const { all_ItemConfig, playerConfig, dropItemConfig, } = require('../../game/gameConfig'); const NetManage = require('../../manages/NetManage'); cc.Class({ extends: cc.Component, properties: { nd_closeBtn: { default: null, type: cc.Node, }, nd_gun: { default: null, type: cc.Node, }, nd_hero: { default: null, type: cc.Node, }, nd_gunContent: { default: null, type: cc.Node, }, nd_heroContent: { default: null, type: cc.Node, }, pb_hero: { default: null, type: cc.Prefab, }, pb_gun: { default: null, type: cc.Prefab, }, // toggle_gun:{ // default: null, // type: cc.Node, // }, // toggle_hero:{ // default: null, // type: cc.Node, // }, }, init(datahero,datagun,type) { // hero if(type==0){ this.onClickHero(); }else{ this.onClickGun(); } this.allHasGotHero = new Array() this.allHasGotGun = new Array() for(let i=0;i { element.scale = 1; }); this.nd_gunContent.children.forEach((element) => { element.scale = 1; }); this.node.active = false; this.currentData = null; }, set() { this.nd_gunContent.destroyAllChildren(); this.nd_heroContent.destroyAllChildren(); NetManage.getHeroList((data) => { var list = data.hero_list; list.forEach((element) => { const node = cc.instantiate(this.pb_hero); var sc = node.getComponent('herochoseone'); sc.initdata(element); node.on('click', () => { this.nd_heroContent.children.forEach((element) => { element.scale = 1; }); this.nd_gunContent.children.forEach((element) => { element.scale = 1; }); node.scale = 1.1; this.currentData = element; }); //set cover if ( this.allHasGotHero.includes(element.hero_uniid.toString()) || element.lock_type==3 ) { node.getComponent('wantedHero').showCover(); } this.nd_heroContent.addChild(node); }); }); NetManage.gunList((data) => { var list = data.gun_list; list.forEach((element) => { const node = cc.instantiate(this.pb_gun); var sc = node.getComponent('guns_single'); sc.init(element); node.on('click', () => { this.nd_heroContent.children.forEach((element) => { element.scale = 1; }); this.nd_gunContent.children.forEach((element) => { element.scale = 1; }); node.scale = 1.1; this.currentData = element; }); if ( this.allHasGotGun.includes(element.gun_uniid.toString()) || element.lock_type==3 ) { node.getComponent('wantedHero').showCover(); } this.nd_gunContent.addChild(node); }); }); }, onClickComfirm() { if (this.currentData != null) { if(this.currentData.hero_uniid){ cc.Notifier.emit('hasChooseHero', this.currentData); }else{ cc.Notifier.emit('hasChooseGun', this.currentData); } // console.log("current send data:"+JSON.stringify(this.currentData)) this.close(); } }, onClickHero() { this.nd_hero.active = true; this.nd_gun.active = false; }, onClickGun() { this.nd_hero.active = false; this.nd_gun.active = true; }, });