var gameConfig = require("gameConfig") var playerData = require("playerData") var SDKManage = require("SDKManage") var NetManage = require("NetManage") var Main = require("Main"); cc.Class({ extends: cc.Component, properties: { room_node:{ default: null, type: cc.Node, }, up_num:0, down_num:0, btnid:3000, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start () { if(cc.sys.platform != cc.sys.WECHAT_GAME){ return } var sysInfo = wx.getSystemInfoSync(); var windowH = sysInfo.windowHeight; if (windowH <= 320) { this.room_node.y = this.room_node.y + this.up_num; } else { this.cfg = Main.config.mainConfig.battleHack[this.btnid] if(!this.cfg){ cc.log(this.btnid+"不存在") return } var v = Math.floor(Math.random()*100) if( Main.config.mainConfig.blackTech == 1 && this.cfg.Switch == 1 && playerData.daily_first_login != 0 && v <= this.cfg.bannerPercent && playerData.fight_status == 1 && Main.config.mainConfig.battleHack_switch == 1) { this.room_node.y = this.room_node.y - this.down_num; } } }, // update (dt) {}, });