// Learn cc.Class: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/class.html // Learn Attribute: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] https://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html cc.Class({ extends: cc.Component, properties: { itemid: { default: [], type: cc.Integer, }, }, // LIFE-CYCLE CALLBACKS: onLoad() { cc.Notifier.on('uigetitem', this, this.uigetitem.bind(this)); }, onDestroy() { cc.Notifier.off('uigetitem', this); }, uigetitem(res) { for (var i = 0; i < this.itemid.length; i++) { if (this.itemid[i] == res.id) { var self = this cc.loader.loadRes("icons/item/game" + this.itemid[i], cc.SpriteFrame, function(err, res) { if (!err && self.isValid) { self.node.getComponent(cc.Sprite).spriteFrame = res; } }); } } } // start () { // this.node.getComponent(cc.ParticleSystem).cankao = cc.gameMgr.ndbullet // }, // update (dt) {}, });