From bad3788b7c4546bd80002142364bc116252e1f97 Mon Sep 17 00:00:00 2001 From: "guoqing.zhu" <1521292690@qq.com> Date: Mon, 30 May 2022 15:51:22 +0800 Subject: [PATCH] update zh --- assets/LoginScene.fire | 6 +- assets/res/prefabs/NUI/UINheroinfo.prefab | 12 +- assets/scripts/BaseNet.js | 1 - .../scripts/UI/UIFriend/SingleFriendList.js | 19 +- assets/scripts/UI/UIFriend/UIFriendNew.js | 17 +- assets/scripts/UI/UIMain.js | 14 +- assets/scripts/chat/chatrsp.js | 4 +- assets/scripts/forsub/playerData.js | 289 +++++++++--------- assets/scripts/manages/NetManage.js | 12 + assets/scripts/tips/InviteTip.ts | 1 - 10 files changed, 188 insertions(+), 187 deletions(-) diff --git a/assets/LoginScene.fire b/assets/LoginScene.fire index 6ac32846..02d168b0 100644 --- a/assets/LoginScene.fire +++ b/assets/LoginScene.fire @@ -47,8 +47,8 @@ }, "_scale": { "__type__": "cc.Vec3", - "x": 0.26425451014034457, - "y": 0.26425451014034457, + "x": 0.5993534574534599, + "y": 0.5993534574534599, "z": 1 }, "_quat": { @@ -13797,7 +13797,7 @@ "__id__": 411 } ], - "_active": true, + "_active": false, "_level": 2, "_components": [ { diff --git a/assets/res/prefabs/NUI/UINheroinfo.prefab b/assets/res/prefabs/NUI/UINheroinfo.prefab index 6965503d..023ada43 100644 --- a/assets/res/prefabs/NUI/UINheroinfo.prefab +++ b/assets/res/prefabs/NUI/UINheroinfo.prefab @@ -1994,9 +1994,7 @@ "_enabled": true, "_srcBlendFactor": 770, "_dstBlendFactor": 771, - "_spriteFrame": { - "__uuid__": "49e4021a-2ed5-401e-aa14-c19439b8ecc3" - }, + "_spriteFrame": null, "_type": 0, "_sizeMode": 0, "_fillType": 0, @@ -2682,9 +2680,7 @@ "_enabled": true, "_srcBlendFactor": 770, "_dstBlendFactor": 771, - "_spriteFrame": { - "__uuid__": "979a4b81-4158-4a34-b517-b9237034aaab" - }, + "_spriteFrame": null, "_type": 0, "_sizeMode": 0, "_fillType": 0, @@ -3370,9 +3366,7 @@ "_enabled": true, "_srcBlendFactor": 770, "_dstBlendFactor": 771, - "_spriteFrame": { - "__uuid__": "02334fe4-0bb0-4395-9d10-ac10ac49e52a" - }, + "_spriteFrame": null, "_type": 0, "_sizeMode": 0, "_fillType": 0, diff --git a/assets/scripts/BaseNet.js b/assets/scripts/BaseNet.js index 6cb79b86..b43d2d6c 100644 --- a/assets/scripts/BaseNet.js +++ b/assets/scripts/BaseNet.js @@ -23,7 +23,6 @@ function isDevEnv() { } if (isDevEnv()) { - console.log('测试服'); allBaseNet = { usa: '-test.kingsome.cn', japan: '-test.kingsome.cn', diff --git a/assets/scripts/UI/UIFriend/SingleFriendList.js b/assets/scripts/UI/UIFriend/SingleFriendList.js index cf26fb5d..13114f78 100644 --- a/assets/scripts/UI/UIFriend/SingleFriendList.js +++ b/assets/scripts/UI/UIFriend/SingleFriendList.js @@ -97,14 +97,14 @@ cc.Class({ // friendlist onAddToBlacklist() { - console.log('加入黑名单'); + cc.chatMgr.sendmsg('CMFriendAddBlack', { user_info: JSON.parse(this.tmpData), //MFUserInfo }); }, onDelete() { - console.log('删除好友'); + cc.chatMgr.sendmsg('CMFriendDelete', { friend_id: this.playerAccount, }); @@ -112,16 +112,15 @@ cc.Class({ // applylist onAgree() { - console.log('同意申请'); - console.log(`申请data:${this.tmpData}`); + + cc.chatMgr.sendmsg('CMFriendAgree', { apply: JSON.parse(this.tmpData), }); }, onRefuse() { - console.log('拒绝申请'); - console.log(`申请data:${this.tmpData}`); + cc.chatMgr.sendmsg('CMFriendRefuse', { apply: JSON.parse(this.tmpData), }); @@ -129,14 +128,14 @@ cc.Class({ // blacklist onAddToFriend() { - console.log('加入好友列表'); + cc.chatMgr.sendmsg('CMFriendDeleteBlack', { account_id: this.playerAccount, }); }, onAddNewFriend() { - console.log('添加新朋友'); + cc.chatMgr.sendmsg('CMFriendApply', { friend_id: this.playerAccount, msg: '', @@ -146,13 +145,13 @@ cc.Class({ onInviteFriend() { if (this.canInvite) { this.canInvite = false; - console.log('邀请好友'); + var data = { msg: 'InvitePlay', player: playerData.name, data: JSON.parse(this.tmpData), }; - // 发送自定义消息 + cc.chatMgr.sendmsg('CMSendCustomMsg', { target_list: this.playerAccount, msg: JSON.stringify(data), diff --git a/assets/scripts/UI/UIFriend/UIFriendNew.js b/assets/scripts/UI/UIFriend/UIFriendNew.js index 569a9233..0f4c9250 100644 --- a/assets/scripts/UI/UIFriend/UIFriendNew.js +++ b/assets/scripts/UI/UIFriend/UIFriendNew.js @@ -42,7 +42,7 @@ cc.Class({ }, }, - // 游客不显示好友 + onLoad() { // get friendlist cc.chatMgr.sendmsg("CMFriendList"); @@ -96,19 +96,19 @@ cc.Class({ const node = cc.instantiate(this.pb_oneFriend); switch (type) { case 0: - // 好友列表 + node.getComponent("SingleFriendList").setToFriendList(); break; case 1: - // 申请列表 + node.getComponent("SingleFriendList").setToApplyList(); break; case 2: - // 黑名单 + node.getComponent("SingleFriendList").setToBlackList(); break; case 3: - // 添加好友 + node.getComponent("SingleFriendList").setToAddFriend(); break; } @@ -144,14 +144,13 @@ cc.Class({ } }, - // 钱包用户需要添加 6516_2006_的前缀,并且需要lowcast toLowerCase() - // 游客不需要 + dirtywordcheck(obj) { if (obj.errcode == 0) { if (this.edit_find.string != "" && this.edit_find.string) { var tmp = ""; if (this.edit_find.string.startsWith("0x")) { - // 钱包地址 + console.log("search by wallet"); tmp = `6516_2006_${this.edit_find.string.toLowerCase()}`; NetManage.searchUserByAccountid(tmp, (res) => { @@ -164,7 +163,7 @@ cc.Class({ this.edit_find.string.startsWith("6513_2006_") || this.edit_find.string.startsWith("6516_2006_") ) { - // 账户id + console.log("search by account"); tmp = this.edit_find.string; NetManage.searchUserByAccountid(tmp, (res) => { diff --git a/assets/scripts/UI/UIMain.js b/assets/scripts/UI/UIMain.js index 8f42edb0..aefe0624 100644 --- a/assets/scripts/UI/UIMain.js +++ b/assets/scripts/UI/UIMain.js @@ -214,9 +214,9 @@ cc.Class({ ); } // - //第一次显示改名界面 + // // this.calleditname(90001); - // 后端说可以改名并且已经链接钱包的情况 才可以改名 + // if (window.canrename && window.hasWallet) { window.canrename = false; this.nd_editName.active = true; @@ -224,7 +224,7 @@ cc.Class({ }, getCustomMsg(msg) { - // 只有不在游戏中的时候出现 + // console.log('get once '); if (!cc.find('Canvas').getComponentInChildren('GameUI')) { uimanger.showUI(InviteTip.prefabPath, msg); @@ -241,7 +241,7 @@ cc.Class({ ); }, - // 将钱包地址中间字段换成 ***** + replacepos(text, start, stop) { var mid = '*****'; let mystr = @@ -350,7 +350,7 @@ cc.Class({ jcgamelog.addOperation(OperationType.BUTTON, 'intobattle'); if (cc.sys.isNative) { if (Config.isTest) { - // 审核 + var nd = cc.instantiate(this.pb_chose); this.node.addChild(nd); } else { @@ -420,7 +420,7 @@ cc.Class({ // this.node.addChild(nd); // }, buyitem(v) { - //待扩展其他类型的 + var nd = cc.instantiate(this.pb_herobuy); nd.getComponent('UIHeroBuy').initdata(v); this.node.addChild(nd); @@ -449,7 +449,7 @@ cc.Class({ this.node.addChild(nd); }); - // type 10 时常rank + // NetManage.getRankList(10, () => { // var nd = cc.instantiate(this.pb_rank); // this.node.addChild(nd); diff --git a/assets/scripts/chat/chatrsp.js b/assets/scripts/chat/chatrsp.js index 7e404617..198e9621 100644 --- a/assets/scripts/chat/chatrsp.js +++ b/assets/scripts/chat/chatrsp.js @@ -30,7 +30,7 @@ var rsp = function () { this.loginparma.proto_version = this.pversion; this.loginparma.zid = BaseNet.getCurrentZid(); - //console.log("准备登录测试======",this.loginparma); + this.sendmsg("CMLogin", this.loginparma); } else if (res.eventtype == "close" || res.eventtype == "reconnect") { this.connecting = false; @@ -40,7 +40,7 @@ var rsp = function () { this.recvMsg = function (mid, msg) { this.time2 = 0; if (mid == 101) { - //心跳包无视 + return; } if (this.showdebug) { diff --git a/assets/scripts/forsub/playerData.js b/assets/scripts/forsub/playerData.js index 751b0d97..5157f68e 100644 --- a/assets/scripts/forsub/playerData.js +++ b/assets/scripts/forsub/playerData.js @@ -337,7 +337,7 @@ var playerData = function () { if (obj.errcode == 0) { this.node_id = obj.node_id; cc.SDKManage.NodeId = obj.node_id; - console.log("获得NodeID====", cc.SDKManage.NodeId); + console.log("NodeID====", cc.SDKManage.NodeId); } }; @@ -363,13 +363,13 @@ var playerData = function () { this.getbattleopt = function () { return { - account_id: SDKManage.account_id, //账号id account_id - player_count: 4, //玩家数(单人时为1) - energy_shield: 0, //能量护盾 + account_id: SDKManage.account_id, // account_id + player_count: 4, //( + energy_shield: 0, // baseskin: [this.skinres, 0, 0, 0], - team_uuid: "", //队伍唯一id (没组队时为空字符串) - team_mode: 1, //队伍模式 0:单人 1:多人 - auto_fill: true, //是否自动填充玩家 + team_uuid: "", // () + team_mode: 1, // 0: + auto_fill: true, // // team_members: _teamMembers, weapons: [], @@ -485,53 +485,53 @@ var playerData = function () { v(); } else if (tp == 5) { this.ranking_list = { - //排行榜数据 - type: 0, //排行榜类型 1:积分榜 + // + type: 0, // ranking_list: [ - //排行榜 + // { - ranked: 1, //排名 - account_id: "1122", //账号id - name: "aaa", //用户名字 - head_id: 50003, //头像id - head_frame: 60001, //头像框id - level: 10, //等级 - exp: 0, //经验 - gold: 0, //金币 - diamond: 0, //钻石 - hero_id: 30100, //当前使用的英雄ID - rank: 11, //段位 - score: 220, //积分 + ranked: 1, // + account_id: "1122", // + name: "aaa", // + head_id: 50003, // + head_frame: 60001, // + level: 10, // + exp: 0, // + gold: 0, // + diamond: 0, // + hero_id: 30100, // + rank: 11, // + score: 220, // }, { - ranked: 2, //排名 - account_id: "3344", //账号id - name: "aaa", //用户名字 - head_id: 50003, //头像id - head_frame: 60001, //头像框id - level: 10, //等级 - exp: 0, //经验 - gold: 0, //金币 - diamond: 0, //钻石 - hero_id: 30300, //当前使用的英雄ID - rank: 11, //段位 - score: 220, //积分 + ranked: 2, // + account_id: "3344", // + name: "aaa", // + head_id: 50003, // + head_frame: 60001, // + level: 10, // + exp: 0, // + gold: 0, // + diamond: 0, // + hero_id: 30300, // + rank: 11, // + score: 220, // }, ], my_ranked: { - //我的排名(如果ranked<1则表示自己未上榜) - ranked: 0, //排名 - account_id: "", //账号id - name: "ssss", //用户名字 - head_id: 0, //头像id - head_frame: 0, //头像框id - level: 20, //等级 - exp: 0, //经验 - gold: 0, //金币 - diamond: 0, //钻石 - hero_id: 30200, //当前使用的英雄ID - rank: 12, //段位 - score: 110, //积分 + //(<) + ranked: 0, // + account_id: "", // + name: "ssss", // + head_id: 0, // + head_frame: 0, // + level: 20, + exp: 0, // + gold: 0, // + diamond: 0, // + hero_id: 30200, // + rank: 12, // + score: 110, // }, }; v(); @@ -539,160 +539,159 @@ var playerData = function () { v(); } else if (tp == 7) { v({ - errcode: 0, //错误码 - errmsg: "", //错误描述 + errcode: 0, // + errmsg: "", // info: { - //用户信息(详细) - activate: 0, //是否已激活 - account_id: "", //账号id - name: "阿拉伯", //用户名字 - head_id: 50003, //头像id - head_frame: 60001, //头像框id - level: 10, //等级 - exp: 30, //经验 - max_exp: 90, //经验(上限) - gold: 0, //金币 - diamond: 0, //钻石 - hero_id: 30200, //当前使用的英雄ID - current_rank: 10, //当前段位 - history_best_rank: 11, //历史最高段位 + //() + activate: 0, // + account_id: "", // + name: "name", // + head_id: 50003, // + head_frame: 60001, // + level: 10, // + exp: 30, // + max_exp: 90, //() + gold: 0, // + diamond: 0, // + hero_id: 30200, // + current_rank: 10, // + history_best_rank: 11, // history_seasons: [ - //历史打过的赛季列表 + // { - season_id: 22, //赛季 - total_kills: 10, //击杀总数(个人信息) - game_times: 20, //游戏场次(个人信息) - win_times: 30, //胜利场次(个人信息) - win_rate: 40, //胜率(个人信息,百分比数值整数部分) - max_kills: 50, //最高击杀(游戏信息) - avg_kills: 60, //平均击杀(游戏信息) - max_damage_out: 70, //最高伤害输出(游戏信息) - avg_damage_out: 80, //平均伤害输出(游戏信息) - star_kills: 50, //击败(5纬图-击败, 百分比数值整数部分) - star_damage: 60, //伤害(5纬图-伤害, 百分比数值整数部分) - star_alive: 70, //生存(5纬图-生存, 百分比数值整数部分) - star_recover: 80, //治疗(5纬图-治疗, 百分比数值整数部分) - star_win: 100, //胜利(5纬图-胜利, 百分比数值整数部分) + season_id: 22, // + total_kills: 10, //() + game_times: 20, //() + win_times: 30, //() + win_rate: 40, //(,) + max_kills: 50, //() + avg_kills: 60, //() + max_damage_out: 70, //() + avg_damage_out: 80, //() + star_kills: 50, //(-, ) + star_damage: 60, //(-, ) + star_alive: 70, //(-,) + star_recover: 80, //(-, ) + star_win: 100, //(-,) }, ], }, }); } else if (tp == 8) { var tdata = { - errcode: 0, //错误码 - errmsg: "", //错误描述 - current_active_value: 30, //当前活跃度 - max_active_value: 100, //活跃度上限 + errcode: 0, // + errmsg: "", // + current_active_value: 30, // + max_active_value: 100, // mission_list1: [ - //任务列表1 + // { - mission_id: 71001, //任务id - current: 0, //任务进度-当前 - target: 0, //任务进度-目标 - state: 0, //任务状态 0:可领取 1:已领取 2:未完成(不可领取) - show_progress: 0, //是否显示任务进度 + mission_id: 71001, + current: 0, + target: 0, + state: 0, + show_progress: 0, }, { - mission_id: 71003, //任务id - current: 5, //任务进度-当前 - target: 5, //任务进度-目标 - state: 1, //任务状态 0:可领取 1:已领取 2:未完成(不可领取) - show_progress: 1, //是否显示任务进度 + mission_id: 71003, + current: 5, + target: 5, + state: 1, + show_progress: 1, }, { - mission_id: 71006, //任务id - current: 2, //任务进度-当前 - target: 5, //任务进度-目标 - state: 2, //任务状态 0:可领取 1:已领取 2:未完成(不可领取) - show_progress: 1, //是否显示任务进度 + mission_id: 71006, + current: 2, + target: 5, + state: 2, + show_progress: 1, }, { - mission_id: 71006, //任务id - current: 2, //任务进度-当前 - target: 5, //任务进度-目标 - state: 2, //任务状态 0:可领取 1:已领取 2:未完成(不可领取) - show_progress: 2, //是否显示任务进度 + mission_id: 71006, + current: 2, + target: 5, + state: 2, + show_progress: 2, }, { - mission_id: 71006, //任务id - current: 2, //任务进度-当前 - target: 5, //任务进度-目标 - state: 2, //任务状态 0:可领取 1:已领取 2:未完成(不可领取) - show_progress: 2, //是否显示任务进度 + mission_id: 71006, + current: 2, + target: 5, + state: 2, + show_progress: 2, }, ], mission_list2: [ - //任务列表2 + { - mission_id: 71001, //任务id - current: 0, //任务进度-当前 - target: 0, //任务进度-目标 - state: 0, //任务状态 0:可领取 1:已领取 2:未完成(不可领取) - show_progress: 0, //是否显示任务进度 + mission_id: 71001, + current: 0, + target: 0, + state: 0, + show_progress: 0, }, { - mission_id: 71003, //任务id - current: 5, //任务进度-当前 - target: 5, //任务进度-目标 - state: 1, //任务状态 0:可领取 1:已领取 2:未完成(不可领取) - show_progress: 1, //是否显示任务进度 + mission_id: 71003, + current: 5, + target: 5, + state: 1, + show_progress: 1, }, { - mission_id: 71006, //任务id - current: 2, //任务进度-当前 - target: 5, //任务进度-目标 - state: 2, //任务状态 0:可领取 1:已领取 2:未完成(不可领取) - show_progress: 1, //是否显示任务进度 + mission_id: 71006, + current: 2, + target: 5, + state: 2, + show_progress: 1, }, ], }; v(tdata); } else if (tp == 9) { var tdata = { - errcode: 0, //错误码 - errmsg: "", //错误描述 + errcode: 0, + errmsg: "", info: { - //struct SeasonCard, 赛季手册信息 - season_id: 5, //赛季id(客户端显示为Sxxx) - card_lv: 11, //手册等级 - card_exp: 10, //手册经验 - card_max_exp: 100, //手册经验上限 + + season_id: 5, + card_lv: 11, + card_exp: 10, + card_max_exp: 100, season_begin_time: 1638951964, season_end_time: 1638951964, gift_packages: [ - //礼包列表 + //struct SeasonCardGiftPackage { - package_id: 0, //礼包id - state: 0, //0:未购买 1:已购买 + package_id: 0, + state: 0, price_info: { - //struct PriceInfo, 价格信息 + //struct PriceInfo, cost_list: [ - //扣费方式列表 + //struct CostInfo { cost_group: [ - //一组扣费项目,(金币、钻石视为道具,可能有多种价格) - //struct CostInfoItem + { - item_id: 0, //购买需要消耗的道具id - item_num: 0, //购买需要消耗的道具数量 - discount: 0, //折扣百分比(0-100) + item_id: 0, + item_num: 0, + discount: 0, }, ], }, ], - discount_begin_time: 0, //折扣开始时间(utc时间) - discount_end_time: 0, //折扣结束时间(utc时间) + discount_begin_time: 0, + discount_end_time: 0, }, }, ], received_level_rewards1: [ - //等级解锁的奖励已领取等级列表(普通手册) + 1, 2, 3, ], received_level_rewards2: [ - //等级解锁的奖励已领取等级列表(精英) + 1, 2, 3, 4, ], }, diff --git a/assets/scripts/manages/NetManage.js b/assets/scripts/manages/NetManage.js index 799004c4..8681425a 100644 --- a/assets/scripts/manages/NetManage.js +++ b/assets/scripts/manages/NetManage.js @@ -442,6 +442,18 @@ module.exports = { this.getResponce(cb, this.urlbd); }, + getUserMainInfo(cb){ + this.urlbd.clear(); + this.urlbd + .addKV('c', 'User') + .addKV('a', 'Info') + .addKV('account_id', this.account_id) + .addKV('session_id', this.session_id) + .addKV('target_id', this.account_id); + + this.getResponce(cb, this.urlbd); + }, + missionList(type, cb) { this.urlbd.clear(); this.urlbd diff --git a/assets/scripts/tips/InviteTip.ts b/assets/scripts/tips/InviteTip.ts index 57f8a856..4a151de0 100644 --- a/assets/scripts/tips/InviteTip.ts +++ b/assets/scripts/tips/InviteTip.ts @@ -32,7 +32,6 @@ export class InviteTip extends UIBase { cc.Notifier.emit('joinTeamRoom', '' + this.m_roomID); } this.node.destroy(); - // 加入队伍 } onClose() {