import { UIBase } from '../UI/UIBase'; const { ccclass, property } = cc._decorator; @ccclass export class UpSuccess extends UIBase { public static prefabPath = 'prefabs/UIPrefab/pb_herosuccess'; @property(cc.Node) beforeNode: cc.Node = null; @property(cc.Label) lb_lv: cc.Label = null; @property(cc.Label) lb_hp: cc.Label = null; @property(cc.Label) lb_atk: cc.Label = null; @property(cc.Label) lb_def: cc.Label = null; @property(cc.Label) lb_lucky: cc.Label = null; @property(cc.Label) lb_adv: cc.Label = null; @property(cc.Label) lb_hpaf: cc.Label = null; @property(cc.Label) lb_atkaf: cc.Label = null; @property(cc.Label) lb_defaf: cc.Label = null; @property(cc.Label) lb_luckyaf: cc.Label = null; @property(cc.Label) lb_advaf: cc.Label = null; init(data: any) { this.beforeNode.getComponent('herochoseone').initdata(data.old_hero); this.lb_lv.string = data.new_hero.hero_lv; this.lb_hp.string = data.old_hero.hp; this.lb_atk.string = data.old_hero.atk; this.lb_def.string = data.old_hero.def; this.lb_lucky.string = data.old_hero.lucky; this.lb_adv.string = data.old_hero.advanced_count; this.lb_hpaf.string = data.new_hero.hp; this.lb_atkaf.string = data.new_hero.atk; this.lb_defaf.string = data.new_hero.def; this.lb_luckyaf.string = data.new_hero.lucky; this.lb_advaf.string = data.new_hero.advanced_count; } onClose() { this.node.destroy(); } }