const renderEngine = cc.renderer.renderEngine; const renderer = renderEngine.renderer; let ShaderMaterial = require('ShaderMaterial'); const shader = { name: 'Duquan', params: [ { name: 'u_bili', type: renderer.PARAM_FLOAT }, ], start(material,params) { material.setParamValue('u_bili', 0); }, defines:[], frag: ` uniform sampler2D texture; uniform vec4 color; varying vec2 uv0; varying vec2 uv1; varying vec2 uv2; varying vec2 uv3; uniform float u_bili; void main() { vec4 src_color = vec4(0.376,0.5098,1.0,0.4); vec2 rpos = vec2(0.5,0.5); float dis = distance(uv0,rpos); float bili = dis/u_bili; src_color.a = src_color.a*bili*bili; float outline = 0.17721518987341772/u_bili *0.001+1.0; if(dis