const { all_ItemConfig, playerConfig, dropItemConfig, } = require('../../game/gameConfig'); const NetManage = require('../../manages/NetManage'); cc.Class({ extends: cc.Component, properties: { nd_closeBtn: { default: null, type: cc.Node, }, nd_gun: { default: null, type: cc.Node, }, nd_hero: { default: null, type: cc.Node, }, nd_gunContent: { default: null, type: cc.Node, }, nd_heroContent: { default: null, type: cc.Node, }, pb_hero: { default: null, type: cc.Prefab, }, pb_gun: { default: null, type: cc.Prefab, }, // toggle_gun:{ // default: null, // type: cc.Node, // }, // toggle_hero:{ // default: null, // type: cc.Node, // }, }, init(datahero, datagun, type) { // hero if (type == 0) { this.onClickHero(); } else { this.onClickGun(); } this.allHasGotHero = new Array(); this.allHasGotGun = new Array(); for (let i = 0; i < datahero.length; i += 1) { if (datahero[i]) this.allHasGotHero.push(datahero[i].hero_uniid); } for (let i = 0; i < datagun.length; i += 1) { if (datagun[i]) this.allHasGotGun.push(datagun[i].gun_uniid); } this.set(); }, close() { this.nd_heroContent.children.forEach((element) => { element.scale = 1; }); this.nd_gunContent.children.forEach((element) => { element.scale = 1; }); this.node.active = false; this.currentData = null; }, set() { this.nd_gunContent.destroyAllChildren(); this.nd_heroContent.destroyAllChildren(); NetManage.getHeroList((data) => { var list = data.hero_list; list.forEach((element) => { const node = cc.instantiate(this.pb_hero); var sc = node.getComponent('herochoseone'); sc.initdata(element); node.on('click', () => { this.nd_heroContent.children.forEach((element) => { element.scale = 1; }); this.nd_gunContent.children.forEach((element) => { element.scale = 1; }); node.scale = 1.1; this.currentData = element; }); //set cover if ( this.allHasGotHero.includes( element.hero_uniid.toString() ) || element.lock_type != 0 ) { node.getComponent('wantedHero').showCover(); } this.nd_heroContent.addChild(node); }); }); NetManage.gunList((data) => { var list = data.gun_list; list.forEach((element) => { const node = cc.instantiate(this.pb_gun); var sc = node.getComponent('guns_single'); sc.init(element); node.on('click', () => { this.nd_heroContent.children.forEach((element) => { element.scale = 1; }); this.nd_gunContent.children.forEach((element) => { element.scale = 1; }); node.scale = 1.1; this.currentData = element; }); if ( this.allHasGotGun.includes(element.gun_uniid.toString()) || element.lock_type == 3 ) { node.getComponent('wantedHero').showCover(); } this.nd_gunContent.addChild(node); }); }); }, onClickComfirm() { if (this.currentData != null) { if (this.currentData.hero_uniid) { cc.Notifier.emit('hasChooseHero', this.currentData); } else { cc.Notifier.emit('hasChooseGun', this.currentData); } // console.log("current send data:"+JSON.stringify(this.currentData)) this.close(); } }, onClickHero() { this.nd_hero.active = true; this.nd_gun.active = false; }, onClickGun() { this.nd_hero.active = false; this.nd_gun.active = true; }, });