const { dropConfig, all_ItemConfig, } = require('../../game/gameConfig'); const NetManage = require('../../manages/NetManage'); const { type } = require('../../netBattle/net/proto/bytebuffer'); var Utils = require("Utils") cc.Class({ extends: cc.Component, properties: { mission_detail: { default: null, type: cc.Node, }, // allAddNode: { // default: null, // type: cc.Node, // }, missionTitle:{ default:null, type:cc.Label }, missionDesc:{ default:null, type:cc.Label }, herolistNode:{ default:null, type:cc.Node }, gunlistNode:{ default:null, type:cc.Node }, rewardIcons:{ default:null, type:cc.Node } // needNode: { // default: null, // type: cc.Node, // }, }, initData(data) { console.log("mission detail:"+JSON.stringify(data)) this.allChooseHero = new Array(); this.allChooseHero.length = 5; this.allChooseGun = new Array(); this.allChooseHero.length = 10; this.missionData = data; this.setRewards(data.reward) // this.currentBtn = 0; // this.allChoose.length = 5; // this.allShowNode = new Array(); // this.allNeed = new Array(); // if (data.param1) { // this.initNeedIcon(data.param1, 0); // this.allNeed.push(data.param1.toString()); // } // if (data.param2) { // this.initNeedIcon(data.param2, 1); // this.allNeed.push(data.param2.toString()); // } // if (data.param3) { // this.initNeedIcon(data.param3, 2); // this.allNeed.push(data.param3.toString()); // } // if (data.param4) { // this.initNeedIcon(data.param4, 3); // this.allNeed.push(data.param4.toString()); // } // if (data.param5) { // this.initNeedIcon(data.param5, 4); // this.allNeed.push(data.param5.toString()); // } }, setRewards(string){ var config = dropConfig[string] var rewards = config.itemdata // console.log(`reward---${JSON.stringify(rewards)}`) for(let i=0;i { // if (err) { // return false; // } // var paramp = param; // if (param.toString()[0] == '2') { // paramp = // dropItemConfig[param.toString()].link_sort.toString(); // } // // this.needNode.children[index].name = `${paramp}`; // // this.needNode.children[index].getComponent( // // cc.Sprite // // ).spriteFrame = res; // // this.needNode.children[index].active = true; // // this.allShowNode.push(this.needNode.children[index]); // }); // } // }, onLoad() { cc.Notifier.on('hasChooseHero', this, (data) => { if(this.herolistNode){ this.herolistNode.children[this.currentBtn] .getComponent('mission_oneBox') .init(data); this.allChooseHero[this.currentBtn] = data; } }); cc.Notifier.on('hasChooseGun', this, (data) => { if(this.gunlistNode){ this.gunlistNode.children[this.currentBtn] .getComponent('mission_oneBox') .init(data); this.allChooseGun[this.currentBtn] = data; } }); // cc.Notifier.on('ClearOneBox', this, (data) => { // this.allChoose[data] = null; // this.setIcon(); // }); }, close() { this.node.destroy(); cc.Notifier.off('hasChooseHero', this); cc.Notifier.off('hasChooseGun', this); }, onClickAdd(event, param) { this.currentBtn = param; console.log(this.currentBtn) this.mission_detail.active = true; // set currentdata console.log() var type = 0; if(event.currentTarget.parent.name=="Hero"){ type = 0 }else{ type = 1 } this.mission_detail .getComponent('mission_chooseDetail') .init(this.allChooseHero,this.allChooseGun,type); }, check() { return true // let toReturn = true; // this.allShowNode.forEach((element) => { // if (element.children[0].active == false) { // toReturn = false; // } // }); // return toReturn; // this.hasChooseParam = new Array(); // this.allChoose.forEach((element) => { // if (element) { // if (element.gun_id) { // this.hasChooseParam.push(element.gun_id); // } // if (element.hero_id) { // var type = playerConfig[element.hero_id].herotype; // this.hasChooseParam.push(element.hero_id); // this.hasChooseParam.push(type.toString()); // } // } // }); // function includes(arr1, arr2) { // console.log(arr1); // console.log(arr2); // return arr2.every((val) => arr1.includes(val)); // } // return includes(this.hasChooseParam, this.allNeed); }, // 0:1234|1:1234 onClickSend() { if (this.check()) { this.sendData = ''; this.allChooseHero.forEach((element) => { if (element) { if (element.hero_uniid) { this.sendData += `${1}:${element.hero_uniid}|`; } } }); this.allChooseGun.forEach((element) => { if (element) { if (element.gun_uniid) { this.sendData += `${0}:${element.gun_uniid}|`; } } }); if(this.sendData!=""){ NetManage.sendWantedMission( this.missionData.id, this.sendData, (res) => { if (res.errcode == 0) { this.node.destroy(); cc.Notifier.emit('ReFreshMission'); } else { cc.uiHelper.showTips('Failed'); } } ); }else{ cc.uiHelper.showTips('Not meeting the requirements'); } } else { cc.uiHelper.showTips('Not meeting the requirements'); } }, });