model: 'gun2021', + name: 'Shotgun', + reload_time: 3800, + shootfire_dev: '0|0|0|0|0|0', + atk: 30, + range: 200, + hit_fire: 'hitfire_2021', + auto_area: 200, + bullet_born_offset: '0:0:-10|0:0:-6|0:0:-2|0:0:2|0:0:6|0:0:10', + index_id: 21, + use_bullet: 30602, + }, + 20212: { + auto_angle2: 3, + bullet_speed: 600, + offy: -5, + offx: -10, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 1, + id: 20212, + auto_angle: 20, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 4, + world_img: 'gun2021_2', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_spread_fire', + bullet_rad: 3, + fire_rate: 500, + equip_type: 1, + text_icon: 21.0, + 'durability ': 100, + shootfire2: 'bullet_eff2021', + link_sort: 70002, + clip_volume: 5, + model: 'gun2021_2', + name: 'Shotgun', + reload_time: 3800, + shootfire_dev: '0|0|0|0|0|0', + atk: 30, + range: 200, + hit_fire: 'hitfire_2021', + auto_area: 200, + bullet_born_offset: '0:0:-10|0:0:-6|0:0:-2|0:0:2|0:0:6|0:0:10', + index_id: 21, + use_bullet: 30602, + }, + 20213: { + auto_angle2: 3, + bullet_speed: 600, + offy: -5, + offx: -10, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 2, + id: 20213, + auto_angle: 20, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 4, + world_img: 'gun2021_3', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_spread_fire', + bullet_rad: 3, + fire_rate: 500, + equip_type: 1, + text_icon: 21.0, + 'durability ': 100, + shootfire2: 'bullet_eff2021', + link_sort: 70002, + clip_volume: 5, + model: 'gun2021_3', + name: 'Shotgun', + reload_time: 3800, + shootfire_dev: '0|0|0|0|0|0', + atk: 30, + range: 200, + hit_fire: 'hitfire_2021', + auto_area: 200, + bullet_born_offset: '0:0:-10|0:0:-6|0:0:-2|0:0:2|0:0:6|0:0:10', + index_id: 21, + use_bullet: 30602, + }, + 20211: { + auto_angle2: 3, + bullet_speed: 600, + offy: -5, + offx: -10, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 20211, + auto_angle: 20, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 4, + world_img: 'gun2021', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_spread_fire', + bullet_rad: 3, + fire_rate: 500, + equip_type: 1, + text_icon: 21.0, + 'durability ': 100, + shootfire2: 'bullet_eff2021', + link_sort: 70002, + clip_volume: 5, + model: 'gun2021', + name: 'Shotgun', + reload_time: 3800, + shootfire_dev: '0|0|0|0|0|0', + atk: 30, + range: 200, + hit_fire: 'hitfire_2021', + auto_area: 200, + bullet_born_offset: '0:0:-10|0:0:-6|0:0:-2|0:0:2|0:0:6|0:0:10', + index_id: 21, + use_bullet: 30602, + }, + 120211: { + auto_angle2: 3, + bullet_speed: 600, + offy: -5, + offx: -10, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 120211, + auto_angle: 20, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 4, + world_img: 'gun2021', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_spread_fire', + fire_rate: 500, + equip_type: 1, + text_icon: 21.0, + shootfire2: 'bullet_eff2021', + link_sort: 70002, + clip_volume: 3, + bullet_born_offset: '0:0:-10|0:0:-6|0:0:-2|0:0:2|0:0:6|0:0:10', + name: 'Shotgun', + reload_time: 2200, + shootfire_dev: '0|0|0|0|0|0', + atk: 15, + range: 200, + hit_fire: 'hitfire_2021', + auto_area: 200, + model: 'gun2021', + index_id: 21, + use_bullet: 30602, + }, + 30601: { + name: 'Small Bullet', + equip_type: 2, + equip_subtype: 1, + group_num: 60, + equip_lv: 0, + inventory_slot: 0, + model: 'equip6_1', + quality: 0, + id: 30601, + }, + 30602: { + name: 'Medium Bullet', + equip_type: 2, + equip_subtype: 1, + group_num: 60, + equip_lv: 0, + inventory_slot: 1, + model: 'equip6_2', + quality: 1, + id: 30602, + }, + 30603: { + name: 'Plasma Ammo', + equip_type: 2, + equip_subtype: 1, + group_num: 60, + equip_lv: 0, + inventory_slot: 2, + model: 'equip6_3', + quality: 2, + id: 30603, + }, + 30604: { + name: 'Energy Ammo', + equip_type: 2, + buffid: 8014, + equip_subtype: 1, + group_num: 60, + equip_lv: 0, + inventory_slot: 3, + model: 'equip6_4', + quality: 2, + id: 30604, + }, + 30605: { + name: 'Missile', + equip_type: 2, + equip_subtype: 1, + group_num: 60, + equip_lv: 0, + inventory_slot: 4, + model: 'equip6_5', + quality: 3, + id: 30605, + }, + 30606: { + name: 'Energy Ammo', + equip_type: 2, + buffid: 8040, + equip_subtype: 1, + group_num: 60, + equip_lv: 0, + inventory_slot: 10, + model: 'equip6_6', + quality: 2, + id: 30606, + }, + 30607: { + name: 'Melee Bullets', + equip_type: 2, + equip_subtype: 1, + equip_lv: 0, + inventory_slot: 0, + quality: 0, + id: 30607, + }, + 30608: { + name: 'Natural Energy', + equip_type: 2, + equip_subtype: 0, + model: 'equip6_3', + quality: 4, + id: 30608, + drop_id: 10601, + }, + 30701: { + name: 'Special - Water Pipe', + sound_pickup: 'game_pickup_chest', + equip_type: 11, + buffid: 30701, + equip_subtype: 0, + use_scene: 1, + world_img: 'cos_water', + group_num: 10, + model: 'equip7_1', + id: 30701, + }, + 30703: { + name: 'Camouflage - Newspaper Heap', + sound_pickup: 'game_pickup_chest', + equip_type: 11, + buffid: 30703, + equip_subtype: 0, + world_img: 'weizhuang_002', + group_num: 10, + model: 'equip7_3', + id: 30703, + }, + 30702: { + name: 'Camouflage - Grass', + sound_pickup: 'game_pickup_chest', + equip_type: 11, + buffid: 30702, + equip_subtype: 0, + world_img: 'weizhuang_001', + group_num: 10, + model: 'equip7_2', + id: 30702, + }, + 30705: { + name: 'Camouflage - Crate', + sound_pickup: 'game_pickup_chest', + equip_type: 11, + buffid: 30705, + equip_subtype: 0, + world_img: 'weizhuang_004', + group_num: 10, + model: 'equip7_5', + id: 30705, + }, + 30704: { + name: 'Camouflage - Roadblock', + sound_pickup: 'game_pickup_chest', + equip_type: 11, + buffid: 30704, + equip_subtype: 0, + world_img: 'weizhuang_003', + group_num: 10, + model: 'equip7_4', + id: 30704, + }, + 30707: { + name: 'Dive', + sound_pickup: 'game_pickup_chest', + equip_type: 11, + buffid: 30707, + equip_subtype: 0, + use_scene: 1, + group_num: 10, + id: 30707, + }, + 30706: { + name: 'Camouflage - Stump', + sound_pickup: 'game_pickup_chest', + equip_type: 11, + buffid: 30706, + equip_subtype: 0, + world_img: 'weizhuang_005', + group_num: 10, + model: 'equip7_6', + id: 30706, + }, + 20434: { + auto_angle2: 3, + bullet_speed: 1, + offy: -7, + offx: -4, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 3, + id: 20434, + auto_angle: 10, + power_buff: '2011|2012|2013|2014', + reload_delay_time: 300, + power_gun: '20434|20444|20454|20464', + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet0000', + fixed_view: 15, + max_hp: 0, + shootfire: 'shootfire_2043', + fire_rate: 1, + equip_type: 1, + text_icon: 43.0, + power_time: '0|1370|3170|5100', + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 0, + range: 1, + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20435: { + auto_angle2: 3, + bullet_speed: 1, + offy: -7, + offx: -4, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 4, + id: 20435, + auto_angle: 10, + power_buff: '2011|2012|2013|2014', + reload_delay_time: 300, + power_gun: '20435|20445|20455|20465', + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet0000', + fixed_view: 15, + max_hp: 0, + shootfire: 'shootfire_2043', + fire_rate: 1, + equip_type: 1, + text_icon: 43.0, + power_time: '0|1370|3170|5100', + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 0, + range: 1, + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20432: { + auto_angle2: 3, + bullet_speed: 1, + offy: -7, + offx: -4, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 1, + id: 20432, + auto_angle: 10, + power_buff: '2011|2012|2013|2014', + reload_delay_time: 300, + power_gun: '20435|20445|20455|20465', + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet0000', + fixed_view: 15, + max_hp: 0, + shootfire: 'shootfire_2043', + fire_rate: 1, + equip_type: 1, + text_icon: 43.0, + power_time: '0|1370|3170|5100', + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 0, + range: 1, + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20433: { + auto_angle2: 3, + bullet_speed: 1, + offy: -7, + offx: -4, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 2, + id: 20433, + auto_angle: 10, + power_buff: '2011|2012|2013|2014', + reload_delay_time: 300, + power_gun: '20433|20443|20453|20463', + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet0000', + fixed_view: 15, + max_hp: 0, + shootfire: 'shootfire_2043', + fire_rate: 1, + equip_type: 1, + text_icon: 43.0, + power_time: '0|1370|3170|5100', + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 0, + range: 1, + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20431: { + auto_angle2: 3, + bullet_speed: 1, + offy: -7, + offx: -4, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 20431, + auto_angle: 10, + power_buff: '2011|2012|2013|2014', + reload_delay_time: 300, + power_gun: '20435|20445|20455|20465', + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet0000', + fixed_view: 15, + max_hp: 0, + shootfire: 'shootfire_2043', + fire_rate: 1, + equip_type: 1, + text_icon: 43.0, + power_time: '0|1370|3170|5100', + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 0, + range: 1, + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20021: { + auto_angle2: 3, + bullet_speed: 600, + offy: -10, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 20021, + auto_angle: 20, + reload_delay_time: 300, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 2, + world_img: 'gun2002', + bullet_icon: 'bullet2002', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_shot_fire', + shootfire: 'shootfire_2002', + fire_rate: 150, + equip_type: 1, + text_icon: 2.0, + clip_volume: 7, + model: 'gun2002', + name: 'Pistol', + reload_time: 1500, + shootfire_dev: '0.4|0.3|0.3|0.3|0.3|0.3', + atk: 8, + range: 300, + hit_fire: 'hitfire_2002', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 2, + use_bullet: 30601, + }, + 20023: { + auto_angle2: 3, + bullet_speed: 600, + offy: -10, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 2, + id: 20023, + auto_angle: 20, + reload_delay_time: 300, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 2, + world_img: 'gun2002', + bullet_icon: 'bullet2002', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_shot_fire', + shootfire: 'shootfire_2002', + fire_rate: 150, + equip_type: 1, + text_icon: 2.0, + clip_volume: 7, + model: 'gun2002', + name: 'Pistol', + reload_time: 1500, + shootfire_dev: '0.4|0.3|0.3|0.3|0.3|0.3', + atk: 12, + range: 300, + hit_fire: 'hitfire_2002', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 2, + use_bullet: 30601, + }, + 20022: { + auto_angle2: 3, + bullet_speed: 600, + offy: -10, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 1, + id: 20022, + auto_angle: 20, + reload_delay_time: 300, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 2, + world_img: 'gun2002', + bullet_icon: 'bullet2002', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_shot_fire', + shootfire: 'shootfire_2002', + fire_rate: 150, + equip_type: 1, + text_icon: 2.0, + clip_volume: 7, + model: 'gun2002', + name: 'Pistol', + reload_time: 1500, + shootfire_dev: '0.4|0.3|0.3|0.3|0.3|0.3', + atk: 10, + range: 300, + hit_fire: 'hitfire_2002', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 2, + use_bullet: 30601, + }, + 20025: { + auto_angle2: 3, + bullet_speed: 600, + offy: -10, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 4, + id: 20025, + auto_angle: 20, + reload_delay_time: 300, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 2, + world_img: 'gun2002', + bullet_icon: 'bullet2002', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_shot_fire', + shootfire: 'shootfire_2002', + fire_rate: 150, + equip_type: 1, + text_icon: 2.0, + clip_volume: 7, + model: 'gun2002', + name: 'Pistol', + reload_time: 1500, + shootfire_dev: '0.4|0.3|0.3|0.3|0.3|0.3', + atk: 16, + range: 300, + hit_fire: 'hitfire_2002', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 2, + use_bullet: 30601, + }, + 20024: { + auto_angle2: 3, + bullet_speed: 600, + offy: -10, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 3, + id: 20024, + auto_angle: 20, + reload_delay_time: 300, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 2, + world_img: 'gun2002', + bullet_icon: 'bullet2002', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_shot_fire', + shootfire: 'shootfire_2002', + fire_rate: 150, + equip_type: 1, + text_icon: 2.0, + clip_volume: 7, + model: 'gun2002', + name: 'Pistol', + reload_time: 1500, + shootfire_dev: '0.4|0.3|0.3|0.3|0.3|0.3', + atk: 14, + range: 300, + hit_fire: 'hitfire_2002', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 2, + use_bullet: 30601, + }, + 30204: { + explosion_range: 60, + bullet_speed: 300, + range_min: 0, + bullet_rad: 5, + sound_reload: 'game_throw_frag', + group_num: 1, + equip_lv: 0, + id: 30204, + auto_switch_weapon_time: 400, + buffid: 8034, + equip_subtype: 2, + use_time: 2, + world_img: 'equip2_4', + sound_use: 'game_use_frag', + cast_time: 800, + sound_pickup: 'game_pickup_frag', + equip_type: 3, + bullet_born_offset: '0:0:0:400', + name: 'Incendiary Grenade', + atk: 150, + range: 300, + time: 5, + inventory_slot: 18, + model: 'equip2_4', + use_bullet: 30204, + }, + 30205: { + explosion_range: 60, + bullet_speed: 150, + range_min: 0, + act_show: 'hero_skill5', + bullet_rad: 5, + sound_reload: 'game_throw_frag', + group_num: 1, + equip_lv: 0, + id: 30205, + auto_switch_weapon_time: 400, + buffid: 8006, + equip_subtype: 2, + use_time: 2, + world_img: 'equip2_5', + sound_use: 'game_use_frag', + cast_time: 800, + sound_pickup: 'game_pickup_frag', + equip_type: 3, + bullet_born_offset: '0:0:0:500', + name: 'Electromagnetic Mine', + atk: 100, + range: 30, + inventory_slot: 19, + model: 'equip2_5', + use_bullet: 30205, + }, + 30206: { + explosion_range: 60, + bullet_speed: 150, + range_min: 0, + act_show: 'hero_skill5', + bullet_rad: 5, + sound_reload: 'game_throw_frag', + group_num: 1, + equip_lv: 0, + id: 30206, + auto_switch_weapon_time: 400, + buffid: 8004, + equip_subtype: 2, + use_time: 2, + world_img: 'equip2_6', + sound_use: 'game_use_frag', + cast_time: 800, + sound_pickup: 'game_pickup_frag', + equip_type: 3, + bullet_born_offset: '0:0:0:500', + name: 'High Explosive Mine', + atk: 150, + range: 30, + inventory_slot: 17, + model: 'equip2_6', + use_bullet: 30206, + }, + 30207: { + explosion_range: 180, + bullet_speed: 150, + bullet_rad: 5, + sound_reload: 'game_throw_frag', + explosion_effect: 3, + group_num: 1, + equip_lv: 0, + id: 30207, + auto_switch_weapon_time: 400, + bullet_eff: 'equip2_7_ready', + equip_subtype: 2, + use_time: 2, + world_img: 'equip2_7', + sound_use: 'game_use_frag', + cast_time: 800, + sound_pickup: 'game_pickup_frag', + equip_type: 3, + text_icon: 9000002.0, + bullet_life: 1000, + bullet_born_offset: '0:0:0:400', + missiles_time: 15000, + name: 'C4', + atk: 200, + atk_mech: 100000, + range: 30, + ispenetrate: 1, + param1: 8053.0, + inventory_slot: 21, + model: 'equip2_7', + use_bullet: 30207, + }, + 100001: { + auto_angle2: 3, + bullet_speed: 600, + offy: -13, + offx: 5, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 4, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 4, + id: 100001, + auto_angle: 15, + bullet_eff: 'bullet_eff2051', + reload_delay_time: 300, + buffid: 8040, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 6, + world_img: 'gun2051', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_ak47_fire', + shootfire: 'shootfire_2051', + fire_rate: 300, + equip_type: 1, + text_icon: 51.0, + clip_volume: 60, + model: 'gun2051', + name: 'Frost', + reload_time: 1600, + shootfire_dev: '0|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 55, + range: 650, + hit_fire: 'hitfire_2051', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 51, + use_bullet: 30606, + }, + 30201: { + bullet_speed: 300, + range_min: 0, + bullet_rad: 5, + sound_reload: 'game_throw_frag', + group_num: 1, + equip_lv: 0, + id: 30201, + auto_switch_weapon_time: 400, + buffid: 8047, + equip_subtype: 2, + use_time: 2, + world_img: 'equip2_1', + sound_use: 'game_use_frag', + cast_time: 800, + sound_pickup: 'game_pickup_frag', + equip_type: 3, + bullet_born_offset: '0:0:0:400', + name: 'Smoke Bomb', + range: 300, + time: 10, + inventory_slot: 6, + model: 'equip2_1', + use_bullet: 30201, + }, + 30202: { + explosion_range: 60, + bullet_speed: 300, + bullet_rad: 5, + sound_reload: 'game_throw_frag', + explosion_effect: 1, + group_num: 1, + equip_lv: 0, + id: 30202, + auto_switch_weapon_time: 400, + bullet_eff: 'equip2_2_ready', + equip_subtype: 2, + use_time: 2, + world_img: 'equip2_2', + sound_use: 'game_use_frag', + cast_time: 800, + sound_pickup: 'game_pickup_frag', + equip_type: 3, + text_icon: 9000002.0, + bullet_life: 1000, + bullet_born_offset: '0:0:0:400', + missiles_time: 800, + name: 'Grenade', + atk: 100, + range: 300, + inventory_slot: 5, + model: 'equip2_2', + use_bullet: 30202, + }, + 30203: { + explosion_range: 60, + bullet_speed: 150, + range_min: 0, + bullet_rad: 5, + sound_reload: 'game_throw_frag', + group_num: 1, + equip_lv: 0, + id: 30203, + equip_subtype: 2, + use_time: 2, + world_img: 'equip2_3', + sound_use: 'game_use_frag', + sound_pickup: 'game_pickup_frag', + equip_type: 3, + bullet_born_offset: '0:0', + name: 'Poison Bomb', + atk: 300, + range: 300, + time: 5, + inventory_slot: 20, + model: 'equip2_3', + use_bullet: 30203, + }, + 30208: { + explosion_range: 60, + bullet_speed: 150, + bullet_rad: 5, + sound_reload: 'game_throw_frag', + explosion_effect: 1, + group_num: 1, + equip_lv: 0, + id: 30208, + buffid: 302081, + equip_subtype: 2, + use_time: 2, + world_img: 'equip2_8', + sound_use: 'game_use_frag', + sound_pickup: 'game_pickup_frag', + equip_type: 3, + bullet_born_offset: '0:0', + name: 'Bunker', + atk: 300, + range: 100, + inventory_slot: 22, + model: 'equip2_8', + use_bullet: 30208, + }, + 30209: { + explosion_range: 60, + bullet_speed: 150, + bullet_rad: 5, + sound_reload: 'game_throw_frag', + explosion_effect: 1, + group_num: 1, + equip_lv: 0, + id: 30209, + auto_switch_weapon_time: 400, + buffid: 302091, + equip_subtype: 2, + use_time: 2, + world_img: 'equip2_9', + sound_use: 'game_use_frag', + cast_time: 800, + sound_pickup: 'game_pickup_frag', + equip_type: 3, + bullet_born_offset: '0:0:0:400', + name: 'Signal Gun', + atk: 300, + range: 100, + inventory_slot: 23, + model: 'equip2_9', + use_bullet: 30209, + }, + 30301: { + name: 'First Aid Kit', + sound_pickup: 'game_pickup_healthkit', + equip_type: 5, + heal: 160, + equip_subtype: 1, + use_time: 6000, + group_num: 1, + equip_lv: 1, + sound_use: 'game_use_healthkit', + inventory_slot: 7, + model: 'equip3_1', + quality: 1, + id: 30301, + }, + 30303: { + name: 'Adrenaline', + sound_pickup: 'game_pickup_pills', + equip_type: 5, + heal: 60, + equip_subtype: 2, + use_time: 3000, + group_num: 1, + equip_lv: 1, + sound_use: 'game_use_pills', + inventory_slot: 9, + model: 'equip3_3', + quality: 2, + id: 30303, + }, + 30302: { + name: 'Painkiller', + sound_pickup: 'game_pickup_pills', + equip_type: 5, + heal: 60, + equip_subtype: 2, + use_time: 3000, + group_num: 1, + equip_lv: 1, + sound_use: 'game_use_pills', + inventory_slot: 8, + model: 'equip3_2', + quality: 2, + id: 30302, + }, + 120711: { + explosion_range: 40, + auto_angle2: 4, + bullet_speed: 500, + offy: -4, + offx: 20, + bullet_rad: 8, + sound_reload: 'eqp_awm_reload', + bullet_angle: 2, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 120711, + auto_angle: 10, + bullet_eff: 'bullet_eff2071', + reload_delay_time: 1000, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 8, + world_img: 'gun2071', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_rpg_fire', + fire_rate: 2000, + equip_type: 1, + text_icon: 71.0, + shootfire2: 'bullet_eff2071_1', + link_sort: 70004, + clip_volume: 1, + model: 'gun2071', + name: 'Bazooka', + reload_time: 3000, + shootfire_dev: '0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 160, + recoil_force: 5, + special_damage_type: 2.0, + range: 600, + explosion_effect: 8, + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 71, + use_bullet: 30605, + }, + 120411: { + auto_angle2: 3, + bullet_speed: 800, + offy: -7, + offx: -5, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 120411, + auto_angle: 10, + reload_delay_time: 500, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2041', + bullet_icon: 'bullet2041', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire', + shootfire: 'shootfire_2041', + fire_rate: 1000, + equip_type: 1, + text_icon: 41.0, + link_sort: 70005, + clip_volume: 3, + model: 'gun2041', + name: 'Laser', + reload_time: 1500, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 80, + range: 500, + hit_fire: 'hitfire_2041', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 41, + use_bullet: 30603, + }, + 20124: { + auto_angle2: 3, + bullet_speed: 600, + offy: -4, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 3, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 3, + id: 20124, + auto_angle: 10, + reload_delay_time: 300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 3, + world_img: 'gun2012', + bullet_icon: 'bullet2012', + fixed_view: 10, + max_hp: 0, + sound_use: 'eqp_ak47_fire', + shootfire: 'shootfire_2012', + fire_rate: 150, + equip_type: 1, + text_icon: 12.0, + clip_volume: 40, + model: 'gun2012', + name: 'Gold Rifle', + reload_time: 1000, + shootfire_dev: '0.2|0.1||0.1|0.1|0.1|0.1|0.1', + atk: 22, + special_damage_type: 2.0, + range: 400, + hit_fire: 'hitfire_2012', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 12, + use_bullet: 30602, + }, + 20125: { + auto_angle2: 3, + bullet_speed: 600, + offy: -4, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 3, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 4, + id: 20125, + auto_angle: 10, + reload_delay_time: 300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 3, + world_img: 'gun2012', + bullet_icon: 'bullet2012', + fixed_view: 10, + max_hp: 0, + sound_use: 'eqp_ak47_fire', + shootfire: 'shootfire_2012', + fire_rate: 150, + equip_type: 1, + text_icon: 12.0, + clip_volume: 40, + model: 'gun2012', + name: 'Gold Rifle', + reload_time: 1000, + shootfire_dev: '0.3|0.1||0.1|0.1|0.1|0.1|0.1', + atk: 24, + special_damage_type: 2.0, + range: 400, + hit_fire: 'hitfire_2012', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 12, + use_bullet: 30602, + }, + 20121: { + auto_angle2: 3, + bullet_speed: 600, + offy: -4, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 3, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 20121, + auto_angle: 10, + reload_delay_time: 300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 3, + world_img: 'gun2012', + bullet_icon: 'bullet2012', + fixed_view: 10, + max_hp: 0, + sound_use: 'eqp_ak47_fire', + shootfire: 'shootfire_2012', + fire_rate: 150, + equip_type: 1, + text_icon: 12.0, + clip_volume: 40, + model: 'gun2012', + name: 'Gold Rifle', + reload_time: 1000, + shootfire_dev: '0.2|0.1||0.1|0.1|0.1|0.1|0.1', + atk: 16, + special_damage_type: 2.0, + range: 400, + hit_fire: 'hitfire_2012', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 12, + use_bullet: 30602, + }, + 20122: { + auto_angle2: 3, + bullet_speed: 600, + offy: -4, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 3, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 1, + id: 20122, + auto_angle: 10, + reload_delay_time: 300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 3, + world_img: 'gun2012', + bullet_icon: 'bullet2012', + fixed_view: 10, + max_hp: 0, + sound_use: 'eqp_ak47_fire', + shootfire: 'shootfire_2012', + fire_rate: 150, + equip_type: 1, + text_icon: 12.0, + clip_volume: 40, + model: 'gun2012', + name: 'Gold Rifle', + reload_time: 1000, + shootfire_dev: '0.2|0.1||0.1|0.1|0.1|0.1|0.1', + atk: 18, + special_damage_type: 2.0, + range: 400, + hit_fire: 'hitfire_2012', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 12, + use_bullet: 30602, + }, + 20123: { + auto_angle2: 3, + bullet_speed: 600, + offy: -4, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 3, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 2, + id: 20123, + auto_angle: 10, + reload_delay_time: 300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 3, + world_img: 'gun2012', + bullet_icon: 'bullet2012', + fixed_view: 10, + max_hp: 0, + sound_use: 'eqp_ak47_fire', + shootfire: 'shootfire_2012', + fire_rate: 150, + equip_type: 1, + text_icon: 12.0, + clip_volume: 40, + model: 'gun2012', + name: 'Gold Rifle', + reload_time: 1000, + shootfire_dev: '0.2|0.1||0.1|0.1|0.1|0.1|0.1', + atk: 20, + special_damage_type: 2.0, + range: 400, + hit_fire: 'hitfire_2012', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 12, + use_bullet: 30602, + }, + 20414: { + auto_angle2: 3, + bullet_speed: 800, + offy: -7, + offx: -5, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 3, + id: 20414, + auto_angle: 10, + reload_delay_time: 500, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2041', + bullet_icon: 'bullet2041', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire', + bullet_rad: 3, + shootfire: 'shootfire_2041', + fire_rate: 1000, + equip_type: 1, + text_icon: 41.0, + 'durability ': 100, + link_sort: 70005, + clip_volume: 5, + model: 'gun2041', + name: 'Laser', + reload_time: 1500, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 160, + range: 500, + hit_fire: 'hitfire_2041', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 41, + use_bullet: 30603, + }, + 20415: { + auto_angle2: 3, + bullet_speed: 800, + offy: -7, + offx: -5, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 4, + id: 20415, + auto_angle: 10, + reload_delay_time: 500, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2041', + bullet_icon: 'bullet2041', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire', + bullet_rad: 3, + shootfire: 'shootfire_2041', + fire_rate: 1000, + equip_type: 1, + text_icon: 41.0, + 'durability ': 100, + link_sort: 70005, + clip_volume: 5, + model: 'gun2041', + name: 'Laser', + reload_time: 1500, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 160, + range: 500, + hit_fire: 'hitfire_2041', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 41, + use_bullet: 30603, + }, + 20411: { + auto_angle2: 3, + bullet_speed: 800, + offy: -7, + offx: -5, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 20411, + auto_angle: 10, + reload_delay_time: 500, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2041', + bullet_icon: 'bullet2041', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire', + bullet_rad: 3, + shootfire: 'shootfire_2041', + fire_rate: 1000, + equip_type: 1, + text_icon: 41.0, + 'durability ': 100, + link_sort: 70005, + clip_volume: 5, + model: 'gun2041', + name: 'Laser', + reload_time: 1500, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 160, + range: 500, + hit_fire: 'hitfire_2041', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 41, + use_bullet: 30603, + }, + 20412: { + auto_angle2: 3, + bullet_speed: 800, + offy: -7, + offx: -5, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 1, + id: 20412, + auto_angle: 10, + reload_delay_time: 500, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2041_2', + bullet_icon: 'bullet2041', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire', + bullet_rad: 3, + shootfire: 'shootfire_2041', + fire_rate: 1000, + equip_type: 1, + text_icon: 41.0, + 'durability ': 100, + link_sort: 70005, + clip_volume: 5, + model: 'gun2041_2', + name: 'Laser', + reload_time: 1500, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 160, + range: 500, + hit_fire: 'hitfire_2041', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 41, + use_bullet: 30603, + }, + 20413: { + auto_angle2: 3, + bullet_speed: 800, + offy: -7, + offx: -5, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 2, + id: 20413, + auto_angle: 10, + reload_delay_time: 500, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2041_3', + bullet_icon: 'bullet2041', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire', + bullet_rad: 3, + shootfire: 'shootfire_2041', + fire_rate: 1000, + equip_type: 1, + text_icon: 41.0, + 'durability ': 100, + link_sort: 70005, + clip_volume: 5, + model: 'gun2041_3', + name: 'Laser', + reload_time: 1500, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 160, + range: 500, + hit_fire: 'hitfire_2041', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 41, + use_bullet: 30603, + }, + 30910: { + auto_angle2: 3, + bullet_speed: 600, + bullet_rad: 8, + bullet_angle: 3, + group_num: 1, + equip_lv: 0, + id: 30910, + auto_angle: 10, + bullet_eff: 'eff_skill8_2', + auto_area: 200, + equip_subtype: 2, + shootfire: 'shootfire_2012', + fire_rate: 200, + equip_type: 1, + isskill: 1, + clip_volume: 30, + name: 'Dragon Ballistics', + reload_time: 1000, + shootfire_dev: '0.2|0.1||0.1|0.1|0.1|0.1|0.1', + atk: 32, + range: 550, + isup: 1, + hit_fire: 'eff_skill8_3', + bullet_born_offset: '0:1', + use_bullet: 30911, + }, + 30911: { + name: 'Dragon Bullet', + equip_type: 2, + equip_subtype: 1, + group_num: 50, + equip_lv: 0, + inventory_slot: 0, + model: 'equip6_4', + quality: 2, + id: 30911, + }, + 120311: { + auto_angle2: 3, + bullet_speed: 1000, + offy: -4, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 120311, + auto_angle: 20, + reload_delay_time: 1300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 7, + world_img: 'gun2031', + bullet_icon: 'bullet2031', + fixed_view: 30, + max_hp: 0, + sound_use: 'eqp_sniper_fire', + shootfire: 'shootfire_2031', + fire_rate: 1000, + equip_type: 1, + text_icon: 31.0, + link_sort: 70003, + clip_volume: 1, + model: 'gun2031', + shoot_view: 250, + name: 'Sniper', + reload_time: 1000, + shootfire_dev: '0.1|0.1|0.1|0.1|-0.2|-0.2|-0.2', + atk: 150, + recoil_force: 1, + range: 1000, + hit_fire: 'hitfire_2031', + bullet_born_offset: '0:0', + index_id: 31, + use_bullet: 30602, + }, + 150001: { + name: 'Pack', + drop_map: 1, + equip_type: 14, + model: 'equip6_3', + quality: 3, + id: 150001, + drop_id: 91000, + }, + 20715: { + explosion_range: 40, + auto_angle2: 4, + bullet_speed: 500, + offy: -4, + offx: 20, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 2, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 4, + id: 20715, + auto_angle: 10, + bullet_eff: 'bullet_eff2071', + reload_delay_time: 1000, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 8, + world_img: 'gun2071', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_rpg_fire', + bullet_rad: 8, + fire_rate: 2000, + equip_type: 1, + text_icon: 71.0, + 'durability ': 100, + shootfire2: 'bullet_eff2071_1', + link_sort: 70004, + clip_volume: 1, + model: 'gun2071', + name: 'Bazooka', + reload_time: 2000, + shootfire_dev: '0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 320, + recoil_force: 5, + special_damage_type: 2.0, + range: 600, + explosion_effect: 8, + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 71, + use_bullet: 30605, + }, + 20714: { + explosion_range: 40, + auto_angle2: 4, + bullet_speed: 500, + offy: -4, + offx: 20, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 2, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 3, + id: 20714, + auto_angle: 10, + bullet_eff: 'bullet_eff2071', + reload_delay_time: 1000, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 8, + world_img: 'gun2071', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_rpg_fire', + bullet_rad: 8, + fire_rate: 2000, + equip_type: 1, + text_icon: 71.0, + 'durability ': 100, + shootfire2: 'bullet_eff2071_1', + link_sort: 70004, + clip_volume: 1, + model: 'gun2071', + name: 'Bazooka', + reload_time: 2000, + shootfire_dev: '0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 320, + recoil_force: 5, + special_damage_type: 2.0, + range: 600, + explosion_effect: 8, + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 71, + use_bullet: 30605, + }, + 20713: { + explosion_range: 40, + auto_angle2: 4, + bullet_speed: 500, + offy: -4, + offx: 20, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 2, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 2, + id: 20713, + auto_angle: 10, + bullet_eff: 'bullet_eff2071', + reload_delay_time: 1000, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 8, + world_img: 'gun2071_3', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_rpg_fire', + bullet_rad: 8, + fire_rate: 2000, + equip_type: 1, + text_icon: 71.0, + 'durability ': 100, + shootfire2: 'bullet_eff2071_1', + link_sort: 70004, + clip_volume: 1, + model: 'gun2071_3', + name: 'Bazooka', + reload_time: 2000, + shootfire_dev: '0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 320, + recoil_force: 5, + special_damage_type: 2.0, + range: 600, + explosion_effect: 8, + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 71, + use_bullet: 30605, + }, + 20712: { + explosion_range: 40, + auto_angle2: 4, + bullet_speed: 500, + offy: -4, + offx: 20, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 2, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 1, + id: 20712, + auto_angle: 10, + bullet_eff: 'bullet_eff2071', + reload_delay_time: 1000, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 8, + world_img: 'gun2071_2', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_rpg_fire', + bullet_rad: 8, + fire_rate: 2000, + equip_type: 1, + text_icon: 71.0, + 'durability ': 100, + shootfire2: 'bullet_eff2071_1', + link_sort: 70004, + clip_volume: 1, + model: 'gun2071_2', + name: 'Bazooka', + reload_time: 2000, + shootfire_dev: '0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 320, + recoil_force: 5, + special_damage_type: 2.0, + range: 600, + explosion_effect: 8, + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 71, + use_bullet: 30605, + }, + 20711: { + explosion_range: 40, + auto_angle2: 4, + bullet_speed: 500, + offy: -4, + offx: 20, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 2, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 20711, + auto_angle: 10, + bullet_eff: 'bullet_eff2071', + reload_delay_time: 1000, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 8, + world_img: 'gun2071', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_rpg_fire', + bullet_rad: 8, + fire_rate: 2000, + equip_type: 1, + text_icon: 71.0, + 'durability ': 100, + shootfire2: 'bullet_eff2071_1', 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300, + hit_fire: 'hitfire_2001', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 1, + use_bullet: 30601, + }, + 20012: { + auto_angle2: 3, + bullet_speed: 600, + offy: -5, + offx: -10, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 1, + id: 20012, + auto_angle: 20, + reload_delay_time: 300, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 2, + world_img: 'gun2001', + bullet_icon: 'bullet2002', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_shot_fire', + shootfire: 'shootfire_2001', + fire_rate: 150, + equip_type: 1, + text_icon: 1.0, + clip_volume: 7, + model: 'gun2001', + name: 'Gold revolver', + reload_time: 1500, + shootfire_dev: '0.4|0.3|0.3|0.3|0.3|0.3', + atk: 12, + range: 300, + hit_fire: 'hitfire_2001', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 1, + use_bullet: 30601, + }, + 20013: { + auto_angle2: 3, + bullet_speed: 600, + offy: -5, + offx: -10, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 2, + id: 20013, + auto_angle: 20, + reload_delay_time: 300, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 2, + world_img: 'gun2001', + bullet_icon: 'bullet2002', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_shot_fire', + shootfire: 'shootfire_2001', + fire_rate: 150, + equip_type: 1, + text_icon: 1.0, + clip_volume: 7, + model: 'gun2001', + name: 'Gold revolver', + reload_time: 1500, + shootfire_dev: '0.4|0.3|0.3|0.3|0.3|0.3', + atk: 14, + range: 300, + hit_fire: 'hitfire_2001', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 1, + use_bullet: 30601, + }, + 20014: { + auto_angle2: 3, + bullet_speed: 600, + offy: -5, + offx: -10, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 3, + id: 20014, + auto_angle: 20, + reload_delay_time: 300, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 2, + world_img: 'gun2001', + bullet_icon: 'bullet2002', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_shot_fire', + shootfire: 'shootfire_2001', + fire_rate: 150, + equip_type: 1, + text_icon: 1.0, + clip_volume: 7, + model: 'gun2001', + name: 'Gold revolver', + reload_time: 1500, + shootfire_dev: '0.4|0.3|0.3|0.3|0.3|0.3', + atk: 16, + range: 300, + hit_fire: 'hitfire_2001', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 1, + use_bullet: 30601, + }, + 20015: { + auto_angle2: 3, + bullet_speed: 500, + offy: -5, + offx: -10, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 4, + id: 20015, + auto_angle: 20, + reload_delay_time: 300, + sound_pickup: 'eqp_s686_switch', + equip_subtype: 2, + world_img: 'gun2001', + bullet_icon: 'bullet2002', + fixed_view: 0, + max_hp: 0, + sound_use: 'eqp_shot_fire', + shootfire: 'shootfire_2001', + fire_rate: 150, + equip_type: 1, + text_icon: 1.0, + clip_volume: 7, + model: 'gun2001', + name: 'Gold revolver', + reload_time: 1500, + shootfire_dev: '0.4|0.3|0.3|0.3|0.3|0.3', + atk: 18, + range: 200, + hit_fire: 'hitfire_2001', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 1, + use_bullet: 30601, + }, + 20461: { + auto_angle2: 3, + bullet_speed: 900, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + id: 20461, + auto_angle: 10, + bullet_eff: 'bullet_eff2045', + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet2045', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire_03', + shootfire: 'shootfire_2043_3', + fire_rate: 180, + equip_type: 1, + text_icon: 43.0, + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + atk_mech: 100000, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 150, + recoil_force: 5, + range: 750, + hit_fire: 'hitfire_2043_3', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20463: { + auto_angle2: 3, + bullet_speed: 900, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + id: 20463, + auto_angle: 10, + bullet_eff: 'bullet_eff2045', + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet2045', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire_03', + shootfire: 'shootfire_2043_3', + fire_rate: 180, + equip_type: 1, + text_icon: 43.0, + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + atk_mech: 100000, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 170, + recoil_force: 5, + range: 750, + hit_fire: 'hitfire_2043_3', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20462: { + auto_angle2: 3, + bullet_speed: 900, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + id: 20462, + auto_angle: 10, + bullet_eff: 'bullet_eff2045', + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet2045', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire_03', + shootfire: 'shootfire_2043_3', + fire_rate: 180, + equip_type: 1, + text_icon: 43.0, + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + atk_mech: 100000, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 160, + recoil_force: 5, + range: 750, + hit_fire: 'hitfire_2043_3', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20465: { + auto_angle2: 3, + bullet_speed: 900, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + id: 20465, + auto_angle: 10, + bullet_eff: 'bullet_eff2045', + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet2045', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire_03', + shootfire: 'shootfire_2043_3', + fire_rate: 180, + equip_type: 1, + text_icon: 43.0, + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + atk_mech: 100000, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 190, + recoil_force: 5, + range: 750, + hit_fire: 'hitfire_2043_3', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20464: { + auto_angle2: 3, + bullet_speed: 900, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + id: 20464, + auto_angle: 10, + bullet_eff: 'bullet_eff2045', + reload_delay_time: 300, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 5, + world_img: 'gun2043', + bullet_icon: 'bullet2045', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_laser_fire_03', + shootfire: 'shootfire_2043_3', + fire_rate: 180, + equip_type: 1, + text_icon: 43.0, + clip_volume: 5, + model: 'gun2043', + shoot_view: 300, + name: 'Magnetic gun', + reload_time: 1000, + atk_mech: 100000, + shootfire_dev: '0.1|0|0|0|0|0|0', + atk: 180, + recoil_force: 5, + range: 750, + hit_fire: 'hitfire_2043_3', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 43, + use_bullet: 30603, + }, + 20313: { + auto_angle2: 3, + bullet_speed: 1000, + offy: -4, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 2, + id: 20313, + auto_angle: 20, + reload_delay_time: 1300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 7, + world_img: 'gun2031_3', + bullet_icon: 'bullet2031', + fixed_view: 30, + max_hp: 0, + sound_use: 'eqp_sniper_fire', + bullet_rad: 3, + shootfire: 'shootfire_2031', + fire_rate: 1000, + equip_type: 1, + text_icon: 31.0, + 'durability ': 100, + link_sort: 70003, + clip_volume: 1, + model: 'gun2031_3', + shoot_view: 250, + name: 'Sniper', + reload_time: 1000, + shootfire_dev: '0.1|0.1|0.1|0.1|-0.2|-0.2|-0.2', + atk: 300, + recoil_force: 1, + range: 1000, + hit_fire: 'hitfire_2031', + bullet_born_offset: '0:0', + index_id: 31, + use_bullet: 30602, + }, + 20312: { + auto_angle2: 3, + bullet_speed: 1000, + offy: -4, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 1, + id: 20312, + auto_angle: 20, + reload_delay_time: 1300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 7, + world_img: 'gun2031_2', + bullet_icon: 'bullet2031', + fixed_view: 30, + max_hp: 0, + sound_use: 'eqp_sniper_fire', + bullet_rad: 3, + shootfire: 'shootfire_2031', + fire_rate: 1000, + equip_type: 1, + text_icon: 31.0, + 'durability ': 100, + link_sort: 70003, + clip_volume: 1, + model: 'gun2031_2', + shoot_view: 250, + name: 'Sniper', + reload_time: 1000, + shootfire_dev: '0.1|0.1|0.1|0.1|-0.2|-0.2|-0.2', + atk: 300, + recoil_force: 1, + range: 1000, + hit_fire: 'hitfire_2031', + bullet_born_offset: '0:0', + index_id: 31, + use_bullet: 30602, + }, + 20311: { + auto_angle2: 3, + bullet_speed: 1000, + offy: -4, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 20311, + auto_angle: 20, + reload_delay_time: 1300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 7, + world_img: 'gun2031', + bullet_icon: 'bullet2031', + fixed_view: 30, + max_hp: 0, + sound_use: 'eqp_sniper_fire', + bullet_rad: 3, + shootfire: 'shootfire_2031', + fire_rate: 1000, + equip_type: 1, + text_icon: 31.0, + 'durability ': 100, + link_sort: 70003, + clip_volume: 1, + model: 'gun2031', + shoot_view: 250, + name: 'Sniper', + reload_time: 1000, + shootfire_dev: '0.1|0.1|0.1|0.1|-0.2|-0.2|-0.2', + atk: 300, + recoil_force: 1, + range: 1000, + hit_fire: 'hitfire_2031', + bullet_born_offset: '0:0', + index_id: 31, + use_bullet: 30602, + }, + 30401: { + name: 'Level 1 Vest', + sound_pickup: 'game_pickup_chest', + equip_type: 4, + equip_subtype: 1, + group_num: 1, + equip_lv: 1, + model: 'equip4_1', + quality: 1, + id: 30401, + def: 3, + }, + 30406: { + name: 'Level 3 Helmet', + sound_pickup: 'game_pickup_helmet', + equip_type: 4, + equip_subtype: 2, + group_num: 1, + equip_lv: 3, + model: 'equip4_6', + quality: 3, + id: 30406, + def: 10, + }, + 30407: { + name: 'Level 1 Backpack', + sound_pickup: 'game_pickup_pack', + equip_type: 7, + equip_subtype: 0, + volume: '0:60|1:60|2:60|3:60|4:5|5:2|6:2|7:2|8:2', + group_num: 1, + equip_lv: 1, + model: 'equip4_7', + quality: 1, + id: 30407, + }, + 20315: { + auto_angle2: 3, + bullet_speed: 1000, + offy: -4, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 4, + id: 20315, + auto_angle: 20, + reload_delay_time: 1300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 7, + world_img: 'gun2031', + bullet_icon: 'bullet2031', + fixed_view: 30, + max_hp: 0, + sound_use: 'eqp_sniper_fire', + bullet_rad: 3, + shootfire: 'shootfire_2031', + fire_rate: 1000, + equip_type: 1, + text_icon: 31.0, + 'durability ': 100, + link_sort: 70003, + clip_volume: 1, + model: 'gun2031', + shoot_view: 250, + name: 'Sniper', + reload_time: 1000, + shootfire_dev: '0.1|0.1|0.1|0.1|-0.2|-0.2|-0.2', + atk: 300, + recoil_force: 1, + range: 1000, + hit_fire: 'hitfire_2031', + bullet_born_offset: '0:0', + index_id: 31, + use_bullet: 30602, + }, + 20314: { + auto_angle2: 3, + bullet_speed: 1000, + offy: -4, + gun_lucky: 0, + sound_reload: 'eqp_awm_reload', + bullet_angle: 0, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 3, + id: 20314, + auto_angle: 20, + reload_delay_time: 1300, + sound_pickup: 'eqp_ak47_switch', + equip_subtype: 7, + world_img: 'gun2031', + bullet_icon: 'bullet2031', + fixed_view: 30, + max_hp: 0, + sound_use: 'eqp_sniper_fire', + bullet_rad: 3, + shootfire: 'shootfire_2031', + fire_rate: 1000, + equip_type: 1, + text_icon: 31.0, + 'durability ': 100, + link_sort: 70003, + clip_volume: 1, + model: 'gun2031', + shoot_view: 250, + name: 'Sniper', + reload_time: 1000, + shootfire_dev: '0.1|0.1|0.1|0.1|-0.2|-0.2|-0.2', + atk: 300, + recoil_force: 1, + range: 1000, + hit_fire: 'hitfire_2031', + bullet_born_offset: '0:0', + index_id: 31, + use_bullet: 30602, + }, + 30408: { + name: 'Level 2 Backpack', + sound_pickup: 'game_pickup_pack', + equip_type: 7, + equip_subtype: 0, + volume: '0:120|1:120|2:120|3:120|4:10|5:4|6:4|7:4|8:4', + group_num: 1, + equip_lv: 2, + model: 'equip4_8', + quality: 2, + id: 30408, + }, + 30409: { + name: 'Level 3 Backpack', + sound_pickup: 'game_pickup_pack', + equip_type: 7, + equip_subtype: 0, + volume: '0:240|1:240|2:240|3:240|4:20|5:8|6:8|7:8|8:8', + group_num: 1, + equip_lv: 3, + model: 'equip4_9', + quality: 3, + id: 30409, + }, + 20811: { + explosion_range: 40, + auto_angle2: 4, + bullet_speed: 500, + offy: -13, + offx: 50, + bullet_rad: 8, + sound_reload: 'eqp_awm_reload', + bullet_angle: 2, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 20811, + auto_angle: 10, + bullet_eff: 'bullet_eff2081', + reload_delay_time: 1000, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 8, + world_img: 'gun2081', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_rpg_fire', + fire_rate: 2400, + equip_type: 1, + text_icon: 81.0, + shootfire2: 'bullet_eff2081_1', + clip_volume: 4, + model: 'gun2081', + bullet_consume_type: 1, + name: 'Single Shot Rocket Launcher', + reload_time: 4800, + shootfire_dev: '0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 20, + special_damage_type: 2.0, + range: 600, + explosion_effect: 8, + auto_area: 200, + bullet_born_offset: + '0:0:0:0:20|0:0:-6:200:20|0:0:-2:400:20|0:0:0:600:20', + index_id: 81, + use_bullet: 30605, + }, + 20812: { + explosion_range: 40, + auto_angle2: 4, + bullet_speed: 500, + offy: -13, + offx: 50, + bullet_rad: 8, + sound_reload: 'eqp_awm_reload', + bullet_angle: 2, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 1, + id: 20812, + auto_angle: 10, + bullet_eff: 'bullet_eff2081', + reload_delay_time: 1000, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 8, + world_img: 'gun2081', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_rpg_fire', + fire_rate: 2400, + equip_type: 1, + text_icon: 81.0, + shootfire2: 'bullet_eff2081_1', + clip_volume: 4, + model: 'gun2081', + bullet_consume_type: 1, + name: 'Single Shot Rocket Launcher', + reload_time: 4800, + shootfire_dev: '0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 22, + special_damage_type: 2.0, + range: 600, + explosion_effect: 8, + auto_area: 200, + bullet_born_offset: + '0:0:0:0:20|0:0:-6:200:20|0:0:-2:400:20|0:0:0:600:20', + index_id: 81, + use_bullet: 30605, + }, + 20813: { + explosion_range: 40, + auto_angle2: 4, + bullet_speed: 500, + offy: -13, + offx: 50, + bullet_rad: 8, + sound_reload: 'eqp_awm_reload', + bullet_angle: 2, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 2, + id: 20813, + auto_angle: 10, + bullet_eff: 'bullet_eff2081', + reload_delay_time: 1000, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 8, + world_img: 'gun2081', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_rpg_fire', + fire_rate: 2400, + equip_type: 1, + text_icon: 81.0, + shootfire2: 'bullet_eff2081_1', + clip_volume: 4, + model: 'gun2081', + bullet_consume_type: 1, + name: 'Single Shot Rocket Launcher', + reload_time: 4800, + shootfire_dev: '0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 24, + special_damage_type: 2.0, + range: 600, + explosion_effect: 8, + auto_area: 200, + bullet_born_offset: + '0:0:0:0:20|0:0:-6:200:20|0:0:-2:400:20|0:0:0:600:20', + index_id: 81, + use_bullet: 30605, + }, + 20814: { + explosion_range: 40, + auto_angle2: 4, + bullet_speed: 500, + offy: -13, + offx: 50, + bullet_rad: 8, + sound_reload: 'eqp_awm_reload', + bullet_angle: 2, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 3, + id: 20814, + auto_angle: 10, + bullet_eff: 'bullet_eff2081', + reload_delay_time: 1000, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 8, + world_img: 'gun2081', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_rpg_fire', + fire_rate: 2400, + equip_type: 1, + text_icon: 81.0, + shootfire2: 'bullet_eff2081_1', + clip_volume: 4, + model: 'gun2081', + bullet_consume_type: 1, + name: 'Single Shot Rocket Launcher', + reload_time: 4800, + shootfire_dev: '0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 26, + special_damage_type: 2.0, + range: 600, + explosion_effect: 8, + auto_area: 200, + bullet_born_offset: + '0:0:0:0:20|0:0:-6:200:20|0:0:-2:400:20|0:0:0:600:20', + index_id: 81, + use_bullet: 30605, + }, + 20815: { + explosion_range: 40, + auto_angle2: 4, + bullet_speed: 500, + offy: -13, + offx: 50, + bullet_rad: 8, + sound_reload: 'eqp_awm_reload', + bullet_angle: 2, + fire_mode: 2, + group_num: 1, + equip_lv: 0, + quality: 4, + id: 20815, + auto_angle: 10, + bullet_eff: 'bullet_eff2081', + reload_delay_time: 1000, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 8, + world_img: 'gun2081', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_rpg_fire', + fire_rate: 2400, + equip_type: 1, + text_icon: 81.0, + shootfire2: 'bullet_eff2081_1', + clip_volume: 4, + model: 'gun2081', + bullet_consume_type: 1, + name: 'Single Shot Rocket Launcher', + reload_time: 4800, + shootfire_dev: '0.1|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 28, + special_damage_type: 2.0, + range: 600, + explosion_effect: 8, + auto_area: 200, + bullet_born_offset: + '0:0:0:0:20|0:0:-6:200:20|0:0:-2:400:20|0:0:0:600:20', + index_id: 81, + use_bullet: 30605, + }, + 30402: { + name: 'Level 2 Vest', + sound_pickup: 'game_pickup_chest', + equip_type: 4, + equip_subtype: 1, + group_num: 1, + equip_lv: 2, + model: 'equip4_2', + quality: 2, + id: 30402, + def: 6, + }, + 30403: { + name: 'Level 3 Vest', + sound_pickup: 'game_pickup_chest', + equip_type: 4, + equip_subtype: 1, + group_num: 1, + equip_lv: 3, + model: 'equip4_3', + quality: 3, + id: 30403, + def: 10, + }, + 120511: { + auto_angle2: 3, + bullet_speed: 600, + offy: -13, + offx: 5, + bullet_rad: 3, + sound_reload: 'eqp_awm_reload', + bullet_angle: 4, + fire_mode: 1, + group_num: 1, + equip_lv: 0, + quality: 0, + id: 120511, + auto_angle: 15, + bullet_eff: 'bullet_eff2051', + reload_delay_time: 300, + buffid: 8040, + sound_pickup: 'eqp_rpg_switch', + equip_subtype: 6, + world_img: 'gun2051', + fixed_view: 15, + max_hp: 0, + sound_use: 'eqp_ice_fire', + shootfire: 'shootfire_2051', + fire_rate: 200, + equip_type: 1, + text_icon: 51.0, + link_sort: 70006, + clip_volume: 30, + model: 'gun2051', + name: 'Freeze', + reload_time: 2200, + shootfire_dev: '0|-0.2|-0.2|-0.2|-0.2|-0.2|-0.2', + atk: 10, + range: 650, + hit_fire: 'hitfire_2051', + auto_area: 200, + bullet_born_offset: '0:0', + index_id: 51, + use_bullet: 30606, + }, + 30801: { + name: 'Signal Transmitter', + sound_pickup: 'game_pickup_frag', + equip_type: 13, + buffid: 303001, + sound_reload: 'game_throw_frag', + equip_subtype: 0, + world_img: 'equip2_11', + group_num: 1, + sound_use: 'game_use_frag', + equip_lv: 0, + model: 'equip2_11', + id: 30801, + }, + 30404: { + name: 'Level 1 Helmet', + sound_pickup: 'game_pickup_helmet', + equip_type: 4, + equip_subtype: 2, + group_num: 1, + equip_lv: 1, + model: 'equip4_4', + quality: 1, + id: 30404, + def: 3, + }, + 30405: { + name: 'Level 2 Helmet', + sound_pickup: 'game_pickup_helmet', + equip_type: 4, + equip_subtype: 2, + group_num: 1, + equip_lv: 2, + model: 'equip4_5', + quality: 2, + id: 30405, + def: 6, + }, }; var HouseConfig = { - 10: { - doorObj: [], - dropObj: [], - picture: "room10", - tileheight: 160, - tilewidth: 160, - mapId: 10, - staticObj: [ - { y: 8.0, x: 26.0, height: 15.0, width: 53.0 }, - { y: 8.0, x: 133.0, height: 15.0, width: 55.0 }, - { y: 153.0, x: 79.0, height: 15.0, width: 160.0 }, - { y: 88.0, x: 7.0, height: 145.0, width: 15.0 }, - { y: 87.0, x: 152.0, height: 145.0, width: 15.0 }, - ], - halfwallObj: [], - lootObj: [ - { - y: 91.0, - x: 77.0, - weight: "8000", - things: "61227:1000\n61228:1000\n61229:1000\n61230:1000\n61231:1000\n61232:1000\n61233:1000\n61234:1000\n61235:1000\n61236:1000", - }, - ], - }, + 10: { + doorObj: [], + dropObj: [], + picture: 'room10', + tileheight: 160, + tilewidth: 160, + mapId: 10, + staticObj: [ + { y: 8.0, x: 26.0, height: 15.0, width: 53.0 }, + { y: 8.0, x: 133.0, height: 15.0, width: 55.0 }, + { y: 153.0, x: 79.0, height: 15.0, width: 160.0 }, + { y: 88.0, x: 7.0, height: 145.0, width: 15.0 }, + { y: 87.0, x: 152.0, height: 145.0, width: 15.0 }, + ], + halfwallObj: [], + lootObj: [ + { + y: 91.0, + x: 77.0, + weight: '8000', + things: '61227:1000\n61228:1000\n61229:1000\n61230:1000\n61231:1000\n61232:1000\n61233:1000\n61234:1000\n61235:1000\n61236:1000', + }, + ], + }, }; var BuffConfig = { - 206011: { - name: "\u72ec\u89d2\u517d\u5fc5\u6740_1_\u5ef6\u8fdf\u8c03\u7528", - buff_effect: 18, - trigger_type: 1, - 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201015: { + name: '\u72d0\u72f8\u5fc5\u6740_\u5ef6\u8fdf\u8c03\u7528\u6362\u67aa\u52a8\u4f5c', + buff_effect: 18, + trigger_type: 1, + duration_time: 1.4, + buff_id: 201015, + buff_type: 1, + buff_param2: 201016.0, + buff_param1: 1.2, + buff_target: 1, + anicondition: 1, + }, + 201016: { + name: '\u72d0\u72f8\u5fc5\u6740\u540e\u6362\u67aa\u52a8\u4f5c', + buff_effect: 14, + trigger_type: 4, + duration_time: 0.2, + buff_id: 201016, + buff_type: 1, + buff_param1: 'replace_weapon2', + buff_target: 1, + anicondition: 1, + }, + 204014: { + name: '\u732b\u5fc5\u6740\u540e\u6362\u67aa\u52a8\u4f5c', + buff_effect: 14, + trigger_type: 4, + duration_time: 0.2, + buff_id: 204014, + buff_type: 1, + buff_param1: 'replace_weapon2', + buff_target: 1, + anicondition: 1, + }, + 108011: { + name: '\u9f99_\u7ffb\u6eda_1', + buff_effect: 2, + trigger_type: 1, + duration_time: 0.47, + buff_id: 108011, + buff_type: 1, + buff_target: 1, + }, + 1025: { + name: '\u62c9\u4eba\u72b6\u6001', + buff_effect: 9, + trigger_type: 1, + duration_time: 9999, + buff_id: 1025, + buff_type: 2, + buff_param2: 100.0, + buff_target: 3, + }, + 1024: { + name: '\u65b0\u4ebaBUFF2\uff0c\u52a0\u9632\u5fa1150%', + buff_effect: 1, + trigger_type: 4, + duration_time: 99999, + buff_id: 1024, + buff_type: 1, + buff_param2: 1.0, + buff_param1: 4.0, + buff_target: 1, + buff_param3: 15.0, + }, + 1026: { + name: '\u62c9\u4eba\u72b6\u6001', + buff_effect: 10, + trigger_type: 1, + duration_time: 9999, + buff_id: 1026, + buff_type: 1, + buff_param2: 100.0, + buff_target: 1, + buff_param3: 15.0, + }, + 1021: { + name: '\u5357\u74dc\u52a0\u653b\u51fb', + buff_effect: 1, + trigger_type: 4, + duration_time: 99999, + buff_id: 1021, + buff_type: 1, + buff_param2: 2.0, + buff_param1: 3.0, + buff_target: 1, + buff_param3: 100.0, + }, + 1023: { + name: '\u65b0\u4ebaBUFF1\uff0c\u5f53\u8840\u91cf\u4f4e\u4e8e15%\u65e0\u654c', + buff_effect: 8, + trigger_type: 6, + duration_time: 99999, + buff_id: 1023, + buff_type: 1, + buff_param1: 0.6, + buff_target: 1, + }, + 1022: { + name: '\u5357\u74dc\u52a0\u9632\u5fa1', + buff_effect: 1, + trigger_type: 4, + duration_time: 99999, + buff_id: 1022, + buff_type: 1, + buff_param2: 2.0, + buff_param1: 4.0, + buff_target: 1, + buff_param3: 50.0, + }, + 309016: { + name: '\u718a-\u88ab\u52a8\uff0c\u81ea\u8eab\u6b7b\u4ea1\u52a0\u62101\uff0c\u539f\u5730\u53ec\u5524\u7206\u70b8', + buff_effect: 36, + trigger_type: 4, + duration_time: 99999, + buff_id: 309016, + buff_type: 1, + dead_valid: 1, + buff_param1: 80007.0, + buff_target: 3, + }, + 309015: { + name: '\u718a-\u88ab\u52a8\uff0c\u81ea\u8eab\u6b7b\u4ea1\uff0c\u6709\u52a0\u6210', + buff_effect: 41, + trigger_type: 1, + duration_time: 99999, + buff_id: 309015, + buff_type: 1, + buff_param1: 8.0, + buff_target: 1, + buff_param4: 309016.0, + }, + 309014: { + name: '\u718a-\u88ab\u52a8\uff0c\u8840\u91cf\u8fbe\u5230%\u52a0\u62101\uff0c\u9632\u5fa1\u63d0\u5347%\uff0c\u6301\u7eedX\u79d2', + buff_effect: 1, + trigger_type: 4, + duration_time: 99999, + buff_id: 309014, + buff_type: 1, + buff_param2: 2.0, + buff_param1: 4.0, + buff_target: 1, + buff_param3: 100.0, + }, + 309013: { + name: '\u718a-\u88ab\u52a8\uff0c\u8840\u91cf\u8fbe\u5230%\uff0c\u6709\u52a0\u6210', + buff_effect: 41, + trigger_type: 1, + duration_time: 99999, + buff_id: 309013, + buff_type: 1, + buff_param2: 1.0, + buff_param1: 11.0, + buff_target: 1, + buff_param3: 0.3, + buff_param4: 309014.0, + }, + 309012: { + name: '\u718a-\u88ab\u52a8\uff0c\u57fa\u7840\u5c5e\u6027\u52a0\u62102\uff0c\u57fa\u7840\u9632\u5fa1\u52a0\u6210%', + buff_effect: 1, + trigger_type: 1, + duration_time: 99999, + buff_id: 309012, + buff_type: 1, + buff_param2: 2.0, + buff_param1: 4.0, + buff_target: 1, + buff_param3: 50.0, + }, + 309011: { + name: '\u718a-\u88ab\u52a8\uff0c\u57fa\u7840\u5c5e\u6027\u52a0\u62101\uff0c\u57fa\u7840\u751f\u547d\u52a0\u6210%', + buff_effect: 1, + trigger_type: 1, + duration_time: 99999, + buff_id: 309011, + buff_type: 1, + buff_param2: 2.0, + buff_param1: 11.0, + buff_target: 1, + buff_param3: 50.0, + }, + 8008: { + name: '\u71c3\u70e7\u5f39_\u591abuff', + buff_effect: 60, + trigger_type: 6, + buff_interval: 3000, + duration_time: 0, + buff_id: 8008, + buff_type: 2, + buff_param1: '8009:10000|8010:10000', + buff_target: 3, + dead_remove: 1, + }, + 8009: { + name: '\u71c3\u70e7\u5f39\u707c\u70e7buff', + buff_effect: 26, + trigger_type: 6, + duration_time: 8, + buff_id: 8009, + buff_type: 2, + buff_param2: 8011.0, + buff_param1: 1000.0, + buff_target: 3, + dead_remove: 1, + }, + 8004: { + name: '\u5730\u96f7', + buff_effect: 36, + trigger_type: 2, + duration_time: 999999, + buff_id: 8004, + buff_type: 2, + buff_param1: 66001.0, + buff_target: 3, + }, + 8005: { + name: '\u9677\u9631-\u5b9a\u8eab', + buff_effect: 15, + trigger_type: 6, + duration_time: 5, + buff_id: 8005, + buff_type: 2, + buff_ef: 'addbuff2', + buff_target: 3, + }, + 8006: { + name: '\u9677\u9631', + buff_effect: 36, + trigger_type: 2, + duration_time: 999999, + buff_id: 8006, + buff_type: 2, + buff_param1: 66002.0, + buff_target: 3, + }, + 8007: { + name: '\u9677\u9631-\u98a4\u6296', + buff_effect: 14, + trigger_type: 1, + duration_time: 3, + buff_id: 8007, + buff_type: 1, + buff_param1: 'eff_shake', + buff_target: 1, + }, + 8000: { + post_remove_action: 'add_buff:8003', + name: '\u5f39\u5c04', + buff_effect: 35, + trigger_type: 5, + duration_time: 1.1, + buff_id: 8000, + buff_type: 1, + buff_param2: 13.0, + zindex: 9999, + buff_target: 1, + child_buff: '6003|8001|8002', + }, + 8001: { + name: '\u5f39\u5c04\u52a8\u4f5c', + buff_effect: 14, + trigger_type: 1, + duration_time: 1.1, + buff_id: 8001, + buff_type: 1, + buffview: 300, + buff_param1: 'jump', + buff_target: 1, + }, + 8002: { + name: '\u5f39\u5c04\u7269\u4ef6\u7279\u6548', + buff_effect: 36, + trigger_type: 4, + duration_time: 0, + buff_id: 8002, + buff_type: 1, + buff_param1: 80013.0, + buff_target: 1, + }, + 8003: { + name: '\u5f39\u5c04\u62d6\u62fd\u51fa\u963b\u6321', + buff_effect: 59, + trigger_type: 4, + duration_time: 0, + buff_id: 8003, + buff_type: 1, + buff_target: 1, + }, + 2002: { + buff_effect: 3, + trigger_type: 4, + duration_time: 99999, + buff_id: 2002, + buff_type: 1, + buff_param2: 2.0, + buff_param1: 5.0, + buff_target: 1, + buff_param3: 0.5, + buff_param4: 12807.0, + }, + 2003: { + buff_effect: 3, + trigger_type: 4, + duration_time: 99999, + buff_id: 2003, + buff_type: 1, + buff_param2: 2.0, + buff_param1: 5.0, + buff_target: 1, + buff_param3: 0.5, + buff_param4: 12808.0, + }, + 2001: { + name: '\u9a91\u9a6c\u72b6\u6001', + buff_effect: 3, + trigger_type: 4, + duration_time: 99999, + buff_id: 2001, + buff_type: 1, + buff_param2: 2.0, + buff_param1: 5.0, + buff_target: 1, + buff_param3: 0.5, + buff_param4: 12806.0, + }, }; var ParameterConfig = { - 216: { param_name: "match_robot_time", param_value: 5.0, id: 216 }, - 217: { param_name: "match_choose_time", param_value: 30.0, id: 217 }, - 214: { param_name: "async_send_mapblock", param_value: 1.0, id: 214 }, - 215: { param_name: "match_team_time", param_value: 30.0, id: 215 }, - 212: { - param_name: "creator_hero_id", - param_value: - "30100|30200|30300|30400|30500|30600|30700|30800|30900|31000", - id: 212, - }, - 213: { param_name: "occupation_order", param_value: "1|2|3", id: 213 }, - 210: { param_name: "task_week_active", param_value: "10|20|30", id: 210 }, - 211: { - param_name: "task_week_box", - param_value: "70003|70003|70004", - id: 211, - }, - 165: { param_name: "clan_video_diamond", param_value: 50.0, id: 165 }, - 218: { param_name: "match_lock_time", param_value: 5.0, id: 218 }, - 219: { param_name: "show_team_ui", param_value: 1.0, id: 219 }, - 133: { - param_name: "level0room_spec_things", - param_value: "61225", - id: 133, - }, - 132: { param_name: "dailycoin_num", param_value: 2000.0, id: 132 }, - 131: { param_name: "dailycoin_times", param_value: 6.0, id: 131 }, - 130: { param_name: "dailycoin_decay", param_value: 1.0, id: 130 }, - 137: { param_name: "gunspeed_cd", param_value: 120.0, id: 137 }, - 136: { param_name: "addcoin_cd", param_value: 120.0, id: 136 }, - 135: { - param_name: "level1room_born_point", - param_value: "point100", - id: 135, - }, - 134: { - param_name: "level0room_spec_airdrop", - param_value: 61226.0, - id: 134, - }, - 139: { - param_name: "midbrid_gas_inactive_time", - param_value: 15.0, - id: 139, - }, - 138: { param_name: "bagtry_cd", param_value: 120.0, id: 138 }, - 166: { param_name: "clan_name_diamond", param_value: 80.0, id: 166 }, - 26: { param_name: "refresh_robot_min_num", param_value: 2.0, id: 26 }, - 27: { param_name: "refresh_robot_max_num", param_value: 3.0, id: 27 }, - 20: { param_name: "skin_trial_time", param_value: 600.0, id: 20 }, - 21: { param_name: "skin_skill_time", param_value: 600.0, id: 21 }, - 160: { param_name: "good_friend_invite", param_value: 180000.0, id: 160 }, - 28: { param_name: "refresh_robot_min_time", param_value: 1.0, id: 28 }, - 161: { - param_name: "prebattle_box_id_chiji", - param_value: 29003.0, - id: 161, - }, - 4: { param_name: "downed_recover_hp", param_value: 150.0, id: 4 }, - 8: { param_name: "gas_inactive_time", param_value: 40.0, id: 8 }, - 163: { param_name: "clan_levelnumber", param_value: 4.0, id: 163 }, - 119: { - param_name: "level0room_shua_robot_min_time", - param_value: 15.0, - id: 119, - }, - 120: { - param_name: "level0room_shua_robot_max_time", - param_value: 20.0, - id: 120, - }, - 121: { - param_name: "level0room_shua_robot_min_num", - param_value: 1.0, - id: 121, - }, - 122: { - param_name: "level0room_shua_robot_max_num", - param_value: 1.0, - id: 122, - }, - 123: { - param_name: "level0room_die_robot_min_time", - param_value: 7.0, - id: 123, - }, - 124: { - param_name: "level0room_die_robot_max_time", - param_value: 8.0, - id: 124, - }, - 125: { - param_name: "level0room_die_robot_min_num", - param_value: 3.0, - id: 125, - }, - 126: { - param_name: "level0room_die_robot_max_num", - param_value: 5.0, - id: 126, - }, - 127: { param_name: "level0room_robot_water", param_value: 2.0, id: 127 }, - 128: { - param_name: "level0room_robot_autodie_time", - param_value: 10.0, - id: 128, - }, - 129: { - param_name: "level0room_robot_autodie_distance", - param_value: 512.0, - id: 129, - }, - 167: { param_name: "clan_name_video", param_value: 3.0, id: 167 }, - 118: { param_name: "newbie_airdrop_appeartime", param_value: 6.0, id: 118 }, - 59: { param_name: "rand_diamondshop_gold", param_value: 500.0, id: 59 }, - 58: { param_name: "revenge_online", param_value: 0.6, id: 58 }, - 55: { param_name: "click_progress_min", param_value: 8.0, id: 55 }, - 54: { param_name: "reward_times", param_value: 2.0, id: 54 }, - 57: { param_name: "click_progress_max", param_value: 9.0, id: 57 }, - 56: { param_name: "click_limit", param_value: 80.0, id: 56 }, - 51: { param_name: "add1_luck", param_value: 1000.0, id: 51 }, - 50: { param_name: "base1_luck", param_value: 1000.0, id: 50 }, - 52: { param_name: "max1_luck", param_value: 1000.0, id: 52 }, - 164: { param_name: "clan_diamond", param_value: 500.0, id: 164 }, - 201: { param_name: "function_open_coin", param_value: 4.0, id: 201 }, - 199: { param_name: "newbie_draw_cloth10", param_value: 10914.0, id: 199 }, - 198: { param_name: "newbie_draw_cloth1", param_value: 10913.0, id: 198 }, - 200: { param_name: "function_open_fight", param_value: 999999.0, id: 200 }, - 195: { param_name: "prepare_time", param_value: 1000.0, id: 195 }, - 194: { param_name: "ui_zhanqian_show", param_value: 0.0, id: 194 }, - 197: { param_name: "newbie_draw_arms10", param_value: 10912.0, id: 197 }, - 196: { param_name: "newbie_draw_arms1", param_value: 10911.0, id: 196 }, - 191: { param_name: "shop_refresh", param_value: 10.0, id: 191 }, - 190: { param_name: "offline_time_boxtimes", param_value: 0.0, id: 190 }, - 193: { param_name: "revive_money", param_value: 10.0, id: 193 }, - 192: { param_name: "shop_refresh_add", param_value: 5.0, id: 192 }, - 115: { param_name: "newbie_buff_list", param_value: "1023:1024", id: 115 }, - 114: { - param_name: "newbie_first_robot_distance", - param_value: 256.0, - id: 114, - }, - 88: { param_name: "max_mount_horse_distance", param_value: 100.0, id: 88 }, - 89: { param_name: "newbie_game_times", param_value: 1.0, id: 89 }, - 111: { param_name: "newbie_born_point", param_value: "point99", id: 111 }, - 113: { param_name: "newbie_airdrop", param_value: 20020.0, id: 113 }, - 112: { - param_name: "newbie_drop", - param_value: "20021:20022:20023:20024", - id: 112, - }, - 82: { param_name: "horse_shoot_x", param_value: -22.0, id: 82 }, - 83: { param_name: "horse_shoot_y", param_value: 22.0, id: 83 }, - 80: { param_name: "max_revive_times", param_value: 1.0, id: 80 }, - 81: { param_name: "free_chest_time", param_value: 180.0, id: 81 }, - 86: { param_name: "recommend_weight", param_value: 70.0, id: 86 }, - 87: { param_name: "gameover_reward_times", param_value: 2.0, id: 87 }, - 84: { param_name: "recommend_time", param_value: 1.0, id: 84 }, - 85: { param_name: "recommend_forever_weight", param_value: 100.0, id: 85 }, - 207: { param_name: "self_bekill_color", param_value: "0xFF0F0F", id: 207 }, - 206: { param_name: "self_kill_color", param_value: "0x65FF0F", id: 206 }, - 226: { - param_name: "creator_present_items", - param_value: - "60000:1|90001:1|70001:1|70002:1|70003:1|70004:1|70005:1|70006:1|70007:1", - id: 226, - }, - 3: { param_name: "max_energy_shield", param_value: 100.0, id: 3 }, - 7: { param_name: "downed_relive_time", param_value: 3.0, id: 7 }, - 225: { param_name: "inwater_oxygen_recover", param_value: 20.0, id: 225 }, - 108: { param_name: "newhand_num1", param_value: 6.0, id: 108 }, - 109: { param_name: "newhand_num2", param_value: 6.0, id: 109 }, - 241: { param_name: "tili_limit", param_value: 100.0, id: 241 }, - 240: { param_name: "durability_limit", param_value: 100.0, id: 240 }, - 102: { param_name: "loginbox_time3", param_value: 18.0, id: 102 }, - 103: { param_name: "loginbox_time", param_value: 2.0, id: 103 }, - 100: { param_name: "loginbox_time1", param_value: 9.0, id: 100 }, - 101: { param_name: "loginbox_time2", param_value: 12.0, id: 101 }, - 106: { param_name: "newbie_gas_inactive_time", param_value: 6.0, id: 106 }, - 107: { param_name: "battle_god_time", param_value: 9999.0, id: 107 }, - 104: { param_name: "adbee_time", param_value: 30.0, id: 104 }, - 105: { param_name: "map_cell_width", param_value: 512.0, id: 105 }, - 39: { param_name: "rand_shop_god", param_value: 100.0, id: 39 }, - 38: { param_name: "max_speed", param_value: 200.0, id: 38 }, - 33: { param_name: "max_clip_volume", param_value: 100.0, id: 33 }, - 32: { param_name: "max_range", param_value: 2300.0, id: 32 }, - 31: { param_name: "max_eyesight", param_value: 800.0, id: 31 }, - 30: { param_name: "free_dress_max_time", param_value: 10.0, id: 30 }, - 37: { param_name: "max_def", param_value: 400.0, id: 37 }, - 36: { param_name: "max_atk", param_value: 400.0, id: 36 }, - 35: { param_name: "max_bullet_steady", param_value: 200.0, id: 35 }, - 34: { param_name: "max_weapon_steady", param_value: 400.0, id: 34 }, - 205: { - param_name: "teammate_bekill_color", - param_value: "0xFF0F0F", - id: 205, - }, - 223: { param_name: "dive_hp_consume", param_value: 20.0, id: 223 }, - 176: { param_name: "clan__invite_time", param_value: 15000.0, id: 176 }, - 60: { param_name: "rand_diamondshop_time", param_value: 20.0, id: 60 }, - 61: { param_name: "diamondbox", param_value: 20.0, id: 61 }, - 62: { param_name: "diamondbox10", param_value: 180.0, id: 62 }, - 179: { param_name: "season_card_cost", param_value: 58.0, id: 179 }, - 178: { param_name: "opening_spear2", param_value: 26005.0, id: 178 }, - 177: { param_name: "clan__person_number", param_value: 1.0, id: 177 }, - 69: { param_name: "red_time_min", param_value: 10.0, id: 69 }, - 175: { param_name: "clan__apply_time", param_value: 172800000.0, id: 175 }, - 174: { param_name: "clan__invite_CD", param_value: 180000.0, id: 174 }, - 173: { param_name: "clan__apply_CD", param_value: 180000.0, id: 173 }, - 172: { param_name: "clan__apply_number", param_value: 50.0, id: 172 }, - 171: { param_name: "clan__apply_everyday", param_value: 10.0, id: 171 }, - 170: { - param_name: "clan__declaration_number", - param_value: 100.0, - id: 170, - }, - 203: { param_name: "water_move_coefficient", param_value: 0.75, id: 203 }, - 222: { param_name: "dive_oxygen_consume", param_value: 20.0, id: 222 }, - 181: { param_name: "offline_time_unit", param_value: 60.0, id: 181 }, - 182: { param_name: "offline_reward_number", param_value: 20.0, id: 182 }, - 183: { param_name: "activit_draw_times", param_value: 10.0, id: 183 }, - 180: { param_name: "offline_time_limit", param_value: 7200.0, id: 180 }, - 2: { param_name: "descend_cd_time", param_value: 5.0, id: 2 }, - 162: { param_name: "prebattle_box_id_zb", param_value: 29004.0, id: 162 }, - 187: { param_name: "creator_hair_f", param_value: 14002.0, id: 187 }, - 184: { param_name: "activit_draw_cd", param_value: 120.0, id: 184 }, - 6: { param_name: "downed_dec_hp", param_value: 2.0, id: 6 }, - 220: { param_name: "before_start_time", param_value: 5.0, id: 220 }, - 186: { param_name: "creator_hair_m", param_value: 14001.0, id: 186 }, - 188: { param_name: "smoke_duration", param_value: 10.0, id: 188 }, - 189: { param_name: "offline_time_pro", param_value: 0.0, id: 189 }, - 202: { param_name: "newbie_teamui_finger", param_value: 4.0, id: 202 }, - 221: { param_name: "dive_oxygen_total", param_value: 200.0, id: 221 }, - 185: { param_name: "card_addexplimit", param_value: 75.0, id: 185 }, - 99: { param_name: "lower_hp_notice", param_value: 40.0, id: 99 }, - 98: { param_name: "android_ai_shot_interval", param_value: 1.0, id: 98 }, - 168: { param_name: "clan_name_card", param_value: 1.0, id: 168 }, - 169: { param_name: "clan_name_number", param_value: 20.0, id: 169 }, - 229: { param_name: "kill_exp_player", param_value: 50.0, id: 229 }, - 228: { param_name: "kill_exp_monster", param_value: 10.0, id: 228 }, - 91: { param_name: "newbie_fill_interval", param_value: 6000.0, id: 91 }, - 90: { param_name: "niube_win_times", param_value: 3.0, id: 90 }, - 93: { param_name: "android_ai_R1", param_value: 50.0, id: 93 }, - 92: { param_name: "other_fill_interval", param_value: 3000.0, id: 92 }, - 95: { param_name: "android_ai_R3", param_value: 180.0, id: 95 }, - 94: { param_name: "android_ai_R2", param_value: 120.0, id: 94 }, - 97: { - param_name: "android_ai_shot_offset_angle", - param_value: 60.0, - id: 97, - }, - 96: { param_name: "android_ai_R4", param_value: 300.0, id: 96 }, - 11: { param_name: "K", param_value: 100.0, id: 11 }, - 10: { param_name: "jump_time", param_value: 8.0, id: 10 }, - 13: { param_name: "rank_parameter", param_value: 12.0, id: 13 }, - 12: { param_name: "kill_parameter", param_value: 6.0, id: 12 }, - 15: { param_name: "auto_jump_interval", param_value: 2.0, id: 15 }, - 14: { param_name: "rescue_time", param_value: 10000.0, id: 14 }, - 17: { param_name: "auto_jump_max_num", param_value: 5.0, id: 17 }, - 16: { param_name: "auto_jump_min_num", param_value: 3.0, id: 16 }, - 19: { param_name: "weapon_trial", param_value: 600.0, id: 19 }, - 18: { param_name: "fighting_mode", param_value: 1.0, id: 18 }, - 117: { param_name: "newbie_first_robot_ammo", param_value: 3.0, id: 117 }, - 116: { - param_name: "newbie_first_robot_appeartime", - param_value: 6.0, - id: 116, - }, - 204: { - param_name: "teammate_kill_color", - param_value: "0xFFD90F", - id: 204, - }, - 151: { param_name: "zbmode_rank", param_value: 0.0, id: 151 }, - 150: { param_name: "zbmode_close_time", param_value: 22.0, id: 150 }, - 153: { param_name: "diamondtocoin_num", param_value: "10|1000", id: 153 }, - 152: { param_name: "equipreward_parameter", param_value: 60.0, id: 152 }, - 155: { param_name: "cream_task_01", param_value: 10.0, id: 155 }, - 154: { param_name: "opening_spear", param_value: 22001.0, id: 154 }, - 157: { param_name: "new_old_user", param_value: 7.0, id: 157 }, - 156: { param_name: "cream_task_02", param_value: 10.0, id: 156 }, - 159: { param_name: "new_user_01", param_value: 0.0, id: 159 }, - 158: { param_name: "old_user_01", param_value: 0.0, id: 158 }, - 238: { - param_name: "wanted_refresh_mission_num", - param_value: 1.0, - id: 238, - }, - 239: { param_name: "durability_consumption ", param_value: 30.0, id: 239 }, - 234: { - param_name: "hero_lock_transaction_time", - param_value: 259200.0, - id: 234, - }, - 235: { - param_name: "gun_lock_transaction_time", - param_value: 259200.0, - id: 235, - }, - 236: { - param_name: "pre_sale_not_started_title", - param_value: - "The pre-sale has not started yet, please pay attention to the official information", - id: 236, - }, - 237: { param_name: "pre_sale_not_started_hint", id: 237 }, - 230: { param_name: "cost_fatigue", param_value: 50.0, id: 230 }, - 231: { param_name: "cost_durable", param_value: 50.0, id: 231 }, - 232: { param_name: "max_activity", param_value: 150.0, id: 232 }, - 233: { - param_name: "creator_present_player", - param_value: "30100:5|30200:5|30300:5", - id: 233, - }, - 224: { param_name: "dive_explosion_dmg_switch", param_value: 1.0, id: 224 }, - 48: { param_name: "trigger2_time", param_value: 20.0, id: 48 }, - 49: { param_name: "trigger3_time", param_value: 20.0, id: 49 }, - 46: { param_name: "moivelottery_time", param_value: 2.0, id: 46 }, - 47: { param_name: "trigger1_time", param_value: 20.0, id: 47 }, - 44: { param_name: "max_luck", param_value: 700.0, id: 44 }, - 45: { param_name: "freelottery_time", param_value: 4.0, id: 45 }, - 42: { param_name: "base_luck", param_value: 200.0, id: 42 }, - 43: { param_name: "add_luck", param_value: 100.0, id: 43 }, - 40: { param_name: "max_battle_reward", param_value: 5.0, id: 40 }, - 41: { param_name: "max_shop_refresh", param_value: 10.0, id: 41 }, - 1: { param_name: "anodyne_max_time", param_value: 60.0, id: 1 }, - 5: { param_name: "downed_relive_recover_hp", param_value: 100.0, id: 5 }, - 9: { param_name: "refresh_robot_max_time", param_value: 2.0, id: 9 }, - 146: { param_name: "zbmode_gas_inactive_time", param_value: 20.0, id: 146 }, - 147: { param_name: "zijie_share_reward", param_value: 88.0, id: 147 }, - 144: { param_name: "zbmode_player_num", param_value: 10.0, id: 144 }, - 145: { param_name: "zbmode_game_duration", param_value: 150.0, id: 145 }, - 142: { - param_name: "b_room_ai", - param_value: "0|0|0|0|1000|1000|1000|1000", - id: 142, - }, - 143: { - param_name: "c_room_ai", - param_value: "0|0|0|0|500|500|2000|2000", - id: 143, - }, - 140: { param_name: "common_gas_inactive_time", param_value: 15.0, id: 140 }, - 141: { - param_name: "a_room_ai", - param_value: "0|0|250|250|1250|1000|250|0", - id: 141, - }, - 209: { - param_name: "task_daily_box", - param_value: "70003|70003|70004|70003|70004", - id: 209, - }, - 208: { - param_name: "task_daily_active", - param_value: "10|20|30|40|50", - id: 208, - }, - 148: { param_name: "zbmode_init_zombie_num", param_value: 2.0, id: 148 }, - 149: { param_name: "zbmode_open_time", param_value: 0.0, id: 149 }, - 77: { param_name: "average_oil", param_value: 10.0, id: 77 }, - 76: { param_name: "tank_damage_interval", param_value: 0.8, id: 76 }, - 75: { param_name: "tank_damage2", param_value: 60.0, id: 75 }, - 74: { param_name: "tank_damage1", param_value: 80.0, id: 74 }, - 73: { param_name: "red2_limit", param_value: 100.0, id: 73 }, - 72: { param_name: "red_money_max", param_value: 1.0, id: 72 }, - 71: { param_name: "red_money_min", param_value: 0.1, id: 71 }, - 70: { param_name: "red_time_max", param_value: 15.0, id: 70 }, - 79: { param_name: "revive_time", param_value: 45.0, id: 79 }, - 78: { param_name: "max_oil", param_value: 700.0, id: 78 }, - 227: { param_name: "rename_diamond_cost", param_value: 10.0, id: 227 }, + 216: { param_name: 'match_robot_time', param_value: 5.0, id: 216 }, + 217: { param_name: 'match_choose_time', param_value: 30.0, id: 217 }, + 214: { param_name: 'async_send_mapblock', param_value: 1.0, id: 214 }, + 215: { param_name: 'match_team_time', param_value: 30.0, id: 215 }, + 212: { + param_name: 'creator_hero_id', + param_value: + '30100|30200|30300|30400|30500|30600|30700|30800|30900|31000', + id: 212, + }, + 213: { param_name: 'occupation_order', param_value: '1|2|3', id: 213 }, + 210: { param_name: 'task_week_active', param_value: '10|20|30', id: 210 }, + 211: { + param_name: 'task_week_box', + param_value: '70003|70003|70004', + id: 211, + }, + 165: { param_name: 'clan_video_diamond', param_value: 50.0, id: 165 }, + 218: { param_name: 'match_lock_time', param_value: 5.0, id: 218 }, + 219: { param_name: 'show_team_ui', param_value: 1.0, id: 219 }, + 133: { + param_name: 'level0room_spec_things', + param_value: '61225', + id: 133, + }, + 132: { param_name: 'dailycoin_num', param_value: 2000.0, id: 132 }, + 131: { param_name: 'dailycoin_times', param_value: 6.0, id: 131 }, + 130: { param_name: 'dailycoin_decay', param_value: 1.0, id: 130 }, + 137: { param_name: 'gunspeed_cd', param_value: 120.0, id: 137 }, + 136: { param_name: 'addcoin_cd', param_value: 120.0, id: 136 }, + 135: { + param_name: 'level1room_born_point', + param_value: 'point100', + id: 135, + }, + 134: { + param_name: 'level0room_spec_airdrop', + param_value: 61226.0, + id: 134, + }, + 139: { + param_name: 'midbrid_gas_inactive_time', + param_value: 15.0, + id: 139, + }, + 138: { param_name: 'bagtry_cd', param_value: 120.0, id: 138 }, + 166: { param_name: 'clan_name_diamond', param_value: 80.0, id: 166 }, + 26: { param_name: 'refresh_robot_min_num', param_value: 2.0, id: 26 }, + 27: { param_name: 'refresh_robot_max_num', param_value: 3.0, id: 27 }, + 20: { param_name: 'skin_trial_time', param_value: 600.0, id: 20 }, + 21: { param_name: 'skin_skill_time', param_value: 600.0, id: 21 }, + 160: { param_name: 'good_friend_invite', param_value: 180000.0, id: 160 }, + 28: { param_name: 'refresh_robot_min_time', param_value: 1.0, id: 28 }, + 161: { + param_name: 'prebattle_box_id_chiji', + param_value: 29003.0, + id: 161, + }, + 4: { param_name: 'downed_recover_hp', param_value: 150.0, id: 4 }, + 8: { param_name: 'gas_inactive_time', param_value: 40.0, id: 8 }, + 163: { param_name: 'clan_levelnumber', param_value: 4.0, id: 163 }, + 119: { + param_name: 'level0room_shua_robot_min_time', + param_value: 15.0, + id: 119, + }, + 120: { + param_name: 'level0room_shua_robot_max_time', + param_value: 20.0, + id: 120, + }, + 121: { + param_name: 'level0room_shua_robot_min_num', + param_value: 1.0, + id: 121, + }, + 122: { + param_name: 'level0room_shua_robot_max_num', + param_value: 1.0, + id: 122, + }, + 123: { + param_name: 'level0room_die_robot_min_time', + param_value: 7.0, + id: 123, + }, + 124: { + param_name: 'level0room_die_robot_max_time', + param_value: 8.0, + id: 124, + }, + 125: { + param_name: 'level0room_die_robot_min_num', + param_value: 3.0, + id: 125, + }, + 126: { + param_name: 'level0room_die_robot_max_num', + param_value: 5.0, + id: 126, + }, + 127: { param_name: 'level0room_robot_water', param_value: 2.0, id: 127 }, + 128: { + param_name: 'level0room_robot_autodie_time', + param_value: 10.0, + id: 128, + }, + 129: { + param_name: 'level0room_robot_autodie_distance', + param_value: 512.0, + id: 129, + }, + 167: { param_name: 'clan_name_video', param_value: 3.0, id: 167 }, + 118: { param_name: 'newbie_airdrop_appeartime', param_value: 6.0, id: 118 }, + 59: { param_name: 'rand_diamondshop_gold', param_value: 500.0, id: 59 }, + 58: { param_name: 'revenge_online', param_value: 0.6, id: 58 }, + 55: { param_name: 'click_progress_min', param_value: 8.0, id: 55 }, + 54: { param_name: 'reward_times', param_value: 2.0, id: 54 }, + 57: { param_name: 'click_progress_max', param_value: 9.0, id: 57 }, + 56: { param_name: 'click_limit', param_value: 80.0, id: 56 }, + 51: { param_name: 'add1_luck', param_value: 1000.0, id: 51 }, + 50: { param_name: 'base1_luck', param_value: 1000.0, id: 50 }, + 52: { param_name: 'max1_luck', param_value: 1000.0, id: 52 }, + 164: { param_name: 'clan_diamond', param_value: 500.0, id: 164 }, + 201: { param_name: 'function_open_coin', param_value: 4.0, id: 201 }, + 199: { param_name: 'newbie_draw_cloth10', param_value: 10914.0, id: 199 }, + 198: { param_name: 'newbie_draw_cloth1', param_value: 10913.0, id: 198 }, + 200: { param_name: 'function_open_fight', param_value: 999999.0, id: 200 }, + 195: { param_name: 'prepare_time', param_value: 1000.0, id: 195 }, + 194: { param_name: 'ui_zhanqian_show', param_value: 0.0, id: 194 }, + 197: { param_name: 'newbie_draw_arms10', param_value: 10912.0, id: 197 }, + 196: { param_name: 'newbie_draw_arms1', param_value: 10911.0, id: 196 }, + 191: { param_name: 'shop_refresh', param_value: 10.0, id: 191 }, + 190: { param_name: 'offline_time_boxtimes', param_value: 0.0, id: 190 }, + 193: { param_name: 'revive_money', param_value: 10.0, id: 193 }, + 192: { param_name: 'shop_refresh_add', param_value: 5.0, id: 192 }, + 115: { param_name: 'newbie_buff_list', param_value: '1023:1024', id: 115 }, + 114: { + param_name: 'newbie_first_robot_distance', + param_value: 256.0, + id: 114, + }, + 88: { param_name: 'max_mount_horse_distance', param_value: 100.0, id: 88 }, + 89: { param_name: 'newbie_game_times', param_value: 1.0, id: 89 }, + 111: { param_name: 'newbie_born_point', param_value: 'point99', id: 111 }, + 113: { param_name: 'newbie_airdrop', param_value: 20020.0, id: 113 }, + 112: { + param_name: 'newbie_drop', + param_value: '20021:20022:20023:20024', + id: 112, + }, + 82: { param_name: 'horse_shoot_x', param_value: -22.0, id: 82 }, + 83: { param_name: 'horse_shoot_y', param_value: 22.0, id: 83 }, + 80: { param_name: 'max_revive_times', param_value: 1.0, id: 80 }, + 81: { param_name: 'free_chest_time', param_value: 180.0, id: 81 }, + 86: { param_name: 'recommend_weight', param_value: 70.0, id: 86 }, + 87: { param_name: 'gameover_reward_times', param_value: 2.0, id: 87 }, + 84: { param_name: 'recommend_time', param_value: 1.0, id: 84 }, + 85: { param_name: 'recommend_forever_weight', param_value: 100.0, id: 85 }, + 207: { param_name: 'self_bekill_color', param_value: '0xFF0F0F', id: 207 }, + 206: { param_name: 'self_kill_color', param_value: '0x65FF0F', id: 206 }, + 226: { + param_name: 'creator_present_items', + param_value: + '60000:1|90001:1|70001:1|70002:1|70003:1|70004:1|70005:1|70006:1|70007:1', + id: 226, + }, + 3: { param_name: 'max_energy_shield', param_value: 100.0, id: 3 }, + 7: { param_name: 'downed_relive_time', param_value: 3.0, id: 7 }, + 225: { param_name: 'inwater_oxygen_recover', param_value: 20.0, id: 225 }, + 108: { param_name: 'newhand_num1', param_value: 6.0, id: 108 }, + 109: { param_name: 'newhand_num2', param_value: 6.0, id: 109 }, + 241: { param_name: 'tili_limit', param_value: 100.0, id: 241 }, + 240: { param_name: 'durability_limit', param_value: 100.0, id: 240 }, + 102: { param_name: 'loginbox_time3', param_value: 18.0, id: 102 }, + 103: { param_name: 'loginbox_time', param_value: 2.0, id: 103 }, + 100: { param_name: 'loginbox_time1', param_value: 9.0, id: 100 }, + 101: { param_name: 'loginbox_time2', param_value: 12.0, id: 101 }, + 106: { param_name: 'newbie_gas_inactive_time', param_value: 6.0, id: 106 }, + 107: { param_name: 'battle_god_time', param_value: 9999.0, id: 107 }, + 104: { param_name: 'adbee_time', param_value: 30.0, id: 104 }, + 105: { param_name: 'map_cell_width', param_value: 512.0, id: 105 }, + 39: { param_name: 'rand_shop_god', param_value: 100.0, id: 39 }, + 38: { param_name: 'max_speed', param_value: 200.0, id: 38 }, + 33: { param_name: 'max_clip_volume', param_value: 100.0, id: 33 }, + 32: { param_name: 'max_range', param_value: 2300.0, id: 32 }, + 31: { param_name: 'max_eyesight', param_value: 800.0, id: 31 }, + 30: { param_name: 'free_dress_max_time', param_value: 10.0, id: 30 }, + 37: { param_name: 'max_def', param_value: 400.0, id: 37 }, + 36: { param_name: 'max_atk', param_value: 400.0, id: 36 }, + 35: { param_name: 'max_bullet_steady', param_value: 200.0, id: 35 }, + 34: { param_name: 'max_weapon_steady', param_value: 400.0, id: 34 }, + 205: { + param_name: 'teammate_bekill_color', + param_value: '0xFF0F0F', + id: 205, + }, + 223: { param_name: 'dive_hp_consume', param_value: 20.0, id: 223 }, + 176: { param_name: 'clan__invite_time', param_value: 15000.0, id: 176 }, + 60: { param_name: 'rand_diamondshop_time', param_value: 20.0, id: 60 }, + 61: { param_name: 'diamondbox', param_value: 20.0, id: 61 }, + 62: { param_name: 'diamondbox10', param_value: 180.0, id: 62 }, + 179: { param_name: 'season_card_cost', param_value: 58.0, id: 179 }, + 178: { param_name: 'opening_spear2', param_value: 26005.0, id: 178 }, + 177: { param_name: 'clan__person_number', param_value: 1.0, id: 177 }, + 69: { param_name: 'red_time_min', param_value: 10.0, id: 69 }, + 175: { param_name: 'clan__apply_time', param_value: 172800000.0, id: 175 }, + 174: { param_name: 'clan__invite_CD', param_value: 180000.0, id: 174 }, + 173: { param_name: 'clan__apply_CD', param_value: 180000.0, id: 173 }, + 172: { param_name: 'clan__apply_number', param_value: 50.0, id: 172 }, + 171: { param_name: 'clan__apply_everyday', param_value: 10.0, id: 171 }, + 170: { + param_name: 'clan__declaration_number', + param_value: 100.0, + id: 170, + }, + 203: { param_name: 'water_move_coefficient', param_value: 0.75, id: 203 }, + 222: { param_name: 'dive_oxygen_consume', param_value: 20.0, id: 222 }, + 181: { param_name: 'offline_time_unit', param_value: 60.0, id: 181 }, + 182: { param_name: 'offline_reward_number', param_value: 20.0, id: 182 }, + 183: { param_name: 'activit_draw_times', param_value: 10.0, id: 183 }, + 180: { param_name: 'offline_time_limit', param_value: 7200.0, id: 180 }, + 2: { param_name: 'descend_cd_time', param_value: 5.0, id: 2 }, + 162: { param_name: 'prebattle_box_id_zb', param_value: 29004.0, id: 162 }, + 187: { param_name: 'creator_hair_f', param_value: 14002.0, id: 187 }, + 184: { param_name: 'activit_draw_cd', param_value: 120.0, id: 184 }, + 6: { param_name: 'downed_dec_hp', param_value: 2.0, id: 6 }, + 220: { param_name: 'before_start_time', param_value: 5.0, id: 220 }, + 186: { param_name: 'creator_hair_m', param_value: 14001.0, id: 186 }, + 188: { param_name: 'smoke_duration', param_value: 10.0, id: 188 }, + 189: { param_name: 'offline_time_pro', param_value: 0.0, id: 189 }, + 202: { param_name: 'newbie_teamui_finger', param_value: 4.0, id: 202 }, + 221: { param_name: 'dive_oxygen_total', param_value: 200.0, id: 221 }, + 185: { param_name: 'card_addexplimit', param_value: 75.0, id: 185 }, + 99: { param_name: 'lower_hp_notice', param_value: 40.0, id: 99 }, + 98: { param_name: 'android_ai_shot_interval', param_value: 1.0, id: 98 }, + 168: { param_name: 'clan_name_card', param_value: 1.0, id: 168 }, + 169: { param_name: 'clan_name_number', param_value: 20.0, id: 169 }, + 229: { param_name: 'kill_exp_player', param_value: 50.0, id: 229 }, + 228: { param_name: 'kill_exp_monster', param_value: 10.0, id: 228 }, + 91: { param_name: 'newbie_fill_interval', param_value: 6000.0, id: 91 }, + 90: { param_name: 'niube_win_times', param_value: 3.0, id: 90 }, + 93: { param_name: 'android_ai_R1', param_value: 50.0, id: 93 }, + 92: { param_name: 'other_fill_interval', param_value: 3000.0, id: 92 }, + 95: { param_name: 'android_ai_R3', param_value: 180.0, id: 95 }, + 94: { param_name: 'android_ai_R2', param_value: 120.0, id: 94 }, + 97: { + param_name: 'android_ai_shot_offset_angle', + param_value: 60.0, + id: 97, + }, + 96: { param_name: 'android_ai_R4', param_value: 300.0, id: 96 }, + 11: { param_name: 'K', param_value: 100.0, id: 11 }, + 10: { param_name: 'jump_time', param_value: 8.0, id: 10 }, + 13: { param_name: 'rank_parameter', param_value: 12.0, id: 13 }, + 12: { param_name: 'kill_parameter', param_value: 6.0, id: 12 }, + 15: { param_name: 'auto_jump_interval', param_value: 2.0, id: 15 }, + 14: { param_name: 'rescue_time', param_value: 10000.0, id: 14 }, + 17: { param_name: 'auto_jump_max_num', param_value: 5.0, id: 17 }, + 16: { param_name: 'auto_jump_min_num', param_value: 3.0, id: 16 }, + 19: { param_name: 'weapon_trial', param_value: 600.0, id: 19 }, + 18: { param_name: 'fighting_mode', param_value: 1.0, id: 18 }, + 117: { param_name: 'newbie_first_robot_ammo', param_value: 3.0, id: 117 }, + 116: { + param_name: 'newbie_first_robot_appeartime', + param_value: 6.0, + id: 116, + }, + 204: { + param_name: 'teammate_kill_color', + param_value: '0xFFD90F', + id: 204, + }, + 151: { param_name: 'zbmode_rank', param_value: 0.0, id: 151 }, + 150: { param_name: 'zbmode_close_time', param_value: 22.0, id: 150 }, + 153: { param_name: 'diamondtocoin_num', param_value: '10|1000', id: 153 }, + 152: { param_name: 'equipreward_parameter', param_value: 60.0, id: 152 }, + 155: { param_name: 'cream_task_01', param_value: 10.0, id: 155 }, + 154: { param_name: 'opening_spear', param_value: 22001.0, id: 154 }, + 157: { param_name: 'new_old_user', param_value: 7.0, id: 157 }, + 156: { param_name: 'cream_task_02', param_value: 10.0, id: 156 }, + 159: { param_name: 'new_user_01', param_value: 0.0, id: 159 }, + 158: { param_name: 'old_user_01', param_value: 0.0, id: 158 }, + 238: { + param_name: 'wanted_refresh_mission_num', + param_value: 1.0, + id: 238, + }, + 239: { param_name: 'durability_consumption ', param_value: 30.0, id: 239 }, + 234: { + param_name: 'hero_lock_transaction_time', + param_value: 259200.0, + id: 234, + }, + 235: { + param_name: 'gun_lock_transaction_time', + param_value: 259200.0, + id: 235, + }, + 236: { + param_name: 'pre_sale_not_started_title', + param_value: + 'The pre-sale has not started yet, please pay attention to the official information', + id: 236, + }, + 237: { param_name: 'pre_sale_not_started_hint', id: 237 }, + 230: { param_name: 'cost_fatigue', param_value: 50.0, id: 230 }, + 231: { param_name: 'cost_durable', param_value: 50.0, id: 231 }, + 232: { param_name: 'max_activity', param_value: 150.0, id: 232 }, + 233: { + param_name: 'creator_present_player', + param_value: '30100:5|30200:5|30300:5', + id: 233, + }, + 224: { param_name: 'dive_explosion_dmg_switch', param_value: 1.0, id: 224 }, + 48: { param_name: 'trigger2_time', param_value: 20.0, id: 48 }, + 49: { param_name: 'trigger3_time', param_value: 20.0, id: 49 }, + 46: { param_name: 'moivelottery_time', param_value: 2.0, id: 46 }, + 47: { param_name: 'trigger1_time', param_value: 20.0, id: 47 }, + 44: { param_name: 'max_luck', param_value: 700.0, id: 44 }, + 45: { param_name: 'freelottery_time', param_value: 4.0, id: 45 }, + 42: { param_name: 'base_luck', param_value: 200.0, id: 42 }, + 43: { param_name: 'add_luck', param_value: 100.0, id: 43 }, + 40: { param_name: 'max_battle_reward', param_value: 5.0, id: 40 }, + 41: { param_name: 'max_shop_refresh', param_value: 10.0, id: 41 }, + 1: { param_name: 'anodyne_max_time', param_value: 60.0, id: 1 }, + 5: { param_name: 'downed_relive_recover_hp', param_value: 100.0, id: 5 }, + 9: { param_name: 'refresh_robot_max_time', param_value: 2.0, id: 9 }, + 146: { param_name: 'zbmode_gas_inactive_time', param_value: 20.0, id: 146 }, + 147: { param_name: 'zijie_share_reward', param_value: 88.0, id: 147 }, + 144: { param_name: 'zbmode_player_num', param_value: 10.0, id: 144 }, + 145: { param_name: 'zbmode_game_duration', param_value: 150.0, id: 145 }, + 142: { + param_name: 'b_room_ai', + param_value: '0|0|0|0|1000|1000|1000|1000', + id: 142, + }, + 143: { + param_name: 'c_room_ai', + param_value: '0|0|0|0|500|500|2000|2000', + id: 143, + }, + 140: { param_name: 'common_gas_inactive_time', param_value: 15.0, id: 140 }, + 141: { + param_name: 'a_room_ai', + param_value: '0|0|250|250|1250|1000|250|0', + id: 141, + }, + 209: { + param_name: 'task_daily_box', + param_value: '70003|70003|70004|70003|70004', + id: 209, + }, + 208: { + param_name: 'task_daily_active', + param_value: '10|20|30|40|50', + id: 208, + }, + 148: { param_name: 'zbmode_init_zombie_num', param_value: 2.0, id: 148 }, + 149: { param_name: 'zbmode_open_time', param_value: 0.0, id: 149 }, + 77: { param_name: 'average_oil', param_value: 10.0, id: 77 }, + 76: { param_name: 'tank_damage_interval', param_value: 0.8, id: 76 }, + 75: { param_name: 'tank_damage2', param_value: 60.0, id: 75 }, + 74: { param_name: 'tank_damage1', param_value: 80.0, id: 74 }, + 73: { param_name: 'red2_limit', param_value: 100.0, id: 73 }, + 72: { param_name: 'red_money_max', param_value: 1.0, id: 72 }, + 71: { param_name: 'red_money_min', param_value: 0.1, id: 71 }, + 70: { param_name: 'red_time_max', param_value: 15.0, id: 70 }, + 79: { param_name: 'revive_time', param_value: 45.0, id: 79 }, + 78: { param_name: 'max_oil', param_value: 700.0, id: 78 }, + 227: { param_name: 'rename_diamond_cost', param_value: 10.0, id: 227 }, }; var skill = { - 21008: { - max_times: 1, - skill_id: 21008, - des: "Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.", - use_method: 2, - skill_distance: 150, - skill_icon: "skill10_2", - phase1_func: 0.0, - skill_anim: "hero_skill8_2", - skill_target: 11, - range: 250, - skill_cd: 25, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 21009, - skill_type: 1, - cast_time: 1100, - buff_list: "210011|210018", - skill_name: "Savage Collision", - up_exp: 300, - }, - 21009: { - max_times: 1, - skill_id: 21009, - des: "Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.", - use_method: 2, - skill_distance: 150, - skill_icon: "skill10_2", - phase1_func: 0.0, - skill_anim: "hero_skill8_2", - skill_target: 11, - range: 250, - skill_cd: 25, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 21010, - skill_type: 1, - cast_time: 1100, - buff_list: "210011|210018", - skill_name: "Savage Collision", - up_exp: 300, - }, - 20910: { - max_times: 1, - skill_id: 20910, - des: "Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill9_2", - phase1_func: 0.0, - skill_anim: "hero_skill11", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1300, - level_skill: 1, - skill_type: 1, - cast_time: 2400, - buff_list: "209011|209014|209023|209025|209026|209027|209029", - skill_name: "Fully Armed", - up_exp: 300, - }, - 21001: { - max_times: 1, - skill_id: 21001, - des: "Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.", - use_method: 2, - skill_distance: 150, - skill_icon: "skill10_2", - phase1_func: 0.0, - skill_anim: "hero_skill8_2", - skill_target: 11, - range: 250, - skill_cd: 25, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 21002, - skill_type: 1, - cast_time: 1100, - buff_list: "210011|210018", - skill_name: "Savage Collision", - up_exp: 300, - }, - 21002: { - max_times: 1, - skill_id: 21002, - des: "Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.", - use_method: 2, - skill_distance: 150, - skill_icon: "skill10_2", - phase1_func: 0.0, - skill_anim: "hero_skill8_2", - skill_target: 11, - range: 250, - skill_cd: 25, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 21003, - skill_type: 1, - cast_time: 1100, - buff_list: "210011|210018", - skill_name: "Savage Collision", - up_exp: 300, - }, - 21003: { - max_times: 1, - skill_id: 21003, - des: "Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.", - use_method: 2, - skill_distance: 150, - skill_icon: "skill10_2", - phase1_func: 0.0, - skill_anim: "hero_skill8_2", - skill_target: 11, - range: 250, - skill_cd: 25, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 21004, - skill_type: 1, - cast_time: 1100, - buff_list: "210011|210018", - skill_name: "Savage Collision", - up_exp: 300, - }, - 21004: { - max_times: 1, - skill_id: 21004, - des: "Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.", - use_method: 2, - skill_distance: 150, - skill_icon: "skill10_2", - phase1_func: 0.0, - skill_anim: "hero_skill8_2", - skill_target: 11, - range: 250, - skill_cd: 25, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 21005, - skill_type: 1, - cast_time: 1100, - buff_list: "210011|210018", - skill_name: "Savage Collision", - up_exp: 300, - }, - 21005: { - max_times: 1, - skill_id: 21005, - des: "Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.", - use_method: 2, - skill_distance: 150, - skill_icon: "skill10_2", - phase1_func: 0.0, - skill_anim: "hero_skill8_2", - skill_target: 11, - range: 250, - skill_cd: 25, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 21006, - skill_type: 1, - cast_time: 1100, - buff_list: "210011|210018", - skill_name: "Savage Collision", - up_exp: 300, - }, - 21006: { - max_times: 1, - skill_id: 21006, - des: "Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.", - use_method: 2, - skill_distance: 150, - skill_icon: "skill10_2", - phase1_func: 0.0, - skill_anim: "hero_skill8_2", - skill_target: 11, - range: 250, - skill_cd: 25, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 21007, - skill_type: 1, - cast_time: 1100, - buff_list: "210011|210018", - skill_name: "Savage Collision", - up_exp: 300, - }, - 21007: { - max_times: 1, - skill_id: 21007, - des: "Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.", - use_method: 2, - skill_distance: 150, - skill_icon: "skill10_2", - phase1_func: 0.0, - skill_anim: "hero_skill8_2", - skill_target: 11, - range: 250, - skill_cd: 25, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 21008, - skill_type: 1, - cast_time: 1100, - buff_list: "210011|210018", - skill_name: "Savage Collision", - up_exp: 300, - }, - 10101: { - max_times: 1, - skill_id: 10101, - des: "Tumbles to cleanse debuffs on self", - use_method: 1, - phase1_param1: 100.0, - skill_icon: "skill0_1", - phase1_func: 1.0, - skill_target: 1, - skill_cd: 10, - skill_type: 1, - buff_list: 101011.0, - skill_name: "Tumble", - }, - 21010: { - max_times: 1, - skill_id: 21010, - des: "Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.", - use_method: 2, - skill_distance: 150, - skill_icon: "skill10_2", - phase1_func: 0.0, - skill_anim: "hero_skill8_2", - skill_target: 11, - range: 250, - skill_cd: 25, - anim_time: 1000, - level_skill: 1, - skill_type: 1, - cast_time: 1100, - buff_list: "410011|410018", - skill_name: "Savage Collision", - up_exp: 300, - }, - 30501: { - max_times: 1, - skill_id: 30501, - des: "When using a sniper rifle, the characters deals increased sniper rifle damage, gains a bonus shooting movement speed and reduces the reload time with a better aim. When using a C4, the countdown of explosion is reduced by X seconds. When using a water pipe, the character can move and aim. Collapsing to the ground, Miffy enters stealth and gains a bonus movement speed.", - use_method: 1, - skill_icon: "skill5_3", - phase1_func: 0.0, - skill_target: 1, - skill_cd: 9999999, - skill_type: 2, - buff_list: "305011|305016|305018|305020|305022", - skill_name: "Passive", - }, - 20601: { - max_times: 1, - skill_id: 20601, - des: "Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill6_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 1, - range: 250, - skill_cd: 30, - anim_time: 1500, - level_skill: 1, - nextlv_skill: 20602, - skill_type: 1, - cast_time: 1400, - buff_list: "206011|206013|206016", - skill_name: "Puppeteering", - up_exp: 300, - }, - 20907: { - max_times: 1, - skill_id: 20907, - des: "Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill9_2", - phase1_func: 0.0, - skill_anim: "hero_skill11", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1300, - level_skill: 1, - nextlv_skill: 20908, - skill_type: 1, - cast_time: 2400, - buff_list: "209011|209014|209023|209025|209026|209027|209029", - skill_name: "Fully Armed", - up_exp: 300, - }, - 20603: { - max_times: 1, - skill_id: 20603, - des: "Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill6_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 1, - range: 250, - skill_cd: 30, - anim_time: 2000, - level_skill: 1, - nextlv_skill: 20604, - skill_type: 1, - buff_list: "206011|206012", - skill_name: "Puppeteering", - up_exp: 300, - }, - 20602: { - max_times: 1, - skill_id: 20602, - des: "Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill6_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 1, - range: 250, - skill_cd: 30, - anim_time: 2000, - level_skill: 1, - nextlv_skill: 20603, - skill_type: 1, - buff_list: "206011|206013", - skill_name: "Puppeteering", - up_exp: 300, - }, - 20605: { - max_times: 1, - skill_id: 20605, - des: "Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill6_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 1, - range: 250, - skill_cd: 30, - anim_time: 2000, - level_skill: 1, - nextlv_skill: 20606, - skill_type: 1, - buff_list: "206011|206012", - skill_name: "Puppeteering", - up_exp: 300, - }, - 20604: { - max_times: 1, - skill_id: 20604, - des: "Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill6_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 1, - range: 250, - skill_cd: 30, - anim_time: 2000, - level_skill: 1, - nextlv_skill: 20605, - skill_type: 1, - buff_list: "206011|206012", - skill_name: "Puppeteering", - up_exp: 300, - }, - 20607: { - max_times: 1, - skill_id: 20607, - des: "Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill6_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 1, - range: 250, - skill_cd: 30, - anim_time: 2000, - level_skill: 1, - nextlv_skill: 20608, - skill_type: 1, - buff_list: "206011|206012", - skill_name: "Puppeteering", - up_exp: 300, - }, - 20606: { - max_times: 1, - skill_id: 20606, - des: "Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill6_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 1, - range: 250, - skill_cd: 30, - anim_time: 2000, - level_skill: 1, - nextlv_skill: 20607, - skill_type: 1, - buff_list: "206011|206012", - skill_name: "Puppeteering", - up_exp: 300, - }, - 20609: { - max_times: 1, - skill_id: 20609, - des: "Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill6_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 1, - range: 250, - skill_cd: 30, - anim_time: 2000, - level_skill: 1, - nextlv_skill: 20610, - skill_type: 1, - buff_list: "206011|206012", - skill_name: "Puppeteering", - up_exp: 300, - }, - 20608: { - max_times: 1, - skill_id: 20608, - des: "Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill6_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 1, - range: 250, - skill_cd: 30, - anim_time: 2000, - level_skill: 1, - nextlv_skill: 20609, - skill_type: 1, - buff_list: "206011|206012", - skill_name: "Puppeteering", - up_exp: 300, - }, - 20908: { - max_times: 1, - skill_id: 20908, - des: "Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill9_2", - phase1_func: 0.0, - skill_anim: "hero_skill11", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1300, - level_skill: 1, - nextlv_skill: 20909, - skill_type: 1, - cast_time: 2400, - buff_list: "209011|209014|209023|209025|209026|209027|209029", - skill_name: "Fully Armed", - up_exp: 300, - }, - 20909: { - max_times: 1, - skill_id: 20909, - des: "Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill9_2", - phase1_func: 0.0, - skill_anim: "hero_skill11", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1300, - level_skill: 1, - nextlv_skill: 20910, - skill_type: 1, - cast_time: 2400, - buff_list: "209011|209014|209023|209025|209026|209027|209029", - skill_name: "Fully Armed", - up_exp: 300, - }, - 30901: { - max_times: 1, - skill_id: 30901, - des: "Base HP +50%, Base Defense +50%. When HP drops to 30%, Defense +100%. Upon death, the character will self-destruct on the spot.", - use_method: 1, - skill_icon: "skill9_3", - phase1_func: 0.0, - skill_target: 1, - skill_cd: 9999999, - skill_type: 2, - buff_list: "309011|309012|309013|309015", - skill_name: "Passive", - }, - 10201: { - max_times: 2, - skill_id: 10201, - des: "Stocks 2 tumbles that grant a 10% bonus movement speed for 3 seconds", - use_method: 1, - phase1_param1: 100.0, - skill_icon: "skill0_1", - phase1_func: 1.0, - skill_target: 1, - skill_cd: 10, - skill_type: 1, - buff_list: "102011|102012", - skill_name: "Tumble", - }, - 20510: { - max_times: 1, - skill_id: 20510, - des: "Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill5_2", - phase1_func: 0.0, - skill_anim: "hero_skill11_2", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1000, - level_skill: 1, - skill_type: 1, - buff_list: 205011.0, - skill_name: "Stealth", - up_exp: 300, - }, - 20205: { - max_times: 2, - skill_id: 20205, - des: "Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill2_2", - phase1_func: 0.0, - skill_anim: "hero_skill5", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - nextlv_skill: 20206, - skill_type: 1, - cast_time: 1700, - buff_list: "202012|202014", - skill_name: "Mine Deployment", - up_exp: 300, - }, - 20204: { - max_times: 2, - skill_id: 20204, - des: "Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill2_2", - phase1_func: 0.0, - skill_anim: "hero_skill5", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - nextlv_skill: 20205, - skill_type: 1, - cast_time: 1700, - buff_list: "202012|202014", - skill_name: "Mine Deployment", - up_exp: 300, - }, - 20207: { - max_times: 2, - skill_id: 20207, - des: "Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill2_2", - phase1_func: 0.0, - skill_anim: "hero_skill5", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - nextlv_skill: 20208, - skill_type: 1, - cast_time: 1700, - buff_list: "202012|202014", - skill_name: "Mine Deployment", - up_exp: 300, - }, - 20206: { - max_times: 2, - skill_id: 20206, - des: "Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill2_2", - phase1_func: 0.0, - skill_anim: "hero_skill5", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - nextlv_skill: 20207, - skill_type: 1, - cast_time: 1700, - buff_list: "202012|202014", - skill_name: "Mine Deployment", - up_exp: 300, - }, - 20201: { - max_times: 2, - skill_id: 20201, - des: "Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill2_2", - phase1_func: 0.0, - skill_anim: "hero_skill5", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - nextlv_skill: 20202, - skill_type: 1, - cast_time: 1700, - buff_list: "202012|202014", - skill_name: "Mine Deployment", - up_exp: 300, - }, - 20203: { - max_times: 2, - skill_id: 20203, - des: "Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill2_2", - phase1_func: 0.0, - skill_anim: "hero_skill5", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - nextlv_skill: 20204, - skill_type: 1, - cast_time: 1700, - buff_list: "202012|202014", - skill_name: "Mine Deployment", - up_exp: 300, - }, - 20202: { - max_times: 2, - skill_id: 20202, - des: "Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill2_2", - phase1_func: 0.0, - skill_anim: "hero_skill5", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - nextlv_skill: 20203, - skill_type: 1, - cast_time: 1700, - buff_list: "202012|202014", - skill_name: "Mine Deployment", - up_exp: 300, - }, - 20209: { - max_times: 2, - skill_id: 20209, - des: "Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill2_2", - phase1_func: 0.0, - skill_anim: "hero_skill5", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - nextlv_skill: 20210, - skill_type: 1, - cast_time: 1700, - buff_list: "202012|202014", - skill_name: "Mine Deployment", - up_exp: 300, - }, - 20208: { - max_times: 2, - skill_id: 20208, - des: "Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill2_2", - phase1_func: 0.0, - skill_anim: "hero_skill5", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - nextlv_skill: 20209, - skill_type: 1, - cast_time: 1700, - buff_list: "202012|202014", - skill_name: "Mine Deployment", - up_exp: 300, - }, - 10801: { - max_times: 1, - skill_id: 10801, - des: "Blinks a short distance", - use_method: 1, - phase1_param1: 100.0, - skill_icon: "skill0_1", - phase1_func: 1.0, - skill_target: 1, - skill_cd: 5, - skill_type: 1, - buff_list: 108011.0, - skill_name: "Tumble", - }, - 30101: { - max_times: 1, - skill_id: 30101, - des: "When using a rifle, the character deals increased rifle damage, gains a bonus shooting movement speed and reduces the reload time. The cooldown of Active is reduced when the skill kills the target.", - use_method: 1, - skill_icon: "skill1_3", - phase1_func: 0.0, - skill_target: 1, - skill_cd: 9999999, - skill_type: 2, - buff_list: "301011|301015", - skill_name: "Passive", - }, - 20610: { - max_times: 1, - skill_id: 20610, - des: "Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill6_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 1, - range: 250, - skill_cd: 30, - anim_time: 2000, - level_skill: 1, - skill_type: 1, - buff_list: "206011|206012", - skill_name: "Puppeteering", - up_exp: 300, - }, - 20508: { - max_times: 1, - skill_id: 20508, - des: "Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill5_2", - phase1_func: 0.0, - skill_anim: "hero_skill11_2", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 20509, - skill_type: 1, - buff_list: 205011.0, - skill_name: "Stealth", - up_exp: 300, - }, - 20509: { - max_times: 1, - skill_id: 20509, - des: "Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill5_2", - phase1_func: 0.0, - skill_anim: "hero_skill11_2", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 20510, - skill_type: 1, - buff_list: 205011.0, - skill_name: "Stealth", - up_exp: 300, - }, - 20502: { - max_times: 1, - skill_id: 20502, - des: "Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill5_2", - phase1_func: 0.0, - skill_anim: "hero_skill11_2", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 20503, - skill_type: 1, - buff_list: 205011.0, - skill_name: "Stealth", - up_exp: 300, - }, - 20503: { - max_times: 1, - skill_id: 20503, - des: "Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill5_2", - phase1_func: 0.0, - skill_anim: "hero_skill11_2", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 20504, - skill_type: 1, - buff_list: 205011.0, - skill_name: "Stealth", - up_exp: 300, - }, - 20501: { - max_times: 1, - skill_id: 20501, - des: "Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill5_2", - phase1_func: 0.0, - skill_anim: "hero_skill11_1", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 500, - level_skill: 1, - nextlv_skill: 20502, - skill_type: 1, - cast_time: 600, - buff_list: "205011|205012|205016", - skill_name: "Stealth", - up_exp: 300, - }, - 20506: { - max_times: 1, - skill_id: 20506, - des: "Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill5_2", - phase1_func: 0.0, - skill_anim: "hero_skill11_2", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 20507, - skill_type: 1, - buff_list: 205011.0, - skill_name: "Stealth", - up_exp: 300, - }, - 20110: { - max_times: 1, - skill_id: 20110, - des: "Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.", - use_method: 4, - skill_distance: 150, - phase1_param1: 30901.0, - phase1_time_offset: 700.0, - skill_icon: "skill1_2", - phase1_func: 3.0, - skill_line: "skill_line1", - skill_anim: "hero_skill4", - skill_target: 11, - range: 150, - skill_cd: 10, - anim_time: 1300, - level_skill: 10, - skill_type: 1, - cast_time: 1500, - buff_list: "201011|201015", - skill_name: "Possession", - up_exp: 300, - }, - 20504: { - max_times: 1, - skill_id: 20504, - des: "Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill5_2", - phase1_func: 0.0, - skill_anim: "hero_skill11_2", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 20505, - skill_type: 1, - buff_list: 205011.0, - skill_name: "Stealth", - up_exp: 300, - }, - 20505: { - max_times: 1, - skill_id: 20505, - des: "Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill5_2", - phase1_func: 0.0, - skill_anim: "hero_skill11_2", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 20506, - skill_type: 1, - buff_list: 205011.0, - skill_name: "Stealth", - up_exp: 300, - }, - 20210: { - max_times: 2, - skill_id: 20210, - des: "Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill2_2", - phase1_func: 0.0, - skill_anim: "hero_skill5", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - skill_type: 1, - cast_time: 1700, - buff_list: "202012|202014", - skill_name: "Mine Deployment", - up_exp: 300, - }, - 30601: { - max_times: 1, - skill_id: 30601, - des: "When using a shotgun, the characters deals increased shotgun damage, gains a bonus shooting movement speed and reduces the reload time. When using meds, the operation is accelerated with bonus regeneration. Upon death, Canoe summons X Robot Puppets on the spot that exist for up to X seconds.", - use_method: 1, - skill_icon: "skill6_3", - phase1_func: 0.0, - skill_target: 1, - skill_cd: 9999999, - skill_type: 2, - buff_list: "306011|306012|306013|306017", - skill_name: "Passive", - }, - 10601: { - max_times: 1, - skill_id: 10601, - des: "Blinks a short distance", - use_method: 1, - phase1_param1: 100.0, - skill_icon: "skill0_1", - phase1_func: 1.0, - skill_target: 1, - skill_cd: 5, - skill_type: 1, - buff_list: "106011|106012", - skill_name: "Tumble", - }, - 30701: { - max_times: 1, - skill_id: 30701, - des: "When using a laser gun, the character deals increased laser gun damage, gains a bonus shooting movement speed and reduces the reload time. Mariana takes X% reduced circle damage. Taking damage grants Mariana a X% bonus movement speed.", - use_method: 1, - skill_icon: "skill7_3", - phase1_func: 0.0, - skill_target: 1, - skill_cd: 9999999, - skill_type: 2, - buff_list: "307011|307015|307017", - skill_name: "Passive", - }, - 10701: { - max_times: 1, - skill_id: 10701, - des: "Tumbling applies a shield", - use_method: 1, - phase1_param1: 100.0, - skill_icon: "skill0_1", - phase1_func: 1.0, - skill_target: 1, - skill_cd: 5, - skill_type: 1, - buff_list: "107011|107012", - skill_name: "Tumble", - }, - 31001: { - max_times: 1, - skill_id: 31001, - des: "Base HP +50%, Base Defense +50%. Bonus from Deer Active +100%. When HP drops to 20%, Invincibility will be triggered for 3 seconds.", - use_method: 1, - skill_icon: "skill10_3", - phase1_func: 0.0, - skill_target: 1, - skill_cd: 9999999, - skill_type: 2, - buff_list: "310011|310013|310015", - skill_name: "Passive", - }, - 20108: { - max_times: 1, - phase1_param1: 30901.0, - skill_icon: "skill1_2", - buff_list: "201011|201015", - skill_id: 20108, - level_skill: 8, - phase1_time_offset: 700.0, - nextlv_skill: 20109, - skill_target: 11, - up_exp: 300, - cast_time: 1500, - skill_cd: 10, - skill_distance: 150, - skill_anim: "hero_skill4", - anim_time: 1300, - skill_type: 1, - skill_name: "Possession", - use_method: 4, - des: "Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.", - phase1_func: 3.0, - skill_line: "skill_line1", - range: 150, - }, - 20109: { - max_times: 1, - phase1_param1: 30901.0, - skill_icon: "skill1_2", - buff_list: "201011|201015", - skill_id: 20109, - level_skill: 9, - phase1_time_offset: 700.0, - nextlv_skill: 20110, - skill_target: 11, - up_exp: 300, - cast_time: 1500, - skill_cd: 10, - skill_distance: 150, - skill_anim: "hero_skill4", - anim_time: 1300, - skill_type: 1, - skill_name: "Possession", - use_method: 4, - des: "Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.", - phase1_func: 3.0, - skill_line: "skill_line1", - range: 150, - }, - 20106: { - max_times: 1, - phase1_param1: 30901.0, - skill_icon: "skill1_2", - buff_list: "201011|201015", - skill_id: 20106, - level_skill: 6, - phase1_time_offset: 700.0, - nextlv_skill: 20107, - skill_target: 11, - up_exp: 300, - cast_time: 1500, - skill_cd: 10, - skill_distance: 150, - skill_anim: "hero_skill4", - anim_time: 1300, - skill_type: 1, - skill_name: "Possession", - use_method: 4, - des: "Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.", - phase1_func: 3.0, - skill_line: "skill_line1", - range: 150, - }, - 20107: { - max_times: 1, - phase1_param1: 30901.0, - skill_icon: "skill1_2", - buff_list: "201011|201015", - skill_id: 20107, - level_skill: 7, - phase1_time_offset: 700.0, - nextlv_skill: 20108, - skill_target: 11, - up_exp: 300, - cast_time: 1500, - skill_cd: 10, - skill_distance: 150, - skill_anim: "hero_skill4", - anim_time: 1300, - skill_type: 1, - skill_name: "Possession", - use_method: 4, - des: "Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.", - phase1_func: 3.0, - skill_line: "skill_line1", - range: 150, - }, - 20104: { - max_times: 1, - phase1_param1: 30901.0, - skill_icon: "skill1_2", - buff_list: "201011|201015", - skill_id: 20104, - level_skill: 4, - phase1_time_offset: 700.0, - nextlv_skill: 20105, - skill_target: 11, - up_exp: 300, - cast_time: 1500, - skill_cd: 10, - skill_distance: 150, - skill_anim: "hero_skill4", - anim_time: 1300, - skill_type: 1, - skill_name: "Possession", - use_method: 4, - des: "Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.", - phase1_func: 3.0, - skill_line: "skill_line1", - range: 150, - }, - 20105: { - max_times: 1, - phase1_param1: 30901.0, - skill_icon: "skill1_2", - buff_list: "201011|201015", - skill_id: 20105, - level_skill: 5, - phase1_time_offset: 700.0, - nextlv_skill: 20106, - skill_target: 11, - up_exp: 300, - cast_time: 1500, - skill_cd: 10, - skill_distance: 150, - skill_anim: "hero_skill4", - anim_time: 1300, - skill_type: 1, - skill_name: "Possession", - use_method: 4, - des: "Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.", - phase1_func: 3.0, - skill_line: "skill_line1", - range: 150, - }, - 20102: { - max_times: 1, - phase1_param1: 30901.0, - skill_icon: "skill1_2", - buff_list: "201011|201015", - skill_id: 20102, - level_skill: 2, - phase1_time_offset: 700.0, - nextlv_skill: 20103, - skill_target: 11, - up_exp: 300, - cast_time: 1500, - skill_cd: 10, - skill_distance: 150, - skill_anim: "hero_skill4", - anim_time: 1300, - skill_type: 1, - skill_name: "Possession", - use_method: 4, - des: "Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.", - phase1_func: 3.0, - skill_line: "skill_line1", - range: 150, - }, - 20103: { - max_times: 1, - phase1_param1: 30901.0, - skill_icon: "skill1_2", - buff_list: "201011|201015", - skill_id: 20103, - level_skill: 3, - phase1_time_offset: 700.0, - nextlv_skill: 20104, - skill_target: 11, - up_exp: 300, - cast_time: 1500, - skill_cd: 10, - skill_distance: 150, - skill_anim: "hero_skill4", - anim_time: 1300, - skill_type: 1, - skill_name: "Possession", - use_method: 4, - des: "Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.", - phase1_func: 3.0, - skill_line: "skill_line1", - range: 150, - }, - 20101: { - max_times: 1, - phase1_param1: 30901.0, - skill_icon: "skill1_2", - buff_list: "201011|201015", - skill_id: 20101, - level_skill: 1, - phase1_time_offset: 700.0, - nextlv_skill: 20102, - skill_target: 11, - up_exp: 300, - cast_time: 1500, - skill_cd: 10, - skill_distance: 150, - skill_anim: "hero_skill4", - anim_time: 1300, - skill_type: 1, - skill_name: "Possession", - use_method: 4, - des: "Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.", - phase1_func: 3.0, - skill_line: "skill_line1", - range: 150, - }, - 11001: { - max_times: 1, - skill_id: 11001, - des: "Blinks a short distance", - use_method: 1, - phase1_param1: 100.0, - skill_icon: "skill0_1", - phase1_func: 1.0, - skill_target: 1, - skill_cd: 5, - skill_type: 1, - buff_list: 110011.0, - skill_name: "Tumble", - }, - 10901: { - max_times: 1, - skill_id: 10901, - des: "Tumbling stuns the enemy on collision for 2 seconds", - use_method: 1, - phase1_param1: 100.0, - skill_icon: "skill0_1", - phase1_func: 1.0, - skill_target: 1, - skill_cd: 5, - skill_type: 1, - buff_list: 109011.0, - skill_name: "Tumble", - }, - 30201: { - max_times: 1, - skill_id: 30201, - des: "When using a grenade, the character deals increased blast damage and gains a bonus explosion range. When using a C4, the character deals increased blast damage. When using an incendiary, the duration of the burning +5%. When using a smoke bomb, the duration of the smoke +5%. Racoon's Throwables Capacity +1, with an increased throwing range.", - use_method: 1, - skill_icon: "skill2_3", - phase1_func: 0.0, - skill_target: 1, - skill_cd: 9999999, - skill_type: 2, - buff_list: "302011|302014|302020|302021", - skill_name: "Passive", - }, - 30301: { - max_times: 1, - skill_id: 30301, - des: "When reviving, the operation is shortened by 10 seconds and shields the character. When using meds, the operation is reduced by 5 seconds and grants 50% bonus regeneration. Upon death, the character will cast Ultimate on the spot.", - use_method: 1, - skill_icon: "skill3_3", - phase1_func: 0.0, - skill_target: 1, - skill_cd: 9999999, - skill_type: 2, - buff_list: "303011|303014|303015|303016", - skill_name: "Passive", - }, - 10301: { - max_times: 1, - skill_id: 10301, - des: "Tumbles and leaves a clone on the spot", - use_method: 1, - phase1_param1: 100.0, - skill_icon: "skill0_1", - phase1_func: 1.0, - skill_target: 1, - skill_cd: 10, - skill_type: 1, - buff_list: "103011|103012", - skill_name: "Tumble", - }, - 20403: { - max_times: 1, - skill_id: 20403, - des: "Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.", - use_method: 3, - skill_distance: 150, - nextlv_skill: 20404, - skill_icon: "skill4_2", - phase1_func: 0.0, - skill_line: "halo_skill1", - skill_anim: "hero_skill1", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - skill_view: 680, - skill_type: 1, - buff_list: "204011|204012", - skill_name: "Fire Up", - up_exp: 300, - }, - 20402: { - max_times: 1, - skill_id: 20402, - des: "Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.", - use_method: 3, - skill_distance: 150, - nextlv_skill: 20403, - skill_icon: "skill4_2", - phase1_func: 0.0, - skill_line: "halo_skill1", - skill_anim: "hero_skill1", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - skill_view: 680, - skill_type: 1, - buff_list: "204011|204012", - skill_name: "Fire Up", - up_exp: 300, - }, - 20401: { - max_times: 1, - skill_id: 20401, - des: "Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill4_2", - phase1_func: 0.0, - nextlv_skill: 20402, - skill_anim: "hero_skill5", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - skill_view: 680, - skill_type: 1, - cast_time: 1600, - buff_list: "204011|204013", - skill_name: "Fire Up", - up_exp: 300, - }, - 20407: { - max_times: 1, - skill_id: 20407, - des: "Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.", - use_method: 3, - skill_distance: 150, - nextlv_skill: 20408, - skill_icon: "skill4_2", - phase1_func: 0.0, - skill_line: "halo_skill1", - skill_anim: "hero_skill1", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - skill_view: 680, - skill_type: 1, - buff_list: "204011|204012", - skill_name: "Fire Up", - up_exp: 300, - }, - 20406: { - max_times: 1, - skill_id: 20406, - des: "Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.", - use_method: 3, - skill_distance: 150, - nextlv_skill: 20407, - skill_icon: "skill4_2", - phase1_func: 0.0, - skill_line: "halo_skill1", - skill_anim: "hero_skill1", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - skill_view: 680, - skill_type: 1, - buff_list: "204011|204012", - skill_name: "Fire Up", - up_exp: 300, - }, - 20405: { - max_times: 1, - skill_id: 20405, - des: "Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.", - use_method: 3, - skill_distance: 150, - nextlv_skill: 20406, - skill_icon: "skill4_2", - phase1_func: 0.0, - skill_line: "halo_skill1", - skill_anim: "hero_skill1", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - skill_view: 680, - skill_type: 1, - buff_list: "204011|204012", - skill_name: "Fire Up", - up_exp: 300, - }, - 20404: { - max_times: 1, - skill_id: 20404, - des: "Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.", - use_method: 3, - skill_distance: 150, - nextlv_skill: 20405, - skill_icon: "skill4_2", - phase1_func: 0.0, - skill_line: "halo_skill1", - skill_anim: "hero_skill1", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - skill_view: 680, - skill_type: 1, - buff_list: "204011|204012", - skill_name: "Fire Up", - up_exp: 300, - }, - 20409: { - max_times: 1, - skill_id: 20409, - des: "Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.", - use_method: 3, - skill_distance: 150, - nextlv_skill: 20410, - skill_icon: "skill4_2", - phase1_func: 0.0, - skill_line: "halo_skill1", - skill_anim: "hero_skill1", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - skill_view: 680, - skill_type: 1, - buff_list: "204011|204012", - skill_name: "Fire Up", - up_exp: 300, - }, - 20408: { - max_times: 1, - skill_id: 20408, - des: "Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.", - use_method: 3, - skill_distance: 150, - nextlv_skill: 20409, - skill_icon: "skill4_2", - phase1_func: 0.0, - skill_line: "halo_skill1", - skill_anim: "hero_skill1", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - skill_view: 680, - skill_type: 1, - buff_list: "204011|204012", - skill_name: "Fire Up", - up_exp: 300, - }, - 10401: { - max_times: 2, - skill_id: 10401, - des: "Stocks 2 tumbles", - use_method: 1, - phase1_param1: 100.0, - skill_icon: "skill0_1", - phase1_func: 1.0, - skill_target: 1, - skill_cd: 5, - skill_type: 1, - buff_list: 104011.0, - skill_name: "Tumble", - }, - 20410: { - max_times: 1, - skill_id: 20410, - des: "Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.", - use_method: 3, - skill_distance: 150, - skill_icon: "skill4_2", - phase1_func: 0.0, - skill_line: "halo_skill1", - skill_anim: "hero_skill1", - skill_target: 11, - range: 250, - skill_cd: 10, - anim_time: 1500, - level_skill: 1, - skill_view: 680, - skill_type: 1, - buff_list: "204011|204012", - skill_name: "Fire Up", - up_exp: 300, - }, - 20809: { - max_times: 1, - skill_id: 20809, - des: "Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill8_2", - phase1_func: 0.0, - skill_anim: "hero_skill8", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 20810, - skill_type: 1, - buff_list: "208011|208012", - skill_name: "Thunder Impact", - up_exp: 300, - }, - 20808: { - max_times: 1, - skill_id: 20808, - des: "Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill8_2", - phase1_func: 0.0, - skill_anim: "hero_skill8", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 20809, - skill_type: 1, - buff_list: "208011|208012", - skill_name: "Thunder Impact", - up_exp: 300, - }, - 20807: { - max_times: 1, - skill_id: 20807, - des: "Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill8_2", - phase1_func: 0.0, - skill_anim: "hero_skill8", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 20808, - skill_type: 1, - buff_list: "208011|208012", - skill_name: "Thunder Impact", - up_exp: 300, - }, - 20806: { - max_times: 1, - skill_id: 20806, - des: "Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill8_2", - phase1_func: 0.0, - skill_anim: "hero_skill8", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 20807, - skill_type: 1, - buff_list: "208011|208012", - skill_name: "Thunder Impact", - up_exp: 300, - }, - 20805: { - max_times: 1, - skill_id: 20805, - des: "Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill8_2", - phase1_func: 0.0, - skill_anim: "hero_skill8", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 20806, - skill_type: 1, - buff_list: "208011|208012", - skill_name: "Thunder Impact", - up_exp: 300, - }, - 20804: { - max_times: 1, - skill_id: 20804, - des: "Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill8_2", - phase1_func: 0.0, - skill_anim: "hero_skill8", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 20805, - skill_type: 1, - buff_list: "208011|208012", - skill_name: "Thunder Impact", - up_exp: 300, - }, - 20803: { - max_times: 1, - skill_id: 20803, - des: "Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill8_2", - phase1_func: 0.0, - skill_anim: "hero_skill8", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 20804, - skill_type: 1, - buff_list: "208011|208012", - skill_name: "Thunder Impact", - up_exp: 300, - }, - 20802: { - max_times: 1, - skill_id: 20802, - des: "Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill8_2", - phase1_func: 0.0, - skill_anim: "hero_skill8", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 20803, - skill_type: 1, - buff_list: "208011|208012", - skill_name: "Thunder Impact", - up_exp: 300, - }, - 20801: { - max_times: 1, - phase1_param1: 30910.0, - skill_icon: "skill8_2", - buff_list: "208011|208012|208014", - skill_id: 20801, - level_skill: 1, - phase1_time_offset: 700.0, - nextlv_skill: 20802, - skill_target: 11, - up_exp: 300, - cast_time: 1800, - skill_cd: 5, - skill_distance: 150, - skill_anim: "hero_skill6", - anim_time: 1600, - skill_type: 1, - skill_name: "Thunder Impact", - use_method: 4, - des: "Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.", - phase1_func: 3.0, - skill_line: "skill_line1", - range: 150, - }, - 20906: { - max_times: 1, - skill_id: 20906, - des: "Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill9_2", - phase1_func: 0.0, - skill_anim: "hero_skill11", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1300, - level_skill: 1, - nextlv_skill: 20907, - skill_type: 1, - cast_time: 2400, - buff_list: "209011|209014|209023|209025|209026|209027|209029", - skill_name: "Fully Armed", - up_exp: 300, - }, - 20904: { - max_times: 1, - skill_id: 20904, - des: "Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill9_2", - phase1_func: 0.0, - skill_anim: "hero_skill11", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1300, - level_skill: 1, - nextlv_skill: 20905, - skill_type: 1, - cast_time: 2400, - buff_list: "209011|209014|209023|209025|209026|209027|209029", - skill_name: "Fully Armed", - up_exp: 300, - }, - 20710: { - max_times: 1, - skill_id: 20710, - des: "Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill7_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 2000, - level_skill: 1, - skill_type: 1, - buff_list: "207011|207012", - skill_name: "Cheetah Force", - up_exp: 300, - }, - 20905: { - max_times: 1, - skill_id: 20905, - des: "Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill9_2", - phase1_func: 0.0, - skill_anim: "hero_skill11", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1300, - level_skill: 1, - nextlv_skill: 20906, - skill_type: 1, - cast_time: 2400, - buff_list: "209011|209014|209023|209025|209026|209027|209029", - skill_name: "Fully Armed", - up_exp: 300, - }, - 20902: { - max_times: 1, - skill_id: 20902, - des: "Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill9_2", - phase1_func: 0.0, - skill_anim: "hero_skill11", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1300, - level_skill: 1, - nextlv_skill: 20903, - skill_type: 1, - cast_time: 2400, - buff_list: "209011|209014|209023|209025|209026|209027|209029", - skill_name: "Fully Armed", - up_exp: 300, - }, - 20903: { - max_times: 1, - skill_id: 20903, - des: "Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill9_2", - phase1_func: 0.0, - skill_anim: "hero_skill11", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1300, - level_skill: 1, - nextlv_skill: 20904, - skill_type: 1, - cast_time: 2400, - buff_list: "209011|209014|209023|209025|209026|209027|209029", - skill_name: "Fully Armed", - up_exp: 300, - }, - 20310: { - max_times: 1, - skill_id: 20310, - des: "Summons a Heal Array that heals the whole team within it over time.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill3_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 2, - range: 250, - skill_cd: 15, - anim_time: 1800, - level_skill: 1, - skill_type: 1, - cast_time: 1900, - buff_list: "203011|203012|203016|203017|203019", - skill_name: "Mass Heal", - up_exp: 300, - }, - 20901: { - max_times: 1, - skill_id: 20901, - des: "Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill9_2", - phase1_func: 0.0, - skill_anim: "hero_skill11", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1300, - level_skill: 1, - nextlv_skill: 20902, - skill_type: 1, - cast_time: 2400, - buff_list: "209011|209014|209023|209025|209026|209027|209029", - skill_name: "Fully Armed", - up_exp: 300, - }, - 20507: { - max_times: 1, - skill_id: 20507, - des: "Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill5_2", - phase1_func: 0.0, - skill_anim: "hero_skill11_2", - skill_target: 11, - range: 250, - skill_cd: 30, - anim_time: 1000, - level_skill: 1, - nextlv_skill: 20508, - skill_type: 1, - buff_list: 205011.0, - skill_name: "Stealth", - up_exp: 300, - }, - 20810: { - max_times: 1, - skill_id: 20810, - des: "Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill8_2", - phase1_func: 0.0, - skill_anim: "hero_skill8", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 1000, - level_skill: 1, - skill_type: 1, - buff_list: "208011|208012", - skill_name: "Thunder Impact", - up_exp: 300, - }, - 20708: { - max_times: 1, - skill_id: 20708, - des: "Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill7_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 2000, - level_skill: 1, - nextlv_skill: 20709, - skill_type: 1, - buff_list: "207011|207012", - skill_name: "Cheetah Force", - up_exp: 300, - }, - 20709: { - max_times: 1, - skill_id: 20709, - des: "Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill7_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 2000, - level_skill: 1, - nextlv_skill: 20710, - skill_type: 1, - buff_list: "207011|207012", - skill_name: "Cheetah Force", - up_exp: 300, - }, - 20701: { - max_times: 1, - skill_id: 20701, - des: "Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill7_2", - phase1_func: 0.0, - skill_anim: "replace_weapon2", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 200, - level_skill: 1, - nextlv_skill: 20702, - skill_type: 1, - cast_time: 400, - buff_list: "207011|207015|207017", - skill_name: "Cheetah Force", - up_exp: 300, - }, - 20702: { - max_times: 1, - skill_id: 20702, - des: "Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill7_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 2000, - level_skill: 1, - nextlv_skill: 20703, - skill_type: 1, - buff_list: "207011|207012", - skill_name: "Cheetah Force", - up_exp: 300, - }, - 20703: { - max_times: 1, - skill_id: 20703, - des: "Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill7_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 2000, - level_skill: 1, - nextlv_skill: 20704, - skill_type: 1, - buff_list: "207011|207012", - skill_name: "Cheetah Force", - up_exp: 300, - }, - 20704: { - max_times: 1, - skill_id: 20704, - des: "Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill7_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 2000, - level_skill: 1, - nextlv_skill: 20705, - skill_type: 1, - buff_list: "207011|207012", - skill_name: "Cheetah Force", - up_exp: 300, - }, - 20705: { - max_times: 1, - skill_id: 20705, - des: "Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill7_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 2000, - level_skill: 1, - nextlv_skill: 20706, - skill_type: 1, - buff_list: "207011|207012", - skill_name: "Cheetah Force", - up_exp: 300, - }, - 20706: { - max_times: 1, - skill_id: 20706, - des: "Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill7_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 2000, - level_skill: 1, - nextlv_skill: 20707, - skill_type: 1, - buff_list: "207011|207012", - skill_name: "Cheetah Force", - up_exp: 300, - }, - 20707: { - max_times: 1, - skill_id: 20707, - des: "Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill7_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 11, - range: 250, - skill_cd: 2, - anim_time: 2000, - level_skill: 1, - nextlv_skill: 20708, - skill_type: 1, - buff_list: "207011|207012", - skill_name: "Cheetah Force", - up_exp: 300, - }, - 30401: { - max_times: 1, - skill_id: 30401, - des: "When using a rifle (rifle, shotgun and snipe rifle), the character deals increased weapon damage, gains a bonus shooting movement speed and reduces the reload time. When operating a mecha, the oil cost is reduced and the character gains a bonus mecha movement speed, Mecha Defense and Mecha weapon damage.", - use_method: 1, - skill_icon: "skill4_3", - phase1_func: 0.0, - skill_target: 1, - skill_cd: 9999999, - skill_type: 2, - buff_list: "304011|304016|304018|304022|304026|304030", - skill_name: "Passive", - }, - 10501: { - max_times: 1, - skill_id: 10501, - des: "Tumbles to gain a 10% bonus movement speed for 3 seconds", - use_method: 1, - phase1_param1: 100.0, - skill_icon: "skill0_1", - phase1_func: 1.0, - skill_target: 1, - skill_cd: 5, - skill_type: 1, - buff_list: "105011|105012", - skill_name: "Tumble", - }, - 30801: { - max_times: 1, - skill_id: 30801, - des: "In water, Dragonscale gains a X% bonus movement speed for X seconds. Can move and aim when using camouflage items. When HP falls below X%, Dragonscale generates a shield that holds for X seconds.", - use_method: 1, - skill_icon: "skill8_3", - phase1_func: 0.0, - skill_target: 1, - skill_cd: 9999999, - skill_type: 2, - buff_list: "308011|308012|308013|308015", - skill_name: "Passive", - }, - 20308: { - max_times: 1, - skill_id: 20308, - des: "Summons a Heal Array that heals the whole team within it over time.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill3_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 2, - range: 250, - skill_cd: 15, - anim_time: 1800, - level_skill: 1, - nextlv_skill: 20309, - skill_type: 1, - cast_time: 1900, - buff_list: "203011|203012|203016|203017|203019", - skill_name: "Mass Heal", - up_exp: 300, - }, - 20309: { - max_times: 1, - skill_id: 20309, - des: "Summons a Heal Array that heals the whole team within it over time.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill3_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 2, - range: 250, - skill_cd: 15, - anim_time: 1800, - level_skill: 1, - nextlv_skill: 20310, - skill_type: 1, - cast_time: 1900, - buff_list: "203011|203012|203016|203017|203019", - skill_name: "Mass Heal", - up_exp: 300, - }, - 20304: { - max_times: 1, - skill_id: 20304, - des: "Summons a Heal Array that heals the whole team within it over time.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill3_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 2, - range: 250, - skill_cd: 15, - anim_time: 1800, - level_skill: 1, - nextlv_skill: 20305, - skill_type: 1, - cast_time: 1900, - buff_list: "203011|203012|203016|203017|203019", - skill_name: "Mass Heal", - up_exp: 300, - }, - 20305: { - max_times: 1, - skill_id: 20305, - des: "Summons a Heal Array that heals the whole team within it over time.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill3_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 2, - range: 250, - skill_cd: 15, - anim_time: 1800, - level_skill: 1, - nextlv_skill: 20306, - skill_type: 1, - cast_time: 1900, - buff_list: "203011|203012|203016|203017|203019", - skill_name: "Mass Heal", - up_exp: 300, - }, - 20306: { - max_times: 1, - skill_id: 20306, - des: "Summons a Heal Array that heals the whole team within it over time.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill3_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 2, - range: 250, - skill_cd: 15, - anim_time: 1800, - level_skill: 1, - nextlv_skill: 20307, - skill_type: 1, - cast_time: 1900, - buff_list: "203011|203012|203016|203017|203019", - skill_name: "Mass Heal", - up_exp: 300, - }, - 20307: { - max_times: 1, - skill_id: 20307, - des: "Summons a Heal Array that heals the whole team within it over time.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill3_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 2, - range: 250, - skill_cd: 15, - anim_time: 1800, - level_skill: 1, - nextlv_skill: 20308, - skill_type: 1, - cast_time: 1900, - buff_list: "203011|203012|203016|203017|203019", - skill_name: "Mass Heal", - up_exp: 300, - }, - 20301: { - max_times: 1, - skill_id: 20301, - des: "Summons a Heal Array that heals the whole team within it over time.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill3_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 2, - range: 250, - skill_cd: 15, - anim_time: 1800, - level_skill: 1, - nextlv_skill: 20302, - skill_type: 1, - cast_time: 1900, - buff_list: "203011|203012|203016|203017|203019", - skill_name: "Mass Heal", - up_exp: 300, - }, - 20302: { - max_times: 1, - skill_id: 20302, - des: "Summons a Heal Array that heals the whole team within it over time.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill3_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 2, - range: 250, - skill_cd: 15, - anim_time: 1800, - level_skill: 1, - nextlv_skill: 20303, - skill_type: 1, - cast_time: 1900, - buff_list: "203011|203012|203016|203017|203019", - skill_name: "Mass Heal", - up_exp: 300, - }, - 20303: { - max_times: 1, - skill_id: 20303, - des: "Summons a Heal Array that heals the whole team within it over time.", - use_method: 1, - skill_distance: 150, - skill_icon: "skill3_2", - phase1_func: 0.0, - skill_anim: "hero_skill7", - skill_target: 2, - range: 250, - skill_cd: 15, - anim_time: 1800, - level_skill: 1, - nextlv_skill: 20304, - skill_type: 1, - cast_time: 1900, - buff_list: "203011|203012|203016|203017|203019", - skill_name: "Mass Heal", - up_exp: 300, - }, + 21008: { + max_times: 1, + skill_id: 21008, + des: 'Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.', + use_method: 2, + skill_distance: 150, + skill_icon: 'skill10_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8_2', + skill_target: 11, + range: 250, + skill_cd: 25, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 21009, + skill_type: 1, + cast_time: 1100, + buff_list: '210011|210018', + skill_name: 'Savage Collision', + up_exp: 300, + }, + 21009: { + max_times: 1, + skill_id: 21009, + des: 'Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.', + use_method: 2, + skill_distance: 150, + skill_icon: 'skill10_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8_2', + skill_target: 11, + range: 250, + skill_cd: 25, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 21010, + skill_type: 1, + cast_time: 1100, + buff_list: '210011|210018', + skill_name: 'Savage Collision', + up_exp: 300, + }, + 20910: { + max_times: 1, + skill_id: 20910, + des: 'Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill9_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1300, + level_skill: 1, + skill_type: 1, + cast_time: 2400, + buff_list: '209011|209014|209023|209025|209026|209027|209029', + skill_name: 'Fully Armed', + up_exp: 300, + }, + 21001: { + max_times: 1, + skill_id: 21001, + des: 'Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.', + use_method: 2, + skill_distance: 150, + skill_icon: 'skill10_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8_2', + skill_target: 11, + range: 250, + skill_cd: 25, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 21002, + skill_type: 1, + cast_time: 1100, + buff_list: '210011|210018', + skill_name: 'Savage Collision', + up_exp: 300, + }, + 21002: { + max_times: 1, + skill_id: 21002, + des: 'Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.', + use_method: 2, + skill_distance: 150, + skill_icon: 'skill10_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8_2', + skill_target: 11, + range: 250, + skill_cd: 25, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 21003, + skill_type: 1, + cast_time: 1100, + buff_list: '210011|210018', + skill_name: 'Savage Collision', + up_exp: 300, + }, + 21003: { + max_times: 1, + skill_id: 21003, + des: 'Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.', + use_method: 2, + skill_distance: 150, + skill_icon: 'skill10_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8_2', + skill_target: 11, + range: 250, + skill_cd: 25, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 21004, + skill_type: 1, + cast_time: 1100, + buff_list: '210011|210018', + skill_name: 'Savage Collision', + up_exp: 300, + }, + 21004: { + max_times: 1, + skill_id: 21004, + des: 'Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.', + use_method: 2, + skill_distance: 150, + skill_icon: 'skill10_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8_2', + skill_target: 11, + range: 250, + skill_cd: 25, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 21005, + skill_type: 1, + cast_time: 1100, + buff_list: '210011|210018', + skill_name: 'Savage Collision', + up_exp: 300, + }, + 21005: { + max_times: 1, + skill_id: 21005, + des: 'Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.', + use_method: 2, + skill_distance: 150, + skill_icon: 'skill10_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8_2', + skill_target: 11, + range: 250, + skill_cd: 25, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 21006, + skill_type: 1, + cast_time: 1100, + buff_list: '210011|210018', + skill_name: 'Savage Collision', + up_exp: 300, + }, + 21006: { + max_times: 1, + skill_id: 21006, + des: 'Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.', + use_method: 2, + skill_distance: 150, + skill_icon: 'skill10_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8_2', + skill_target: 11, + range: 250, + skill_cd: 25, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 21007, + skill_type: 1, + cast_time: 1100, + buff_list: '210011|210018', + skill_name: 'Savage Collision', + up_exp: 300, + }, + 21007: { + max_times: 1, + skill_id: 21007, + des: 'Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.', + use_method: 2, + skill_distance: 150, + skill_icon: 'skill10_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8_2', + skill_target: 11, + range: 250, + skill_cd: 25, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 21008, + skill_type: 1, + cast_time: 1100, + buff_list: '210011|210018', + skill_name: 'Savage Collision', + up_exp: 300, + }, + 10101: { + max_times: 1, + skill_id: 10101, + des: 'Tumbles to cleanse debuffs on self', + use_method: 1, + phase1_param1: 100.0, + skill_icon: 'skill0_1', + phase1_func: 1.0, + skill_target: 1, + skill_cd: 10, + skill_type: 1, + buff_list: 101011.0, + skill_name: 'Tumble', + }, + 21010: { + max_times: 1, + skill_id: 21010, + des: 'Dashes in the target direction, dealing damage to all enemies within a small area near the collision point and stunning them.', + use_method: 2, + skill_distance: 150, + skill_icon: 'skill10_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8_2', + skill_target: 11, + range: 250, + skill_cd: 25, + anim_time: 1000, + level_skill: 1, + skill_type: 1, + cast_time: 1100, + buff_list: '410011|410018', + skill_name: 'Savage Collision', + up_exp: 300, + }, + 30501: { + max_times: 1, + skill_id: 30501, + des: 'When using a sniper rifle, the characters deals increased sniper rifle damage, gains a bonus shooting movement speed and reduces the reload time with a better aim. When using a C4, the countdown of explosion is reduced by X seconds. When using a water pipe, the character can move and aim. Collapsing to the ground, Miffy enters stealth and gains a bonus movement speed.', + use_method: 1, + skill_icon: 'skill5_3', + phase1_func: 0.0, + skill_target: 1, + skill_cd: 9999999, + skill_type: 2, + buff_list: '305011|305016|305018|305020|305022', + skill_name: 'Passive', + }, + 20601: { + max_times: 1, + skill_id: 20601, + des: 'Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill6_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 1, + range: 250, + skill_cd: 30, + anim_time: 1500, + level_skill: 1, + nextlv_skill: 20602, + skill_type: 1, + cast_time: 1400, + buff_list: '206011|206013|206016', + skill_name: 'Puppeteering', + up_exp: 300, + }, + 20907: { + max_times: 1, + skill_id: 20907, + des: 'Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill9_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1300, + level_skill: 1, + nextlv_skill: 20908, + skill_type: 1, + cast_time: 2400, + buff_list: '209011|209014|209023|209025|209026|209027|209029', + skill_name: 'Fully Armed', + up_exp: 300, + }, + 20603: { + max_times: 1, + skill_id: 20603, + des: 'Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill6_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 1, + range: 250, + skill_cd: 30, + anim_time: 2000, + level_skill: 1, + nextlv_skill: 20604, + skill_type: 1, + buff_list: '206011|206012', + skill_name: 'Puppeteering', + up_exp: 300, + }, + 20602: { + max_times: 1, + skill_id: 20602, + des: 'Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill6_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 1, + range: 250, + skill_cd: 30, + anim_time: 2000, + level_skill: 1, + nextlv_skill: 20603, + skill_type: 1, + buff_list: '206011|206013', + skill_name: 'Puppeteering', + up_exp: 300, + }, + 20605: { + max_times: 1, + skill_id: 20605, + des: 'Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill6_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 1, + range: 250, + skill_cd: 30, + anim_time: 2000, + level_skill: 1, + nextlv_skill: 20606, + skill_type: 1, + buff_list: '206011|206012', + skill_name: 'Puppeteering', + up_exp: 300, + }, + 20604: { + max_times: 1, + skill_id: 20604, + des: 'Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill6_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 1, + range: 250, + skill_cd: 30, + anim_time: 2000, + level_skill: 1, + nextlv_skill: 20605, + skill_type: 1, + buff_list: '206011|206012', + skill_name: 'Puppeteering', + up_exp: 300, + }, + 20607: { + max_times: 1, + skill_id: 20607, + des: 'Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill6_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 1, + range: 250, + skill_cd: 30, + anim_time: 2000, + level_skill: 1, + nextlv_skill: 20608, + skill_type: 1, + buff_list: '206011|206012', + skill_name: 'Puppeteering', + up_exp: 300, + }, + 20606: { + max_times: 1, + skill_id: 20606, + des: 'Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill6_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 1, + range: 250, + skill_cd: 30, + anim_time: 2000, + level_skill: 1, + nextlv_skill: 20607, + skill_type: 1, + buff_list: '206011|206012', + skill_name: 'Puppeteering', + up_exp: 300, + }, + 20609: { + max_times: 1, + skill_id: 20609, + des: 'Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill6_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 1, + range: 250, + skill_cd: 30, + anim_time: 2000, + level_skill: 1, + nextlv_skill: 20610, + skill_type: 1, + buff_list: '206011|206012', + skill_name: 'Puppeteering', + up_exp: 300, + }, + 20608: { + max_times: 1, + skill_id: 20608, + des: 'Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill6_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 1, + range: 250, + skill_cd: 30, + anim_time: 2000, + level_skill: 1, + nextlv_skill: 20609, + skill_type: 1, + buff_list: '206011|206012', + skill_name: 'Puppeteering', + up_exp: 300, + }, + 20908: { + max_times: 1, + skill_id: 20908, + des: 'Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill9_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1300, + level_skill: 1, + nextlv_skill: 20909, + skill_type: 1, + cast_time: 2400, + buff_list: '209011|209014|209023|209025|209026|209027|209029', + skill_name: 'Fully Armed', + up_exp: 300, + }, + 20909: { + max_times: 1, + skill_id: 20909, + des: 'Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill9_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1300, + level_skill: 1, + nextlv_skill: 20910, + skill_type: 1, + cast_time: 2400, + buff_list: '209011|209014|209023|209025|209026|209027|209029', + skill_name: 'Fully Armed', + up_exp: 300, + }, + 30901: { + max_times: 1, + skill_id: 30901, + des: 'Base HP +50%, Base Defense +50%. When HP drops to 30%, Defense +100%. Upon death, the character will self-destruct on the spot.', + use_method: 1, + skill_icon: 'skill9_3', + phase1_func: 0.0, + skill_target: 1, + skill_cd: 9999999, + skill_type: 2, + buff_list: '309011|309012|309013|309015', + skill_name: 'Passive', + }, + 10201: { + max_times: 2, + skill_id: 10201, + des: 'Stocks 2 tumbles that grant a 10% bonus movement speed for 3 seconds', + use_method: 1, + phase1_param1: 100.0, + skill_icon: 'skill0_1', + phase1_func: 1.0, + skill_target: 1, + skill_cd: 10, + skill_type: 1, + buff_list: '102011|102012', + skill_name: 'Tumble', + }, + 20510: { + max_times: 1, + skill_id: 20510, + des: 'Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill5_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11_2', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1000, + level_skill: 1, + skill_type: 1, + buff_list: 205011.0, + skill_name: 'Stealth', + up_exp: 300, + }, + 20205: { + max_times: 2, + skill_id: 20205, + des: 'Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill2_2', + phase1_func: 0.0, + skill_anim: 'hero_skill5', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + nextlv_skill: 20206, + skill_type: 1, + cast_time: 1700, + buff_list: '202012|202014', + skill_name: 'Mine Deployment', + up_exp: 300, + }, + 20204: { + max_times: 2, + skill_id: 20204, + des: 'Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill2_2', + phase1_func: 0.0, + skill_anim: 'hero_skill5', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + nextlv_skill: 20205, + skill_type: 1, + cast_time: 1700, + buff_list: '202012|202014', + skill_name: 'Mine Deployment', + up_exp: 300, + }, + 20207: { + max_times: 2, + skill_id: 20207, + des: 'Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill2_2', + phase1_func: 0.0, + skill_anim: 'hero_skill5', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + nextlv_skill: 20208, + skill_type: 1, + cast_time: 1700, + buff_list: '202012|202014', + skill_name: 'Mine Deployment', + up_exp: 300, + }, + 20206: { + max_times: 2, + skill_id: 20206, + des: 'Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill2_2', + phase1_func: 0.0, + skill_anim: 'hero_skill5', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + nextlv_skill: 20207, + skill_type: 1, + cast_time: 1700, + buff_list: '202012|202014', + skill_name: 'Mine Deployment', + up_exp: 300, + }, + 20201: { + max_times: 2, + skill_id: 20201, + des: 'Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill2_2', + phase1_func: 0.0, + skill_anim: 'hero_skill5', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + nextlv_skill: 20202, + skill_type: 1, + cast_time: 1700, + buff_list: '202012|202014', + skill_name: 'Mine Deployment', + up_exp: 300, + }, + 20203: { + max_times: 2, + skill_id: 20203, + des: 'Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill2_2', + phase1_func: 0.0, + skill_anim: 'hero_skill5', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + nextlv_skill: 20204, + skill_type: 1, + cast_time: 1700, + buff_list: '202012|202014', + skill_name: 'Mine Deployment', + up_exp: 300, + }, + 20202: { + max_times: 2, + skill_id: 20202, + des: 'Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill2_2', + phase1_func: 0.0, + skill_anim: 'hero_skill5', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + nextlv_skill: 20203, + skill_type: 1, + cast_time: 1700, + buff_list: '202012|202014', + skill_name: 'Mine Deployment', + up_exp: 300, + }, + 20209: { + max_times: 2, + skill_id: 20209, + des: 'Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill2_2', + phase1_func: 0.0, + skill_anim: 'hero_skill5', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + nextlv_skill: 20210, + skill_type: 1, + cast_time: 1700, + buff_list: '202012|202014', + skill_name: 'Mine Deployment', + up_exp: 300, + }, + 20208: { + max_times: 2, + skill_id: 20208, + des: 'Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill2_2', + phase1_func: 0.0, + skill_anim: 'hero_skill5', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + nextlv_skill: 20209, + skill_type: 1, + cast_time: 1700, + buff_list: '202012|202014', + skill_name: 'Mine Deployment', + up_exp: 300, + }, + 10801: { + max_times: 1, + skill_id: 10801, + des: 'Blinks a short distance', + use_method: 1, + phase1_param1: 100.0, + skill_icon: 'skill0_1', + phase1_func: 1.0, + skill_target: 1, + skill_cd: 5, + skill_type: 1, + buff_list: 108011.0, + skill_name: 'Tumble', + }, + 30101: { + max_times: 1, + skill_id: 30101, + des: 'When using a rifle, the character deals increased rifle damage, gains a bonus shooting movement speed and reduces the reload time. The cooldown of Active is reduced when the skill kills the target.', + use_method: 1, + skill_icon: 'skill1_3', + phase1_func: 0.0, + skill_target: 1, + skill_cd: 9999999, + skill_type: 2, + buff_list: '301011|301015', + skill_name: 'Passive', + }, + 20610: { + max_times: 1, + skill_id: 20610, + des: 'Summons X Robot Puppets to remove mines and attack nearby enemy units. Each puppet exists for up to X seconds.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill6_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 1, + range: 250, + skill_cd: 30, + anim_time: 2000, + level_skill: 1, + skill_type: 1, + buff_list: '206011|206012', + skill_name: 'Puppeteering', + up_exp: 300, + }, + 20508: { + max_times: 1, + skill_id: 20508, + des: 'Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill5_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11_2', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 20509, + skill_type: 1, + buff_list: 205011.0, + skill_name: 'Stealth', + up_exp: 300, + }, + 20509: { + max_times: 1, + skill_id: 20509, + des: 'Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill5_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11_2', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 20510, + skill_type: 1, + buff_list: 205011.0, + skill_name: 'Stealth', + up_exp: 300, + }, + 20502: { + max_times: 1, + skill_id: 20502, + des: 'Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill5_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11_2', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 20503, + skill_type: 1, + buff_list: 205011.0, + skill_name: 'Stealth', + up_exp: 300, + }, + 20503: { + max_times: 1, + skill_id: 20503, + des: 'Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill5_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11_2', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 20504, + skill_type: 1, + buff_list: 205011.0, + skill_name: 'Stealth', + up_exp: 300, + }, + 20501: { + max_times: 1, + skill_id: 20501, + des: 'Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill5_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11_1', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 500, + level_skill: 1, + nextlv_skill: 20502, + skill_type: 1, + cast_time: 600, + buff_list: '205011|205012|205016', + skill_name: 'Stealth', + up_exp: 300, + }, + 20506: { + max_times: 1, + skill_id: 20506, + des: 'Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill5_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11_2', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 20507, + skill_type: 1, + buff_list: 205011.0, + skill_name: 'Stealth', + up_exp: 300, + }, + 20110: { + max_times: 1, + skill_id: 20110, + des: 'Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.', + use_method: 4, + skill_distance: 150, + phase1_param1: 30901.0, + phase1_time_offset: 700.0, + skill_icon: 'skill1_2', + phase1_func: 3.0, + skill_line: 'skill_line1', + skill_anim: 'hero_skill4', + skill_target: 11, + range: 150, + skill_cd: 10, + anim_time: 1300, + level_skill: 10, + skill_type: 1, + cast_time: 1500, + buff_list: '201011|201015', + skill_name: 'Possession', + up_exp: 300, + }, + 20504: { + max_times: 1, + skill_id: 20504, + des: 'Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill5_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11_2', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 20505, + skill_type: 1, + buff_list: 205011.0, + skill_name: 'Stealth', + up_exp: 300, + }, + 20505: { + max_times: 1, + skill_id: 20505, + des: 'Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill5_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11_2', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 20506, + skill_type: 1, + buff_list: 205011.0, + skill_name: 'Stealth', + up_exp: 300, + }, + 20210: { + max_times: 2, + skill_id: 20210, + des: 'Deploys a mine trap that deals blast damage to the enemy upon contact, stunning them. There can be up to 2 mines deployed.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill2_2', + phase1_func: 0.0, + skill_anim: 'hero_skill5', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + skill_type: 1, + cast_time: 1700, + buff_list: '202012|202014', + skill_name: 'Mine Deployment', + up_exp: 300, + }, + 30601: { + max_times: 1, + skill_id: 30601, + des: 'When using a shotgun, the characters deals increased shotgun damage, gains a bonus shooting movement speed and reduces the reload time. When using meds, the operation is accelerated with bonus regeneration. Upon death, Canoe summons X Robot Puppets on the spot that exist for up to X seconds.', + use_method: 1, + skill_icon: 'skill6_3', + phase1_func: 0.0, + skill_target: 1, + skill_cd: 9999999, + skill_type: 2, + buff_list: '306011|306012|306013|306017', + skill_name: 'Passive', + }, + 10601: { + max_times: 1, + skill_id: 10601, + des: 'Blinks a short distance', + use_method: 1, + phase1_param1: 100.0, + skill_icon: 'skill0_1', + phase1_func: 1.0, + skill_target: 1, + skill_cd: 5, + skill_type: 1, + buff_list: '106011|106012', + skill_name: 'Tumble', + }, + 30701: { + max_times: 1, + skill_id: 30701, + des: 'When using a laser gun, the character deals increased laser gun damage, gains a bonus shooting movement speed and reduces the reload time. Mariana takes X% reduced circle damage. Taking damage grants Mariana a X% bonus movement speed.', + use_method: 1, + skill_icon: 'skill7_3', + phase1_func: 0.0, + skill_target: 1, + skill_cd: 9999999, + skill_type: 2, + buff_list: '307011|307015|307017', + skill_name: 'Passive', + }, + 10701: { + max_times: 1, + skill_id: 10701, + des: 'Tumbling applies a shield', + use_method: 1, + phase1_param1: 100.0, + skill_icon: 'skill0_1', + phase1_func: 1.0, + skill_target: 1, + skill_cd: 5, + skill_type: 1, + buff_list: '107011|107012', + skill_name: 'Tumble', + }, + 31001: { + max_times: 1, + skill_id: 31001, + des: 'Base HP +50%, Base Defense +50%. Bonus from Deer Active +100%. When HP drops to 20%, Invincibility will be triggered for 3 seconds.', + use_method: 1, + skill_icon: 'skill10_3', + phase1_func: 0.0, + skill_target: 1, + skill_cd: 9999999, + skill_type: 2, + buff_list: '310011|310013|310015', + skill_name: 'Passive', + }, + 20108: { + max_times: 1, + phase1_param1: 30901.0, + skill_icon: 'skill1_2', + buff_list: '201011|201015', + skill_id: 20108, + level_skill: 8, + phase1_time_offset: 700.0, + nextlv_skill: 20109, + skill_target: 11, + up_exp: 300, + cast_time: 1500, + skill_cd: 10, + skill_distance: 150, + skill_anim: 'hero_skill4', + anim_time: 1300, + skill_type: 1, + skill_name: 'Possession', + use_method: 4, + des: 'Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.', + phase1_func: 3.0, + skill_line: 'skill_line1', + range: 150, + }, + 20109: { + max_times: 1, + phase1_param1: 30901.0, + skill_icon: 'skill1_2', + buff_list: '201011|201015', + skill_id: 20109, + level_skill: 9, + phase1_time_offset: 700.0, + nextlv_skill: 20110, + skill_target: 11, + up_exp: 300, + cast_time: 1500, + skill_cd: 10, + skill_distance: 150, + skill_anim: 'hero_skill4', + anim_time: 1300, + skill_type: 1, + skill_name: 'Possession', + use_method: 4, + des: 'Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.', + phase1_func: 3.0, + skill_line: 'skill_line1', + range: 150, + }, + 20106: { + max_times: 1, + phase1_param1: 30901.0, + skill_icon: 'skill1_2', + buff_list: '201011|201015', + skill_id: 20106, + level_skill: 6, + phase1_time_offset: 700.0, + nextlv_skill: 20107, + skill_target: 11, + up_exp: 300, + cast_time: 1500, + skill_cd: 10, + skill_distance: 150, + skill_anim: 'hero_skill4', + anim_time: 1300, + skill_type: 1, + skill_name: 'Possession', + use_method: 4, + des: 'Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.', + phase1_func: 3.0, + skill_line: 'skill_line1', + range: 150, + }, + 20107: { + max_times: 1, + phase1_param1: 30901.0, + skill_icon: 'skill1_2', + buff_list: '201011|201015', + skill_id: 20107, + level_skill: 7, + phase1_time_offset: 700.0, + nextlv_skill: 20108, + skill_target: 11, + up_exp: 300, + cast_time: 1500, + skill_cd: 10, + skill_distance: 150, + skill_anim: 'hero_skill4', + anim_time: 1300, + skill_type: 1, + skill_name: 'Possession', + use_method: 4, + des: 'Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.', + phase1_func: 3.0, + skill_line: 'skill_line1', + range: 150, + }, + 20104: { + max_times: 1, + phase1_param1: 30901.0, + skill_icon: 'skill1_2', + buff_list: '201011|201015', + skill_id: 20104, + level_skill: 4, + phase1_time_offset: 700.0, + nextlv_skill: 20105, + skill_target: 11, + up_exp: 300, + cast_time: 1500, + skill_cd: 10, + skill_distance: 150, + skill_anim: 'hero_skill4', + anim_time: 1300, + skill_type: 1, + skill_name: 'Possession', + use_method: 4, + des: 'Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.', + phase1_func: 3.0, + skill_line: 'skill_line1', + range: 150, + }, + 20105: { + max_times: 1, + phase1_param1: 30901.0, + skill_icon: 'skill1_2', + buff_list: '201011|201015', + skill_id: 20105, + level_skill: 5, + phase1_time_offset: 700.0, + nextlv_skill: 20106, + skill_target: 11, + up_exp: 300, + cast_time: 1500, + skill_cd: 10, + skill_distance: 150, + skill_anim: 'hero_skill4', + anim_time: 1300, + skill_type: 1, + skill_name: 'Possession', + use_method: 4, + des: 'Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.', + phase1_func: 3.0, + skill_line: 'skill_line1', + range: 150, + }, + 20102: { + max_times: 1, + phase1_param1: 30901.0, + skill_icon: 'skill1_2', + buff_list: '201011|201015', + skill_id: 20102, + level_skill: 2, + phase1_time_offset: 700.0, + nextlv_skill: 20103, + skill_target: 11, + up_exp: 300, + cast_time: 1500, + skill_cd: 10, + skill_distance: 150, + skill_anim: 'hero_skill4', + anim_time: 1300, + skill_type: 1, + skill_name: 'Possession', + use_method: 4, + des: 'Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.', + phase1_func: 3.0, + skill_line: 'skill_line1', + range: 150, + }, + 20103: { + max_times: 1, + phase1_param1: 30901.0, + skill_icon: 'skill1_2', + buff_list: '201011|201015', + skill_id: 20103, + level_skill: 3, + phase1_time_offset: 700.0, + nextlv_skill: 20104, + skill_target: 11, + up_exp: 300, + cast_time: 1500, + skill_cd: 10, + skill_distance: 150, + skill_anim: 'hero_skill4', + anim_time: 1300, + skill_type: 1, + skill_name: 'Possession', + use_method: 4, + des: 'Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.', + phase1_func: 3.0, + skill_line: 'skill_line1', + range: 150, + }, + 20101: { + max_times: 1, + phase1_param1: 30901.0, + skill_icon: 'skill1_2', + buff_list: '201011|201015', + skill_id: 20101, + level_skill: 1, + phase1_time_offset: 700.0, + nextlv_skill: 20102, + skill_target: 11, + up_exp: 300, + cast_time: 1500, + skill_cd: 10, + skill_distance: 150, + skill_anim: 'hero_skill4', + anim_time: 1300, + skill_type: 1, + skill_name: 'Possession', + use_method: 4, + des: 'Blows a kiss to deal damage to the enemy hit and charm them for 5 seconds.', + phase1_func: 3.0, + skill_line: 'skill_line1', + range: 150, + }, + 11001: { + max_times: 1, + skill_id: 11001, + des: 'Blinks a short distance', + use_method: 1, + phase1_param1: 100.0, + skill_icon: 'skill0_1', + phase1_func: 1.0, + skill_target: 1, + skill_cd: 5, + skill_type: 1, + buff_list: 110011.0, + skill_name: 'Tumble', + }, + 10901: { + max_times: 1, + skill_id: 10901, + des: 'Tumbling stuns the enemy on collision for 2 seconds', + use_method: 1, + phase1_param1: 100.0, + skill_icon: 'skill0_1', + phase1_func: 1.0, + skill_target: 1, + skill_cd: 5, + skill_type: 1, + buff_list: 109011.0, + skill_name: 'Tumble', + }, + 30201: { + max_times: 1, + skill_id: 30201, + des: "When using a grenade, the character deals increased blast damage and gains a bonus explosion range. When using a C4, the character deals increased blast damage. When using an incendiary, the duration of the burning +5%. When using a smoke bomb, the duration of the smoke +5%. Racoon's Throwables Capacity +1, with an increased throwing range.", + use_method: 1, + skill_icon: 'skill2_3', + phase1_func: 0.0, + skill_target: 1, + skill_cd: 9999999, + skill_type: 2, + buff_list: '302011|302014|302020|302021', + skill_name: 'Passive', + }, + 30301: { + max_times: 1, + skill_id: 30301, + des: 'When reviving, the operation is shortened by 10 seconds and shields the character. When using meds, the operation is reduced by 5 seconds and grants 50% bonus regeneration. Upon death, the character will cast Ultimate on the spot.', + use_method: 1, + skill_icon: 'skill3_3', + phase1_func: 0.0, + skill_target: 1, + skill_cd: 9999999, + skill_type: 2, + buff_list: '303011|303014|303015|303016', + skill_name: 'Passive', + }, + 10301: { + max_times: 1, + skill_id: 10301, + des: 'Tumbles and leaves a clone on the spot', + use_method: 1, + phase1_param1: 100.0, + skill_icon: 'skill0_1', + phase1_func: 1.0, + skill_target: 1, + skill_cd: 10, + skill_type: 1, + buff_list: '103011|103012', + skill_name: 'Tumble', + }, + 20403: { + max_times: 1, + skill_id: 20403, + des: 'Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.', + use_method: 3, + skill_distance: 150, + nextlv_skill: 20404, + skill_icon: 'skill4_2', + phase1_func: 0.0, + skill_line: 'halo_skill1', + skill_anim: 'hero_skill1', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + skill_view: 680, + skill_type: 1, + buff_list: '204011|204012', + skill_name: 'Fire Up', + up_exp: 300, + }, + 20402: { + max_times: 1, + skill_id: 20402, + des: 'Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.', + use_method: 3, + skill_distance: 150, + nextlv_skill: 20403, + skill_icon: 'skill4_2', + phase1_func: 0.0, + skill_line: 'halo_skill1', + skill_anim: 'hero_skill1', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + skill_view: 680, + skill_type: 1, + buff_list: '204011|204012', + skill_name: 'Fire Up', + up_exp: 300, + }, + 20401: { + max_times: 1, + skill_id: 20401, + des: 'Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill4_2', + phase1_func: 0.0, + nextlv_skill: 20402, + skill_anim: 'hero_skill5', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + skill_view: 680, + skill_type: 1, + cast_time: 1600, + buff_list: '204011|204013', + skill_name: 'Fire Up', + up_exp: 300, + }, + 20407: { + max_times: 1, + skill_id: 20407, + des: 'Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.', + use_method: 3, + skill_distance: 150, + nextlv_skill: 20408, + skill_icon: 'skill4_2', + phase1_func: 0.0, + skill_line: 'halo_skill1', + skill_anim: 'hero_skill1', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + skill_view: 680, + skill_type: 1, + buff_list: '204011|204012', + skill_name: 'Fire Up', + up_exp: 300, + }, + 20406: { + max_times: 1, + skill_id: 20406, + des: 'Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.', + use_method: 3, + skill_distance: 150, + nextlv_skill: 20407, + skill_icon: 'skill4_2', + phase1_func: 0.0, + skill_line: 'halo_skill1', + skill_anim: 'hero_skill1', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + skill_view: 680, + skill_type: 1, + buff_list: '204011|204012', + skill_name: 'Fire Up', + up_exp: 300, + }, + 20405: { + max_times: 1, + skill_id: 20405, + des: 'Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.', + use_method: 3, + skill_distance: 150, + nextlv_skill: 20406, + skill_icon: 'skill4_2', + phase1_func: 0.0, + skill_line: 'halo_skill1', + skill_anim: 'hero_skill1', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + skill_view: 680, + skill_type: 1, + buff_list: '204011|204012', + skill_name: 'Fire Up', + up_exp: 300, + }, + 20404: { + max_times: 1, + skill_id: 20404, + des: 'Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.', + use_method: 3, + skill_distance: 150, + nextlv_skill: 20405, + skill_icon: 'skill4_2', + phase1_func: 0.0, + skill_line: 'halo_skill1', + skill_anim: 'hero_skill1', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + skill_view: 680, + skill_type: 1, + buff_list: '204011|204012', + skill_name: 'Fire Up', + up_exp: 300, + }, + 20409: { + max_times: 1, + skill_id: 20409, + des: 'Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.', + use_method: 3, + skill_distance: 150, + nextlv_skill: 20410, + skill_icon: 'skill4_2', + phase1_func: 0.0, + skill_line: 'halo_skill1', + skill_anim: 'hero_skill1', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + skill_view: 680, + skill_type: 1, + buff_list: '204011|204012', + skill_name: 'Fire Up', + up_exp: 300, + }, + 20408: { + max_times: 1, + skill_id: 20408, + des: 'Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.', + use_method: 3, + skill_distance: 150, + nextlv_skill: 20409, + skill_icon: 'skill4_2', + phase1_func: 0.0, + skill_line: 'halo_skill1', + skill_anim: 'hero_skill1', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + skill_view: 680, + skill_type: 1, + buff_list: '204011|204012', + skill_name: 'Fire Up', + up_exp: 300, + }, + 10401: { + max_times: 2, + skill_id: 10401, + des: 'Stocks 2 tumbles', + use_method: 1, + phase1_param1: 100.0, + skill_icon: 'skill0_1', + phase1_func: 1.0, + skill_target: 1, + skill_cd: 5, + skill_type: 1, + buff_list: 104011.0, + skill_name: 'Tumble', + }, + 20410: { + max_times: 1, + skill_id: 20410, + des: 'Summons an Auto Machine Gun Fort to strafe the enemies within the range for X seconds.', + use_method: 3, + skill_distance: 150, + skill_icon: 'skill4_2', + phase1_func: 0.0, + skill_line: 'halo_skill1', + skill_anim: 'hero_skill1', + skill_target: 11, + range: 250, + skill_cd: 10, + anim_time: 1500, + level_skill: 1, + skill_view: 680, + skill_type: 1, + buff_list: '204011|204012', + skill_name: 'Fire Up', + up_exp: 300, + }, + 20809: { + max_times: 1, + skill_id: 20809, + des: 'Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill8_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 20810, + skill_type: 1, + buff_list: '208011|208012', + skill_name: 'Thunder Impact', + up_exp: 300, + }, + 20808: { + max_times: 1, + skill_id: 20808, + des: 'Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill8_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 20809, + skill_type: 1, + buff_list: '208011|208012', + skill_name: 'Thunder Impact', + up_exp: 300, + }, + 20807: { + max_times: 1, + skill_id: 20807, + des: 'Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill8_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 20808, + skill_type: 1, + buff_list: '208011|208012', + skill_name: 'Thunder Impact', + up_exp: 300, + }, + 20806: { + max_times: 1, + skill_id: 20806, + des: 'Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill8_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 20807, + skill_type: 1, + buff_list: '208011|208012', + skill_name: 'Thunder Impact', + up_exp: 300, + }, + 20805: { + max_times: 1, + skill_id: 20805, + des: 'Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill8_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 20806, + skill_type: 1, + buff_list: '208011|208012', + skill_name: 'Thunder Impact', + up_exp: 300, + }, + 20804: { + max_times: 1, + skill_id: 20804, + des: 'Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill8_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 20805, + skill_type: 1, + buff_list: '208011|208012', + skill_name: 'Thunder Impact', + up_exp: 300, + }, + 20803: { + max_times: 1, + skill_id: 20803, + des: 'Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill8_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 20804, + skill_type: 1, + buff_list: '208011|208012', + skill_name: 'Thunder Impact', + up_exp: 300, + }, + 20802: { + max_times: 1, + skill_id: 20802, + des: 'Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill8_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 20803, + skill_type: 1, + buff_list: '208011|208012', + skill_name: 'Thunder Impact', + up_exp: 300, + }, + 20801: { + max_times: 1, + phase1_param1: 30910.0, + skill_icon: 'skill8_2', + buff_list: '208011|208012|208014', + skill_id: 20801, + level_skill: 1, + phase1_time_offset: 700.0, + nextlv_skill: 20802, + skill_target: 11, + up_exp: 300, + cast_time: 1800, + skill_cd: 5, + skill_distance: 150, + skill_anim: 'hero_skill6', + anim_time: 1600, + skill_type: 1, + skill_name: 'Thunder Impact', + use_method: 4, + des: 'Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.', + phase1_func: 3.0, + skill_line: 'skill_line1', + range: 150, + }, + 20906: { + max_times: 1, + skill_id: 20906, + des: 'Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill9_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1300, + level_skill: 1, + nextlv_skill: 20907, + skill_type: 1, + cast_time: 2400, + buff_list: '209011|209014|209023|209025|209026|209027|209029', + skill_name: 'Fully Armed', + up_exp: 300, + }, + 20904: { + max_times: 1, + skill_id: 20904, + des: 'Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill9_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1300, + level_skill: 1, + nextlv_skill: 20905, + skill_type: 1, + cast_time: 2400, + buff_list: '209011|209014|209023|209025|209026|209027|209029', + skill_name: 'Fully Armed', + up_exp: 300, + }, + 20710: { + max_times: 1, + skill_id: 20710, + des: 'Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill7_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 2000, + level_skill: 1, + skill_type: 1, + buff_list: '207011|207012', + skill_name: 'Cheetah Force', + up_exp: 300, + }, + 20905: { + max_times: 1, + skill_id: 20905, + des: 'Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill9_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1300, + level_skill: 1, + nextlv_skill: 20906, + skill_type: 1, + cast_time: 2400, + buff_list: '209011|209014|209023|209025|209026|209027|209029', + skill_name: 'Fully Armed', + up_exp: 300, + }, + 20902: { + max_times: 1, + skill_id: 20902, + des: 'Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill9_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1300, + level_skill: 1, + nextlv_skill: 20903, + skill_type: 1, + cast_time: 2400, + buff_list: '209011|209014|209023|209025|209026|209027|209029', + skill_name: 'Fully Armed', + up_exp: 300, + }, + 20903: { + max_times: 1, + skill_id: 20903, + des: 'Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill9_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1300, + level_skill: 1, + nextlv_skill: 20904, + skill_type: 1, + cast_time: 2400, + buff_list: '209011|209014|209023|209025|209026|209027|209029', + skill_name: 'Fully Armed', + up_exp: 300, + }, + 20310: { + max_times: 1, + skill_id: 20310, + des: 'Summons a Heal Array that heals the whole team within it over time.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill3_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 2, + range: 250, + skill_cd: 15, + anim_time: 1800, + level_skill: 1, + skill_type: 1, + cast_time: 1900, + buff_list: '203011|203012|203016|203017|203019', + skill_name: 'Mass Heal', + up_exp: 300, + }, + 20901: { + max_times: 1, + skill_id: 20901, + des: 'Transforms into an armed bear that fires repeated shots to the target location and gains bonus Defense.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill9_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1300, + level_skill: 1, + nextlv_skill: 20902, + skill_type: 1, + cast_time: 2400, + buff_list: '209011|209014|209023|209025|209026|209027|209029', + skill_name: 'Fully Armed', + up_exp: 300, + }, + 20507: { + max_times: 1, + skill_id: 20507, + des: 'Enters stealth for X seconds and gains a X% bonus movement speed for X seconds when out of stealth.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill5_2', + phase1_func: 0.0, + skill_anim: 'hero_skill11_2', + skill_target: 11, + range: 250, + skill_cd: 30, + anim_time: 1000, + level_skill: 1, + nextlv_skill: 20508, + skill_type: 1, + buff_list: 205011.0, + skill_name: 'Stealth', + up_exp: 300, + }, + 20810: { + max_times: 1, + skill_id: 20810, + des: 'Hurls a thunderbolt in the target direction, dealing damage to the first enemy hit and knocking them back.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill8_2', + phase1_func: 0.0, + skill_anim: 'hero_skill8', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 1000, + level_skill: 1, + skill_type: 1, + buff_list: '208011|208012', + skill_name: 'Thunder Impact', + up_exp: 300, + }, + 20708: { + max_times: 1, + skill_id: 20708, + des: 'Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill7_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 2000, + level_skill: 1, + nextlv_skill: 20709, + skill_type: 1, + buff_list: '207011|207012', + skill_name: 'Cheetah Force', + up_exp: 300, + }, + 20709: { + max_times: 1, + skill_id: 20709, + des: 'Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill7_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 2000, + level_skill: 1, + nextlv_skill: 20710, + skill_type: 1, + buff_list: '207011|207012', + skill_name: 'Cheetah Force', + up_exp: 300, + }, + 20701: { + max_times: 1, + skill_id: 20701, + des: 'Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill7_2', + phase1_func: 0.0, + skill_anim: 'replace_weapon2', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 200, + level_skill: 1, + nextlv_skill: 20702, + skill_type: 1, + cast_time: 400, + buff_list: '207011|207015|207017', + skill_name: 'Cheetah Force', + up_exp: 300, + }, + 20702: { + max_times: 1, + skill_id: 20702, + des: 'Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill7_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 2000, + level_skill: 1, + nextlv_skill: 20703, + skill_type: 1, + buff_list: '207011|207012', + skill_name: 'Cheetah Force', + up_exp: 300, + }, + 20703: { + max_times: 1, + skill_id: 20703, + des: 'Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill7_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 2000, + level_skill: 1, + nextlv_skill: 20704, + skill_type: 1, + buff_list: '207011|207012', + skill_name: 'Cheetah Force', + up_exp: 300, + }, + 20704: { + max_times: 1, + skill_id: 20704, + des: 'Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill7_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 2000, + level_skill: 1, + nextlv_skill: 20705, + skill_type: 1, + buff_list: '207011|207012', + skill_name: 'Cheetah Force', + up_exp: 300, + }, + 20705: { + max_times: 1, + skill_id: 20705, + des: 'Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill7_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 2000, + level_skill: 1, + nextlv_skill: 20706, + skill_type: 1, + buff_list: '207011|207012', + skill_name: 'Cheetah Force', + up_exp: 300, + }, + 20706: { + max_times: 1, + skill_id: 20706, + des: 'Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill7_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 2000, + level_skill: 1, + nextlv_skill: 20707, + skill_type: 1, + buff_list: '207011|207012', + skill_name: 'Cheetah Force', + up_exp: 300, + }, + 20707: { + max_times: 1, + skill_id: 20707, + des: 'Transforms into a cheetah, aim and fire a laser beam to deal AOE damage.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill7_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 11, + range: 250, + skill_cd: 2, + anim_time: 2000, + level_skill: 1, + nextlv_skill: 20708, + skill_type: 1, + buff_list: '207011|207012', + skill_name: 'Cheetah Force', + up_exp: 300, + }, + 30401: { + max_times: 1, + skill_id: 30401, + des: 'When using a rifle (rifle, shotgun and snipe rifle), the character deals increased weapon damage, gains a bonus shooting movement speed and reduces the reload time. When operating a mecha, the oil cost is reduced and the character gains a bonus mecha movement speed, Mecha Defense and Mecha weapon damage.', + use_method: 1, + skill_icon: 'skill4_3', + phase1_func: 0.0, + skill_target: 1, + skill_cd: 9999999, + skill_type: 2, + buff_list: '304011|304016|304018|304022|304026|304030', + skill_name: 'Passive', + }, + 10501: { + max_times: 1, + skill_id: 10501, + des: 'Tumbles to gain a 10% bonus movement speed for 3 seconds', + use_method: 1, + phase1_param1: 100.0, + skill_icon: 'skill0_1', + phase1_func: 1.0, + skill_target: 1, + skill_cd: 5, + skill_type: 1, + buff_list: '105011|105012', + skill_name: 'Tumble', + }, + 30801: { + max_times: 1, + skill_id: 30801, + des: 'In water, Dragonscale gains a X% bonus movement speed for X seconds. Can move and aim when using camouflage items. When HP falls below X%, Dragonscale generates a shield that holds for X seconds.', + use_method: 1, + skill_icon: 'skill8_3', + phase1_func: 0.0, + skill_target: 1, + skill_cd: 9999999, + skill_type: 2, + buff_list: '308011|308012|308013|308015', + skill_name: 'Passive', + }, + 20308: { + max_times: 1, + skill_id: 20308, + des: 'Summons a Heal Array that heals the whole team within it over time.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill3_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 2, + range: 250, + skill_cd: 15, + anim_time: 1800, + level_skill: 1, + nextlv_skill: 20309, + skill_type: 1, + cast_time: 1900, + buff_list: '203011|203012|203016|203017|203019', + skill_name: 'Mass Heal', + up_exp: 300, + }, + 20309: { + max_times: 1, + skill_id: 20309, + des: 'Summons a Heal Array that heals the whole team within it over time.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill3_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 2, + range: 250, + skill_cd: 15, + anim_time: 1800, + level_skill: 1, + nextlv_skill: 20310, + skill_type: 1, + cast_time: 1900, + buff_list: '203011|203012|203016|203017|203019', + skill_name: 'Mass Heal', + up_exp: 300, + }, + 20304: { + max_times: 1, + skill_id: 20304, + des: 'Summons a Heal Array that heals the whole team within it over time.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill3_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 2, + range: 250, + skill_cd: 15, + anim_time: 1800, + level_skill: 1, + nextlv_skill: 20305, + skill_type: 1, + cast_time: 1900, + buff_list: '203011|203012|203016|203017|203019', + skill_name: 'Mass Heal', + up_exp: 300, + }, + 20305: { + max_times: 1, + skill_id: 20305, + des: 'Summons a Heal Array that heals the whole team within it over time.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill3_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 2, + range: 250, + skill_cd: 15, + anim_time: 1800, + level_skill: 1, + nextlv_skill: 20306, + skill_type: 1, + cast_time: 1900, + buff_list: '203011|203012|203016|203017|203019', + skill_name: 'Mass Heal', + up_exp: 300, + }, + 20306: { + max_times: 1, + skill_id: 20306, + des: 'Summons a Heal Array that heals the whole team within it over time.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill3_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 2, + range: 250, + skill_cd: 15, + anim_time: 1800, + level_skill: 1, + nextlv_skill: 20307, + skill_type: 1, + cast_time: 1900, + buff_list: '203011|203012|203016|203017|203019', + skill_name: 'Mass Heal', + up_exp: 300, + }, + 20307: { + max_times: 1, + skill_id: 20307, + des: 'Summons a Heal Array that heals the whole team within it over time.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill3_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 2, + range: 250, + skill_cd: 15, + anim_time: 1800, + level_skill: 1, + nextlv_skill: 20308, + skill_type: 1, + cast_time: 1900, + buff_list: '203011|203012|203016|203017|203019', + skill_name: 'Mass Heal', + up_exp: 300, + }, + 20301: { + max_times: 1, + skill_id: 20301, + des: 'Summons a Heal Array that heals the whole team within it over time.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill3_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 2, + range: 250, + skill_cd: 15, + anim_time: 1800, + level_skill: 1, + nextlv_skill: 20302, + skill_type: 1, + cast_time: 1900, + buff_list: '203011|203012|203016|203017|203019', + skill_name: 'Mass Heal', + up_exp: 300, + }, + 20302: { + max_times: 1, + skill_id: 20302, + des: 'Summons a Heal Array that heals the whole team within it over time.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill3_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 2, + range: 250, + skill_cd: 15, + anim_time: 1800, + level_skill: 1, + nextlv_skill: 20303, + skill_type: 1, + cast_time: 1900, + buff_list: '203011|203012|203016|203017|203019', + skill_name: 'Mass Heal', + up_exp: 300, + }, + 20303: { + max_times: 1, + skill_id: 20303, + des: 'Summons a Heal Array that heals the whole team within it over time.', + use_method: 1, + skill_distance: 150, + skill_icon: 'skill3_2', + phase1_func: 0.0, + skill_anim: 'hero_skill7', + skill_target: 2, + range: 250, + skill_cd: 15, + anim_time: 1800, + level_skill: 1, + nextlv_skill: 20304, + skill_type: 1, + cast_time: 1900, + buff_list: '203011|203012|203016|203017|203019', + skill_name: 'Mass Heal', + up_exp: 300, + }, }; var map = { - 1001: { - template_list: "map1:1000", - map_id: 1001, - map_width: 7680, - map_height: 7680, - refresh_robot: "2-3|1-2", - color: "#4BCEDF", - map_pic: 1, - airdrops: "1|2|3|4|5|6", - map_moshi: "\u7ecf\u5178\u6a21\u5f0f", - car_num_limit: "30501:100|30502:100", - player: 40, - map_mode: 0, - airraids: "1|2|3|4|5|6", - map_name: "DEMO\u4e13\u7528", - safearea: "1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20", - }, + 1001: { + template_list: 'map1:1000', + map_id: 1001, + map_width: 7680, + map_height: 7680, + refresh_robot: '2-3|1-2', + color: '#4BCEDF', + map_pic: 1, + airdrops: '1|2|3|4|5|6', + map_moshi: '\u7ecf\u5178\u6a21\u5f0f', + car_num_limit: '30501:100|30502:100', + player: 40, + map_mode: 0, + airraids: '1|2|3|4|5|6', + map_name: 'DEMO\u4e13\u7528', + safearea: '1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20', + }, }; var DropConfig = { - 10109: { - item_id: "20713|30605|20713|30605|30402|30405|30408", - num: "1|60|1|60|1|1|1", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 10109, - }, - 10108: { - item_id: "20613|30604|20613|30604|30402|30405|30408", - num: "1|60|1|60|1|1|1", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 10108, - }, - 10105: { - item_id: "20413|30603|20413|30603|30402|30405|30408", - num: "1|60|1|60|1|1|1", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 10105, - }, - 10104: { - item_id: "20313|30602|20313|30602|30402|30405|30408", - num: "1|30|1|30|1|1|1", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 10104, - }, - 10107: { - item_id: "20513|30606|20513|30606|30402|30405|30408", - num: "1|60|1|60|1|1|1", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 10107, - }, - 10106: { - item_id: "20423|30603|20423|30603|30402|30405|30408", - num: "1|60|1|60|1|1|1", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 10106, - }, - 10101: { - item_id: "20113|30602|20113|30602|30402|30405|30408", - num: "1|90|1|90|1|1|1", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 10101, - }, - 10103: { - item_id: "20213|30602|20213|30602|30402|30405|30408", - num: "1|30|1|30|1|1|1", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 10103, - }, - 10102: { - item_id: "20123|30602|20123|30602|30402|30405|30408", - num: "1|90|1|90|1|1|1", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 10102, - }, - 70110: { - item_id: "10001|1001", - num: "100|10", - type: 1, - weight: "10000|10000", - drop_id: 70110, - }, - 70111: { - item_id: 10001.0, - num: 10.0, - type: 1, - weight: 10000.0, - drop_id: 70111, - }, - 70211: { - item_id: 10001.0, - num: 10.0, - type: 1, - weight: 10000.0, - drop_id: 70211, - }, - 70210: { - item_id: "10001|1001", - num: "100|10", - type: 1, - weight: "10000|10000", - drop_id: 70210, - }, - 10204: { - item_id: "30403|30406|30409|20115|30602|20514|30606", - num: "2|2|2|1|90|1|90", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 10204, - }, - 10205: { - item_id: "30403|30406|30409|20425|30603|20125|30602", - num: "2|2|2|1|90|1|90", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 10205, - }, - 10202: { - item_id: "30403|30406|30409|20514|30606|20614|30604", - num: "2|2|2|1|90|1|90", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 10202, - }, - 10203: { - item_id: "30403|30406|30409|20714|30605|20424|30603", - num: "2|2|2|1|90|1|90", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 10203, - }, - 10201: { - item_id: "30403|30406|30409|20813|30605|20424|30603", - num: "2|2|2|1|90|1|90", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 10201, - }, - 20201: { - item_id: 10006.0, - num: 10.0, - type: 1, - weight: 10000.0, - drop_id: 20201, - }, - 70201: { - item_id: 10001.0, - num: 10.0, - type: 1, - weight: 10000.0, - drop_id: 70201, - }, - 70202: { - item_id: "10001|1001", - num: "100|10", - type: 1, - weight: "10000|10000", - drop_id: 70202, - }, - 70203: { - item_id: 10001.0, - num: 10.0, - type: 1, - weight: 10000.0, - drop_id: 70203, - }, - 70204: { - item_id: "10001|1001", - num: "100|10", - type: 1, - weight: "10000|10000", - drop_id: 70204, - }, - 70205: { - item_id: 10001.0, - num: 10.0, - type: 1, - weight: 10000.0, - drop_id: 70205, - }, - 70206: { - item_id: "10001|1001", - num: "100|10", - type: 1, - weight: "10000|10000", - drop_id: 70206, - }, - 70207: { - item_id: 10001.0, - num: 10.0, - type: 1, - weight: 10000.0, - drop_id: 70207, - }, - 70208: { - item_id: "10001|1001", - num: "100|10", - type: 1, - weight: "10000|10000", - drop_id: 70208, - }, - 70209: { - item_id: 10001.0, - num: 10.0, - type: 1, - weight: 10000.0, - drop_id: 70209, - }, - 90109: { - item_id: 90004.0, - num: 100.0, - type: 1, - weight: 10000.0, - drop_id: 90109, - }, - 10601: { - item_id: 10009.0, - num: 50.0, - type: 1, - weight: 10000.0, - drop_id: 10601, - }, - 20021: { - item_id: "10004|10001", - num: "20|10", - type: 1, - weight: "10000|10000", - drop_id: 20021, - }, - 20020: { - item_id: "10004|10001", - num: "5|10", - type: 1, - weight: "10000|10000", - drop_id: 20020, - }, - 20022: { - item_id: "10004|10001", - num: "30|10", - type: 1, - weight: "10000|10000", - drop_id: 20022, - }, - 51106: { - item_id: "20415|20435|20615|20715|30303|30602|30603|30604|30605", - num: "1|1|1|1|1|30|30|30|30", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000|10000|10000", - drop_id: 51106, - }, - 51107: { - item_id: "20415|20435|20615|20715|30303|30602|30603|30604|30605", - num: "1|1|1|1|1|30|30|30|30", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000|10000|10000", - drop_id: 51107, - }, - 51104: { - item_id: "20713|30605|20213|30602|30301|30302|30303", - num: "1|30|1|30|3|3|3", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 51104, - }, - 51105: { - item_id: "20813|30605|20433|30603|30207|30204|30301", - num: "1|40|1|40|5|5|5", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 51105, - }, - 51102: { - item_id: "20613|30604|20513|30606|30201|30801|30303", - num: "1|30|1|30|2|1|2", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 51102, - }, - 51103: { - item_id: "20313|30602|20513|30606|30202|30205|30204", - num: "1|40|1|50|3|3|3", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 51103, - }, - 51101: { - item_id: "20711|30605|20413|30603|30403|30406|30409", - num: "1|20|1|20|1|1|1", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 51101, - }, - 51108: { - item_id: "20415|20435|20615|20715|30303|30602|30603|30604|30605", - num: "1|1|1|1|1|30|30|30|30", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000|10000|10000", - drop_id: 51108, - }, - 51109: { - item_id: "20813|30605|20433|30603|30207|30204|30301", - num: "1|40|1|40|5|5|5", - type: 1, - weight: "10000|10000|10000|10000|10000|10000|10000", - drop_id: 51109, - }, - 90105: { - item_id: "10001|10006|90001|60001", - num: "2222|10000|1|1", - type: 1, - weight: "10000|10000|10000|10000", - drop_id: 90105, - }, - 91000: { - item_id: 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'30705|30706|20412|30603', + num: '2|2|1|60', + type: 1, + weight: '10000|10000|10000|10000', + drop_id: 10408, + }, + 10409: { + item_id: '30701|30702|30703|30704', + num: '2|2|2|2', + type: 1, + weight: '10000|10000|10000|10000', + drop_id: 10409, + }, + 90108: { + item_id: 10001.0, + num: 10000.0, + type: 1, + weight: 10000.0, + drop_id: 90108, + }, + 20002: { + item_id: 20002.0, + num: 1.0, + type: 1, + weight: 10000.0, + drop_id: 20002, + }, + 20001: { + item_id: 10001.0, + num: 999.0, + type: 1, + weight: 10000.0, + drop_id: 20001, + }, + 10012: { + item_id: '30201|30202|30204|30205', + num: '1|1|1|1', + type: 1, + weight: '10000|10000|10000|10000', + drop_id: 10012, + }, + 10011: { + item_id: '30301|30302|30303|30301', + num: '1|1|1|1', + type: 1, + weight: '10000|10000|10000|10000', + drop_id: 10011, + }, + 10010: { + item_id: '30401|30404|30407|30204', + num: '1|1|1|1', + type: 1, + weight: '10000|10000|10000|10000', + drop_id: 10010, + }, + 90107: { + item_id: 10006.0, + num: 50.0, + type: 1, + weight: 10000.0, + drop_id: 90107, + }, + 70002: { + item_id: '10101|10011', + num: '100|10', + type: 1, + weight: '10000|10000', + drop_id: 70002, + }, + 70003: { + item_id: 10001.0, + num: 10.0, + type: 1, + weight: 10000.0, + drop_id: 70003, + }, + 70001: { + item_id: '10001|10011', + num: '100|10', + type: 1, + weight: '10000|10000', + drop_id: 70001, + }, + 70006: { + item_id: 10001.0, + num: 10.0, + type: 1, + weight: 10000.0, + drop_id: 70006, + }, + 70007: { + item_id: '10001|10011', + num: '100|10', + type: 1, + weight: '10000|10000', + drop_id: 70007, + }, + 70004: { + item_id: '10001|10011', + num: '100|10', + type: 1, + weight: '10000|10000', + drop_id: 70004, + }, + 70005: { + item_id: '10101|10011', + num: '100|10', + type: 1, + weight: '10000|10000', + drop_id: 70005, + }, + 70008: { + item_id: '10101|10011', + num: '100|10', + type: 1, + weight: '10000|10000', + drop_id: 70008, + }, + 10004: { + item_id: '20121|30602|30301|30302', + num: '1|90|1|1', + type: 1, + weight: '10000|10000|10000|10000', + drop_id: 10004, + }, + 10005: { + item_id: '20211|30602|30204|30206', + num: '1|30|1|1', + type: 1, + weight: '10000|10000|10000|10000', + drop_id: 10005, + }, + 10006: { + item_id: '20311|30602|30303|30207', + num: '1|30|1|1', + type: 1, + weight: '10000|10000|10000|10000', + drop_id: 10006, + }, + 10007: { + item_id: '20411|30603|30201|30302', + num: '1|60|1|1', + type: 1, + weight: '10000|10000|10000|10000', + drop_id: 10007, + }, + 10000: { + item_id: 10004.0, + num: 1.0, + type: 1, + weight: 10000.0, + drop_id: 10000, + }, + 10001: { + item_id: '20011|30601|30301|30102', + num: '1|60|1|1', + type: 1, + weight: '10000|10000|10000|10000', + drop_id: 10001, + }, + 10002: { + item_id: '20021|30601|30202|30303', + num: '1|60|1|1', + type: 1, + weight: '10000|10000|10000|10000', + drop_id: 10002, + }, + 10003: { + item_id: '20111|30602|30201|30202', + num: '1|90|1|1', + type: 1, + weight: '10000|10000|10000|10000', + drop_id: 10003, + }, + 10008: { + item_id: '20421|30603|30207|30301', + num: '1|60|1|1', + type: 1, + weight: '10000|10000|10000|10000', + drop_id: 10008, + }, + 10009: { + item_id: '20711|30605|30206|30202', + num: '1|30|1|1', + type: 1, + weight: '10000|10000|10000|10000', + drop_id: 10009, + }, + 20011: { + item_id: '10004|10001', + num: '30|10', + type: 1, + weight: '10000|10000', + drop_id: 20011, + }, + 20012: { + item_id: '10004|10001', + num: '10|10', + type: 1, + weight: '10000|10000', + drop_id: 20012, + }, + 20013: { + item_id: '10004|10001', + num: '10|10', + type: 1, + weight: '10000|10000', + drop_id: 20013, + }, + 20014: { + item_id: '10004|10001', + num: '30|10', + type: 1, + weight: '10000|10000', + drop_id: 20014, + }, + 20015: { + item_id: '10004|10001', + num: '20|10', + type: 1, + weight: '10000|10000', + drop_id: 20015, + }, + 20016: { + item_id: '10004|10001', + num: '30|10', + type: 1, + weight: '10000|10000', + drop_id: 20016, + }, + 20017: { + item_id: '10004|10001', + num: '30|10', + type: 1, + weight: '10000|10000', + drop_id: 20017, + }, + 20018: { + item_id: '10004|10001', + num: '30|10', + type: 1, + weight: '10000|10000', + drop_id: 20018, + }, + 20019: { + item_id: '10004|10001', + num: '30|10', + type: 1, + weight: '10000|10000', + drop_id: 20019, + }, + 80004: { + item_id: '30303|30601|30602|30603|30604|30605', + num: '1|30|30|30|30|30', + type: 1, + weight: '10000|10000|10000|10000|10000|10000', + drop_id: 80004, + }, + 80001: { + item_id: '30303|30601|30602|30603|30604|30605', + num: '1|30|30|30|30|30', + type: 1, + weight: '10000|10000|10000|10000|10000|10000', + drop_id: 80001, + }, + 80003: { + item_id: '30303|30601|30602|30603|30604|30605', + num: '1|30|30|30|30|30', + type: 1, + weight: '10000|10000|10000|10000|10000|10000', + drop_id: 80003, + }, + 80002: { + item_id: '30303|30601|30602|30603|30604|30605', + num: '1|30|30|30|30|30', + type: 1, + weight: '10000|10000|10000|10000|10000|10000', + drop_id: 80002, + }, + 20301: { + item_id: 10001.0, + num: 1000.0, + type: 1, + weight: 10000.0, + drop_id: 20301, + }, + 20302: { + item_id: 10002.0, + num: 10.0, + type: 1, + weight: 10000.0, + drop_id: 20302, + }, + 70109: { + item_id: 10001.0, + num: 10.0, + type: 1, + weight: 10000.0, + drop_id: 70109, + }, + 70108: { + item_id: '10001|1001', + num: '100|10', + type: 1, + weight: '10000|10000', + drop_id: 70108, + }, + 70103: { + item_id: 10001.0, + num: 10.0, + type: 1, + weight: 10000.0, + drop_id: 70103, + }, + 70102: { + item_id: '10001|1001', + num: '100|10', + type: 1, + weight: '10000|10000', + drop_id: 70102, + }, + 70101: { + item_id: 10001.0, + num: 10.0, + type: 1, + weight: 10000.0, + drop_id: 70101, + }, + 70107: { + item_id: 10001.0, + num: 10.0, + type: 1, + weight: 10000.0, + drop_id: 70107, + }, + 70106: { + item_id: '10001|1001', + num: '100|10', + type: 1, + weight: '10000|10000', + drop_id: 70106, + }, + 70105: { + item_id: 10001.0, + num: 10.0, + type: 1, + weight: 10000.0, + drop_id: 70105, + }, + 70104: { + item_id: '10001|1001', + num: '100|10', + type: 1, + weight: '10000|10000', + drop_id: 70104, + }, }; var all_ItemConfig = { - 110001: { type: 12, id: 110001, name: "Mystery Box" }, - 40302: { - diamond: 100, - name: "Hero3 Skin2", - gold: 10000, - playerid: 30300, - skinid: 3.0, - type: 4, - id: 40302, - icon: "heroskin/pic_hero3", - }, - 40301: { - diamond: 100, - name: "Hero3 Skin1", - gold: 10000, - playerid: 30300, - getway: 1, - skinid: 3.0, - isdefaultskin: 1.0, - type: 4, - id: 40301, - icon: "heroskin/pic_hero3", - }, - 50001: { - diamond: 100, - name: "Hill", - gold: 10000, - getway: 1, - type: 5, - id: 50001, - icon: "headicon/head_1_a", - }, - 50002: { - diamond: 100, - name: "Yamada", - gold: 10000, - getway: 1, - type: 5, - id: 50002, - icon: "headicon/head_2_a", - }, - 50003: { - diamond: 100, - name: "Aoi", - gold: 10000, - getway: 1, - type: 5, - id: 50003, - icon: "headicon/head_3_a", - }, - 50004: { - diamond: 100, - name: "Astral", - gold: 10000, - getway: 1, - type: 5, - id: 50004, - icon: "headicon/head_4_a", - }, - 50005: { - diamond: 100, - name: "Miffy", - gold: 10000, - getway: 1, - type: 5, - id: 50005, - icon: "headicon/head_5_a", - }, - 50006: { - diamond: 100, - name: "Canoe", - gold: 10000, - getway: 1, - type: 5, - id: 50006, - icon: "headicon/head_6_a", - }, - 50007: { - diamond: 100, - name: "Mariana", - gold: 10000, - getway: 1, - type: 5, - id: 50007, - icon: "headicon/head_7_a", - }, - 50008: { - diamond: 100, - name: "Dragonscale", - gold: 10000, - getway: 1, - type: 5, - id: 50008, - icon: "headicon/head_8_a", - }, - 50009: { - diamond: 100, - name: "Lazar", - gold: 10000, - getway: 1, - type: 5, - id: 50009, - icon: "headicon/head_9_a", - }, - 40502: { - diamond: 100, - name: "Hero5 Skin2", - gold: 10000, - playerid: 30500, - skinid: 5.0, - type: 4, - id: 40502, - icon: "heroskin/pic_hero5", - }, - 30500: { - hero_head: 50005, - diamond: 100, - init_tili: 100, - name: "Miffy", - gold: 10000, - getway: 1, - type: 3, - id: 30500, - icon: "hero/head_5_a", - }, - 41002: { - diamond: 100, - name: "Hero10 Skin2", - gold: 10000, - playerid: 31000, - skinid: 10.0, - type: 4, - id: 41002, - icon: "heroskin/pic_hero10", - }, - 41003: { - diamond: 100, - name: "Hero10 Skin3", - gold: 10000, - playerid: 31000, - skinid: 10.0, - type: 4, - id: 41003, - icon: "heroskin/pic_hero10", - }, - 41001: { - diamond: 100, - name: "Hero10 Skin1", - gold: 10000, - playerid: 31000, - getway: 1, - skinid: 10.0, - isdefaultskin: 1.0, - type: 4, - id: 41001, - icon: "heroskin/pic_hero10", - }, - 40702: { - diamond: 100, - name: "Hero7 Skin2", - gold: 10000, - playerid: 30700, - skinid: 7.0, - type: 4, - id: 40702, - icon: "heroskin/pic_hero7", - }, - 30300: { - hero_head: 50003, - diamond: 100, - init_tili: 100, - name: "Aoi", - gold: 10000, - getway: 1, - type: 3, - id: 30300, - icon: "hero/head_3_a", - }, - 80005: { - diamond: 100, - name: "Laser", - gold: 10000, - getway: 1, - attrs: "3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200", - type: 8, - id: 80005, - icon: "gun2042", - }, - 30900: { - hero_head: 50009, - diamond: 100, - init_tili: 100, - name: "Lazar", - gold: 10000, - getway: 1, - type: 3, - id: 30900, - icon: "hero/head_9_a", - }, - 40102: { - diamond: 100, - name: "Hero1 Skin2", - gold: 10000, - playerid: 30100, - skinid: 1.0, - type: 4, - id: 40102, - icon: "heroskin/pic_hero1", - }, - 40103: { - diamond: 100, - name: "Hero1 Skin3", - gold: 10000, - playerid: 30100, - skinid: 1.0, - type: 4, - id: 40103, - icon: "heroskin/pic_hero1", - }, - 101001: { - use: 2, - name: "Test - Material", - quality: 2, - id: 101001, - takeout: 1, - tab: 3, - getway: 2, - type: 10, - sub_type: 2, - icon: "name_card", - }, - 40203: { - diamond: 100, - name: "Hero2 Skin3", - gold: 10000, - playerid: 30200, - skinid: 2.0, - type: 4, - id: 40203, - icon: "heroskin/pic_hero2", - }, - 40202: { - diamond: 100, - name: "Hero2 Skin2", - gold: 10000, - playerid: 30200, - skinid: 2.0, - type: 4, - id: 40202, - icon: "heroskin/pic_hero2", - }, - 40201: { - diamond: 100, - name: "Hero2 Skin1", - gold: 10000, - playerid: 30200, - getway: 1, - skinid: 2.0, - isdefaultskin: 1.0, - type: 4, - id: 40201, - icon: "heroskin/pic_hero2", - }, - 30600: { - hero_head: 50006, - diamond: 100, - init_tili: 100, - name: "Canoe", - gold: 10000, - getway: 1, - type: 3, - id: 30600, - icon: "hero/head_6_a", - }, - 20008: { - drop: 90106, - name: "Daily Active 90", - des: "\u624b\u518c\u7ecf\u9a8c*10", - id: 20008, - type: 2, - sub_type: 1, - icon: "ts_box1", - }, - 40602: { - diamond: 100, - name: "Hero6 Skin2", - gold: 10000, - playerid: 30600, - skinid: 6.0, - type: 4, - id: 40602, - icon: "heroskin/pic_hero6", - }, - 40601: { - diamond: 100, - name: "Hero6 Skin1", - gold: 10000, - playerid: 30600, - getway: 1, - skinid: 6.0, - isdefaultskin: 1.0, - type: 4, - id: 40601, - icon: "heroskin/pic_hero6", - }, - 30700: { - hero_head: 50007, - diamond: 100, - init_tili: 100, - name: "Mariana", - gold: 10000, - getway: 1, - type: 3, - id: 30700, - icon: "hero/head_7_a", - }, - 31000: { - hero_head: 50010, - diamond: 100, - init_tili: 100, - name: "Kurosawa", - gold: 10000, - getway: 1, - type: 3, - id: 31000, - icon: "hero/head_10_a", - }, - 60003: { - diamond: 100, - name: "Supreme", - gold: 10000, - type: 6, - id: 60003, - icon: "headbg/head_bg3", - }, - 60002: { - diamond: 100, - name: "Elite", - gold: 10000, - type: 6, - id: 60002, - icon: "headbg/head_bg2", - }, - 60001: { - diamond: 100, - name: "Spring Festival", - gold: 10000, - type: 6, - id: 60001, - icon: "headbg/head_bg1", - }, - 60000: { icon: "headbg/head_bg0", type: 6, id: 60000, name: "Basic" }, - 60004: { - diamond: 100, - name: "Golden", - gold: 10000, - type: 6, - id: 60004, - icon: "headbg/head_bg4", - }, - 80004: { - diamond: 100, - name: "Bazooka", - gold: 10000, - getway: 1, - attrs: "3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200", - type: 8, - id: 80004, - icon: "gun2081", - }, - 100004: { - use: 2, - diamond: 10, - name: "Unkown - Legend", - gold: 100, - quality: 4, - des: "\u6218\u6597\u82af\u7247", - id: 100004, - cannot_stack: 1, - tab: 3, - getway: 1, - type: 10, - sub_type: 3, - icon: "name_card", - }, - 100001: { - use: 2, - diamond: 10, - name: "Unkown - Normal", - gold: 100, - quality: 1, - des: "\u6218\u6597\u82af\u7247", - id: 100001, - cannot_stack: 1, - tab: 3, - getway: 1, - type: 10, - sub_type: 3, - icon: "name_card", - }, - 100003: { - use: 2, - diamond: 10, - name: "Unkown - Epic", - gold: 100, - quality: 3, - des: "\u6218\u6597\u82af\u7247", - id: 100003, - cannot_stack: 1, - tab: 3, - getway: 1, - type: 10, - sub_type: 3, - icon: "name_card", - }, - 100002: { - use: 2, - diamond: 10, - name: "Unkown - Rare", - gold: 100, - quality: 2, - des: "\u6218\u6597\u82af\u7247", - id: 100002, - cannot_stack: 1, - tab: 3, - getway: 1, - type: 10, - sub_type: 3, - icon: "name_card", - }, - 30100: { - hero_head: 50001, - diamond: 100, - init_tili: 100, - name: "Hill", - gold: 10000, - getway: 1, - type: 3, - id: 30100, - icon: "hero/head_1_a", - }, - 90004: { - use: 1, - name: "Fatigue", - quality: 1, - id: 90004, - tab: 2, - type: 9, - sub_type: 4, - icon: "shop/vitalityagent", - }, - 90005: { - use: 2, - diamond: 100, - name: "Stamina Potion", - gold: 100, - quality: 1, - drop: 91000, - id: 90005, - param1: 60.0, - tab: 2, - getway: 1, - type: 9, - sub_type: 4, - icon: "shop/vitalityagent", - }, - 90006: { - name: "Repair Tools", - quality: 1, - id: 90006, - param1: 60.0, - tab: 2, - type: 9, - sub_type: 5, - icon: "shop/vitalityagent", - }, - 90001: { - use: 2, - diamond: 100, - name: "Rename Card", - gold: 100, - quality: 1, - drop: 0, - id: 90001, - discount: "0|50", - tab: 2, - getway: 2, - type: 9, - sub_type: 1, - icon: "name_card", - }, - 90002: { - use: 2, - diamond: 100, - name: "Speaker", - gold: 100, - quality: 1, - drop: 0, - id: 90002, - tab: 2, - getway: 2, - type: 9, - sub_type: 2, - icon: "chat_item", - }, - 40901: { - diamond: 100, - name: "Hero9 Skin1", - gold: 10000, - playerid: 30900, - getway: 1, - skinid: 9.0, - isdefaultskin: 1.0, - type: 4, - id: 40901, - icon: "heroskin/pic_hero9", - }, - 40902: { - diamond: 100, - name: "Hero9 Skin2", - gold: 10000, - playerid: 30900, - skinid: 9.0, - type: 4, - id: 40902, - icon: "heroskin/pic_hero9", - }, - 40903: { - diamond: 100, - name: "Hero9 Skin3", - gold: 10000, - playerid: 30900, - skinid: 9.0, - type: 4, - id: 40903, - icon: "heroskin/pic_hero9", - }, - 91000: { - use: 1, - drop: 90108, - name: "Treasure", - quality: 1, - des: "\u6218\u5185\u5b9d\u7bb1\n\u5185\u542b10000\u91d1\u5e01\n\u5f00\u542f\u5b9d\u7bb1\u9700\u8981\u6d88\u801710000\u91d1\u5e01", - id: 91000, - use_cost: "10001:1000", - type: 2, - sub_type: 2, - icon: "lottery_box8", - }, - 20007: { - drop: 90106, - name: "Daily Active 60", - des: "\u624b\u518c\u7ecf\u9a8c*10", - id: 20007, - type: 2, - sub_type: 1, - icon: "ts_box1", - }, - 20006: { - drop: 90106, - name: "Daily Active 30", - des: "\u624b\u518c\u7ecf\u9a8c*10", - id: 20006, - type: 2, - sub_type: 1, - icon: "ts_box1", - }, - 20005: { - drop: 90105, - name: "Supreme Gift", - limit_num: 1, - des: "\u8c6a\u534e\u8fdb\u9636\u793c\u5305\n\u5185\u542b\u91d1\u5e01*8888\uff0c\u6539\u540d\u5361*1\uff0c\u5934\u50cf\u6846*1", - id: 20005, - diamond: 1688, - type: 2, - sub_type: 1, - icon: "lottery_box8", - }, - 20004: { - drop: 90104, - name: "Advenced Gift", - limit_num: 1, - des: "\u666e\u901a\u8fdb\u9636\u793c\u5305\n\u5185\u542b8888\u91d1\u5e01", - id: 20004, - diamond: 688, - type: 2, - sub_type: 1, - icon: "lottery_box8", - }, - 20003: { - use: 1, - drop: 90103, - name: "Large-golden Gift", - gold: 0, - limit_num: 1, - quality: 1, - des: "\u91d1\u5e01\u5927\u793c\u5305\n\u5185\u542b8888\u91d1\u5e01", - limit_type: 1, - id: 20003, - diamond: 0, - tab: 1, - type: 2, - sub_type: 2, - icon: "lottery_box8", - }, - 20002: { - use: 1, - drop: 90102, - name: "Golden Gift", - gold: 1000, - discount_end: "2021-12-03 23:59:59", - quality: 1, - des: "\u666e\u901a\u91d1\u5e01\u793c\u5305\n\u5185\u542b888\u91d1\u5e01", - limit_type: 1, - id: 20002, - discount: "50|50", - diamond: 10, - discount_begin: "2021-12-02 00:00:00", - tab: 1, - limit_num: 5, - type: 2, - sub_type: 2, - icon: "lottery_box8", - }, - 20001: { - use: 1, - name: "Newbie Gift", - quality: 1, - drop: 90101, - id: 20001, - tab: 1, - type: 2, - sub_type: 2, - icon: "lottery_box8", - }, - 40501: { - diamond: 100, - name: "Hero5 Skin1", - gold: 10000, - playerid: 30500, - getway: 1, - skinid: 5.0, - isdefaultskin: 1.0, - type: 4, - id: 40501, - icon: "heroskin/pic_hero5", - }, - 20009: { - drop: 90106, - name: "Daily Active 120", - des: "\u624b\u518c\u7ecf\u9a8c*10", - id: 20009, - type: 2, - sub_type: 1, - icon: "ts_box1", - }, - 40503: { - diamond: 100, - name: "Hero5 Skin3", - gold: 10000, - playerid: 30500, - skinid: 5.0, - type: 4, - id: 40503, - icon: "heroskin/pic_hero5", - }, - 70002: { - diamond: 100, - name: "Shotgun", - gold: 10000, - id: 70002, - relationship: 20211, - attrs: "3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200", - init_durability: 100, - getway: 1, - type: 7, - sub_type: 2, - icon: "gun2021", - }, - 70003: { - diamond: 100, - name: "Sniper", - gold: 10000, - id: 70003, - relationship: 20311, - attrs: "3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200", - init_durability: 100, - getway: 1, - type: 7, - sub_type: 3, - icon: "gun2031", - }, - 70001: { - diamond: 100, - name: "Submachine", - gold: 10000, - id: 70001, - relationship: 20111, - attrs: "3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200", - init_durability: 100, - getway: 1, - type: 7, - sub_type: 1, - icon: "gun2011", - }, - 70006: { - diamond: 100, - name: "Freeze", - gold: 10000, - id: 70006, - relationship: 20511, - attrs: "3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200", - init_durability: 100, - getway: 1, - type: 7, - sub_type: 6, - icon: "gun2051", - }, - 70007: { - diamond: 100, - name: "Flame", - gold: 10000, - id: 70007, - relationship: 20611, - attrs: "3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200", - init_durability: 100, - getway: 1, - type: 7, - sub_type: 7, - icon: "gun2061", - }, - 70004: { - diamond: 100, - name: "Bazooka", - gold: 10000, - id: 70004, - relationship: 20711, - attrs: "3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200", - init_durability: 100, - getway: 1, - type: 7, - sub_type: 4, - icon: "gun2071", - }, - 70005: { - diamond: 100, - name: "Laser", - gold: 10000, - id: 70005, - relationship: 20411, - attrs: "3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200", - init_durability: 100, - getway: 1, - type: 7, - sub_type: 5, - icon: "gun2041", - }, - 30200: { - hero_head: 50002, - diamond: 100, - init_tili: 100, - name: "Yamada", - gold: 10000, - getway: 1, - type: 3, - id: 30200, - icon: "hero/head_2_a", - }, - 40802: { - diamond: 100, - name: "Hero8 Skin2", - gold: 10000, - playerid: 30800, - skinid: 8.0, - type: 4, - id: 40802, - icon: "heroskin/pic_hero8", - }, - 10004: { - name: "Daily Active", - type: 1, - id: 10004, - quality: 2, - sub_type: 4, - icon: "pic_t_huoyue", - }, - 10005: { - name: "Week Active", - type: 1, - id: 10005, - quality: 2, - sub_type: 5, - icon: "lottery_box5", - }, - 10006: { - name: "Manual Experience", - type: 1, - id: 10006, - quality: 3, - sub_type: 7, - icon: "pic_t_huoyue", - }, - 10001: { - name: "Gold", - quality: 2, - des: "\u6218\u6597\u7ed3\u7b97\u5956\u52b1", - id: 10001, - type: 1, - sub_type: 1, - icon: "gold_supply", - }, - 10002: { - name: "Diamond", - quality: 2, - des: "\u6218\u6597\u7ed3\u7b97\u5956\u52b1", - id: 10002, - type: 1, - sub_type: 2, - icon: "ts_main_zuanshi", - }, - 10003: { - name: "Charactor Experience", - type: 1, - id: 10003, - quality: 2, - sub_type: 3, - icon: "lottery_box6", - }, - 10009: { - sub_type: 9, - icon: "gold_supply", - type: 1, - id: 10009, - name: "Battle Skill", - }, - 20010: { - drop: 90107, - name: "Daily Active 150", - des: "\u624b\u518c\u7ecf\u9a8c*50", - id: 20010, - type: 2, - sub_type: 1, - icon: "ts_box2", - }, - 30400: { - hero_head: 50004, - diamond: 100, - init_tili: 100, - name: "Astral", - gold: 10000, - getway: 1, - type: 3, - id: 30400, - icon: "hero/head_4_a", - }, - 40801: { - diamond: 100, - name: "Hero8 Skin1", - gold: 10000, - playerid: 30800, - getway: 1, - skinid: 8.0, - isdefaultskin: 1.0, - type: 4, - id: 40801, - icon: "heroskin/pic_hero8", - }, - 40101: { - diamond: 100, - name: "Hero1 Skin1", - gold: 10000, - playerid: 30100, - getway: 1, - skinid: 1.0, - isdefaultskin: 1.0, - type: 4, - id: 40101, - icon: "heroskin/pic_hero1", - }, - 80007: { - diamond: 100, - name: "Flame", - gold: 10000, - getway: 1, - attrs: "3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200", - type: 8, - id: 80007, - icon: "gun2061", - }, - 80006: { - diamond: 100, - name: "Freeze", - gold: 10000, - getway: 1, - attrs: "3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200", - type: 8, - id: 80006, - icon: "gun2051", - }, - 80001: { - diamond: 100, - name: "Submachine", - gold: 10000, - getway: 1, - attrs: "3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200", - type: 8, - id: 80001, - icon: "gun2012", - }, - 80003: { - diamond: 100, - name: "Sniper", - gold: 10000, - getway: 1, - attrs: "3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200", - type: 8, - id: 80003, - icon: "gun2031", - }, - 80002: { - diamond: 100, - name: "Shotgun", - gold: 10000, - getway: 1, - attrs: "3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200", - type: 8, - id: 80002, - icon: "gun2021", - }, - 40401: { - diamond: 100, - name: "Hero4 Skin1", - gold: 10000, - playerid: 30400, - getway: 1, - skinid: 4.0, - isdefaultskin: 1.0, - type: 4, - id: 40401, - icon: "heroskin/pic_hero4", - }, - 40701: { - diamond: 100, - name: "Hero7 Skin1", - gold: 10000, - playerid: 30700, - getway: 1, - skinid: 7.0, - isdefaultskin: 1.0, - type: 4, - id: 40701, - icon: "heroskin/pic_hero7", - }, - 30800: { - hero_head: 50008, - diamond: 100, - init_tili: 100, - name: "Dragonscale", - gold: 10000, - getway: 1, - type: 3, - id: 30800, - icon: "hero/head_8_a", - }, - 50010: { - diamond: 100, - name: "Kurosawa", - gold: 10000, - getway: 1, - type: 5, - id: 50010, - icon: "headicon/head_10_a", - }, + 110001: { type: 12, id: 110001, name: 'Mystery Box' }, + 40302: { + diamond: 100, + name: 'Hero3 Skin2', + gold: 10000, + playerid: 30300, + skinid: 3.0, + type: 4, + id: 40302, + icon: 'heroskin/pic_hero3', + }, + 40301: { + diamond: 100, + name: 'Hero3 Skin1', + gold: 10000, + playerid: 30300, + getway: 1, + skinid: 3.0, + isdefaultskin: 1.0, + type: 4, + id: 40301, + icon: 'heroskin/pic_hero3', + }, + 50001: { + diamond: 100, + name: 'Hill', + gold: 10000, + getway: 1, + type: 5, + id: 50001, + icon: 'headicon/head_1_a', + }, + 50002: { + diamond: 100, + name: 'Yamada', + gold: 10000, + getway: 1, + type: 5, + id: 50002, + icon: 'headicon/head_2_a', + }, + 50003: { + diamond: 100, + name: 'Aoi', + gold: 10000, + getway: 1, + type: 5, + id: 50003, + icon: 'headicon/head_3_a', + }, + 50004: { + diamond: 100, + name: 'Astral', + gold: 10000, + getway: 1, + type: 5, + id: 50004, + icon: 'headicon/head_4_a', + }, + 50005: { + diamond: 100, + name: 'Miffy', + gold: 10000, + getway: 1, + type: 5, + id: 50005, + icon: 'headicon/head_5_a', + }, + 50006: { + diamond: 100, + name: 'Canoe', + gold: 10000, + getway: 1, + type: 5, + id: 50006, + icon: 'headicon/head_6_a', + }, + 50007: { + diamond: 100, + name: 'Mariana', + gold: 10000, + getway: 1, + type: 5, + id: 50007, + icon: 'headicon/head_7_a', + }, + 50008: { + diamond: 100, + name: 'Dragonscale', + gold: 10000, + getway: 1, + type: 5, + id: 50008, + icon: 'headicon/head_8_a', + }, + 50009: { + diamond: 100, + name: 'Lazar', + gold: 10000, + getway: 1, + type: 5, + id: 50009, + icon: 'headicon/head_9_a', + }, + 40502: { + diamond: 100, + name: 'Hero5 Skin2', + gold: 10000, + playerid: 30500, + skinid: 5.0, + type: 4, + id: 40502, + icon: 'heroskin/pic_hero5', + }, + 30500: { + hero_head: 50005, + diamond: 100, + init_tili: 100, + name: 'Miffy', + gold: 10000, + getway: 1, + type: 3, + id: 30500, + icon: 'hero/head_5_a', + }, + 41002: { + diamond: 100, + name: 'Hero10 Skin2', + gold: 10000, + playerid: 31000, + skinid: 10.0, + type: 4, + id: 41002, + icon: 'heroskin/pic_hero10', + }, + 41003: { + diamond: 100, + name: 'Hero10 Skin3', + gold: 10000, + playerid: 31000, + skinid: 10.0, + type: 4, + id: 41003, + icon: 'heroskin/pic_hero10', + }, + 41001: { + diamond: 100, + name: 'Hero10 Skin1', + gold: 10000, + playerid: 31000, + getway: 1, + skinid: 10.0, + isdefaultskin: 1.0, + type: 4, + id: 41001, + icon: 'heroskin/pic_hero10', + }, + 40702: { + diamond: 100, + name: 'Hero7 Skin2', + gold: 10000, + playerid: 30700, + skinid: 7.0, + type: 4, + id: 40702, + icon: 'heroskin/pic_hero7', + }, + 30300: { + hero_head: 50003, + diamond: 100, + init_tili: 100, + name: 'Aoi', + gold: 10000, + getway: 1, + type: 3, + id: 30300, + icon: 'hero/head_3_a', + }, + 80005: { + diamond: 100, + name: 'Laser', + gold: 10000, + getway: 1, + attrs: '3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200', + type: 8, + id: 80005, + icon: 'gun2042', + }, + 30900: { + hero_head: 50009, + diamond: 100, + init_tili: 100, + name: 'Lazar', + gold: 10000, + getway: 1, + type: 3, + id: 30900, + icon: 'hero/head_9_a', + }, + 40102: { + diamond: 100, + name: 'Hero1 Skin2', + gold: 10000, + playerid: 30100, + skinid: 1.0, + type: 4, + id: 40102, + icon: 'heroskin/pic_hero1', + }, + 40103: { + diamond: 100, + name: 'Hero1 Skin3', + gold: 10000, + playerid: 30100, + skinid: 1.0, + type: 4, + id: 40103, + icon: 'heroskin/pic_hero1', + }, + 101001: { + use: 2, + name: 'Test - Material', + quality: 2, + id: 101001, + takeout: 1, + tab: 3, + getway: 2, + type: 10, + sub_type: 2, + icon: 'name_card', + }, + 40203: { + diamond: 100, + name: 'Hero2 Skin3', + gold: 10000, + playerid: 30200, + skinid: 2.0, + type: 4, + id: 40203, + icon: 'heroskin/pic_hero2', + }, + 40202: { + diamond: 100, + name: 'Hero2 Skin2', + gold: 10000, + playerid: 30200, + skinid: 2.0, + type: 4, + id: 40202, + icon: 'heroskin/pic_hero2', + }, + 40201: { + diamond: 100, + name: 'Hero2 Skin1', + gold: 10000, + playerid: 30200, + getway: 1, + skinid: 2.0, + isdefaultskin: 1.0, + type: 4, + id: 40201, + icon: 'heroskin/pic_hero2', + }, + 30600: { + hero_head: 50006, + diamond: 100, + init_tili: 100, + name: 'Canoe', + gold: 10000, + getway: 1, + type: 3, + id: 30600, + icon: 'hero/head_6_a', + }, + 20008: { + drop: 90106, + name: 'Daily Active 90', + des: '\u624b\u518c\u7ecf\u9a8c*10', + id: 20008, + type: 2, + sub_type: 1, + icon: 'ts_box1', + }, + 40602: { + diamond: 100, + name: 'Hero6 Skin2', + gold: 10000, + playerid: 30600, + skinid: 6.0, + type: 4, + id: 40602, + icon: 'heroskin/pic_hero6', + }, + 40601: { + diamond: 100, + name: 'Hero6 Skin1', + gold: 10000, + playerid: 30600, + getway: 1, + skinid: 6.0, + isdefaultskin: 1.0, + type: 4, + id: 40601, + icon: 'heroskin/pic_hero6', + }, + 30700: { + hero_head: 50007, + diamond: 100, + init_tili: 100, + name: 'Mariana', + gold: 10000, + getway: 1, + type: 3, + id: 30700, + icon: 'hero/head_7_a', + }, + 31000: { + hero_head: 50010, + diamond: 100, + init_tili: 100, + name: 'Kurosawa', + gold: 10000, + getway: 1, + type: 3, + id: 31000, + icon: 'hero/head_10_a', + }, + 60003: { + diamond: 100, + name: 'Supreme', + gold: 10000, + type: 6, + id: 60003, + icon: 'headbg/head_bg3', + }, + 60002: { + diamond: 100, + name: 'Elite', + gold: 10000, + type: 6, + id: 60002, + icon: 'headbg/head_bg2', + }, + 60001: { + diamond: 100, + name: 'Spring Festival', + gold: 10000, + type: 6, + id: 60001, + icon: 'headbg/head_bg1', + }, + 60000: { icon: 'headbg/head_bg0', type: 6, id: 60000, name: 'Basic' }, + 60004: { + diamond: 100, + name: 'Golden', + gold: 10000, + type: 6, + id: 60004, + icon: 'headbg/head_bg4', + }, + 80004: { + diamond: 100, + name: 'Bazooka', + gold: 10000, + getway: 1, + attrs: '3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200', + type: 8, + id: 80004, + icon: 'gun2081', + }, + 100004: { + use: 2, + diamond: 10, + name: 'Unkown - Legend', + gold: 100, + quality: 4, + des: '\u6218\u6597\u82af\u7247', + id: 100004, + cannot_stack: 1, + tab: 3, + getway: 1, + type: 10, + sub_type: 3, + icon: 'name_card', + }, + 100001: { + use: 2, + diamond: 10, + name: 'Unkown - Normal', + gold: 100, + quality: 1, + des: '\u6218\u6597\u82af\u7247', + id: 100001, + cannot_stack: 1, + tab: 3, + getway: 1, + type: 10, + sub_type: 3, + icon: 'name_card', + }, + 100003: { + use: 2, + diamond: 10, + name: 'Unkown - Epic', + gold: 100, + quality: 3, + des: '\u6218\u6597\u82af\u7247', + id: 100003, + cannot_stack: 1, + tab: 3, + getway: 1, + type: 10, + sub_type: 3, + icon: 'name_card', + }, + 100002: { + use: 2, + diamond: 10, + name: 'Unkown - Rare', + gold: 100, + quality: 2, + des: '\u6218\u6597\u82af\u7247', + id: 100002, + cannot_stack: 1, + tab: 3, + getway: 1, + type: 10, + sub_type: 3, + icon: 'name_card', + }, + 30100: { + hero_head: 50001, + diamond: 100, + init_tili: 100, + name: 'Hill', + gold: 10000, + getway: 1, + type: 3, + id: 30100, + icon: 'hero/head_1_a', + }, + 90004: { + use: 1, + name: 'Fatigue', + quality: 1, + id: 90004, + tab: 2, + type: 9, + sub_type: 4, + icon: 'shop/vitalityagent', + }, + 90005: { + use: 2, + diamond: 100, + name: 'Stamina Potion', + gold: 100, + quality: 1, + drop: 91000, + id: 90005, + param1: 60.0, + tab: 2, + getway: 1, + type: 9, + sub_type: 4, + icon: 'shop/vitalityagent', + }, + 90006: { + name: 'Repair Tools', + quality: 1, + id: 90006, + param1: 60.0, + tab: 2, + type: 9, + sub_type: 5, + icon: 'shop/vitalityagent', + }, + 90001: { + use: 2, + diamond: 100, + name: 'Rename Card', + gold: 100, + quality: 1, + drop: 0, + id: 90001, + discount: '0|50', + tab: 2, + getway: 2, + type: 9, + sub_type: 1, + icon: 'name_card', + }, + 90002: { + use: 2, + diamond: 100, + name: 'Speaker', + gold: 100, + quality: 1, + drop: 0, + id: 90002, + tab: 2, + getway: 2, + type: 9, + sub_type: 2, + icon: 'chat_item', + }, + 40901: { + diamond: 100, + name: 'Hero9 Skin1', + gold: 10000, + playerid: 30900, + getway: 1, + skinid: 9.0, + isdefaultskin: 1.0, + type: 4, + id: 40901, + icon: 'heroskin/pic_hero9', + }, + 40902: { + diamond: 100, + name: 'Hero9 Skin2', + gold: 10000, + playerid: 30900, + skinid: 9.0, + type: 4, + id: 40902, + icon: 'heroskin/pic_hero9', + }, + 40903: { + diamond: 100, + name: 'Hero9 Skin3', + gold: 10000, + playerid: 30900, + skinid: 9.0, + type: 4, + id: 40903, + icon: 'heroskin/pic_hero9', + }, + 91000: { + use: 1, + drop: 90108, + name: 'Treasure', + quality: 1, + des: '\u6218\u5185\u5b9d\u7bb1\n\u5185\u542b10000\u91d1\u5e01\n\u5f00\u542f\u5b9d\u7bb1\u9700\u8981\u6d88\u801710000\u91d1\u5e01', + id: 91000, + use_cost: '10001:1000', + type: 2, + sub_type: 2, + icon: 'lottery_box8', + }, + 20007: { + drop: 90106, + name: 'Daily Active 60', + des: '\u624b\u518c\u7ecf\u9a8c*10', + id: 20007, + type: 2, + sub_type: 1, + icon: 'ts_box1', + }, + 20006: { + drop: 90106, + name: 'Daily Active 30', + des: '\u624b\u518c\u7ecf\u9a8c*10', + id: 20006, + type: 2, + sub_type: 1, + icon: 'ts_box1', + }, + 20005: { + drop: 90105, + name: 'Supreme Gift', + limit_num: 1, + des: '\u8c6a\u534e\u8fdb\u9636\u793c\u5305\n\u5185\u542b\u91d1\u5e01*8888\uff0c\u6539\u540d\u5361*1\uff0c\u5934\u50cf\u6846*1', + id: 20005, + diamond: 1688, + type: 2, + sub_type: 1, + icon: 'lottery_box8', + }, + 20004: { + drop: 90104, + name: 'Advenced Gift', + limit_num: 1, + des: '\u666e\u901a\u8fdb\u9636\u793c\u5305\n\u5185\u542b8888\u91d1\u5e01', + id: 20004, + diamond: 688, + type: 2, + sub_type: 1, + icon: 'lottery_box8', + }, + 20003: { + use: 1, + drop: 90103, + name: 'Large-golden Gift', + gold: 0, + limit_num: 1, + quality: 1, + des: '\u91d1\u5e01\u5927\u793c\u5305\n\u5185\u542b8888\u91d1\u5e01', + limit_type: 1, + id: 20003, + diamond: 0, + tab: 1, + type: 2, + sub_type: 2, + icon: 'lottery_box8', + }, + 20002: { + use: 1, + drop: 90102, + name: 'Golden Gift', + gold: 1000, + discount_end: '2021-12-03 23:59:59', + quality: 1, + des: '\u666e\u901a\u91d1\u5e01\u793c\u5305\n\u5185\u542b888\u91d1\u5e01', + limit_type: 1, + id: 20002, + discount: '50|50', + diamond: 10, + discount_begin: '2021-12-02 00:00:00', + tab: 1, + limit_num: 5, + type: 2, + sub_type: 2, + icon: 'lottery_box8', + }, + 20001: { + use: 1, + name: 'Newbie Gift', + quality: 1, + drop: 90101, + id: 20001, + tab: 1, + type: 2, + sub_type: 2, + icon: 'lottery_box8', + }, + 40501: { + diamond: 100, + name: 'Hero5 Skin1', + gold: 10000, + playerid: 30500, + getway: 1, + skinid: 5.0, + isdefaultskin: 1.0, + type: 4, + id: 40501, + icon: 'heroskin/pic_hero5', + }, + 20009: { + drop: 90106, + name: 'Daily Active 120', + des: '\u624b\u518c\u7ecf\u9a8c*10', + id: 20009, + type: 2, + sub_type: 1, + icon: 'ts_box1', + }, + 40503: { + diamond: 100, + name: 'Hero5 Skin3', + gold: 10000, + playerid: 30500, + skinid: 5.0, + type: 4, + id: 40503, + icon: 'heroskin/pic_hero5', + }, + 70002: { + diamond: 100, + name: 'Shotgun', + gold: 10000, + id: 70002, + relationship: 20211, + attrs: '3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200', + init_durability: 100, + getway: 1, + type: 7, + sub_type: 2, + icon: 'gun2021', + }, + 70003: { + diamond: 100, + name: 'Sniper', + gold: 10000, + id: 70003, + relationship: 20311, + attrs: '3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200', + init_durability: 100, + getway: 1, + type: 7, + sub_type: 3, + icon: 'gun2031', + }, + 70001: { + diamond: 100, + name: 'Submachine', + gold: 10000, + id: 70001, + relationship: 20111, + attrs: '3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200', + init_durability: 100, + getway: 1, + type: 7, + sub_type: 1, + icon: 'gun2011', + }, + 70006: { + diamond: 100, + name: 'Freeze', + gold: 10000, + id: 70006, + relationship: 20511, + attrs: '3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200', + init_durability: 100, + getway: 1, + type: 7, + sub_type: 6, + icon: 'gun2051', + }, + 70007: { + diamond: 100, + name: 'Flame', + gold: 10000, + id: 70007, + relationship: 20611, + attrs: '3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200', + init_durability: 100, + getway: 1, + type: 7, + sub_type: 7, + icon: 'gun2061', + }, + 70004: { + diamond: 100, + name: 'Bazooka', + gold: 10000, + id: 70004, + relationship: 20711, + attrs: '3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200', + init_durability: 100, + getway: 1, + type: 7, + sub_type: 4, + icon: 'gun2071', + }, + 70005: { + diamond: 100, + name: 'Laser', + gold: 10000, + id: 70005, + relationship: 20411, + attrs: '3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200', + init_durability: 100, + getway: 1, + type: 7, + sub_type: 5, + icon: 'gun2041', + }, + 30200: { + hero_head: 50002, + diamond: 100, + init_tili: 100, + name: 'Yamada', + gold: 10000, + getway: 1, + type: 3, + id: 30200, + icon: 'hero/head_2_a', + }, + 40802: { + diamond: 100, + name: 'Hero8 Skin2', + gold: 10000, + playerid: 30800, + skinid: 8.0, + type: 4, + id: 40802, + icon: 'heroskin/pic_hero8', + }, + 10004: { + name: 'Daily Active', + type: 1, + id: 10004, + quality: 2, + sub_type: 4, + icon: 'pic_act', + }, + 10005: { + name: 'Week Active', + type: 1, + id: 10005, + quality: 2, + sub_type: 5, + icon: 'lottery_box5', + }, + 10006: { + name: 'Manual Experience', + type: 1, + id: 10006, + quality: 3, + sub_type: 7, + icon: 'pic_act', + }, + 10001: { + name: 'Gold', + quality: 2, + des: '\u6218\u6597\u7ed3\u7b97\u5956\u52b1', + id: 10001, + type: 1, + sub_type: 1, + icon: 'ts_main_tceg', + }, + 10002: { + name: 'Diamond', + quality: 2, + des: '\u6218\u6597\u7ed3\u7b97\u5956\u52b1', + id: 10002, + type: 1, + sub_type: 2, + icon: 'ts_main_zuanshi', + }, + 10003: { + name: 'Charactor Experience', + type: 1, + id: 10003, + quality: 2, + sub_type: 3, + icon: 'lottery_box6', + }, + 10009: { + sub_type: 9, + icon: 'ts_main_tceg', + type: 1, + id: 10009, + name: 'Battle Skill', + }, + 20010: { + drop: 90107, + name: 'Daily Active 150', + des: '\u624b\u518c\u7ecf\u9a8c*50', + id: 20010, + type: 2, + sub_type: 1, + icon: 'ts_box2', + }, + 30400: { + hero_head: 50004, + diamond: 100, + init_tili: 100, + name: 'Astral', + gold: 10000, + getway: 1, + type: 3, + id: 30400, + icon: 'hero/head_4_a', + }, + 40801: { + diamond: 100, + name: 'Hero8 Skin1', + gold: 10000, + playerid: 30800, + getway: 1, + skinid: 8.0, + isdefaultskin: 1.0, + type: 4, + id: 40801, + icon: 'heroskin/pic_hero8', + }, + 40101: { + diamond: 100, + name: 'Hero1 Skin1', + gold: 10000, + playerid: 30100, + getway: 1, + skinid: 1.0, + isdefaultskin: 1.0, + type: 4, + id: 40101, + icon: 'heroskin/pic_hero1', + }, + 80007: { + diamond: 100, + name: 'Flame', + gold: 10000, + getway: 1, + attrs: '3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200', + type: 8, + id: 80007, + icon: 'gun2061', + }, + 80006: { + diamond: 100, + name: 'Freeze', + gold: 10000, + getway: 1, + attrs: '3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200', + type: 8, + id: 80006, + icon: 'gun2051', + }, + 80001: { + diamond: 100, + name: 'Submachine', + gold: 10000, + getway: 1, + attrs: '3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200', + type: 8, + id: 80001, + icon: 'gun2012', + }, + 80003: { + diamond: 100, + name: 'Sniper', + gold: 10000, + getway: 1, + attrs: '3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200', + type: 8, + id: 80003, + icon: 'gun2031', + }, + 80002: { + diamond: 100, + name: 'Shotgun', + gold: 10000, + getway: 1, + attrs: '3:1:100|6:1:500|9:1:650|10:1:100|13:1:300|14:1:1000|35:2:5|37:1:200', + type: 8, + id: 80002, + icon: 'gun2021', + }, + 40401: { + diamond: 100, + name: 'Hero4 Skin1', + gold: 10000, + playerid: 30400, + getway: 1, + skinid: 4.0, + isdefaultskin: 1.0, + type: 4, + id: 40401, + icon: 'heroskin/pic_hero4', + }, + 40701: { + diamond: 100, + name: 'Hero7 Skin1', + gold: 10000, + playerid: 30700, + getway: 1, + skinid: 7.0, + isdefaultskin: 1.0, + type: 4, + id: 40701, + icon: 'heroskin/pic_hero7', + }, + 30800: { + hero_head: 50008, + diamond: 100, + init_tili: 100, + name: 'Dragonscale', + gold: 10000, + getway: 1, + type: 3, + id: 30800, + icon: 'hero/head_8_a', + }, + 50010: { + diamond: 100, + name: 'Kurosawa', + gold: 10000, + getway: 1, + type: 5, + id: 50010, + icon: 'headicon/head_10_a', + }, }; var AttrConfig = { - 24: { - attr_cname: - "\u6307\u5b9a\u6b66\u5668-\u7206\u70b8\u6301\u7eed\u65f6\u95f4", - attr_ename: "weapon_explosion_continue_time", - attr_id: 24, - }, - 25: { - attr_cname: "\u6bd2\u5708\u4f24\u5bb3\u51cf\u514d", - attr_ename: "poisoning_reduction", - attr_id: 25, - }, - 26: { - attr_cname: "\u6551\u63f4\u65f6\u95f4\u51cf\u5c11", - attr_ename: "rescue_time", - attr_id: 26, - }, - 27: { - attr_cname: "\u836f\u54c1\u4f7f\u7528\u65f6\u95f4\u51cf\u5c11", - attr_ename: "drug_time", - attr_id: 27, - }, - 20: { - attr_cname: "\u6307\u5b9a\u6b66\u5668-\u4f24\u5bb3", - attr_ename: "weapon_dmg", - attr_id: 20, - }, - 21: { - attr_cname: "\u6307\u5b9a\u6b66\u5668-\u5c04\u901f", - attr_ename: "weapon_shot_speed", - attr_id: 21, - }, - 22: { - attr_cname: "\u6307\u5b9a\u6b66\u5668-\u6362\u5f39", - attr_ename: "weapon_reload_time", - attr_id: 22, - }, - 23: { - attr_cname: "\u6307\u5b9a\u6b66\u5668-\u7206\u70b8\u8303\u56f4", - attr_ename: "weapon_explosion_range", - attr_id: 23, - }, - 28: { - attr_cname: "\u836f\u54c1\u4f7f\u7528\u6548\u679c\u52a0\u6210", - attr_ename: "drug_efficacy", - attr_id: 28, - }, - 29: { - attr_cname: "\u673a\u7532-\u6cb9\u91cf\u635f\u8017\u51cf\u5c11", - attr_ename: "car_oil", - attr_id: 29, - }, - 1: { - attr_cname: "\u8840\u91cf", - max_attr: 2000, - attr_ename: "hp", - attr_id: 1, - }, - 3: { - attr_cname: "\u653b\u51fb", - max_attr: 250, - attr_ename: "atk", - attr_id: 3, - }, - 2: { - attr_cname: "\u56de\u8840", - max_attr: 100, - attr_ename: "hp_recover", - attr_id: 2, - }, - 5: { - attr_cname: "\u901f\u5ea6", - max_attr: 350, - attr_ename: "speed", - attr_id: 5, - }, - 4: { - attr_cname: "\u9632\u5fa1", - max_attr: 500, - attr_ename: "def", - attr_id: 4, - }, - 7: { - attr_cname: "\u5c04\u51fb\u65f6\u79fb\u52a8\u901f\u5ea6", - max_attr: 100, - attr_ename: "shot_speed", - attr_id: 7, - }, - 6: { - attr_cname: "\u5c04\u7a0b", - max_attr: 1600, - attr_ename: "shot_range", - attr_id: 6, - }, - 9: { - attr_cname: "\u5c04\u901f", - max_attr: 1800, - attr_ename: "fire_rate", - attr_id: 9, - }, - 8: { - attr_cname: "\u6362\u5f39\u65f6\u79fb\u52a8\u901f\u5ea6", - max_attr: 500, - attr_ename: "reload_speed", - attr_id: 8, - }, - 38: { attr_cname: "\u4f7f\u7528\u6b21\u6570", attr_id: 38 }, - 11: { - attr_cname: "\u751f\u547d", - max_attr: 100, - attr_ename: "max_hp", - attr_id: 11, - }, - 10: { - attr_cname: "\u5f39\u5939", - max_attr: 100, - attr_ename: "volume", - attr_id: 10, - }, - 13: { - attr_cname: "\u89c6\u91ce", - max_attr: 200, - attr_ename: "view", - attr_id: 13, - }, - 12: { - attr_cname: "\u5f00\u8fdb\u89c6\u91ce", - max_attr: 300, - attr_ename: "shoot_view", - attr_id: 12, - }, - 14: { - attr_cname: "\u6362\u5f39", - max_attr: 100, - attr_ename: "reload_time", - attr_id: 14, - }, - 33: { attr_cname: "\u6295\u63b7\u7269\u8303\u56f4", attr_id: 33 }, - 32: { attr_cname: "\u4e3b\u52a8\u6280\u80fdcd\u65f6\u95f4", attr_id: 32 }, - 31: { - attr_cname: - "\u53d7\u5230\u6062\u590d\u6280\u80fd\u6548\u679c\u52a0\u6210", - attr_id: 31, - }, - 30: { - attr_cname: - "\u6307\u5b9a\u6b66\u5668-\u7206\u70b8\u5ef6\u8fdf\u65f6\u95f4", - attr_ename: "weapon_explosion_delay_time", - attr_id: 30, - }, - 37: { attr_cname: "\u8010\u4e45\u503c", attr_id: 37 }, - 36: { attr_cname: "\u4f53\u529b\u503c", attr_id: 36 }, - 35: { attr_cname: "\u6210\u529f\u7387", attr_id: 35 }, - 34: { attr_cname: "\u5e78\u8fd0\u503c", attr_id: 34 }, + 24: { + attr_cname: + '\u6307\u5b9a\u6b66\u5668-\u7206\u70b8\u6301\u7eed\u65f6\u95f4', + attr_ename: 'weapon_explosion_continue_time', + attr_id: 24, + }, + 25: { + attr_cname: '\u6bd2\u5708\u4f24\u5bb3\u51cf\u514d', + attr_ename: 'poisoning_reduction', + attr_id: 25, + }, + 26: { + attr_cname: '\u6551\u63f4\u65f6\u95f4\u51cf\u5c11', + attr_ename: 'rescue_time', + attr_id: 26, + }, + 27: { + attr_cname: '\u836f\u54c1\u4f7f\u7528\u65f6\u95f4\u51cf\u5c11', + attr_ename: 'drug_time', + attr_id: 27, + }, + 20: { + attr_cname: '\u6307\u5b9a\u6b66\u5668-\u4f24\u5bb3', + attr_ename: 'weapon_dmg', + attr_id: 20, + }, + 21: { + attr_cname: '\u6307\u5b9a\u6b66\u5668-\u5c04\u901f', + attr_ename: 'weapon_shot_speed', + attr_id: 21, + }, + 22: { + attr_cname: '\u6307\u5b9a\u6b66\u5668-\u6362\u5f39', + attr_ename: 'weapon_reload_time', + attr_id: 22, + }, + 23: { + attr_cname: '\u6307\u5b9a\u6b66\u5668-\u7206\u70b8\u8303\u56f4', + attr_ename: 'weapon_explosion_range', + attr_id: 23, + }, + 28: { + attr_cname: '\u836f\u54c1\u4f7f\u7528\u6548\u679c\u52a0\u6210', + attr_ename: 'drug_efficacy', + attr_id: 28, + }, + 29: { + attr_cname: '\u673a\u7532-\u6cb9\u91cf\u635f\u8017\u51cf\u5c11', + attr_ename: 'car_oil', + attr_id: 29, + }, + 1: { + attr_cname: '\u8840\u91cf', + max_attr: 2000, + attr_ename: 'hp', + attr_id: 1, + }, + 3: { + attr_cname: '\u653b\u51fb', + max_attr: 250, + attr_ename: 'atk', + attr_id: 3, + }, + 2: { + attr_cname: '\u56de\u8840', + max_attr: 100, + attr_ename: 'hp_recover', + attr_id: 2, + }, + 5: { + attr_cname: '\u901f\u5ea6', + max_attr: 350, + attr_ename: 'speed', + attr_id: 5, + }, + 4: { + attr_cname: '\u9632\u5fa1', + max_attr: 500, + attr_ename: 'def', + attr_id: 4, + }, + 7: { + attr_cname: '\u5c04\u51fb\u65f6\u79fb\u52a8\u901f\u5ea6', + max_attr: 100, + attr_ename: 'shot_speed', + attr_id: 7, + }, + 6: { + attr_cname: '\u5c04\u7a0b', + max_attr: 1600, + attr_ename: 'shot_range', + attr_id: 6, + }, + 9: { + attr_cname: '\u5c04\u901f', + max_attr: 1800, + attr_ename: 'fire_rate', + attr_id: 9, + }, + 8: { + attr_cname: '\u6362\u5f39\u65f6\u79fb\u52a8\u901f\u5ea6', + max_attr: 500, + attr_ename: 'reload_speed', + attr_id: 8, + }, + 38: { attr_cname: '\u4f7f\u7528\u6b21\u6570', attr_id: 38 }, + 11: { + attr_cname: '\u751f\u547d', + max_attr: 100, + attr_ename: 'max_hp', + attr_id: 11, + }, + 10: { + attr_cname: '\u5f39\u5939', + max_attr: 100, + attr_ename: 'volume', + attr_id: 10, + }, + 13: { + attr_cname: '\u89c6\u91ce', + max_attr: 200, + attr_ename: 'view', + attr_id: 13, + }, + 12: { + attr_cname: '\u5f00\u8fdb\u89c6\u91ce', + max_attr: 300, + attr_ename: 'shoot_view', + attr_id: 12, + }, + 14: { + attr_cname: '\u6362\u5f39', + max_attr: 100, + attr_ename: 'reload_time', + attr_id: 14, + }, + 33: { attr_cname: '\u6295\u63b7\u7269\u8303\u56f4', attr_id: 33 }, + 32: { attr_cname: '\u4e3b\u52a8\u6280\u80fdcd\u65f6\u95f4', attr_id: 32 }, + 31: { + attr_cname: + '\u53d7\u5230\u6062\u590d\u6280\u80fd\u6548\u679c\u52a0\u6210', + attr_id: 31, + }, + 30: { + attr_cname: + '\u6307\u5b9a\u6b66\u5668-\u7206\u70b8\u5ef6\u8fdf\u65f6\u95f4', + attr_ename: 'weapon_explosion_delay_time', + attr_id: 30, + }, + 37: { attr_cname: '\u8010\u4e45\u503c', attr_id: 37 }, + 36: { attr_cname: '\u4f53\u529b\u503c', attr_id: 36 }, + 35: { attr_cname: '\u6210\u529f\u7387', attr_id: 35 }, + 34: { attr_cname: '\u5e78\u8fd0\u503c', attr_id: 34 }, }; var Player = { - 40001: { - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - move_speed2: 6, - shot_speed: 3, - jump_speed: 9, - level: 1, - ai: 10101, - move_speed: 6, - memo: "\u6b63\u5e38\u73a9\u5bb6", - move_offset_y: -17, - aiming_speed: 3, - active_skill: 41001, - move_speed3: 3, - race: 1, - radius: 5, - def: 0, - move_speed4: 6, - reload_speed: 4, - health: 200, - id: 40001, - hit_radius: 20, - }, - 30400: { - itemid: 30400, - hero_tall: 163.0, - move_speed: 6, - pic: "hero_4", - hero_brithday: "Oct. 31", - radius: 5, - qualifybuy: 1, - lvexp: "101|201|301|401|501|601|701|801|901|1001", - skill3list: 30401.0, - hero_weight: 44.0, - pichalf: "pic_hero4", - id: 30400, - headid: 18004, - herotype: 3, - hero_like: "Using drones", - damage: 54, - move_offset_y: -17, - skinlist: 40401.0, - hero_say: "The drone's ready to go.", - health: 200, - skill2list: "10401|10402|10403|10404|10405", - aiming_speed: 3, - skill1list: "20401|20402|20403|20404|20405", - move_speed4: 6, - jump_speed: 9, - hero_anmi: "Cat", - hp: 278, - isshow: 1, - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - defence: 8, - hero_story: - "Astral's parents died early and she was raised by a killer organization. She's mastered the technologies of drones as a herald of intensive bombardment.", - reload_speed: 5, - hero_job: "Warrior", - icon: "head_4_a", - shot_speed: 3, - career_orientation: "Confidential", - name: "Astral", - icon2: "head_4_b", - icon3: "head_4_c", - tili: 100, - hero_sex: "Female", - move_speed2: 6, - move_speed3: 3, - race: 1, - getitem: "10003:14", - move_speed5: 6, - hero_lucky: 0, - hit_radius: 20, - }, - 8003: { - ai: 10201, - move_speed: 6, - dead_drop: - "10406:10000|10407:10000|10408:10000|10409:10000|10410:10000", - passive_skill: 60035, - radius: 5, - id: 8003, - move_speed2: 6, - dead_exp: 15, - move_offset_y: -17, - health: 100, - aiming_speed: 3, - delay_delete: 1000, - exp: 500000000, - jump_speed: 9, - memo: "\u602a\u72693", - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - reload_speed: 4, - mod: "pbmonster3", - shot_speed: 3, - name: "Mystery Troop", - killer_exp: 10, - active_skill: 41001, - move_speed3: 3, - hit_radius: 20, - move_speed4: 6, - default_weapon: 20121, - def: 0, - }, - 30700: { - itemid: 30700, - hero_tall: 178.0, - move_speed: 6, - pic: "hero_7", - hero_brithday: "Jan. 19", - radius: 5, - qualifybuy: 1, - lvexp: "100|200|300|400|500|600|700|800|900|1000", - skill3list: 30701.0, - hero_weight: 55.0, - pichalf: "pic_hero7", - id: 30700, - headid: 18007, - herotype: 1, - hero_like: "Eating meat and drinking grapewines", - damage: 45, - move_offset_y: -17, - skinlist: 40701.0, - hero_say: "Aha, here you are!", - health: 200, - skill2list: "10701|10702|10703|10704|10705", - aiming_speed: 3, - skill1list: "20701|20702|20703|20704|20705", - move_speed4: 6, - jump_speed: 9, - hero_anmi: "Cheetah", - hp: 330, - isshow: 1, - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - defence: 6, - hero_story: - "Mariana was a hide hunter from the Beast Valley in the South. She gained the ability to transform after exposed to Behemoth's blood.", - reload_speed: 5, - hero_job: "Warrior", - icon: "head_7_a", - shot_speed: 3, - career_orientation: "Confidential", - name: "Mariana", - icon2: "head_7_b", - icon3: "head_7_c", - tili: 100, - hero_sex: "Female", - move_speed2: 6, - move_speed3: 3, - race: 1, - getitem: "10003:17", - move_speed5: 6, - hero_lucky: 0, - hit_radius: 20, - }, - 30300: { - itemid: 30300, - hero_tall: 155.0, - move_speed: 5, - pic: "hero_3", - hero_brithday: "Jul. 15", - radius: 5, - qualifybuy: 1, - lvexp: "100|200|300|400|500|600|700|800|900|1000", - skill3list: 30301.0, - hero_weight: 46.0, - pichalf: "pic_hero3", - id: 30300, - headid: 18003, - herotype: 3, - hero_like: "Eating candies and petting little animals", - damage: 65, - move_offset_y: -17, - skinlist: 40301.0, - hero_say: "Lollipops are the best food in the world!", - health: 200, - skill2list: "10301|10302|10303|10304|10305", - aiming_speed: 3, - skill1list: "20301|20302|20303|20304|20305", - move_speed4: 6, - jump_speed: 9, - hero_anmi: "Deer", - hp: 233, - isshow: 1, - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - defence: 11, - hero_story: - "Aoi came from the Black Forest of the West Coast. Legend has it that she's a descendant of the Archdruid. She's a big fan of candies and would often stock her Heal in the lollipops.", - reload_speed: 5, - hero_job: "Warrior", - icon: "head_3_a", - shot_speed: 3, - career_orientation: "Support - Crowd Heal", - name: "Aoi", - icon2: "head_3_b", - icon3: "head_3_c", - tili: 100, - hero_sex: "Female", - move_speed2: 6, - move_speed3: 3, - race: 1, - def: 5, - getitem: "10003:13", - move_speed5: 5, - hero_lucky: 0, - hit_radius: 20, - }, - 31000: { - itemid: 31000, - hero_tall: 183.0, - move_speed: 4, - pic: "hero_10", - hero_brithday: "May 7", - radius: 5, - qualifybuy: 1, - lvexp: "101|201|301|401|501|601|701|801|901|1001", - skill3list: 31001.0, - hero_weight: 72.0, - pichalf: "pic_hero10", - id: 31000, - headid: 18010, - herotype: 2, - hero_like: "Cooking and appreciating artistic works", - damage: 25, - move_offset_y: -17, - skinlist: 41001.0, - hero_say: "Do you wanna see how I do it?", - health: 300, - skill2list: "11001|11002|11003|11004|11005", - aiming_speed: 3, - skill1list: "21001|21002|21003|21004|21005", - move_speed4: 6, - jump_speed: 9, - hero_anmi: "Bull", - hp: 384, - isshow: 1, - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - defence: 15, - hero_story: - "Kurosawa is the youngest guard of King of Shata, resolute and mature. Apart from his decent manners, he's respected for his food and taste.", - reload_speed: 5, - hero_job: "Guardian", - icon: "head_10_a", - shot_speed: 3, - career_orientation: "Tank - High Defense/Control", - name: "Kurosawa", - icon2: "head_10_b", - icon3: "head_10_c", - tili: 100, - hero_sex: "Male", - move_speed2: 6, - move_speed3: 3, - race: 1, - def: 15, - getitem: "10003:20", - move_speed5: 5, - hero_lucky: 0, - hit_radius: 20, - }, - 30600: { - itemid: 30600, - hero_tall: 175.0, - move_speed: 6, - pic: "hero_6", - hero_brithday: "Feb. 27", - radius: 5, - qualifybuy: 1, - lvexp: "101|201|301|401|501|601|701|801|901|1001", - skill3list: 30601.0, - hero_weight: 48.0, - pichalf: "pic_hero6", - id: 30600, - headid: 18006, - herotype: 1, - hero_like: "Assembling mecha models", - damage: 48, - move_offset_y: -17, - skinlist: 40601.0, - hero_say: "The show is about to start.", - health: 200, - skill2list: "10601|10602|10603|10604|10605", - aiming_speed: 3, - skill1list: "20601|20602|20603|20604|20605", - move_speed4: 6, - jump_speed: 9, - hero_anmi: "Unicorn", - hp: 315, - isshow: 1, - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - defence: 9, - hero_story: - "Canoe is the Dark Priest of the Fallen Angels and a great summoner of a massing of mecha. She takes greatest delight in the despair of opponents.", - reload_speed: 5, - hero_job: "Warrior", - icon: "head_6_a", - shot_speed: 3, - career_orientation: "Confidential", - name: "Canoe", - icon2: "head_6_b", - icon3: "head_6_c", - tili: 100, - hero_sex: "Female", - move_speed2: 6, - move_speed3: 3, - race: 1, - getitem: "10003:16", - move_speed5: 6, - hero_lucky: 0, - hit_radius: 20, - }, - 8005: { - ai: 10001, - move_speed: 0, - pre_appear_effect: "80025:600", - radius: 5, - id: 8005, - dead_exp: 15, - move_offset_y: -17, - health: 1000, - aiming_speed: 0, - delay_delete: 1000, - exp: 500000000, - jump_speed: 0, - memo: "\u5c04\u51fb\u5821\u5792", - reload_speed: 0, - mod: "pb_dibao", - shot_speed: 0, - name: "Fortress", - level: 5, - killer_exp: 10, - move_speed2: 0, - move_speed3: 0, - hit_radius: 20, - move_speed4: 0, - default_weapon: 30912, - def: 0, - }, - 40002: { - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - move_speed2: 6, - shot_speed: 3, - name: "Robot", - jump_speed: 9, - level: 1, - ai: 10101, - move_speed: 6, - memo: "\u673a\u5668\u4eba", - move_offset_y: -17, - aiming_speed: 3, - active_skill: 41001, - move_speed3: 3, - race: 1, - radius: 5, - def: 0, - move_speed4: 6, - reload_speed: 4, - health: 200, - id: 40002, - hit_radius: 20, - }, - 30200: { - itemid: 30200, - hero_tall: 170.0, - move_speed: 6, - pic: "hero_2", - hero_brithday: "Mar. 3", - radius: 5, - qualifybuy: 1, - lvexp: "101|201|301|401|501|601|701|801|901|1001", - skill3list: 30201.0, - hero_weight: 49.0, - pichalf: "pic_hero2", - id: 30200, - headid: 18002, - herotype: 1, - hero_like: "Doing experiments and reading books", - damage: 49, - move_offset_y: -17, - skinlist: 40201.0, - hero_say: "Hey, have you seen my wrench?", - health: 200, - skill2list: "10201|10202|10203|10204|10205", - aiming_speed: 3, - skill1list: "20201|20202|20203|20204|20205", - move_speed4: 6, - jump_speed: 9, - hero_anmi: "Racoon", - hp: 308, - isshow: 1, - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - defence: 9, - hero_story: - "Yamada is a gifted scholar and can craft powerful bombs. However, she appears oblivious of trivial matters in life.", - reload_speed: 5, - hero_job: "Warrior", - icon: "head_2_a", - shot_speed: 3, - career_orientation: "Carry - High DPS/Flexibility", - name: "Yamada", - icon2: "head_2_b", - icon3: "head_2_c", - tili: 100, - hero_sex: "Female", - move_speed2: 6, - move_speed3: 3, - race: 1, - def: 10, - getitem: "10003:12", - move_speed5: 6, - hero_lucky: 0, - hit_radius: 20, - }, - 8002: { - ai: 10101, - move_speed: 6, - dead_drop: - "10401:10000|10402:10000|10403:10000|10404:10000|10405:10000", - passive_skill: 60035, - radius: 5, - id: 8002, - move_speed2: 6, - dead_exp: 15, - move_offset_y: -17, - health: 100, - aiming_speed: 3, - delay_delete: 1000, - exp: 500000000, - jump_speed: 9, - memo: "\u602a\u72692", - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - reload_speed: 4, - mod: "pbmonster2", - shot_speed: 3, - name: "Thief", - level: 5, - killer_exp: 10, - active_skill: 41001, - move_speed3: 3, - race: 1, - hit_radius: 20, - move_speed4: 6, - def: 0, - }, - 30900: { - itemid: 30900, - hero_tall: 189.0, - move_speed: 5, - pic: "hero_9", - hero_brithday: "Dec. 24", - radius: 5, - qualifybuy: 1, - lvexp: "100|200|300|400|500|600|700|800|900|1000", - skill3list: 30901.0, - hero_weight: 77.0, - pichalf: "pic_hero9", - id: 30900, - headid: 18009, - herotype: 2, - hero_like: "Boxfighting and making money", - damage: 32, - move_offset_y: -17, - skinlist: 40901.0, - hero_say: "So much for the warm-up.", - health: 260, - skill2list: "10901|10902|10903|10904|10905", - aiming_speed: 3, - skill1list: "20901|20902|20903|20904|20905", - move_speed4: 6, - jump_speed: 9, - hero_anmi: "Bear", - hp: 336, - isshow: 1, - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - defence: 14, - hero_story: - "Lazar was born into a poor family on Exile Street. He earns a living on underground ring matches, believes in the Jungle Law and shows no mercy to his enemy.", - reload_speed: 5, - hero_job: "Guardian", - icon: "head_9_a", - shot_speed: 3, - career_orientation: "Tank/Carry - Control", - name: "Lazar", - icon2: "head_9_b", - icon3: "head_9_c", - tili: 100, - hero_sex: "Male", - move_speed2: 6, - move_speed3: 3, - race: 1, - def: 10, - getitem: "10003:19", - move_speed5: 5, - hero_lucky: 0, - hit_radius: 20, - }, - 8004: { - ai: 10101, - move_speed: 6, - passive_skill: 60035, - radius: 5, - id: 8004, - move_speed2: 6, - dead_exp: 15, - move_offset_y: -17, - health: 100, - aiming_speed: 3, - delay_delete: 1000, - exp: 500000000, - jump_speed: 9, - memo: "\u602a\u72694", - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - reload_speed: 4, - mod: "pbmonster4", - shot_speed: 3, - name: "Robot Guard", - killer_exp: 10, - active_skill: 41001, - move_speed3: 3, - hit_radius: 20, - move_speed4: 6, - def: 0, - }, - 30502: { - ai: 10101, - move_speed: 6, - radius: 40, - id: 30502, - eff_sale: 1500.0, - move_offset_y: -17, - health: 1200, - aiming_speed: 4, - jump_speed: 9, - memo: "\u6d4b\u8bd5\u673a\u7532", - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - reload_speed: 4, - mod: "pbcar1", - shot_speed: 4, - delay_remove: 1600, - name: "Four-seat Mecha", - level: 1, - move_speed2: 6, - move_speed3: 3, - race: 1, - move_speed4: 6, - default_weapon: 30905, - move_sound: "mech2_move", - hit_radius: 40, - }, - 30501: { - ai: 10101, - move_speed: 6, - radius: 40, - id: 30501, - move_offset_y: -17, - health: 500, - aiming_speed: 4, - jump_speed: 9, - memo: "\u6d4b\u8bd5\u673a\u7532", - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - reload_speed: 4, - mod: "pbcar", - shot_speed: 4, - delay_remove: 1600, - name: "Solo Mecha", - level: 1, - move_speed2: 6, - move_speed3: 3, - race: 1, - move_speed4: 6, - default_weapon: 30902, - move_sound: "mech1_move", - hit_radius: 40, - }, - 30500: { - itemid: 30500, - hero_tall: 145.0, - move_speed: 8, - pic: "hero_5", - hero_brithday: "Jun. 11", - radius: 5, - qualifybuy: 1, - lvexp: "100|200|300|400|500|600|700|800|900|1000", - skill3list: 30501.0, - hero_weight: 36.0, - pichalf: "pic_hero5", - id: 30500, - headid: 18005, - herotype: 3, - hero_like: "Playing mischief and hide-and-seek", - damage: 83, - move_offset_y: -17, - skinlist: 40501.0, - hero_say: "Come and catch me!", - health: 200, - skill2list: "10501|10502|10503|10504|10505", - aiming_speed: 3, - skill1list: "20501|20502|20503|20504|20505", - move_speed4: 6, - jump_speed: 9, - hero_anmi: "Rabbit", - hp: 230, - isshow: 1, - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - defence: 5, - hero_story: - "Miffy loves playing hide-and-seek so she could observe in secret. No one knows why. Perhaps she's just timid and wants to play with everyone. ", - reload_speed: 5, - hero_job: "Warrior", - icon: "head_5_a", - shot_speed: 3, - career_orientation: "Confidential", - name: "Miffy", - icon2: "head_5_b", - icon3: "head_5_c", - tili: 100, - hero_sex: "Female", - move_speed2: 6, - move_speed3: 3, - race: 1, - getitem: "10003:15", - move_speed5: 8, - hero_lucky: 0, - hit_radius: 20, - }, - 8001: { - ai: 10101, - move_speed: 6, - pre_appear_effect: "80023:600", - passive_skill: 60035, - radius: 5, - id: 8001, - move_speed2: 6, - dead_exp: 15, - move_offset_y: -17, - health: 500, - aiming_speed: 3, - delay_delete: 1000, - exp: 500000000, - jump_speed: 9, - memo: "\u602a\u72691", - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - reload_speed: 4, - mod: "pbmonster1", - shot_speed: 3, - name: "Summon Beast", - level: 5, - killer_exp: 10, - active_skill: 41001, - move_speed3: 3, - race: 1, - hit_radius: 20, - move_speed4: 6, - default_weapon: 30907, - def: 0, - }, - 30800: { - itemid: 30800, - hero_tall: 193.0, - move_speed: 5, - pic: "hero_8", - hero_brithday: "Nov. 1", - radius: 5, - qualifybuy: 1, - lvexp: "101|201|301|401|501|601|701|801|901|1001", - skill3list: 30801.0, - hero_weight: 69.0, - pichalf: "pic_hero8", - id: 30800, - headid: 18008, - herotype: 2, - hero_like: "Appreciating antiques", - damage: 32, - move_offset_y: -17, - skinlist: 40801.0, - hero_say: "I'll make sure of your safety.", - health: 200, - skill2list: "10801|10802|10803|10804|10805", - aiming_speed: 3, - skill1list: "20801|20802|20803|20804|20805", - move_speed4: 6, - jump_speed: 9, - hero_anmi: "Dragon", - hp: 342, - isshow: 1, - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - defence: 15, - hero_story: - "Dragonscale's origin remains a mystery. Someone said he came from a mysterious kingdom in the East to seek an artifact that can free his clan from sufferings.", - reload_speed: 5, - hero_job: "Guardian", - icon: "head_8_a", - shot_speed: 3, - career_orientation: "Confidential", - name: "Dragonscale", - icon2: "head_8_b", - icon3: "head_8_c", - tili: 100, - hero_sex: "Male", - move_speed2: 6, - move_speed3: 3, - race: 1, - getitem: "10003:18", - move_speed5: 5, - hero_lucky: 0, - hit_radius: 20, - }, - 30100: { - itemid: 30100, - hero_tall: 166.0, - move_speed: 6, - pic: "hero_1", - hero_brithday: "Apr. 2", - radius: 5, - qualifybuy: 1, - lvexp: "100|200|300|400|500|600|700|800|900|1000", - skill3list: 30101.0, - hero_weight: 45.0, - pichalf: "pic_hero1", - id: 30100, - headid: 18001, - herotype: 1, - hero_like: "Wearing makeup and accessories", - damage: 51, - move_offset_y: -17, - skinlist: 40101.0, - hero_say: "Beauty is the most powerful weapon.", - health: 200, - skill2list: "10101|10102|10103|10104|10105", - aiming_speed: 3, - skill1list: "20101|20102|20103|20104|20105", - move_speed4: 6, - jump_speed: 9, - hero_anmi: "Fox", - hp: 293, - isshow: 1, - volume: "0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1", - defence: 10, - hero_story: - "The Fox Clan of Hill has been there for a long time. They are good charmers. The prettier they are, the greater their strength. And Hill is at the top of her craft.", - reload_speed: 5, - hero_job: "Warrior", - icon: "head_1_a", - shot_speed: 3, - career_orientation: "Carry - Control", - name: "Hill", - icon2: "head_1_b", - icon3: "head_1_c", - tili: 100, - hero_sex: "Female", - move_speed2: 6, - move_speed3: 3, - race: 1, - def: 5, - getitem: "10003:11", - move_speed5: 6, - hero_lucky: 0, - hit_radius: 20, - }, + 40001: { + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + move_speed2: 6, + shot_speed: 3, + jump_speed: 9, + level: 1, + ai: 10101, + move_speed: 6, + memo: '\u6b63\u5e38\u73a9\u5bb6', + move_offset_y: -17, + aiming_speed: 3, + active_skill: 41001, + move_speed3: 3, + race: 1, + radius: 5, + def: 0, + move_speed4: 6, + reload_speed: 4, + health: 200, + id: 40001, + hit_radius: 20, + }, + 30400: { + itemid: 30400, + hero_tall: 163.0, + move_speed: 6, + pic: 'hero_4', + hero_brithday: 'Oct. 31', + radius: 5, + qualifybuy: 1, + lvexp: '101|201|301|401|501|601|701|801|901|1001', + skill3list: 30401.0, + hero_weight: 44.0, + pichalf: 'pic_hero4', + id: 30400, + headid: 18004, + herotype: 3, + hero_like: 'Using drones', + damage: 54, + move_offset_y: -17, + skinlist: 40401.0, + hero_say: "The drone's ready to go.", + health: 200, + skill2list: '10401|10402|10403|10404|10405', + aiming_speed: 3, + skill1list: '20401|20402|20403|20404|20405', + move_speed4: 6, + jump_speed: 9, + hero_anmi: 'Cat', + hp: 278, + isshow: 1, + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + defence: 8, + hero_story: + "Astral's parents died early and she was raised by a killer organization. She's mastered the technologies of drones as a herald of intensive bombardment.", + reload_speed: 5, + hero_job: 'Warrior', + icon: 'head_4_a', + shot_speed: 3, + career_orientation: 'Confidential', + name: 'Astral', + icon2: 'head_4_b', + icon3: 'head_4_c', + tili: 100, + hero_sex: 'Female', + move_speed2: 6, + move_speed3: 3, + race: 1, + getitem: '10003:14', + move_speed5: 6, + hero_lucky: 0, + hit_radius: 20, + }, + 8003: { + ai: 10201, + move_speed: 6, + dead_drop: + '10406:10000|10407:10000|10408:10000|10409:10000|10410:10000', + passive_skill: 60035, + radius: 5, + id: 8003, + move_speed2: 6, + dead_exp: 15, + move_offset_y: -17, + health: 100, + aiming_speed: 3, + delay_delete: 1000, + exp: 500000000, + jump_speed: 9, + memo: '\u602a\u72693', + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + reload_speed: 4, + mod: 'pbmonster3', + shot_speed: 3, + name: 'Mystery Troop', + killer_exp: 10, + active_skill: 41001, + move_speed3: 3, + hit_radius: 20, + move_speed4: 6, + default_weapon: 20121, + def: 0, + }, + 30700: { + itemid: 30700, + hero_tall: 178.0, + move_speed: 6, + pic: 'hero_7', + hero_brithday: 'Jan. 19', + radius: 5, + qualifybuy: 1, + lvexp: '100|200|300|400|500|600|700|800|900|1000', + skill3list: 30701.0, + hero_weight: 55.0, + pichalf: 'pic_hero7', + id: 30700, + headid: 18007, + herotype: 1, + hero_like: 'Eating meat and drinking grapewines', + damage: 45, + move_offset_y: -17, + skinlist: 40701.0, + hero_say: 'Aha, here you are!', + health: 200, + skill2list: '10701|10702|10703|10704|10705', + aiming_speed: 3, + skill1list: '20701|20702|20703|20704|20705', + move_speed4: 6, + jump_speed: 9, + hero_anmi: 'Cheetah', + hp: 330, + isshow: 1, + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + defence: 6, + hero_story: + "Mariana was a hide hunter from the Beast Valley in the South. She gained the ability to transform after exposed to Behemoth's blood.", + reload_speed: 5, + hero_job: 'Warrior', + icon: 'head_7_a', + shot_speed: 3, + career_orientation: 'Confidential', + name: 'Mariana', + icon2: 'head_7_b', + icon3: 'head_7_c', + tili: 100, + hero_sex: 'Female', + move_speed2: 6, + move_speed3: 3, + race: 1, + getitem: '10003:17', + move_speed5: 6, + hero_lucky: 0, + hit_radius: 20, + }, + 30300: { + itemid: 30300, + hero_tall: 155.0, + move_speed: 5, + pic: 'hero_3', + hero_brithday: 'Jul. 15', + radius: 5, + qualifybuy: 1, + lvexp: '100|200|300|400|500|600|700|800|900|1000', + skill3list: 30301.0, + hero_weight: 46.0, + pichalf: 'pic_hero3', + id: 30300, + headid: 18003, + herotype: 3, + hero_like: 'Eating candies and petting little animals', + damage: 65, + move_offset_y: -17, + skinlist: 40301.0, + hero_say: 'Lollipops are the best food in the world!', + health: 200, + skill2list: '10301|10302|10303|10304|10305', + aiming_speed: 3, + skill1list: '20301|20302|20303|20304|20305', + move_speed4: 6, + jump_speed: 9, + hero_anmi: 'Deer', + hp: 233, + isshow: 1, + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + defence: 11, + hero_story: + "Aoi came from the Black Forest of the West Coast. Legend has it that she's a descendant of the Archdruid. She's a big fan of candies and would often stock her Heal in the lollipops.", + reload_speed: 5, + hero_job: 'Warrior', + icon: 'head_3_a', + shot_speed: 3, + career_orientation: 'Support - Crowd Heal', + name: 'Aoi', + icon2: 'head_3_b', + icon3: 'head_3_c', + tili: 100, + hero_sex: 'Female', + move_speed2: 6, + move_speed3: 3, + race: 1, + def: 5, + getitem: '10003:13', + move_speed5: 5, + hero_lucky: 0, + hit_radius: 20, + }, + 31000: { + itemid: 31000, + hero_tall: 183.0, + move_speed: 4, + pic: 'hero_10', + hero_brithday: 'May 7', + radius: 5, + qualifybuy: 1, + lvexp: '101|201|301|401|501|601|701|801|901|1001', + skill3list: 31001.0, + hero_weight: 72.0, + pichalf: 'pic_hero10', + id: 31000, + headid: 18010, + herotype: 2, + hero_like: 'Cooking and appreciating artistic works', + damage: 25, + move_offset_y: -17, + skinlist: 41001.0, + hero_say: 'Do you wanna see how I do it?', + health: 300, + skill2list: '11001|11002|11003|11004|11005', + aiming_speed: 3, + skill1list: '21001|21002|21003|21004|21005', + move_speed4: 6, + jump_speed: 9, + hero_anmi: 'Bull', + hp: 384, + isshow: 1, + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + defence: 15, + hero_story: + "Kurosawa is the youngest guard of King of Shata, resolute and mature. Apart from his decent manners, he's respected for his food and taste.", + reload_speed: 5, + hero_job: 'Guardian', + icon: 'head_10_a', + shot_speed: 3, + career_orientation: 'Tank - High Defense/Control', + name: 'Kurosawa', + icon2: 'head_10_b', + icon3: 'head_10_c', + tili: 100, + hero_sex: 'Male', + move_speed2: 6, + move_speed3: 3, + race: 1, + def: 15, + getitem: '10003:20', + move_speed5: 5, + hero_lucky: 0, + hit_radius: 20, + }, + 30600: { + itemid: 30600, + hero_tall: 175.0, + move_speed: 6, + pic: 'hero_6', + hero_brithday: 'Feb. 27', + radius: 5, + qualifybuy: 1, + lvexp: '101|201|301|401|501|601|701|801|901|1001', + skill3list: 30601.0, + hero_weight: 48.0, + pichalf: 'pic_hero6', + id: 30600, + headid: 18006, + herotype: 1, + hero_like: 'Assembling mecha models', + damage: 48, + move_offset_y: -17, + skinlist: 40601.0, + hero_say: 'The show is about to start.', + health: 200, + skill2list: '10601|10602|10603|10604|10605', + aiming_speed: 3, + skill1list: '20601|20602|20603|20604|20605', + move_speed4: 6, + jump_speed: 9, + hero_anmi: 'Unicorn', + hp: 315, + isshow: 1, + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + defence: 9, + hero_story: + 'Canoe is the Dark Priest of the Fallen Angels and a great summoner of a massing of mecha. She takes greatest delight in the despair of opponents.', + reload_speed: 5, + hero_job: 'Warrior', + icon: 'head_6_a', + shot_speed: 3, + career_orientation: 'Confidential', + name: 'Canoe', + icon2: 'head_6_b', + icon3: 'head_6_c', + tili: 100, + hero_sex: 'Female', + move_speed2: 6, + move_speed3: 3, + race: 1, + getitem: '10003:16', + move_speed5: 6, + hero_lucky: 0, + hit_radius: 20, + }, + 8005: { + ai: 10001, + move_speed: 0, + pre_appear_effect: '80025:600', + radius: 5, + id: 8005, + dead_exp: 15, + move_offset_y: -17, + health: 1000, + aiming_speed: 0, + delay_delete: 1000, + exp: 500000000, + jump_speed: 0, + memo: '\u5c04\u51fb\u5821\u5792', + reload_speed: 0, + mod: 'pb_dibao', + shot_speed: 0, + name: 'Fortress', + level: 5, + killer_exp: 10, + move_speed2: 0, + move_speed3: 0, + hit_radius: 20, + move_speed4: 0, + default_weapon: 30912, + def: 0, + }, + 40002: { + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + move_speed2: 6, + shot_speed: 3, + name: 'Robot', + jump_speed: 9, + level: 1, + ai: 10101, + move_speed: 6, + memo: '\u673a\u5668\u4eba', + move_offset_y: -17, + aiming_speed: 3, + active_skill: 41001, + move_speed3: 3, + race: 1, + radius: 5, + def: 0, + move_speed4: 6, + reload_speed: 4, + health: 200, + id: 40002, + hit_radius: 20, + }, + 30200: { + itemid: 30200, + hero_tall: 170.0, + move_speed: 6, + pic: 'hero_2', + hero_brithday: 'Mar. 3', + radius: 5, + qualifybuy: 1, + lvexp: '101|201|301|401|501|601|701|801|901|1001', + skill3list: 30201.0, + hero_weight: 49.0, + pichalf: 'pic_hero2', + id: 30200, + headid: 18002, + herotype: 1, + hero_like: 'Doing experiments and reading books', + damage: 49, + move_offset_y: -17, + skinlist: 40201.0, + hero_say: 'Hey, have you seen my wrench?', + health: 200, + skill2list: '10201|10202|10203|10204|10205', + aiming_speed: 3, + skill1list: '20201|20202|20203|20204|20205', + move_speed4: 6, + jump_speed: 9, + hero_anmi: 'Racoon', + hp: 308, + isshow: 1, + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + defence: 9, + hero_story: + 'Yamada is a gifted scholar and can craft powerful bombs. However, she appears oblivious of trivial matters in life.', + reload_speed: 5, + hero_job: 'Warrior', + icon: 'head_2_a', + shot_speed: 3, + career_orientation: 'Carry - High DPS/Flexibility', + name: 'Yamada', + icon2: 'head_2_b', + icon3: 'head_2_c', + tili: 100, + hero_sex: 'Female', + move_speed2: 6, + move_speed3: 3, + race: 1, + def: 10, + getitem: '10003:12', + move_speed5: 6, + hero_lucky: 0, + hit_radius: 20, + }, + 8002: { + ai: 10101, + move_speed: 6, + dead_drop: + '10401:10000|10402:10000|10403:10000|10404:10000|10405:10000', + passive_skill: 60035, + radius: 5, + id: 8002, + move_speed2: 6, + dead_exp: 15, + move_offset_y: -17, + health: 100, + aiming_speed: 3, + delay_delete: 1000, + exp: 500000000, + jump_speed: 9, + memo: '\u602a\u72692', + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + reload_speed: 4, + mod: 'pbmonster2', + shot_speed: 3, + name: 'Thief', + level: 5, + killer_exp: 10, + active_skill: 41001, + move_speed3: 3, + race: 1, + hit_radius: 20, + move_speed4: 6, + def: 0, + }, + 30900: { + itemid: 30900, + hero_tall: 189.0, + move_speed: 5, + pic: 'hero_9', + hero_brithday: 'Dec. 24', + radius: 5, + qualifybuy: 1, + lvexp: '100|200|300|400|500|600|700|800|900|1000', + skill3list: 30901.0, + hero_weight: 77.0, + pichalf: 'pic_hero9', + id: 30900, + headid: 18009, + herotype: 2, + hero_like: 'Boxfighting and making money', + damage: 32, + move_offset_y: -17, + skinlist: 40901.0, + hero_say: 'So much for the warm-up.', + health: 260, + skill2list: '10901|10902|10903|10904|10905', + aiming_speed: 3, + skill1list: '20901|20902|20903|20904|20905', + move_speed4: 6, + jump_speed: 9, + hero_anmi: 'Bear', + hp: 336, + isshow: 1, + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + defence: 14, + hero_story: + 'Lazar was born into a poor family on Exile Street. He earns a living on underground ring matches, believes in the Jungle Law and shows no mercy to his enemy.', + reload_speed: 5, + hero_job: 'Guardian', + icon: 'head_9_a', + shot_speed: 3, + career_orientation: 'Tank/Carry - Control', + name: 'Lazar', + icon2: 'head_9_b', + icon3: 'head_9_c', + tili: 100, + hero_sex: 'Male', + move_speed2: 6, + move_speed3: 3, + race: 1, + def: 10, + getitem: '10003:19', + move_speed5: 5, + hero_lucky: 0, + hit_radius: 20, + }, + 8004: { + ai: 10101, + move_speed: 6, + passive_skill: 60035, + radius: 5, + id: 8004, + move_speed2: 6, + dead_exp: 15, + move_offset_y: -17, + health: 100, + aiming_speed: 3, + delay_delete: 1000, + exp: 500000000, + jump_speed: 9, + memo: '\u602a\u72694', + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + reload_speed: 4, + mod: 'pbmonster4', + shot_speed: 3, + name: 'Robot Guard', + killer_exp: 10, + active_skill: 41001, + move_speed3: 3, + hit_radius: 20, + move_speed4: 6, + def: 0, + }, + 30502: { + ai: 10101, + move_speed: 6, + radius: 40, + id: 30502, + eff_sale: 1500.0, + move_offset_y: -17, + health: 1200, + aiming_speed: 4, + jump_speed: 9, + memo: '\u6d4b\u8bd5\u673a\u7532', + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + reload_speed: 4, + mod: 'pbcar1', + shot_speed: 4, + delay_remove: 1600, + name: 'Four-seat Mecha', + level: 1, + move_speed2: 6, + move_speed3: 3, + race: 1, + move_speed4: 6, + default_weapon: 30905, + move_sound: 'mech2_move', + hit_radius: 40, + }, + 30501: { + ai: 10101, + move_speed: 6, + radius: 40, + id: 30501, + move_offset_y: -17, + health: 500, + aiming_speed: 4, + jump_speed: 9, + memo: '\u6d4b\u8bd5\u673a\u7532', + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + reload_speed: 4, + mod: 'pbcar', + shot_speed: 4, + delay_remove: 1600, + name: 'Solo Mecha', + level: 1, + move_speed2: 6, + move_speed3: 3, + race: 1, + move_speed4: 6, + default_weapon: 30902, + move_sound: 'mech1_move', + hit_radius: 40, + }, + 30500: { + itemid: 30500, + hero_tall: 145.0, + move_speed: 8, + pic: 'hero_5', + hero_brithday: 'Jun. 11', + radius: 5, + qualifybuy: 1, + lvexp: '100|200|300|400|500|600|700|800|900|1000', + skill3list: 30501.0, + hero_weight: 36.0, + pichalf: 'pic_hero5', + id: 30500, + headid: 18005, + herotype: 3, + hero_like: 'Playing mischief and hide-and-seek', + damage: 83, + move_offset_y: -17, + skinlist: 40501.0, + hero_say: 'Come and catch me!', + health: 200, + skill2list: '10501|10502|10503|10504|10505', + aiming_speed: 3, + skill1list: '20501|20502|20503|20504|20505', + move_speed4: 6, + jump_speed: 9, + hero_anmi: 'Rabbit', + hp: 230, + isshow: 1, + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + defence: 5, + hero_story: + "Miffy loves playing hide-and-seek so she could observe in secret. No one knows why. Perhaps she's just timid and wants to play with everyone. ", + reload_speed: 5, + hero_job: 'Warrior', + icon: 'head_5_a', + shot_speed: 3, + career_orientation: 'Confidential', + name: 'Miffy', + icon2: 'head_5_b', + icon3: 'head_5_c', + tili: 100, + hero_sex: 'Female', + move_speed2: 6, + move_speed3: 3, + race: 1, + getitem: '10003:15', + move_speed5: 8, + hero_lucky: 0, + hit_radius: 20, + }, + 8001: { + ai: 10101, + move_speed: 6, + pre_appear_effect: '80023:600', + passive_skill: 60035, + radius: 5, + id: 8001, + move_speed2: 6, + dead_exp: 15, + move_offset_y: -17, + health: 500, + aiming_speed: 3, + delay_delete: 1000, + exp: 500000000, + jump_speed: 9, + memo: '\u602a\u72691', + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + reload_speed: 4, + mod: 'pbmonster1', + shot_speed: 3, + name: 'Summon Beast', + level: 5, + killer_exp: 10, + active_skill: 41001, + move_speed3: 3, + race: 1, + hit_radius: 20, + move_speed4: 6, + default_weapon: 30907, + def: 0, + }, + 30800: { + itemid: 30800, + hero_tall: 193.0, + move_speed: 5, + pic: 'hero_8', + hero_brithday: 'Nov. 1', + radius: 5, + qualifybuy: 1, + lvexp: '101|201|301|401|501|601|701|801|901|1001', + skill3list: 30801.0, + hero_weight: 69.0, + pichalf: 'pic_hero8', + id: 30800, + headid: 18008, + herotype: 2, + hero_like: 'Appreciating antiques', + damage: 32, + move_offset_y: -17, + skinlist: 40801.0, + hero_say: "I'll make sure of your safety.", + health: 200, + skill2list: '10801|10802|10803|10804|10805', + aiming_speed: 3, + skill1list: '20801|20802|20803|20804|20805', + move_speed4: 6, + jump_speed: 9, + hero_anmi: 'Dragon', + hp: 342, + isshow: 1, + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + defence: 15, + hero_story: + "Dragonscale's origin remains a mystery. Someone said he came from a mysterious kingdom in the East to seek an artifact that can free his clan from sufferings.", + reload_speed: 5, + hero_job: 'Guardian', + icon: 'head_8_a', + shot_speed: 3, + career_orientation: 'Confidential', + name: 'Dragonscale', + icon2: 'head_8_b', + icon3: 'head_8_c', + tili: 100, + hero_sex: 'Male', + move_speed2: 6, + move_speed3: 3, + race: 1, + getitem: '10003:18', + move_speed5: 5, + hero_lucky: 0, + hit_radius: 20, + }, + 30100: { + itemid: 30100, + hero_tall: 166.0, + move_speed: 6, + pic: 'hero_1', + hero_brithday: 'Apr. 2', + radius: 5, + qualifybuy: 1, + lvexp: '100|200|300|400|500|600|700|800|900|1000', + skill3list: 30101.0, + hero_weight: 45.0, + pichalf: 'pic_hero1', + id: 30100, + headid: 18001, + herotype: 1, + hero_like: 'Wearing makeup and accessories', + damage: 51, + move_offset_y: -17, + skinlist: 40101.0, + hero_say: 'Beauty is the most powerful weapon.', + health: 200, + skill2list: '10101|10102|10103|10104|10105', + aiming_speed: 3, + skill1list: '20101|20102|20103|20104|20105', + move_speed4: 6, + jump_speed: 9, + hero_anmi: 'Fox', + hp: 293, + isshow: 1, + volume: '0:30|1:30|2:30|3:30|4:5|5:1|6:1|7:1|8:1|9:1|10:30|12:1|13:1|14:1|15:1|16:1|17:1|18:1|19:1|20:1|21:1|22:1|23:1|24:1', + defence: 10, + hero_story: + 'The Fox Clan of Hill has been there for a long time. They are good charmers. The prettier they are, the greater their strength. And Hill is at the top of her craft.', + reload_speed: 5, + hero_job: 'Warrior', + icon: 'head_1_a', + shot_speed: 3, + career_orientation: 'Carry - Control', + name: 'Hill', + icon2: 'head_1_b', + icon3: 'head_1_c', + tili: 100, + hero_sex: 'Female', + move_speed2: 6, + move_speed3: 3, + race: 1, + def: 5, + getitem: '10003:11', + move_speed5: 6, + hero_lucky: 0, + hit_radius: 20, + }, }; var gunTalent = { - 1: { - talent_list: "1001|1002|1003|1004|1005|1008", - gunicon: "gun2012", - id: 1, - name: "Submachine", - }, - 3: { - talent_list: "3001|3002|3003|3004|3005|3006", - gunicon: "gun2031", - id: 3, - name: "Sniper", - }, - 2: { - talent_list: "2001|2002|2003|2004|2005|2007", - gunicon: "gun2021", - id: 2, - name: "Shotgun", - }, - 5: { - talent_list: "5001|5002|5003|5004|5005|5010", - gunicon: "gun2041", - id: 5, - name: "Laser", - }, - 4: { - talent_list: "4001|4002|4003|4004|4005|4009", - gunicon: "gun2071", - id: 4, - name: "Bazooka", - }, - 7: { - talent_list: "7001|7002|7003|7004|7005|7007", - gunicon: "gun2061", - id: 7, - name: "Flame", - }, - 6: { - talent_list: "6001|6002|6003|6004|6005|6006", - gunicon: "gun2051", - id: 6, - name: "Freeze", - }, + 1: { + talent_list: '1001|1002|1003|1004|1005|1008', + gunicon: 'gun2012', + id: 1, + name: 'Submachine', + }, + 3: { + talent_list: '3001|3002|3003|3004|3005|3006', + gunicon: 'gun2031', + id: 3, + name: 'Sniper', + }, + 2: { + talent_list: '2001|2002|2003|2004|2005|2007', + gunicon: 'gun2021', + id: 2, + name: 'Shotgun', + }, + 5: { + talent_list: '5001|5002|5003|5004|5005|5010', + gunicon: 'gun2041', + id: 5, + name: 'Laser', + }, + 4: { + talent_list: '4001|4002|4003|4004|4005|4009', + gunicon: 'gun2071', + id: 4, + name: 'Bazooka', + }, + 7: { + talent_list: '7001|7002|7003|7004|7005|7007', + gunicon: 'gun2061', + id: 7, + name: 'Flame', + }, + 6: { + talent_list: '6001|6002|6003|6004|6005|6006', + gunicon: 'gun2051', + id: 6, + name: 'Freeze', + }, }; var gunTalentGrow = { - 1269: { - addattr: "9:4", - des: "\u4f7f\u7528\u67aa\u68b0\u65f6\uff0c\u63d0\u5347\u67aa\u68b0\u5c04\u51fb\u901f\u5ea64%", - name: "\u5c04\u51fb\u79fb\u901f", - talent_lv: 4, - talent_id: 6004, - nameicon: "ts_cp_shejiyisu", - cost: "10001:10000", - need_user_level: 4, - id: 1269, - icon: "ts_cp_icon_shejiyisu", - }, - 1268: { - addattr: "9:3", - des: "\u4f7f\u7528\u67aa\u68b0\u65f6\uff0c\u63d0\u5347\u67aa\u68b0\u5c04\u51fb\u901f\u5ea63%", - name: "\u5c04\u51fb\u79fb\u901f", - talent_lv: 3, - talent_id: 6004, - nameicon: "ts_cp_shejiyisu", - cost: "10001:10000", - need_user_level: 4, - id: 1268, - icon: "ts_cp_icon_shejiyisu", - }, - 1261: { - addattr: "2:1", - des: "\u4f7f\u7528\u836f\u54c1\u65f6\uff0c\u6062\u590d\u7684\u8840\u91cf\u589e\u52a010\u70b9", - name: "\u5c04\u51fb\u901f\u5ea6", - talent_lv: 1, - talent_id: 6003, - nameicon: "ts_cp_shesu", - cost: "10001:10000", - need_user_level: 3, - id: 1261, - addtype: 1, - icon: "ts_cp_icon_shesu", - }, - 1260: { - addattr: "3:5", - des: "\u4f7f\u7528\u67aa\u68b0\u65f6\uff0c\u589e\u52a0\u5b50\u5f39\u4f24\u5bb35%", - name: "\u5b50\u5f39\u4f24\u5bb3", - talent_lv: 5, - talent_id: 6002, - nameicon: "ts_cp_shanghai", - cost: "10001:10000", - need_user_level: 2, - id: 1260, - icon: "ts_cp_icon_shanghai", - }, - 1069: { - addattr: "9:4", - des: "\u4f7f\u7528\u6563\u5f39\u67aa\u65f6\uff0c\u63d0\u5347\u67aa\u68b0\u5c04\u51fb\u901f\u5ea64%", - name: "\u5c04\u51fb\u79fb\u901f", - talent_lv: 4, - talent_id: 2004, - nameicon: "ts_cp_shejiyisu", - cost: "10001:10000", - need_user_level: 4, - id: 1069, - icon: "ts_cp_icon_shejiyisu", - }, - 1068: { - addattr: "9:3", - des: "\u4f7f\u7528\u6563\u5f39\u67aa\u65f6\uff0c\u63d0\u5347\u67aa\u68b0\u5c04\u51fb\u901f\u5ea63%", - name: "\u5c04\u51fb\u79fb\u901f", - talent_lv: 3, - talent_id: 2004, - nameicon: "ts_cp_shejiyisu", - cost: "10001:10000", - need_user_level: 4, - id: 1068, - icon: "ts_cp_icon_shejiyisu", - }, - 1061: { - addattr: "2:1", - des: 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'\u9632\u5fa1\u52a0\u6210', + talent_lv: 1, + talent_id: 4007, + nameicon: 'ts_cp_fangyu', + cost: '10001:10000', + need_user_level: 7, + id: 1181, + icon: 'ts_cp_icon_fangyu', + }, + 1349: { + addattr: '13:23', + des: '\u63d0\u5347\u73a9\u5bb6\u57fa\u7840\u89c6\u91ce8\u7c73', + name: '\u57fa\u7840\u89c6\u91ce', + talent_lv: 4, + talent_id: 7010, + nameicon: 'ts_cp_jichushiye', + cost: '10001:10000', + need_user_level: 10, + id: 1349, + icon: 'ts_cp_icon_jichushiye', + }, + 1164: { + addattr: '2:4', + des: '\u4f7f\u7528\u836f\u54c1\u65f6\uff0c\u6062\u590d\u7684\u8840\u91cf\u589e\u52a025\u70b9', + name: '\u5c04\u51fb\u901f\u5ea6', + talent_lv: 4, + talent_id: 4003, + nameicon: 'ts_cp_shesu', + cost: '10001:10000', + need_user_level: 3, + id: 1164, + addtype: 1, + icon: 'ts_cp_icon_shesu', + }, + 1165: { + addattr: '2:5', + des: '\u4f7f\u7528\u836f\u54c1\u65f6\uff0c\u6062\u590d\u7684\u8840\u91cf\u589e\u52a030\u70b9', + name: '\u5c04\u51fb\u901f\u5ea6', + talent_lv: 5, + talent_id: 4003, + nameicon: 'ts_cp_shesu', + cost: '10001:10000', + need_user_level: 3, + id: 1165, + addtype: 1, + icon: 'ts_cp_icon_shesu', + }, + 1166: { + addattr: '9:1', + des: '\u4f7f\u7528\u72d9\u51fb\u67aa\u65f6\uff0c\u63d0\u5347\u67aa\u68b0\u5c04\u51fb\u901f\u5ea61%', + name: '\u5c04\u51fb\u79fb\u901f', + talent_lv: 1, + talent_id: 4004, + nameicon: 'ts_cp_shejiyisu', + cost: '10001:10000', + need_user_level: 4, + id: 1166, + icon: 'ts_cp_icon_shejiyisu', + }, + 1167: { + addattr: '9:2', + des: '\u4f7f\u7528\u72d9\u51fb\u67aa\u65f6\uff0c\u63d0\u5347\u67aa\u68b0\u5c04\u51fb\u901f\u5ea62%', + name: '\u5c04\u51fb\u79fb\u901f', + talent_lv: 2, + talent_id: 4004, + nameicon: 'ts_cp_shejiyisu', + cost: '10001:10000', + need_user_level: 4, + id: 1167, + icon: 'ts_cp_icon_shejiyisu', + }, + 1209: { + addattr: '3:4', + des: '\u4f7f\u7528\u624b\u67aa\u65f6\uff0c\u589e\u52a0\u5b50\u5f39\u4f24\u5bb34%', + name: '\u5b50\u5f39\u4f24\u5bb3', + talent_lv: 4, + talent_id: 5002, + nameicon: 'ts_cp_shanghai', + cost: '10001:10000', + need_user_level: 2, + id: 1209, + icon: 'ts_cp_icon_shanghai', + }, + 1208: { + addattr: '3:3', + des: '\u4f7f\u7528\u624b\u67aa\u65f6\uff0c\u589e\u52a0\u5b50\u5f39\u4f24\u5bb33%', + name: '\u5b50\u5f39\u4f24\u5bb3', + talent_lv: 3, + talent_id: 5002, + nameicon: 'ts_cp_shanghai', + cost: '10001:10000', + need_user_level: 2, + id: 1208, + icon: 'ts_cp_icon_shanghai', + }, + 1162: { + addattr: '2:2', + des: '\u4f7f\u7528\u836f\u54c1\u65f6\uff0c\u6062\u590d\u7684\u8840\u91cf\u589e\u52a015\u70b9', + name: '\u5c04\u51fb\u901f\u5ea6', + talent_lv: 2, + talent_id: 4003, + nameicon: 'ts_cp_shesu', + cost: '10001:10000', + need_user_level: 3, + id: 1162, + addtype: 1, + icon: 'ts_cp_icon_shesu', + }, + 1163: { + addattr: '2:3', + des: '\u4f7f\u7528\u836f\u54c1\u65f6\uff0c\u6062\u590d\u7684\u8840\u91cf\u589e\u52a020\u70b9', + name: '\u5c04\u51fb\u901f\u5ea6', + talent_lv: 3, + talent_id: 4003, + nameicon: 'ts_cp_shesu', + cost: '10001:10000', + need_user_level: 3, + id: 1163, + addtype: 1, + icon: 'ts_cp_icon_shesu', + }, + 1205: { + addattr: '14:5', + des: '\u4f7f\u7528\u624b\u67aa\u65f6\uff0c\u52a0\u5feb\u6362\u5f39\u901f\u5ea65%', + name: '\u7206\u70b8\u8303\u56f4', + talent_lv: 5, + talent_id: 5001, + nameicon: 'ts_cp_baozhafanwei', + cost: '10001:10000', + need_user_level: 1, + id: 1205, + addtype: 1, + icon: 'ts_cp_icon_baozhafanwei', + }, + 1204: { + addattr: '14:4', + des: '\u4f7f\u7528\u624b\u67aa\u65f6\uff0c\u52a0\u5feb\u6362\u5f39\u901f\u5ea64%', + name: '\u7206\u70b8\u8303\u56f4', + talent_lv: 4, + talent_id: 5001, + nameicon: 'ts_cp_baozhafanwei', + cost: '10001:10000', + need_user_level: 1, + id: 1204, + addtype: 1, + icon: 'ts_cp_icon_baozhafanwei', + }, + 1207: { + addattr: '3:2', + des: '\u4f7f\u7528\u624b\u67aa\u65f6\uff0c\u589e\u52a0\u5b50\u5f39\u4f24\u5bb32%', + name: '\u5b50\u5f39\u4f24\u5bb3', + talent_lv: 2, + talent_id: 5002, + nameicon: 'ts_cp_shanghai', + cost: '10001:10000', + need_user_level: 2, + id: 1207, + icon: 'ts_cp_icon_shanghai', + }, + 1206: { + addattr: '3:1', + des: '\u4f7f\u7528\u624b\u67aa\u65f6\uff0c\u589e\u52a0\u5b50\u5f39\u4f24\u5bb31%', + name: '\u5b50\u5f39\u4f24\u5bb3', + talent_lv: 1, + talent_id: 5002, + nameicon: 'ts_cp_shanghai', + cost: '10001:10000', + need_user_level: 2, + id: 1206, + icon: 'ts_cp_icon_shanghai', + }, + 1201: { + addattr: '14:1', + des: '\u4f7f\u7528\u624b\u67aa\u65f6\uff0c\u52a0\u5feb\u6362\u5f39\u901f\u5ea61%', + name: '\u7206\u70b8\u8303\u56f4', + talent_lv: 1, + talent_id: 5001, + nameicon: 'ts_cp_baozhafanwei', + cost: '10001:10000', + need_user_level: 1, + id: 1201, + addtype: 1, + icon: 'ts_cp_icon_baozhafanwei', + }, + 1200: { + addattr: '13:24', + des: '\u63d0\u5347\u73a9\u5bb6\u57fa\u7840\u89c6\u91ce10\u7c73', + name: '\u57fa\u7840\u89c6\u91ce', + talent_lv: 5, + talent_id: 4010, + nameicon: 'ts_cp_jichushiye', + cost: '10001:10000', + need_user_level: 10, + id: 1200, + icon: 'ts_cp_icon_jichushiye', + }, + 1203: { + addattr: '14:3', + des: '\u4f7f\u7528\u624b\u67aa\u65f6\uff0c\u52a0\u5feb\u6362\u5f39\u901f\u5ea63%', + name: '\u7206\u70b8\u8303\u56f4', + talent_lv: 3, + talent_id: 5001, + nameicon: 'ts_cp_baozhafanwei', + cost: '10001:10000', + need_user_level: 1, + id: 1203, + addtype: 1, + icon: 'ts_cp_icon_baozhafanwei', + }, + 1202: { + addattr: '14:2', + des: '\u4f7f\u7528\u624b\u67aa\u65f6\uff0c\u52a0\u5feb\u6362\u5f39\u901f\u5ea62%', + name: '\u7206\u70b8\u8303\u56f4', + talent_lv: 2, + talent_id: 5001, + nameicon: 'ts_cp_baozhafanwei', + cost: '10001:10000', + need_user_level: 1, + id: 1202, + addtype: 1, + icon: 'ts_cp_icon_baozhafanwei', + }, + 1111: { + addattr: '2:1', + des: '\u4f7f\u7528\u836f\u54c1\u65f6\uff0c\u6062\u590d\u7684\u8840\u91cf\u589e\u52a010\u70b9', + name: '\u5c04\u51fb\u901f\u5ea6', + talent_lv: 1, + talent_id: 3003, + nameicon: 'ts_cp_shesu', + cost: '10001:10000', + need_user_level: 3, + id: 1111, + addtype: 1, + icon: 'ts_cp_icon_shesu', + }, + 1110: { + addattr: '3:5', + des: '\u4f7f\u7528\u51b2\u950b\u67aa\u65f6\uff0c\u589e\u52a0\u5b50\u5f39\u4f24\u5bb35%', + name: '\u5b50\u5f39\u4f24\u5bb3', + talent_lv: 5, + talent_id: 3002, + nameicon: 'ts_cp_shanghai', + cost: '10001:10000', + need_user_level: 2, + id: 1110, + icon: 'ts_cp_icon_shanghai', + }, + 1298: { + addattr: '13:22', + des: '\u63d0\u5347\u73a9\u5bb6\u57fa\u7840\u89c6\u91ce6\u7c73', + name: '\u57fa\u7840\u89c6\u91ce', + talent_lv: 3, + talent_id: 6010, + nameicon: 'ts_cp_jichushiye', + cost: '10001:10000', + need_user_level: 10, + id: 1298, + icon: 'ts_cp_icon_jichushiye', + }, + 1299: { + addattr: '13:23', + des: '\u63d0\u5347\u73a9\u5bb6\u57fa\u7840\u89c6\u91ce8\u7c73', + name: '\u57fa\u7840\u89c6\u91ce', + talent_lv: 4, + talent_id: 6010, + nameicon: 'ts_cp_jichushiye', + cost: '10001:10000', + need_user_level: 10, + id: 1299, + icon: 'ts_cp_icon_jichushiye', + }, + 1115: { + addattr: '2:5', + des: '\u4f7f\u7528\u836f\u54c1\u65f6\uff0c\u6062\u590d\u7684\u8840\u91cf\u589e\u52a030\u70b9', + name: '\u5c04\u51fb\u901f\u5ea6', + talent_lv: 5, + talent_id: 3003, + nameicon: 'ts_cp_shesu', + cost: '10001:10000', + need_user_level: 3, + id: 1115, + addtype: 1, + icon: 'ts_cp_icon_shesu', + }, + 1114: { + addattr: '2:4', + des: '\u4f7f\u7528\u836f\u54c1\u65f6\uff0c\u6062\u590d\u7684\u8840\u91cf\u589e\u52a025\u70b9', + name: '\u5c04\u51fb\u901f\u5ea6', + talent_lv: 4, + talent_id: 3003, + nameicon: 'ts_cp_shesu', + cost: '10001:10000', + need_user_level: 3, + id: 1114, + addtype: 1, + icon: 'ts_cp_icon_shesu', + }, + 1117: { + addattr: '9:2', + des: '\u4f7f\u7528\u51b2\u950b\u67aa\u65f6\uff0c\u63d0\u5347\u67aa\u68b0\u5c04\u51fb\u901f\u5ea62%', + name: '\u5c04\u51fb\u79fb\u901f', + talent_lv: 2, + talent_id: 3004, + nameicon: 'ts_cp_shejiyisu', + cost: '10001:10000', + need_user_level: 4, + id: 1117, + icon: 'ts_cp_icon_shejiyisu', + }, + 1116: { + addattr: '9:1', + des: '\u4f7f\u7528\u51b2\u950b\u67aa\u65f6\uff0c\u63d0\u5347\u67aa\u68b0\u5c04\u51fb\u901f\u5ea61%', + name: '\u5c04\u51fb\u79fb\u901f', + talent_lv: 1, + talent_id: 3004, + nameicon: 'ts_cp_shejiyisu', + cost: '10001:10000', + need_user_level: 4, + id: 1116, + icon: 'ts_cp_icon_shejiyisu', + }, + 1292: { + addattr: '6:12', + des: '\u4f7f\u7528\u67aa\u68b0\u65f6\uff0c\u589e\u52a0\u67aa\u68b0\u5c04\u7a0b\u8ddd\u79bb12\u7c73', + name: '\u5c04\u7a0b\u52a0\u6210', + talent_lv: 2, + talent_id: 6009, + nameicon: 'ts_cp_shecheng', + cost: '10001:10000', + need_user_level: 9, + id: 1292, + icon: 'ts_cp_icon_shecheng', + }, + 1293: { + addattr: '6:13', + des: '\u4f7f\u7528\u67aa\u68b0\u65f6\uff0c\u589e\u52a0\u67aa\u68b0\u5c04\u7a0b\u8ddd\u79bb14\u7c73', + name: '\u5c04\u7a0b\u52a0\u6210', + talent_lv: 3, + talent_id: 6009, + nameicon: 'ts_cp_shecheng', + cost: '10001:10000', + need_user_level: 9, + id: 1293, + icon: 'ts_cp_icon_shecheng', + }, + 1290: { + addattr: '12:7', + des: '\u4f7f\u7528\u67aa\u68b0\u65f6\uff0c\u63d0\u5347\u5f00\u955c\u89c6\u91ce30\u7c73', + name: '\u5f00\u955c\u89c6\u91ce', + talent_lv: 5, + talent_id: 6008, + nameicon: 'ts_cp_kaijingshiye', + cost: '10001:10000', + need_user_level: 8, + id: 1290, + icon: 'ts_cp_icon_kaijingshiye', + }, + 1291: { + addattr: '6:11', + des: '\u4f7f\u7528\u67aa\u68b0\u65f6\uff0c\u589e\u52a0\u67aa\u68b0\u5c04\u7a0b\u8ddd\u79bb10\u7c73', + name: '\u5c04\u7a0b\u52a0\u6210', + talent_lv: 1, + talent_id: 6009, + nameicon: 'ts_cp_shecheng', + cost: '10001:10000', + need_user_level: 9, + id: 1291, + icon: 'ts_cp_icon_shecheng', + }, + 1296: { + addattr: '13:20', + des: '\u63d0\u5347\u73a9\u5bb6\u57fa\u7840\u89c6\u91ce2\u7c73', + name: '\u57fa\u7840\u89c6\u91ce', + talent_lv: 1, + talent_id: 6010, + nameicon: 'ts_cp_jichushiye', + cost: '10001:10000', + need_user_level: 10, + id: 1296, + icon: 'ts_cp_icon_jichushiye', + }, + 1297: { + addattr: '13:21', + des: '\u63d0\u5347\u73a9\u5bb6\u57fa\u7840\u89c6\u91ce4\u7c73', + name: '\u57fa\u7840\u89c6\u91ce', + talent_lv: 2, + talent_id: 6010, + nameicon: 'ts_cp_jichushiye', + cost: '10001:10000', + need_user_level: 10, + id: 1297, + icon: 'ts_cp_icon_jichushiye', + }, + 1294: { + addattr: '6:14', + des: '\u4f7f\u7528\u67aa\u68b0\u65f6\uff0c\u589e\u52a0\u67aa\u68b0\u5c04\u7a0b\u8ddd\u79bb16\u7c73', + name: '\u5c04\u7a0b\u52a0\u6210', + talent_lv: 4, + talent_id: 6009, + nameicon: 'ts_cp_shecheng', + cost: '10001:10000', + need_user_level: 9, + id: 1294, + icon: 'ts_cp_icon_shecheng', + }, + 1295: { + addattr: '6:15', + des: '\u4f7f\u7528\u67aa\u68b0\u65f6\uff0c\u589e\u52a0\u67aa\u68b0\u5c04\u7a0b\u8ddd\u79bb18\u7c73', + name: '\u5c04\u7a0b\u52a0\u6210', + talent_lv: 5, + talent_id: 6009, + nameicon: 'ts_cp_shecheng', + cost: '10001:10000', + need_user_level: 9, + id: 1295, + icon: 'ts_cp_icon_shecheng', + }, + 1350: { + addattr: '13:24', + des: '\u63d0\u5347\u73a9\u5bb6\u57fa\u7840\u89c6\u91ce10\u7c73', + name: '\u57fa\u7840\u89c6\u91ce', + talent_lv: 5, + talent_id: 7010, + nameicon: 'ts_cp_jichushiye', + cost: '10001:10000', + need_user_level: 10, + id: 1350, + icon: 'ts_cp_icon_jichushiye', + }, }; var rank = { - 24: { - min_score: 3500.0, - level: "lv2", - rank: 24, - label: "prize5", - rank_reward: "10002:900", - protect_count: 1.0, - drop_rank: 17.0, - desc: "DIAMOND \u2161", - max_score: 3599.0, - icon: "prize_5", - }, - 25: { - min_score: 3600.0, - level: "lv1", - rank: 25, - label: "prize5", - rank_reward: "10002:900", - protect_count: 1.0, - drop_rank: 18.0, - desc: "DIAMOND \u2160", - max_score: 3699.0, - icon: "prize_5", - }, - 26: { - min_score: 3700.0, - level: "lv5", - rank: 26, - label: "prize6", - rank_reward: "10002:1500", - protect_count: 3.0, - drop_rank: 19.0, - desc: "STARSHINE \u2164", - max_score: 3799.0, - icon: "prize_6", - }, - 27: { - min_score: 3800.0, - level: "lv4", - rank: 27, - label: "prize6", - rank_reward: "10002:1500", - protect_count: 1.0, - drop_rank: 20.0, - desc: "STARSHINE \u2163", - max_score: 3899.0, - icon: "prize_6", - }, - 20: { - min_score: 3100.0, - level: "lv1", - rank: 20, - label: "prize4", - rank_reward: "10002:700", - protect_count: 1.0, - drop_rank: 14.0, - desc: "PLATNUM \u2160", - max_score: 3199.0, - icon: "prize_4", - }, - 21: { - min_score: 3200.0, - level: "lv5", - rank: 21, - label: "prize5", - rank_reward: "10002:900", - protect_count: 3.0, - drop_rank: 15.0, - desc: "DIAMOND \u2164", - max_score: 3299.0, - icon: "prize_5", - }, - 22: { - min_score: 3300.0, - level: "lv4", - rank: 22, - label: "prize5", - rank_reward: "10002:900", - protect_count: 1.0, - drop_rank: 15.0, - desc: "DIAMOND \u2163", - max_score: 3399.0, - icon: "prize_5", - }, - 23: { - min_score: 3400.0, - level: "lv3", - rank: 23, - label: "prize5", - rank_reward: "10002:900", - protect_count: 1.0, - drop_rank: 16.0, - desc: "DIAMOND \u2162", - max_score: 3499.0, - icon: "prize_5", - }, - 28: { - min_score: 3900.0, - level: "lv3", - rank: 28, - label: "prize6", - rank_reward: "10002:1500", - protect_count: 1.0, - drop_rank: 21.0, - desc: "STARSHINE \u2162", - max_score: 3999.0, - icon: "prize_6", - }, - 29: { - min_score: 4000.0, - level: "lv2", - rank: 29, - label: "prize6", - rank_reward: "10002:1500", - protect_count: 1.0, - drop_rank: 21.0, - desc: "STARSHINE \u2161", - max_score: 4099.0, - icon: "prize_6", - }, - 1: { - min_score: 1000.0, - level: "lv5", - rank: 1, - label: "prize1", - rank_reward: "10002:200", - drop_rank: 1.0, - desc: "BRONZE \u2164", - max_score: 1299.0, - icon: "prize_1", - }, - 3: { - min_score: 1400.0, - level: "lv3", - rank: 3, - label: "prize1", - rank_reward: "10002:200", - protect_count: 1.0, - drop_rank: 1.0, - desc: "BRONZE \u2162", - max_score: 1499.0, - icon: "prize_1", - }, - 2: { - min_score: 1300.0, - level: "lv4", - rank: 2, - label: "prize1", - rank_reward: "10002:200", - protect_count: 1.0, - drop_rank: 1.0, - desc: "BRONZE \u2163", - max_score: 1399.0, - icon: "prize_1", - }, - 5: { - min_score: 1600.0, - level: "lv1", - rank: 5, - label: "prize1", - rank_reward: "10002:200", - protect_count: 1.0, - drop_rank: 1.0, - desc: "BRONZE \u2160", - max_score: 1699.0, - icon: "prize_1", - }, - 4: { - min_score: 1500.0, - level: "lv2", - rank: 4, - label: "prize1", - rank_reward: "10002:200", - protect_count: 1.0, - drop_rank: 1.0, - desc: "BRONZE \u2161", - max_score: 1599.0, - icon: "prize_1", - }, - 7: { - min_score: 1800.0, - level: "lv4", - rank: 7, - label: "prize2", - rank_reward: "10002:300", - protect_count: 1.0, - drop_rank: 1.0, - desc: "SILVER \u2163", - max_score: 1899.0, - icon: "prize_2", - }, - 6: { - min_score: 1700.0, - level: "lv5", - rank: 6, - label: "prize2", - rank_reward: "10002:300", - protect_count: 3.0, - drop_rank: 1.0, - desc: "SILVER \u2164", - max_score: 1799.0, - icon: "prize_2", - }, - 9: { - min_score: 2000.0, - level: "lv2", - rank: 9, - label: "prize2", - rank_reward: "10002:300", - protect_count: 1.0, - drop_rank: 1.0, - desc: "SILVER \u2161", - max_score: 2099.0, - icon: "prize_2", - }, - 8: { - min_score: 1900.0, - level: "lv3", - rank: 8, - label: "prize2", - rank_reward: "10002:300", - protect_count: 1.0, - drop_rank: 1.0, - desc: "SILVER \u2162", - max_score: 1999.0, - icon: "prize_2", - }, - 11: { - min_score: 2200.0, - level: "lv5", - rank: 11, - label: "prize3", - rank_reward: "10002:500", - protect_count: 3.0, - drop_rank: 2.0, - desc: "GOLD \u2164", - max_score: 2299.0, - icon: "prize_3", - }, - 10: { - min_score: 2100.0, - level: "lv1", - rank: 10, - label: "prize2", - rank_reward: "10002:300", - protect_count: 1.0, - drop_rank: 1.0, - desc: "SILVER \u2160", - max_score: 2199.0, - icon: "prize_2", - }, - 13: { - min_score: 2400.0, - level: "lv3", - rank: 13, - label: "prize3", - rank_reward: "10002:500", - protect_count: 1.0, - drop_rank: 2.0, - desc: "GOLD \u2162", - max_score: 2499.0, - icon: "prize_3", - }, - 12: { - min_score: 2300.0, - level: "lv4", - rank: 12, - label: "prize3", - rank_reward: "10002:500", - protect_count: 1.0, - drop_rank: 2.0, - desc: "GOLD \u2163", - max_score: 2399.0, - icon: "prize_3", - }, - 15: { - min_score: 2600.0, - level: "lv1", - rank: 15, - label: "prize3", - rank_reward: "10002:500", - protect_count: 1.0, - drop_rank: 2.0, - desc: "GOLD \u2160", - max_score: 2699.0, - icon: "prize_3", - }, - 14: { - min_score: 2500.0, - level: "lv2", - rank: 14, - label: "prize3", - rank_reward: "10002:500", - protect_count: 1.0, - drop_rank: 2.0, - desc: "GOLD \u2161", - max_score: 2599.0, - icon: "prize_3", - }, - 17: { - min_score: 2800.0, - level: "lv4", - rank: 17, - label: "prize4", - rank_reward: "10002:700", - protect_count: 1.0, - drop_rank: 12.0, - desc: "PLATNUM \u2163", - max_score: 2899.0, - icon: "prize_4", - }, - 16: { - min_score: 2700.0, - level: "lv5", - rank: 16, - label: "prize4", - rank_reward: "10002:700", - protect_count: 3.0, - drop_rank: 12.0, - desc: "PLATNUM \u2164", - max_score: 2799.0, - icon: "prize_4", - }, - 19: { - min_score: 3000.0, - level: "lv2", - rank: 19, - label: "prize4", - rank_reward: "10002:700", - protect_count: 1.0, - drop_rank: 13.0, - desc: "PLATNUM \u2161", - max_score: 3099.0, - icon: "prize_4", - }, - 18: { - min_score: 2900.0, - level: "lv3", - rank: 18, - label: "prize4", - rank_reward: "10002:700", - protect_count: 1.0, - drop_rank: 13.0, - desc: "PLATNUM \u2162", - max_score: 2999.0, - icon: "prize_4", - }, - 31: { - min_score: 4200.0, - noshow_score_bar: 1.0, - rank: 31, - label: "prize7", - rank_reward: "10002:3000", - protect_count: 3.0, - drop_rank: 21.0, - desc: "MASTER", - max_score: -1.0, - icon: "prize_7", - }, - 30: { - min_score: 4100.0, - level: "lv1", - rank: 30, - label: "prize6", - rank_reward: "10002:1500", - protect_count: 1.0, - drop_rank: 21.0, - desc: "STARSHINE \u2160", - max_score: 4199.0, - icon: "prize_6", - }, - 32: { - min_score: 4200.0, - noshow_score_bar: 1.0, - rank: 32, - label: "prize8", - rank_reward: "10002:3000", - protect_count: 3.0, - drop_rank: 21.0, - desc: "CHALLENGER", - max_score: -1.0, - icon: "prize_8", - }, + 24: { + min_score: 3500.0, + level: 'lv2', + rank: 24, + label: 'prize5', + rank_reward: '10002:900', + protect_count: 1.0, + drop_rank: 17.0, + desc: 'DIAMOND \u2161', + max_score: 3599.0, + icon: 'prize_5', + }, + 25: { + min_score: 3600.0, + level: 'lv1', + rank: 25, + label: 'prize5', + rank_reward: '10002:900', + protect_count: 1.0, + drop_rank: 18.0, + desc: 'DIAMOND \u2160', + max_score: 3699.0, + icon: 'prize_5', + }, + 26: { + min_score: 3700.0, + level: 'lv5', + rank: 26, + label: 'prize6', + rank_reward: '10002:1500', + protect_count: 3.0, + drop_rank: 19.0, + desc: 'STARSHINE \u2164', + max_score: 3799.0, + icon: 'prize_6', + }, + 27: { + min_score: 3800.0, + level: 'lv4', + rank: 27, + label: 'prize6', + rank_reward: '10002:1500', + protect_count: 1.0, + drop_rank: 20.0, + desc: 'STARSHINE \u2163', + max_score: 3899.0, + icon: 'prize_6', + }, + 20: { + min_score: 3100.0, + level: 'lv1', + rank: 20, + label: 'prize4', + rank_reward: '10002:700', + protect_count: 1.0, + drop_rank: 14.0, + desc: 'PLATNUM \u2160', + max_score: 3199.0, + icon: 'prize_4', + }, + 21: { + min_score: 3200.0, + level: 'lv5', + rank: 21, + label: 'prize5', + rank_reward: '10002:900', + protect_count: 3.0, + drop_rank: 15.0, + desc: 'DIAMOND \u2164', + max_score: 3299.0, + icon: 'prize_5', + }, + 22: { + min_score: 3300.0, + level: 'lv4', + rank: 22, + label: 'prize5', + rank_reward: '10002:900', + protect_count: 1.0, + drop_rank: 15.0, + desc: 'DIAMOND \u2163', + max_score: 3399.0, + icon: 'prize_5', + }, + 23: { + min_score: 3400.0, + level: 'lv3', + rank: 23, + label: 'prize5', + rank_reward: '10002:900', + protect_count: 1.0, + drop_rank: 16.0, + desc: 'DIAMOND \u2162', + max_score: 3499.0, + icon: 'prize_5', + }, + 28: { + min_score: 3900.0, + level: 'lv3', + rank: 28, + label: 'prize6', + rank_reward: '10002:1500', + protect_count: 1.0, + drop_rank: 21.0, + desc: 'STARSHINE \u2162', + max_score: 3999.0, + icon: 'prize_6', + }, + 29: { + min_score: 4000.0, + level: 'lv2', + rank: 29, + label: 'prize6', + rank_reward: '10002:1500', + protect_count: 1.0, + drop_rank: 21.0, + desc: 'STARSHINE \u2161', + max_score: 4099.0, + icon: 'prize_6', + }, + 1: { + min_score: 1000.0, + level: 'lv5', + rank: 1, + label: 'prize1', + rank_reward: '10002:200', + drop_rank: 1.0, + desc: 'BRONZE \u2164', + max_score: 1299.0, + icon: 'prize_1', + }, + 3: { + min_score: 1400.0, + level: 'lv3', + rank: 3, + label: 'prize1', + rank_reward: '10002:200', + protect_count: 1.0, + drop_rank: 1.0, + desc: 'BRONZE \u2162', + max_score: 1499.0, + icon: 'prize_1', + }, + 2: { + min_score: 1300.0, + level: 'lv4', + rank: 2, + label: 'prize1', + rank_reward: '10002:200', + protect_count: 1.0, + drop_rank: 1.0, + desc: 'BRONZE \u2163', + max_score: 1399.0, + icon: 'prize_1', + }, + 5: { + min_score: 1600.0, + level: 'lv1', + rank: 5, + label: 'prize1', + rank_reward: '10002:200', + protect_count: 1.0, + drop_rank: 1.0, + desc: 'BRONZE \u2160', + max_score: 1699.0, + icon: 'prize_1', + }, + 4: { + min_score: 1500.0, + level: 'lv2', + rank: 4, + label: 'prize1', + rank_reward: '10002:200', + protect_count: 1.0, + drop_rank: 1.0, + desc: 'BRONZE \u2161', + max_score: 1599.0, + icon: 'prize_1', + }, + 7: { + min_score: 1800.0, + level: 'lv4', + rank: 7, + label: 'prize2', + rank_reward: '10002:300', + protect_count: 1.0, + drop_rank: 1.0, + desc: 'SILVER \u2163', + max_score: 1899.0, + icon: 'prize_2', + }, + 6: { + min_score: 1700.0, + level: 'lv5', + rank: 6, + label: 'prize2', + rank_reward: '10002:300', + protect_count: 3.0, + drop_rank: 1.0, + desc: 'SILVER \u2164', + max_score: 1799.0, + icon: 'prize_2', + }, + 9: { + min_score: 2000.0, + level: 'lv2', + rank: 9, + label: 'prize2', + rank_reward: '10002:300', + protect_count: 1.0, + drop_rank: 1.0, + desc: 'SILVER \u2161', + max_score: 2099.0, + icon: 'prize_2', + }, + 8: { + min_score: 1900.0, + level: 'lv3', + rank: 8, + label: 'prize2', + rank_reward: '10002:300', + protect_count: 1.0, + drop_rank: 1.0, + desc: 'SILVER \u2162', + max_score: 1999.0, + icon: 'prize_2', + }, + 11: { + min_score: 2200.0, + level: 'lv5', + rank: 11, + label: 'prize3', + rank_reward: '10002:500', + protect_count: 3.0, + drop_rank: 2.0, + desc: 'GOLD \u2164', + max_score: 2299.0, + icon: 'prize_3', + }, + 10: { + min_score: 2100.0, + level: 'lv1', + rank: 10, + label: 'prize2', + rank_reward: '10002:300', + protect_count: 1.0, + drop_rank: 1.0, + desc: 'SILVER \u2160', + max_score: 2199.0, + icon: 'prize_2', + }, + 13: { + min_score: 2400.0, + level: 'lv3', + rank: 13, + label: 'prize3', + rank_reward: '10002:500', + protect_count: 1.0, + drop_rank: 2.0, + desc: 'GOLD \u2162', + max_score: 2499.0, + icon: 'prize_3', + }, + 12: { + min_score: 2300.0, + level: 'lv4', + rank: 12, + label: 'prize3', + rank_reward: '10002:500', + protect_count: 1.0, + drop_rank: 2.0, + desc: 'GOLD \u2163', + max_score: 2399.0, + icon: 'prize_3', + }, + 15: { + min_score: 2600.0, + level: 'lv1', + rank: 15, + label: 'prize3', + rank_reward: '10002:500', + protect_count: 1.0, + drop_rank: 2.0, + desc: 'GOLD \u2160', + max_score: 2699.0, + icon: 'prize_3', + }, + 14: { + min_score: 2500.0, + level: 'lv2', + rank: 14, + label: 'prize3', + rank_reward: '10002:500', + protect_count: 1.0, + drop_rank: 2.0, + desc: 'GOLD \u2161', + max_score: 2599.0, + icon: 'prize_3', + }, + 17: { + min_score: 2800.0, + level: 'lv4', + rank: 17, + label: 'prize4', + rank_reward: '10002:700', + protect_count: 1.0, + drop_rank: 12.0, + desc: 'PLATNUM \u2163', + max_score: 2899.0, + icon: 'prize_4', + }, + 16: { + min_score: 2700.0, + level: 'lv5', + rank: 16, + label: 'prize4', + rank_reward: '10002:700', + protect_count: 3.0, + drop_rank: 12.0, + desc: 'PLATNUM \u2164', + max_score: 2799.0, + icon: 'prize_4', + }, + 19: { + min_score: 3000.0, + level: 'lv2', + rank: 19, + label: 'prize4', + rank_reward: '10002:700', + protect_count: 1.0, + drop_rank: 13.0, + desc: 'PLATNUM \u2161', + max_score: 3099.0, + icon: 'prize_4', + }, + 18: { + min_score: 2900.0, + level: 'lv3', + rank: 18, + label: 'prize4', + rank_reward: '10002:700', + protect_count: 1.0, + drop_rank: 13.0, + desc: 'PLATNUM \u2162', + max_score: 2999.0, + icon: 'prize_4', + }, + 31: { + min_score: 4200.0, + noshow_score_bar: 1.0, + rank: 31, + label: 'prize7', + rank_reward: '10002:3000', + protect_count: 3.0, + drop_rank: 21.0, + desc: 'MASTER', + max_score: -1.0, + icon: 'prize_7', + }, + 30: { + min_score: 4100.0, + level: 'lv1', + rank: 30, + label: 'prize6', + rank_reward: '10002:1500', + protect_count: 1.0, + drop_rank: 21.0, + desc: 'STARSHINE \u2160', + max_score: 4199.0, + icon: 'prize_6', + }, + 32: { + min_score: 4200.0, + noshow_score_bar: 1.0, + rank: 32, + label: 'prize8', + rank_reward: '10002:3000', + protect_count: 3.0, + drop_rank: 21.0, + desc: 'CHALLENGER', + max_score: -1.0, + icon: 'prize_8', + }, }; var task = { - 71010: { - target: 1000.0, - des: "Restore a total of 1000 HP", - name: "Undefeated", - jump_value: 1, - reward: 20018, - id: 71010, - condition: 19, - icon: "task1", - }, - 71011: { - target: 1.0, - des: "Complete all missions", - name: "Stage Cleared", - jump_value: 0, - reward: 20019, - id: 71011, - condition: 33, - icon: "task1", - }, - 71016: { - name: "Fighting", - des: "Accumulate 1000 damage in combat", - target: 1000.0, - jump_value: 1, - reward: 10000, - type: 1, - id: 71016, - condition: 18, - icon: "task1", - }, - 71017: { - name: "Animal Instinct", - des: "Use skills 10 times", - target: 10.0, - jump_value: 1, - reward: 10000, - type: 1, - id: 71017, - condition: 26, - icon: "task1", - }, - 71014: { - target: 1.0, - des: "Top Up Diamonds", - name: "Top-up Mission", - jump_value: 6, - id: 71014, - condition: 14, - icon: "task1", - }, - 71015: { - target: 1.0, - des: "Days of Consecutive Login", - name: "Consecutive Login", - jump_value: 0, - id: 71015, - condition: 15, - icon: "task1", - }, - 74006: { - target: 10.0, - des: "Participate in 10 matches", - jump_value: 3, - reward: 20001, - id: 74006, - condition: 3, - name: "Active Participation", - }, - 74004: { - target: 20.0, - des: "Defeat 20 enemies", - jump_value: 3, - reward: 20001, - id: 74004, - condition: 10, - name: "In the Name of Ares", - }, - 74005: { - target: 4.0, - des: "Revive 4 allies", - jump_value: 3, - reward: 20001, - id: 74005, - condition: 12, - name: "Caring Assistance", - }, - 74002: { - target: 15.0, - des: "Survive for 15 minutes", - jump_value: 3, - reward: 20001, - id: 74002, - condition: 8, - name: "Silver Lining", - }, - 74003: { - target: 500.0, - des: "Deal 500 damage", - jump_value: 3, - reward: 20001, - id: 74003, - condition: 9, - name: "Explosive Damage", - }, - 74001: { - target: 5.0, - des: "Team up and rank Top 5", - jump_value: 3, - reward: 20001, - id: 74001, - condition: 7, - name: "Bitter Battle", - }, - 75016: { - name: "Weekly Challenges: Week 1 Mission", - des: "Team up and rank Top 3 5 times (Co-Op)", - subtype: 1, - season_task: 1, - param1: 3, - jump_value: 3, - reward: 20201, - id: 75016, - condition: 8, - target: 5.0, - }, - 75017: { - name: "Weekly Challenges: Week 1 Mission", - des: "Take a total of 50 damage (all modes)", - subtype: 1, - season_task: 1, - jump_value: 3, - reward: 20201, - id: 75017, - condition: 18, - target: 50.0, - }, - 75014: { - name: "Weekly Challenges: Week 1 Mission", - des: "Knock out a total of 5 opponents in Co-Op (Co-Op)", - subtype: 1, - season_task: 1, - param1: 2, - jump_value: 3, - reward: 20201, - id: 75014, - condition: 9, - target: 5.0, - }, - 75015: { - name: "Weekly Challenges: Week 1 Mission", - des: "Move over 500 meters in vehicle rides (all modes)", - subtype: 1, - season_task: 1, - jump_value: 3, - reward: 20201, - id: 75015, - condition: 27, - target: 500.0, - }, - 75012: { - name: "Weekly Challenges: Week 1 Mission", - des: "Use a shotgun to deal a total of 200 damage (all modes)", - subtype: 1, - season_task: 1, - param2: 4, - param1: 1, - jump_value: 3, - reward: 20201, - id: 75012, - condition: 14, - target: 200.0, - }, - 75013: { - name: "Weekly Challenges: Week 1 Mission", - des: "Any squad member loots a Level 3 Vest in a match (Co-Op)", - subtype: 1, - season_task: 1, - param2: 1, - param1: 4, - jump_value: 3, - reward: 20201, - id: 75013, - condition: 16, - target: 1.0, - }, - 75011: { - target: 1.0, - des: "Log in to the game", - subtype: 1, - reward: 20201, - id: 75011, - condition: 1, - name: "Weekly Challenges: Week 1 Mission", - }, - 76006: { - name: "test 6", - boost: 10, - des: "test 6", - subtype: 1, - season_task: 0, - param4: 6, - param3: 3, - param2: 1, - param1: 1, - time: 300, - reward: 10000, - type: 7, - id: 76006, - condition: 46, - }, - 75018: { - name: "Weekly Challenges: Week 1 Mission", - des: "Rank Top 3 10 times during this week (all modes)", - subtype: 1, - season_task: 1, - param1: 3, - jump_value: 3, - reward: 20201, - id: 75018, - condition: 7, - target: 10.0, - }, - 76004: { - name: "test 4", - boost: 10, - des: "test 4", - subtype: 1, - season_task: 0, - param4: 4, - param3: 2, - param2: 1, - param1: 1, - time: 300, - reward: 10000, - type: 7, - id: 76004, - condition: 46, - }, - 71101: { - name: "Reach 30 Activeness week", - des: "Reach 30 Activeness today", - subtype: 2, - target: 10.0, - reward: 1, - type: 1, - id: 71101, - condition: 44, - icon: "task1", - }, - 71102: { - name: "Reach 60 Activeness week", - des: "Reach 60 Activeness today", - subtype: 2, - target: 30.0, - reward: 1, - type: 1, - id: 71102, - condition: 44, - icon: "task1", - }, - 71103: { - name: "Reach 90 Activeness week", - des: "Reach 90 Activeness today", - subtype: 2, - target: 50.0, - reward: 1, - type: 1, - id: 71103, - condition: 44, - icon: "task1", - }, - 71104: { - target: 120.0, - des: "Reach 120 Activeness today", - name: "Reach 120 Activeness today", - reward: 90106, - id: 71104, - condition: 44, - icon: "task1", - }, - 71105: { - target: 150.0, - des: "Reach 150 Activeness today", - name: "Reach 150 Activeness today", - reward: 90107, - id: 71105, - condition: 44, - icon: "task1", - }, - 76002: { - name: "test 2", - boost: 10, - des: "test 2", - subtype: 1, - season_task: 0, - param4: 2, - param3: 1, - param2: 1, - param1: 1, - time: 300, - reward: 10000, - type: 7, - id: 76002, - condition: 46, - }, - 76003: { - name: "test 3", - boost: 10, - des: "test 3", - subtype: 1, - season_task: 0, - param4: 3, - param3: 2, - param2: 1, - param1: 1, - time: 300, - reward: 10000, - type: 7, - id: 76003, - condition: 46, - }, - 76008: { - name: "test 8", - boost: 10, - des: "test 8", - subtype: 1, - season_task: 0, - param4: 8, - param3: 4, - param2: 1, - param1: 1, - time: 300, - reward: 10000, - type: 7, - id: 76008, - condition: 46, - }, - 76009: { - name: "test 9", - boost: 10, - des: "test 9", - subtype: 1, - season_task: 0, - param4: 9, - param3: 5, - param2: 1, - param1: 1, - time: 300, - reward: 10000, - type: 7, - id: 76009, - condition: 46, - }, - 72011: { - target: 12.0, - des: "Complete all squad missions", - name: "Stage Cleared", - jump_value: 0, - reward: 20201, - id: 72011, - condition: 13, - icon: "task1", - }, - 72010: { - target: 1.0, - des: "Ascend weapon 1 time", - name: "Weapon Ascension", - jump_value: 4, - reward: 20201, - id: 72010, - condition: 24, - icon: "task1", - }, - 71009: { - target: 5.0, - des: "Open airdrop crate a total of 5 times", - name: "Airdrop Looter", - jump_value: 1, - reward: 20019, - id: 71009, - condition: 20, - icon: "task1", - }, - 71008: { - target: 2.0, - des: "Revive 2 allies", - name: "Rescuer", - jump_value: 1, - reward: 20018, - id: 71008, - condition: 11, - icon: "task1", - }, - 76010: { - name: "test 10", - boost: 10, - des: "test 10", - subtype: 1, - season_task: 0, - param4: 10, - param3: 5, - param2: 1, - param1: 1, - time: 300, - reward: 10000, - type: 7, - id: 76010, - condition: 46, - }, - 73002: { - target: 5.0, - des: "The tier reaches XXXX", - jump_value: 3, - reward: 20002, - id: 73002, - condition: 3, - name: "Season Mission 2", - }, - 73001: { - target: 5.0, - des: "Participate in 5 matches", - param1: 5, - jump_value: 3, - reward: 20001, - id: 73001, - condition: 43, - name: "Season Mission 1", - }, - 71001: { - target: 1.0, - des: "Log in to the game today", - name: "Login", - jump_value: 0, - reward: 20011, - id: 71001, - condition: 1, - icon: "task1", - }, - 71003: { - target: 3.0, - des: "Complete 3 Co-Op matches", - name: "Teamwork", - jump_value: 1, - reward: 20013, - id: 71003, - condition: 6, - icon: "task1", - }, - 71002: { - target: 500.0, - des: "Move over 500 meters in vehicle rides (all modes)", - name: "Vehicle Rider", - jump_value: 1, - reward: 20012, - id: 71002, - condition: 27, - icon: "task1", - }, - 71005: { - name: "Survivor", - des: "Survive for a total of 20 minutes", - target: 20.0, - jump_value: 1, - reward: 10000, - type: 1, - id: 71005, - condition: 8, - icon: "task1", - }, - 71004: { - name: "Great Victory", - des: "Solo Top 3 2 times", - param1: 3, - target: 2.0, - jump_value: 1, - reward: 20014, - id: 71004, - condition: 7, - icon: "task1", - }, - 71007: { - name: "Annihilator", - des: "Defeat a total of 10 enemies", - target: 10.0, - jump_value: 1, - reward: 10000, - type: 1, - id: 71007, - condition: 9, - icon: "task1", - }, - 71006: { - name: "Tons of Damage", - des: "Deal 800 damage", - target: 800.0, - jump_value: 1, - reward: 10000, - type: 1, - id: 71006, - condition: 10, - icon: "task1", - }, - 76001: { - name: "Gun & Rose", - boost: 10, - des: "test 1", - subtype: 1, - season_task: 0, - param4: 1, - param3: 1, - param2: 1, - param1: 1, - time: 300, - reward: 10000, - type: 7, - id: 76001, - condition: 46, - target: 1.0, - }, - 75023: { - week: 2, - name: "Weekly Challenges: Week 2 Mission", - des: "Any squad member loots a Level 3 Vest in a match (Co-Op)", - subtype: 1, - season_task: 1, - param2: 1, - param1: 4, - jump_value: 3, - reward: 20201, - id: 75023, - condition: 16, - target: 1.0, - }, - 75022: { - week: 2, - name: "Weekly Challenges: Week 2 Mission", - des: "Use a shotgun to deal a total of 200 damage (all modes)", - subtype: 1, - season_task: 1, - param2: 4, - param1: 1, - jump_value: 3, - reward: 20201, - id: 75022, - condition: 14, - target: 200.0, - }, - 75021: { - week: 2, - name: "Weekly Challenges: Week 2 Mission", - des: "Like your ally a total of 5 times in Battle Settlement", - subtype: 1, - season_task: 1, - jump_value: 3, - reward: 20201, - id: 75021, - condition: 29, - target: 5.0, - }, - 75027: { - week: 2, - name: "Weekly Challenges: Week 2 Mission", - des: "Take a total of 50 damage (all modes)", - subtype: 1, - season_task: 1, - jump_value: 3, - reward: 20201, - id: 75027, - condition: 18, - target: 50.0, - }, - 75026: { - week: 2, - name: "Weekly Challenges: Week 2 Mission", - des: "Team up and rank Top 3 5 times (Co-Op)", - subtype: 1, - season_task: 1, - param1: 3, - jump_value: 3, - reward: 20201, - id: 75026, - condition: 8, - target: 5.0, - }, - 75025: { - week: 2, - name: "Weekly Challenges: Week 2 Mission", - des: "Move over 500 meters in vehicle rides (all modes)", - subtype: 1, - season_task: 1, - jump_value: 3, - reward: 20201, - id: 75025, - condition: 27, - target: 500.0, - }, - 75024: { - week: 2, - name: "Weekly Challenges: Week 2 Mission", - des: "Knock out a total of 5 opponents in Co-Op (Co-Op)", - subtype: 1, - season_task: 1, - param1: 2, - jump_value: 3, - reward: 20201, - id: 75024, - condition: 9, - target: 5.0, - }, - 76005: { - name: "test 5", - boost: 10, - des: "test 5", - subtype: 1, - season_task: 0, - param4: 5, - param3: 3, - param2: 1, - param1: 1, - time: 300, - reward: 10000, - type: 7, - id: 76005, - condition: 46, - }, - 76007: { - name: "test 7", - boost: 10, - des: "test 7", - subtype: 1, - season_task: 0, - param4: 7, - param3: 4, - param2: 1, - param1: 1, - time: 300, - reward: 10000, - type: 7, - id: 76007, - condition: 46, - }, - 75028: { - week: 2, - name: "Weekly Challenges: Week 2 Mission", - des: "Rank Top 3 10 times during this week (all modes)", - subtype: 1, - season_task: 1, - param1: 3, - jump_value: 3, - reward: 20201, - id: 75028, - condition: 7, - target: 10.0, - }, - 72008: { - target: 20.0, - des: "Stay online for 20 minutes", - name: "Online Duration", - jump_value: 0, - reward: 20201, - id: 72008, - condition: 22, - icon: "task1", - }, - 72009: { - target: 3.0, - des: "Upgrade weapon 3 times", - name: "Weapon Upgrade", - jump_value: 4, - reward: 20201, - id: 72009, - condition: 23, - icon: "task1", - }, - 72001: { - target: 1.0, - des: "Purchase in Squad Store 1 time", - name: "Store Consumption", - jump_value: 7, - reward: 20201, - id: 72001, - condition: 16, - icon: "task1", - }, - 72002: { - target: 3.0, - des: "Complete 3 Battle Royale matches with squad members", - name: "Squad Battle Royale", - jump_value: 3, - reward: 20201, - id: 72002, - condition: 17, - icon: "task1", - }, - 72003: { - target: 3.0, - des: "Complete 3 Biowar matches", - name: "Squad Biowar Mode", - jump_value: 3, - reward: 20201, - id: 72003, - condition: 18, - icon: "task1", - }, - 72004: { - target: 1.0, - des: "Team up with squad member and win the battle royale", - name: "Squad Royale", - jump_value: 3, - reward: 20201, - id: 72004, - condition: 7, - icon: "task1", - }, - 72005: { - target: 1500.0, - des: "Team up with squad member and deal 1500 damage", - name: "Blast Damage", - jump_value: 3, - reward: 20201, - id: 72005, - condition: 19, - icon: "task1", - }, - 72006: { - target: 4.0, - des: "Revive squad member 4 times", - name: "Rescuer", - jump_value: 3, - reward: 20201, - id: 72006, - condition: 20, - icon: "task1", - }, - 72007: { - target: 10.0, - des: "Team up with squad member and defeat 10 enemies", - name: "Join Hands", - jump_value: 3, - reward: 20201, - id: 72007, - condition: 21, - icon: "task1", - }, + 71010: { + target: 1000.0, + des: 'Restore a total of 1000 HP', + name: 'Undefeated', + jump_value: 1, + reward: 20018, + id: 71010, + condition: 19, + icon: 'task1', + }, + 71011: { + target: 1.0, + des: 'Complete all missions', + name: 'Stage Cleared', + jump_value: 0, + reward: 20019, + id: 71011, + condition: 33, + icon: 'task1', + }, + 71016: { + name: 'Fighting', + des: 'Accumulate 1000 damage in combat', + target: 1000.0, + jump_value: 1, + reward: 10000, + type: 1, + id: 71016, + condition: 18, + icon: 'task1', + }, + 71017: { + name: 'Animal Instinct', + des: 'Use skills 10 times', + target: 10.0, + jump_value: 1, + reward: 10000, + type: 1, + id: 71017, + condition: 26, + icon: 'task1', + }, + 71014: { + target: 1.0, + des: 'Top Up Diamonds', + name: 'Top-up Mission', + jump_value: 6, + id: 71014, + condition: 14, + icon: 'task1', + }, + 71015: { + target: 1.0, + des: 'Days of Consecutive Login', + name: 'Consecutive Login', + jump_value: 0, + id: 71015, + condition: 15, + icon: 'task1', + }, + 74006: { + target: 10.0, + des: 'Participate in 10 matches', + jump_value: 3, + reward: 20001, + id: 74006, + condition: 3, + name: 'Active Participation', + }, + 74004: { + target: 20.0, + des: 'Defeat 20 enemies', + jump_value: 3, + reward: 20001, + id: 74004, + condition: 10, + name: 'In the Name of Ares', + }, + 74005: { + target: 4.0, + des: 'Revive 4 allies', + jump_value: 3, + reward: 20001, + id: 74005, + condition: 12, + name: 'Caring Assistance', + }, + 74002: { + target: 15.0, + des: 'Survive for 15 minutes', + jump_value: 3, + reward: 20001, + id: 74002, + condition: 8, + name: 'Silver Lining', + }, + 74003: { + target: 500.0, + des: 'Deal 500 damage', + jump_value: 3, + reward: 20001, + id: 74003, + condition: 9, + name: 'Explosive Damage', + }, + 74001: { + target: 5.0, + des: 'Team up and rank Top 5', + jump_value: 3, + reward: 20001, + id: 74001, + condition: 7, + name: 'Bitter Battle', + }, + 75016: { + name: 'Weekly Challenges: Week 1 Mission', + des: 'Team up and rank Top 3 5 times (Co-Op)', + subtype: 1, + season_task: 1, + param1: 3, + jump_value: 3, + reward: 20201, + id: 75016, + condition: 8, + target: 5.0, + }, + 75017: { + name: 'Weekly Challenges: Week 1 Mission', + des: 'Take a total of 50 damage (all modes)', + subtype: 1, + season_task: 1, + jump_value: 3, + reward: 20201, + id: 75017, + condition: 18, + target: 50.0, + }, + 75014: { + name: 'Weekly Challenges: Week 1 Mission', + des: 'Knock out a total of 5 opponents in Co-Op (Co-Op)', + subtype: 1, + season_task: 1, + param1: 2, + jump_value: 3, + reward: 20201, + id: 75014, + condition: 9, + target: 5.0, + }, + 75015: { + name: 'Weekly Challenges: Week 1 Mission', + des: 'Move over 500 meters in vehicle rides (all modes)', + subtype: 1, + season_task: 1, + jump_value: 3, + reward: 20201, + id: 75015, + condition: 27, + target: 500.0, + }, + 75012: { + name: 'Weekly Challenges: Week 1 Mission', + des: 'Use a shotgun to deal a total of 200 damage (all modes)', + subtype: 1, + season_task: 1, + param2: 4, + param1: 1, + jump_value: 3, + reward: 20201, + id: 75012, + condition: 14, + target: 200.0, + }, + 75013: { + name: 'Weekly Challenges: Week 1 Mission', + des: 'Any squad member loots a Level 3 Vest in a match (Co-Op)', + subtype: 1, + season_task: 1, + param2: 1, + param1: 4, + jump_value: 3, + reward: 20201, + id: 75013, + condition: 16, + target: 1.0, + }, + 75011: { + target: 1.0, + des: 'Log in to the game', + subtype: 1, + reward: 20201, + id: 75011, + condition: 1, + name: 'Weekly Challenges: Week 1 Mission', + }, + 76006: { + name: 'test 6', + boost: 10, + des: 'test 6', + subtype: 1, + season_task: 0, + param4: 6, + param3: 3, + param2: 1, + param1: 1, + time: 300, + reward: 10000, + type: 7, + id: 76006, + condition: 46, + }, + 75018: { + name: 'Weekly Challenges: Week 1 Mission', + des: 'Rank Top 3 10 times during this week (all modes)', + subtype: 1, + season_task: 1, + param1: 3, + jump_value: 3, + reward: 20201, + id: 75018, + condition: 7, + target: 10.0, + }, + 76004: { + name: 'test 4', + boost: 10, + des: 'test 4', + subtype: 1, + season_task: 0, + param4: 4, + param3: 2, + param2: 1, + param1: 1, + time: 300, + reward: 10000, + type: 7, + id: 76004, + condition: 46, + }, + 71101: { + name: 'Reach 30 Activeness week', + des: 'Reach 30 Activeness today', + subtype: 2, + target: 10.0, + reward: 1, + type: 1, + id: 71101, + condition: 44, + icon: 'task1', + }, + 71102: { + name: 'Reach 60 Activeness week', + des: 'Reach 60 Activeness today', + subtype: 2, + target: 30.0, + reward: 1, + type: 1, + id: 71102, + condition: 44, + icon: 'task1', + }, + 71103: { + name: 'Reach 90 Activeness week', + des: 'Reach 90 Activeness today', + subtype: 2, + target: 50.0, + reward: 1, + type: 1, + id: 71103, + condition: 44, + icon: 'task1', + }, + 71104: { + target: 120.0, + des: 'Reach 120 Activeness today', + name: 'Reach 120 Activeness today', + reward: 90106, + id: 71104, + condition: 44, + icon: 'task1', + }, + 71105: { + target: 150.0, + des: 'Reach 150 Activeness today', + name: 'Reach 150 Activeness today', + reward: 90107, + id: 71105, + condition: 44, + icon: 'task1', + }, + 76002: { + name: 'test 2', + boost: 10, + des: 'test 2', + subtype: 1, + season_task: 0, + param4: 2, + param3: 1, + param2: 1, + param1: 1, + time: 300, + reward: 10000, + type: 7, + id: 76002, + condition: 46, + }, + 76003: { + name: 'test 3', + boost: 10, + des: 'test 3', + subtype: 1, + season_task: 0, + param4: 3, + param3: 2, + param2: 1, + param1: 1, + time: 300, + reward: 10000, + type: 7, + id: 76003, + condition: 46, + }, + 76008: { + name: 'test 8', + boost: 10, + des: 'test 8', + subtype: 1, + season_task: 0, + param4: 8, + param3: 4, + param2: 1, + param1: 1, + time: 300, + reward: 10000, + type: 7, + id: 76008, + condition: 46, + }, + 76009: { + name: 'test 9', + boost: 10, + des: 'test 9', + subtype: 1, + season_task: 0, + param4: 9, + param3: 5, + param2: 1, + param1: 1, + time: 300, + reward: 10000, + type: 7, + id: 76009, + condition: 46, + }, + 72011: { + target: 12.0, + des: 'Complete all squad missions', + name: 'Stage Cleared', + jump_value: 0, + reward: 20201, + id: 72011, + condition: 13, + icon: 'task1', + }, + 72010: { + target: 1.0, + des: 'Ascend weapon 1 time', + name: 'Weapon Ascension', + jump_value: 4, + reward: 20201, + id: 72010, + condition: 24, + icon: 'task1', + }, + 71009: { + target: 5.0, + des: 'Open airdrop crate a total of 5 times', + name: 'Airdrop Looter', + jump_value: 1, + reward: 20019, + id: 71009, + condition: 20, + icon: 'task1', + }, + 71008: { + target: 2.0, + des: 'Revive 2 allies', + name: 'Rescuer', + jump_value: 1, + reward: 20018, + id: 71008, + condition: 11, + icon: 'task1', + }, + 76010: { + name: 'test 10', + boost: 10, + des: 'test 10', + subtype: 1, + season_task: 0, + param4: 10, + param3: 5, + param2: 1, + param1: 1, + time: 300, + reward: 10000, + type: 7, + id: 76010, + condition: 46, + }, + 73002: { + target: 5.0, + des: 'The tier reaches XXXX', + jump_value: 3, + reward: 20002, + id: 73002, + condition: 3, + name: 'Season Mission 2', + }, + 73001: { + target: 5.0, + des: 'Participate in 5 matches', + param1: 5, + jump_value: 3, + reward: 20001, + id: 73001, + condition: 43, + name: 'Season Mission 1', + }, + 71001: { + target: 1.0, + des: 'Log in to the game today', + name: 'Login', + jump_value: 0, + reward: 20011, + id: 71001, + condition: 1, + icon: 'task1', + }, + 71003: { + target: 3.0, + des: 'Complete 3 Co-Op matches', + name: 'Teamwork', + jump_value: 1, + reward: 20013, + id: 71003, + condition: 6, + icon: 'task1', + }, + 71002: { + target: 500.0, + des: 'Move over 500 meters in vehicle rides (all modes)', + name: 'Vehicle Rider', + jump_value: 1, + reward: 20012, + id: 71002, + condition: 27, + icon: 'task1', + }, + 71005: { + name: 'Survivor', + des: 'Survive for a total of 20 minutes', + target: 20.0, + jump_value: 1, + reward: 10000, + type: 1, + id: 71005, + condition: 8, + icon: 'task1', + }, + 71004: { + name: 'Great Victory', + des: 'Solo Top 3 2 times', + param1: 3, + target: 2.0, + jump_value: 1, + reward: 20014, + id: 71004, + condition: 7, + icon: 'task1', + }, + 71007: { + name: 'Annihilator', + des: 'Defeat a total of 10 enemies', + target: 10.0, + jump_value: 1, + reward: 10000, + type: 1, + id: 71007, + condition: 9, + icon: 'task1', + }, + 71006: { + name: 'Tons of Damage', + des: 'Deal 800 damage', + target: 800.0, + jump_value: 1, + reward: 10000, + type: 1, + id: 71006, + condition: 10, + icon: 'task1', + }, + 76001: { + name: 'Gun & Rose', + boost: 10, + des: 'test 1', + subtype: 1, + season_task: 0, + param4: 1, + param3: 1, + param2: 1, + param1: 1, + time: 300, + reward: 10000, + type: 7, + id: 76001, + condition: 46, + target: 1.0, + }, + 75023: { + week: 2, + name: 'Weekly Challenges: Week 2 Mission', + des: 'Any squad member loots a Level 3 Vest in a match (Co-Op)', + subtype: 1, + season_task: 1, + param2: 1, + param1: 4, + jump_value: 3, + reward: 20201, + id: 75023, + condition: 16, + target: 1.0, + }, + 75022: { + week: 2, + name: 'Weekly Challenges: Week 2 Mission', + des: 'Use a shotgun to deal a total of 200 damage (all modes)', + subtype: 1, + season_task: 1, + param2: 4, + param1: 1, + jump_value: 3, + reward: 20201, + id: 75022, + condition: 14, + target: 200.0, + }, + 75021: { + week: 2, + name: 'Weekly Challenges: Week 2 Mission', + des: 'Like your ally a total of 5 times in Battle Settlement', + subtype: 1, + season_task: 1, + jump_value: 3, + reward: 20201, + id: 75021, + condition: 29, + target: 5.0, + }, + 75027: { + week: 2, + name: 'Weekly Challenges: Week 2 Mission', + des: 'Take a total of 50 damage (all modes)', + subtype: 1, + season_task: 1, + jump_value: 3, + reward: 20201, + id: 75027, + condition: 18, + target: 50.0, + }, + 75026: { + week: 2, + name: 'Weekly Challenges: Week 2 Mission', + des: 'Team up and rank Top 3 5 times (Co-Op)', + subtype: 1, + season_task: 1, + param1: 3, + jump_value: 3, + reward: 20201, + id: 75026, + condition: 8, + target: 5.0, + }, + 75025: { + week: 2, + name: 'Weekly Challenges: Week 2 Mission', + des: 'Move over 500 meters in vehicle rides (all modes)', + subtype: 1, + season_task: 1, + jump_value: 3, + reward: 20201, + id: 75025, + condition: 27, + target: 500.0, + }, + 75024: { + week: 2, + name: 'Weekly Challenges: Week 2 Mission', + des: 'Knock out a total of 5 opponents in Co-Op (Co-Op)', + subtype: 1, + season_task: 1, + param1: 2, + jump_value: 3, + reward: 20201, + id: 75024, + condition: 9, + target: 5.0, + }, + 76005: { + name: 'test 5', + boost: 10, + des: 'test 5', + subtype: 1, + season_task: 0, + param4: 5, + param3: 3, + param2: 1, + param1: 1, + time: 300, + reward: 10000, + type: 7, + id: 76005, + condition: 46, + }, + 76007: { + name: 'test 7', + boost: 10, + des: 'test 7', + subtype: 1, + season_task: 0, + param4: 7, + param3: 4, + param2: 1, + param1: 1, + time: 300, + reward: 10000, + type: 7, + id: 76007, + condition: 46, + }, + 75028: { + week: 2, + name: 'Weekly Challenges: Week 2 Mission', + des: 'Rank Top 3 10 times during this week (all modes)', + subtype: 1, + season_task: 1, + param1: 3, + jump_value: 3, + reward: 20201, + id: 75028, + condition: 7, + target: 10.0, + }, + 72008: { + target: 20.0, + des: 'Stay online for 20 minutes', + name: 'Online Duration', + jump_value: 0, + reward: 20201, + id: 72008, + condition: 22, + icon: 'task1', + }, + 72009: { + target: 3.0, + des: 'Upgrade weapon 3 times', + name: 'Weapon Upgrade', + jump_value: 4, + reward: 20201, + id: 72009, + condition: 23, + icon: 'task1', + }, + 72001: { + target: 1.0, + des: 'Purchase in Squad Store 1 time', + name: 'Store Consumption', + jump_value: 7, + reward: 20201, + id: 72001, + condition: 16, + icon: 'task1', + }, + 72002: { + target: 3.0, + des: 'Complete 3 Battle Royale matches with squad members', + name: 'Squad Battle Royale', + jump_value: 3, + reward: 20201, + id: 72002, + condition: 17, + icon: 'task1', + }, + 72003: { + target: 3.0, + des: 'Complete 3 Biowar matches', + name: 'Squad Biowar Mode', + jump_value: 3, + reward: 20201, + id: 72003, + condition: 18, + icon: 'task1', + }, + 72004: { + target: 1.0, + des: 'Team up with squad member and win the battle royale', + name: 'Squad Royale', + jump_value: 3, + reward: 20201, + id: 72004, + condition: 7, + icon: 'task1', + }, + 72005: { + target: 1500.0, + des: 'Team up with squad member and deal 1500 damage', + name: 'Blast Damage', + jump_value: 3, + reward: 20201, + id: 72005, + condition: 19, + icon: 'task1', + }, + 72006: { + target: 4.0, + des: 'Revive squad member 4 times', + name: 'Rescuer', + jump_value: 3, + reward: 20201, + id: 72006, + condition: 20, + icon: 'task1', + }, + 72007: { + target: 10.0, + des: 'Team up with squad member and defeat 10 enemies', + name: 'Join Hands', + jump_value: 3, + reward: 20201, + id: 72007, + condition: 21, + icon: 'task1', + }, }; var seasonCard = { - 42: { - cost: 200, - max_exp: 8400, - lv: 42, - min_exp: 8201, - reward: 20301, - advanced_reward: 20302, - }, - 48: { - cost: 200, - max_exp: 9600, - lv: 48, - min_exp: 9401, - reward: 20301, - advanced_reward: 20302, - }, - 43: { - cost: 200, - max_exp: 8600, - lv: 43, - min_exp: 8401, - reward: 20301, - advanced_reward: 20302, - }, - 49: { - cost: 200, - max_exp: 9800, - lv: 49, - min_exp: 9601, - reward: 20301, - advanced_reward: 20302, - }, - 24: { - cost: 200, - max_exp: 4800, - lv: 24, - min_exp: 4601, - reward: 20301, - advanced_reward: 20302, - }, - 25: { - cost: 200, - max_exp: 5000, - lv: 25, - min_exp: 4801, - reward: 20301, - advanced_reward: 20302, - }, - 26: { - cost: 200, - max_exp: 5200, - lv: 26, - min_exp: 5001, - reward: 20301, - advanced_reward: 20302, - }, - 27: { - cost: 200, - max_exp: 5400, - lv: 27, - min_exp: 5201, - reward: 20301, - advanced_reward: 20302, - }, - 20: { - cost: 200, - max_exp: 4000, - lv: 20, - min_exp: 3801, - reward: 20301, - advanced_reward: 20302, - }, - 21: { - cost: 200, - max_exp: 4200, - lv: 21, - min_exp: 4001, - reward: 20301, - advanced_reward: 20302, - }, - 22: { - cost: 200, - max_exp: 4400, - lv: 22, - min_exp: 4201, - reward: 20301, - advanced_reward: 20302, - }, - 23: { - cost: 200, - max_exp: 4600, - lv: 23, - min_exp: 4401, - reward: 20301, - advanced_reward: 20302, - }, - 46: { - cost: 200, - max_exp: 9200, - lv: 46, - min_exp: 9001, - reward: 20301, - advanced_reward: 20302, - }, - 47: { - cost: 200, - max_exp: 9400, - lv: 47, - min_exp: 9201, - reward: 20301, - advanced_reward: 20302, - }, - 44: { - cost: 200, - max_exp: 8800, - lv: 44, - min_exp: 8601, - reward: 20301, - advanced_reward: 20302, - }, - 45: { - cost: 200, - max_exp: 9000, - lv: 45, - min_exp: 8801, - reward: 20301, - advanced_reward: 20302, - }, - 28: { - cost: 200, - max_exp: 5600, - lv: 28, - min_exp: 5401, - reward: 20301, - advanced_reward: 20302, - }, - 29: { - cost: 200, - max_exp: 5800, - lv: 29, - min_exp: 5601, - reward: 20301, - advanced_reward: 20302, - }, - 40: { - cost: 200, - max_exp: 8000, - lv: 40, - min_exp: 7801, - reward: 20301, - advanced_reward: 20302, - }, - 41: { - cost: 200, - max_exp: 8200, - lv: 41, - min_exp: 8001, - reward: 20301, - advanced_reward: 20302, - }, - 1: { - cost: 200, - max_exp: 200, - lv: 1, - min_exp: 0, - reward: 20301, - advanced_reward: 20302, - }, - 3: { - cost: 200, - max_exp: 600, - lv: 3, - min_exp: 401, - reward: 20301, - advanced_reward: 20302, - }, - 2: { - cost: 200, - max_exp: 400, - lv: 2, - min_exp: 201, - reward: 20301, - advanced_reward: 20302, - }, - 5: { - cost: 200, - max_exp: 1000, - lv: 5, - min_exp: 801, - reward: 20301, - advanced_reward: 20302, - }, - 4: { - cost: 200, - max_exp: 800, - lv: 4, - min_exp: 601, - reward: 20301, - advanced_reward: 20302, - }, - 7: { - cost: 200, - max_exp: 1400, - lv: 7, - min_exp: 1201, - reward: 20301, - advanced_reward: 20302, - }, - 6: { - cost: 200, - max_exp: 1200, - lv: 6, - min_exp: 1001, - reward: 20301, - advanced_reward: 20302, - }, - 9: { - cost: 200, - max_exp: 1800, - lv: 9, - min_exp: 1601, - reward: 20301, - advanced_reward: 20302, - }, - 8: { - cost: 200, - max_exp: 1600, - lv: 8, - min_exp: 1401, - reward: 20301, - advanced_reward: 20302, - }, - 39: { - cost: 200, - max_exp: 7800, - lv: 39, - min_exp: 7601, - reward: 20301, - advanced_reward: 20302, - }, - 38: { - cost: 200, - max_exp: 7600, - lv: 38, - min_exp: 7401, - reward: 20301, - advanced_reward: 20302, - }, - 11: { - cost: 200, - max_exp: 2200, - lv: 11, - min_exp: 2001, - reward: 20301, - advanced_reward: 20302, - }, - 10: { - cost: 200, - max_exp: 2000, - lv: 10, - min_exp: 1801, - reward: 20301, - advanced_reward: 20302, - }, - 13: { - cost: 200, - max_exp: 2600, - lv: 13, - min_exp: 2401, - reward: 20301, - advanced_reward: 20302, - }, - 12: { - cost: 200, - max_exp: 2400, - lv: 12, - min_exp: 2201, - reward: 20301, - advanced_reward: 20302, - }, - 15: { - cost: 200, - max_exp: 3000, - lv: 15, - min_exp: 2801, - reward: 20301, - advanced_reward: 20302, - }, - 14: { - cost: 200, - max_exp: 2800, - lv: 14, - min_exp: 2601, - reward: 20301, - advanced_reward: 20302, - }, - 17: { - cost: 200, - max_exp: 3400, - lv: 17, - min_exp: 3201, - reward: 20301, - advanced_reward: 20302, - }, - 16: { - cost: 200, - max_exp: 3200, - lv: 16, - min_exp: 3001, - reward: 20301, - advanced_reward: 20302, - }, - 19: { - cost: 200, - max_exp: 3800, - lv: 19, - min_exp: 3601, - reward: 20301, - advanced_reward: 20302, - }, - 18: { - cost: 200, - max_exp: 3600, - lv: 18, - min_exp: 3401, - reward: 20301, - advanced_reward: 20302, - }, - 31: { - cost: 200, - max_exp: 6200, - lv: 31, - min_exp: 6001, - reward: 20301, - advanced_reward: 20302, - }, - 30: { - cost: 200, - max_exp: 6000, - lv: 30, - min_exp: 5801, - reward: 20301, - advanced_reward: 20302, - }, - 37: { - cost: 200, - max_exp: 7400, - lv: 37, - min_exp: 7201, - reward: 20301, - advanced_reward: 20302, - }, - 36: { - cost: 200, - max_exp: 7200, - lv: 36, - min_exp: 7001, - reward: 20301, - advanced_reward: 20302, - }, - 35: { - cost: 200, - max_exp: 7000, - lv: 35, - min_exp: 6801, - reward: 20301, - advanced_reward: 20302, - }, - 34: { - cost: 200, - max_exp: 6800, - lv: 34, - min_exp: 6601, - reward: 20301, - advanced_reward: 20302, - }, - 33: { - cost: 200, - max_exp: 6600, - lv: 33, - min_exp: 6401, - reward: 20301, - advanced_reward: 20302, - }, - 32: { - cost: 200, - max_exp: 6400, - lv: 32, - min_exp: 6201, - reward: 20301, - advanced_reward: 20302, - }, - 50: { - cost: 200, - max_exp: 10000, - lv: 50, - min_exp: 9801, - reward: 20301, - advanced_reward: 20302, - }, + 42: { + cost: 200, + max_exp: 8400, + lv: 42, + min_exp: 8201, + reward: 20301, + advanced_reward: 20302, + }, + 48: { + cost: 200, + max_exp: 9600, + lv: 48, + min_exp: 9401, + reward: 20301, + advanced_reward: 20302, + }, + 43: { + cost: 200, + max_exp: 8600, + lv: 43, + min_exp: 8401, + reward: 20301, + advanced_reward: 20302, + }, + 49: { + cost: 200, + max_exp: 9800, + lv: 49, + min_exp: 9601, + reward: 20301, + advanced_reward: 20302, + }, + 24: { + cost: 200, + max_exp: 4800, + lv: 24, + min_exp: 4601, + reward: 20301, + advanced_reward: 20302, + }, + 25: { + cost: 200, + max_exp: 5000, + lv: 25, + min_exp: 4801, + reward: 20301, + advanced_reward: 20302, + }, + 26: { + cost: 200, + max_exp: 5200, + lv: 26, + min_exp: 5001, + reward: 20301, + advanced_reward: 20302, + }, + 27: { + cost: 200, + max_exp: 5400, + lv: 27, + min_exp: 5201, + reward: 20301, + advanced_reward: 20302, + }, + 20: { + cost: 200, + max_exp: 4000, + lv: 20, + min_exp: 3801, + reward: 20301, + advanced_reward: 20302, + }, + 21: { + cost: 200, + max_exp: 4200, + lv: 21, + min_exp: 4001, + reward: 20301, + advanced_reward: 20302, + }, + 22: { + cost: 200, + max_exp: 4400, + lv: 22, + min_exp: 4201, + reward: 20301, + advanced_reward: 20302, + }, + 23: { + cost: 200, + max_exp: 4600, + lv: 23, + min_exp: 4401, + reward: 20301, + advanced_reward: 20302, + }, + 46: { + cost: 200, + max_exp: 9200, + lv: 46, + min_exp: 9001, + reward: 20301, + advanced_reward: 20302, + }, + 47: { + cost: 200, + max_exp: 9400, + lv: 47, + min_exp: 9201, + reward: 20301, + advanced_reward: 20302, + }, + 44: { + cost: 200, + max_exp: 8800, + lv: 44, + min_exp: 8601, + reward: 20301, + advanced_reward: 20302, + }, + 45: { + cost: 200, + max_exp: 9000, + lv: 45, + min_exp: 8801, + reward: 20301, + advanced_reward: 20302, + }, + 28: { + cost: 200, + max_exp: 5600, + lv: 28, + min_exp: 5401, + reward: 20301, + advanced_reward: 20302, + }, + 29: { + cost: 200, + max_exp: 5800, + lv: 29, + min_exp: 5601, + reward: 20301, + advanced_reward: 20302, + }, + 40: { + cost: 200, + max_exp: 8000, + lv: 40, + min_exp: 7801, + reward: 20301, + advanced_reward: 20302, + }, + 41: { + cost: 200, + max_exp: 8200, + lv: 41, + min_exp: 8001, + reward: 20301, + advanced_reward: 20302, + }, + 1: { + cost: 200, + max_exp: 200, + lv: 1, + min_exp: 0, + reward: 20301, + advanced_reward: 20302, + }, + 3: { + cost: 200, + max_exp: 600, + lv: 3, + min_exp: 401, + reward: 20301, + advanced_reward: 20302, + }, + 2: { + cost: 200, + max_exp: 400, + lv: 2, + min_exp: 201, + reward: 20301, + advanced_reward: 20302, + }, + 5: { + cost: 200, + max_exp: 1000, + lv: 5, + min_exp: 801, + reward: 20301, + advanced_reward: 20302, + }, + 4: { + cost: 200, + max_exp: 800, + lv: 4, + min_exp: 601, + reward: 20301, + advanced_reward: 20302, + }, + 7: { + cost: 200, + max_exp: 1400, + lv: 7, + min_exp: 1201, + reward: 20301, + advanced_reward: 20302, + }, + 6: { + cost: 200, + max_exp: 1200, + lv: 6, + min_exp: 1001, + reward: 20301, + advanced_reward: 20302, + }, + 9: { + cost: 200, + max_exp: 1800, + lv: 9, + min_exp: 1601, + reward: 20301, + advanced_reward: 20302, + }, + 8: { + cost: 200, + max_exp: 1600, + lv: 8, + min_exp: 1401, + reward: 20301, + advanced_reward: 20302, + }, + 39: { + cost: 200, + max_exp: 7800, + lv: 39, + min_exp: 7601, + reward: 20301, + advanced_reward: 20302, + }, + 38: { + cost: 200, + max_exp: 7600, + lv: 38, + min_exp: 7401, + reward: 20301, + advanced_reward: 20302, + }, + 11: { + cost: 200, + max_exp: 2200, + lv: 11, + min_exp: 2001, + reward: 20301, + advanced_reward: 20302, + }, + 10: { + cost: 200, + max_exp: 2000, + lv: 10, + min_exp: 1801, + reward: 20301, + advanced_reward: 20302, + }, + 13: { + cost: 200, + max_exp: 2600, + lv: 13, + min_exp: 2401, + reward: 20301, + advanced_reward: 20302, + }, + 12: { + cost: 200, + max_exp: 2400, + lv: 12, + min_exp: 2201, + reward: 20301, + advanced_reward: 20302, + }, + 15: { + cost: 200, + max_exp: 3000, + lv: 15, + min_exp: 2801, + reward: 20301, + advanced_reward: 20302, + }, + 14: { + cost: 200, + max_exp: 2800, + lv: 14, + min_exp: 2601, + reward: 20301, + advanced_reward: 20302, + }, + 17: { + cost: 200, + max_exp: 3400, + lv: 17, + min_exp: 3201, + reward: 20301, + advanced_reward: 20302, + }, + 16: { + cost: 200, + max_exp: 3200, + lv: 16, + min_exp: 3001, + reward: 20301, + advanced_reward: 20302, + }, + 19: { + cost: 200, + max_exp: 3800, + lv: 19, + min_exp: 3601, + reward: 20301, + advanced_reward: 20302, + }, + 18: { + cost: 200, + max_exp: 3600, + lv: 18, + min_exp: 3401, + reward: 20301, + advanced_reward: 20302, + }, + 31: { + cost: 200, + max_exp: 6200, + lv: 31, + min_exp: 6001, + reward: 20301, + advanced_reward: 20302, + }, + 30: { + cost: 200, + max_exp: 6000, + lv: 30, + min_exp: 5801, + reward: 20301, + advanced_reward: 20302, + }, + 37: { + cost: 200, + max_exp: 7400, + lv: 37, + min_exp: 7201, + reward: 20301, + advanced_reward: 20302, + }, + 36: { + cost: 200, + max_exp: 7200, + lv: 36, + min_exp: 7001, + reward: 20301, + advanced_reward: 20302, + }, + 35: { + cost: 200, + max_exp: 7000, + lv: 35, + min_exp: 6801, + reward: 20301, + advanced_reward: 20302, + }, + 34: { + cost: 200, + max_exp: 6800, + lv: 34, + min_exp: 6601, + reward: 20301, + advanced_reward: 20302, + }, + 33: { + cost: 200, + max_exp: 6600, + lv: 33, + min_exp: 6401, + reward: 20301, + advanced_reward: 20302, + }, + 32: { + cost: 200, + max_exp: 6400, + lv: 32, + min_exp: 6201, + reward: 20301, + advanced_reward: 20302, + }, + 50: { + cost: 200, + max_exp: 10000, + lv: 50, + min_exp: 9801, + reward: 20301, + advanced_reward: 20302, + }, }; var GameConfig = { - viewScale: [1.6, 1.6, 1.6, 1.6], - itemConfig: ItemConfig, - dropItemConfig: DropItemConfig, - houseConfig: HouseConfig, - buffConfig: BuffConfig, - dropConfig: DropConfig, - all_ItemConfig: all_ItemConfig, - parameterConfig: ParameterConfig, - attrConfig: AttrConfig, - playerConfig: Player, - skillConfig: skill, - mapConfig: map, - gunTalent: gunTalent, - gunTalentGrow: gunTalentGrow, - rank: rank, - task: task, - seasonCard: seasonCard, + viewScale: [1.6, 1.6, 1.6, 1.6], + itemConfig: ItemConfig, + dropItemConfig: DropItemConfig, + houseConfig: HouseConfig, + buffConfig: BuffConfig, + dropConfig: DropConfig, + all_ItemConfig: all_ItemConfig, + parameterConfig: ParameterConfig, + attrConfig: AttrConfig, + playerConfig: Player, + skillConfig: skill, + mapConfig: map, + gunTalent: gunTalent, + gunTalentGrow: gunTalentGrow, + rank: rank, + task: task, + seasonCard: seasonCard, }; module.exports = GameConfig;