// Learn cc.Class: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/class.html // Learn Attribute: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] https://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html var distance = 35// var xiuzheng = 25// cc.Class({ extends: cc.Component, properties: { nd_air: { default: null, type: cc.Node, }, nd_tank: { default: null, type: cc.Node, }, lb_dis: { default: null, type: cc.Label, }, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start() { }, setdata(x, y, isair) { this.ppos = cc.v2(x, y) this.nd_air.active = isair this.nd_tank.active = !isair // let pos1 = cc.gameMgr.ndplayer.convertToWorldSpaceAR(this.ppos); // this.mappos = this.node.parent.convertToNodeSpaceAR(pos1); }, update(dt) { var vw = cc.winSize.width / 2 / cc.gameMgr.viewScale var vh = cc.winSize.height / 2 / cc.gameMgr.viewScale var dx = Math.abs(this.ppos.x-cc.gameMgr.watchPlayer.x) var dy = Math.abs(this.ppos.y-cc.gameMgr.watchPlayer.y) if(dxdistance){ this.node.opacity = 1 } this.node.zIndex = -dis this.lb_dis.string = dis+"m" let pos1 = cc.gameMgr.ndplayer.convertToWorldSpaceAR(this.ppos); this.mappos = this.node.parent.convertToNodeSpaceAR(pos1); this.node.x = this.mappos.x this.node.y = this.mappos.y this.node.x = Math.max(Math.min(cc.winSize.width / 2 - xiuzheng, this.node.x), -cc.winSize.width / 2 + xiuzheng) this.node.y = Math.max(Math.min(cc.winSize.height / 2 - xiuzheng, this.node.y), -cc.winSize.height / 2 + xiuzheng) }, });