var gameConfig = require('gameConfig'); const { ccclass, property } = cc._decorator; @ccclass export class ShopItem extends cc.Component { @property(cc.Label) lb_cost: cc.Label = null; @property(cc.Label) lb_name: cc.Label = null; @property(sp.Skeleton) heroSpine: sp.Skeleton = null; @property(cc.Sprite) zhiye: cc.Sprite = null; @property(cc.Prefab) buyTip: cc.Prefab = null; public goodId = 0; init(data) { this.goodId = data.goods_id; this.lb_cost.string = data.price_info.cost_list[0][0].item_num; // var cfg = gameConfig.playerConfig[data.item_id]; if (this.lb_name) this.lb_name.string = cfg.name; var skinres = cc.playerData.getheroSkinbyId(data.item_id, 0); cc.loader.loadRes( 'spine/heropic/pic_hero' + skinres, sp.SkeletonData, function (err, sp) { this.heroSpine.skeletonData = sp; this.heroSpine._updateSkeletonData(); this.heroSpine.setAnimation(0, 'animation', true); }.bind(this) ); var heroType = gameConfig.playerConfig[data.item_id].herotype; let url = 'textures/heroType/ht_s_' + heroType; cc.loader.loadRes( url, cc.SpriteFrame, function (err, res) { if (!err && this.isValid) { this.zhiye.spriteFrame = res; } }.bind(this) ); } onBuy() { var data = { cost: this.lb_cost.string, goods_id: this.goodId, }; var node = cc.instantiate(this.buyTip); node.getComponent('PruchaseTip').init(data); var dd = cc.find('Canvas'); dd.addChild(node); // uimanger.showUI(PurchaseTip.prefabPath, data); } }