Update cellTask.js
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@ -65,6 +65,7 @@ cc.Class({
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this.mid = v.mission_id
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this.lb_jd.string = v.current + "/" + v.target
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var cfg = gameConfig.task[this.mid]
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if(cfg){
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this.lb_des.string = cfg.des
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this.nd_lingqu.active = this.nd_finish.active = this.nd_doing.active = false
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if (state == 0) {
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@ -83,6 +84,7 @@ cc.Class({
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Utils.setitem(this, items[1].id, this.sp_icon, this.sp_pz)
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this.jump = cfg.jump_value
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}
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},
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