var SDKManage = require("SDKManage") var Main = require("Main") var playerData = require("playerData") cc.Class({ extends: cc.Component, properties: { temp1:0, temp2:0, temp3:0, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, onLoad () { var temp = [] if (this.temp1 != 0) { temp.push(this.temp1) } if (this.temp2 != 0) { temp.push(this.temp2) } if (this.temp3 != 0) { temp.push(this.temp3) } playerData.coinArr.push(temp) cc.Notifier.emit('showCoin') }, onDestroy(){ playerData.coinArr.pop() cc.Notifier.emit('showCoin') }, // update (dt) { // }, });