Update GameOverUINew.js

This commit is contained in:
guoqing.zhu 2022-05-31 22:15:27 +08:00
parent e3f8c396f7
commit aeeb354bef

View File

@ -231,8 +231,8 @@ cc.Class({
if(v.hero_stats){
this.heroName.string = v.hero_stats.hero_name;
this.hero_reward.string = v.hero_stats.reward_ceg;
this.hero_bar.progress = (v.hero_stats.today_get_ceg + v.hero_stats.reward_ceg) / v.hero_stats.ceg_uplimit;
this.hero_remain.string = v.hero_stats.ceg_uplimit - (v.hero_stats.today_get_ceg + v.hero_stats.reward_ceg)
this.hero_bar.progress = (v.hero_stats.today_get_ceg) / v.hero_stats.ceg_uplimit;
this.hero_remain.string = v.hero_stats.ceg_uplimit - (v.hero_stats.today_get_ceg)
total+=parseInt(v.hero_stats.reward_ceg);
}
// weapons
@ -245,8 +245,8 @@ cc.Class({
this.gun1_remain.node.active = true;
this.gunt1Name.string = v.weapons_stats[0].weapon_name;
this.gun1_reward.string = v.weapons_stats[0].reward_ceg;
this.gun1_bar.progress = (v.weapons_stats[0].today_get_ceg + v.weapons_stats[0].reward_ceg) / v.weapons_stats[0].ceg_uplimit;
this.gun1_remain.string = v.weapons_stats[0].ceg_uplimit - (v.weapons_stats[0].today_get_ceg + v.weapons_stats[0].reward_ceg)
this.gun1_bar.progress = (v.weapons_stats[0].today_get_ceg) / v.weapons_stats[0].ceg_uplimit;
this.gun1_remain.string = v.weapons_stats[0].ceg_uplimit - (v.weapons_stats[0].today_get_ceg)
total+=parseInt(v.weapons_stats[0].reward_ceg);
}
if(v.weapons_stats[1]){
@ -257,8 +257,8 @@ cc.Class({
this.gun2_remain.node.active = true;
this.gunt2Name.string = v.weapons_stats[1].weapon_name;
this.gun2_reward.string = v.weapons_stats[1].reward_ceg;
this.gun2_bar.progress = (v.weapons_stats[1].today_get_ceg + v.weapons_stats[1].reward_ceg) / v.weapons_stats[1].ceg_uplimit;
this.gun2_remain.string = v.weapons_stats[1].ceg_uplimit - (v.weapons_stats[1].today_get_ceg + v.weapons_stats[1].reward_ceg);
this.gun2_bar.progress = (v.weapons_stats[1].today_get_ceg ) / v.weapons_stats[1].ceg_uplimit;
this.gun2_remain.string = v.weapons_stats[1].ceg_uplimit - (v.weapons_stats[1].today_get_ceg);
total+=parseInt(v.weapons_stats[1].reward_ceg);
}
}