var itemcfg = require("gameConfig").itemConfig itemcfg["170001"] = { "attack_type": 1, "name": "测试事件", "img": "", "thing_id": 170001, "height": 32, "width": 32, "type": 2, "event": 101, } itemcfg["170002"] = { "attack_type": 1, "name": "测试事件", "img": "", "thing_id": 170002, "height": 32, "width": 32, "type": 2, "event": 101, } ///以上是测试数据//// itemcfg["160001"] = { "attack_type": 1, "name": "1移动引导", "img": "",//箭头 "thing_id": 160001, "height": 128, "width": 128, "type": 2, "event": 1, } itemcfg["160002"] = { "attack_type": 2, "name": "两侧空气墙", "img": "", "thing_id": 160002, "height": 24, "width": 2413, "type": 2, } itemcfg["160003"] = { "attack_type": 2, "name": "前进空气墙", "img": "", "thing_id": 160003, "height": 2413, "width": 24, "type": 2, } itemcfg["160004"] = { "attack_type": 2, "name": "关卡1空气墙1", "img": "", "thing_id": 160004, "height": 2413, "width": 24, "type": 2, "destroykey": "map1open", } itemcfg["160005"] = { "attack_type": 2, "name": "关卡2空气墙1", "img": "", "thing_id": 160005, "height": 2413, "width": 24, "type": 2, "destroykey": "map2open", } itemcfg["160006"] = { "attack_type": 1, "name": "装饰-空气墙1",//箭头 "img": "", "thing_id": 160006, "height": 0, "width": 0, "type": 2, "prefab":"newbie_airwall_1", "destroykey": "wall1", } itemcfg["160007"] = { "attack_type": 1, "name": "装饰-空气墙2",//箭头 "img": "", "thing_id": 160007, "height": 0, "width": 0, "type": 2, "prefab": "newbie_airwall_1",// "destroykey": "wall2", } itemcfg["160010"] = { "attack_type": 1, "name": "2拾取枪械",//箭头 "img": "", "thing_id": 160010, "height": 98, "width": 98, "type": 2, "event": 10, "prefab": "newbie1_pos",// } itemcfg["160011"] = { "attack_type": 1, "name": "3装填射击", "img": "", "thing_id": 160011, "height": 50, "width": 50, "type": 2, "event": 11, "prefab": "newbie2_gun", "is_tree":3, } itemcfg["160012"] = { "attack_type": 1, "name": "移动飞机点位", "img": "", "thing_id": 160012, "height": 128, "width": 128, "type": 2, "event": 12, } itemcfg["160013"] = { "attack_type": 2, "name": "过渡箭头", "img": "", "thing_id": 160013, "height": 0, "width": 0, "type": 2, "prefab": "newbie3_goto", "is_tree":3, } itemcfg["160020"] = { "attack_type": 2, "name": "4空投引导",//空 "img": "", "thing_id": 160020, "height": 88, "width": 88, "type": 2, "event": 20, "prefab": "newbie1_pos", "is_tree":3, } itemcfg["160029"] = {// 接160030 "attack_type": 1, "name": "空投箱子", "img": "map-airdrop", "thing_id": 160029, "height": 32, "width": 32, "type": 2, "button_name": 1, "prefab": "newbie4_air", "nextloot":160030, } itemcfg["160030"] = { "attack_type": 1, "name": "5换枪+翻滚",//箭头+空投箱 "img": "map-airdrop", "thing_id": 160030, "height": 32, "width": 32, "type": 2, "event": 30, // "prefab": "newbie4_air", } itemcfg["160031"] = { "attack_type": 2, "name": "翻滚引导",//离开空投处 "img": "", "thing_id": 160031, "height": 128, "width": 128, "type": 2, "event": 31, } itemcfg["160032"] = { "attack_type": 1, "name": "移动油桶处",//离开空投处 "img": "", "thing_id": 160032, "height": 128, "width": 128, "type": 2, "event": 32, } itemcfg["160040"] = { "attack_type": 2, "name": "6伪装物引导",//空 "img": "", "thing_id": 160040, "height": 88, "width": 88, "type": 2, "event": 40, "prefab": "newbie1_pos", "is_tree":3, } itemcfg["160041"] = { "attack_type": 1, "name": "7破除伪装射击",//空 "img": "", "thing_id": 160041, "height": 32, "width": 32, "type": 2, } itemcfg["160050"] = { "attack_type": 1, "name": "8表情庆祝",//空 "img": "", "thing_id": 160050, "height": 128, "width": 128, "type": 2, "event": 50, } itemcfg["160051"] = { "attack_type": 1, "name": "第4关敌人",//空 "img": "", "thing_id": 160052, "height": 128, "width": 128, "type": 2, "event": 51, "prefab": "", } itemcfg["160060"] = { "attack_type": 2, "name": "9药剂引导", "img": "",//空 "thing_id": 160060, "height": 88, "width": 88, "type": 2, "event": 60, } itemcfg["160070"] = { "attack_type": 1, "name": "目的地", "img": "",//空 "height": 0, "width": 0, "type": 2, "prefab":"newbie_destination_1", "object_vision":"50|50", "layer_layering":0, "build_transparent":1, "xiuzheng":1, "hit_sound":"hit_common", "destroykey": "goto1", "is_tree":1, } itemcfg["160071"] = { "attack_type": 1, "name": "地面指引箭头", "img": "",//空 "height": 0, "width": 0, "type": 2, "prefab":"newbie_arrow_1", "layer_layering":0, "destroykey": "goto1", "is_tree":3, } itemcfg["160080"] = { "attack_type": 1, "name": "突击步枪", "img": "",//空 "height": 8, "width": 12, "type": 2, "prefab":"newbie_gun_1", "object_vision":"50|50", "layer_layering":20, "build_transparent":1, "xiuzheng":1, "destroykey": "gun1", } itemcfg["160090"] = { "attack_type": 1, "name": "空袭", "img": "",//空 "height": 0, "width": 0, "type": 2, "prefab":"newbie_boom_1", "object_vision":"50|50", "layer_layering":20, "build_transparent":1, "xiuzheng":1, "destroykey": "boom1", } itemcfg["160091"] = { "attack_type": 1, "name": "燃烧", "img": "",//空 "height": 0, "width": 0, "type": 2, "prefab":"newbie_boom_2", "object_vision":"50|50", "layer_layering":20, "build_transparent":1, "xiuzheng":1, "destroykey": "boom2", } itemcfg["160100"] = { "attack_type": 1, "name": "单人机甲", "img": "",//空 "height": 40, "width": 40, "type": 2, "prefab":"newbie_pbcar", "object_vision":"50|50", "layer_layering":20, "build_transparent":1, "xiuzheng":1, } itemcfg["160101"] = { "attack_type": 1, "name": "多人机甲", "img": "",//空 "height": 40, "width": 40, "type": 2, "prefab":"newbie_pbcar_1", "object_vision":"50|50", "layer_layering":20, "build_transparent":1, "xiuzheng":1, } itemcfg["160102"] = { "attack_type": 1, "name": "茅草", "img": "",//空 "height": 0, "width": 0, "type": 2, "prefab":"newbie_grass_1", "object_vision":"20|20", "layer_layering":20, "build_transparent":1, "xiuzheng":1, } var bNewbieEnum = { createloot:1,// id x y 模式0世界1角色 createdrop:2,// id x y 模式0世界1角色 createair:3,// id x y 模式0世界1角色 gamepause:4, gameresume:5, waitforemit:6, playerpause:7, touch:8, tipsPosAndRotation:9, handPosAndRotation:10, setText:11, showHand:12, hideHand:13, createnewbieenemy:14,// x y 模式0世界1角色 gunid ai emit:15, destroyloot:16,//销毁类型"destroykey": "aaaa" timescale:17, dir:18, maidian:19,//[bNewbieEnum.maidian,"newbiebattle1"] delay:20,// shownode:21, hidenode:22, dowin:23, } var bNewbieConfig = { //============================================第1关 //移动引导,出现箭头 "1":[ //初始化物体 //[bNewbieEnum.createloot,54030,664,992,0],//测试物体 [bNewbieEnum.createloot,52008,64,1438,0], [bNewbieEnum.createloot,52004,139,1496,0], [bNewbieEnum.createloot,52004,263,1468,0], //[bNewbieEnum.createloot,52011,684,1490,0], [bNewbieEnum.createloot,52010,957,1429,0], [bNewbieEnum.createloot,52004,1690,1471,0], [bNewbieEnum.createloot,52008,1842,1452,0], [bNewbieEnum.createloot,52008,1777,1417,0], [bNewbieEnum.createloot,52006,2123,1459,0], [bNewbieEnum.createloot,52010,690,932,0], [bNewbieEnum.createloot,52009,631,905,0], [bNewbieEnum.createloot,52004,758,907,0], [bNewbieEnum.createloot,52004,2256,839,0], [bNewbieEnum.createloot,52004,1587,965,0], [bNewbieEnum.createloot,52017,2370,873,0], [bNewbieEnum.createloot,59012,385,1070,0], [bNewbieEnum.createloot,59012,385,1259,0], [bNewbieEnum.createloot,52007,385,1407,0], [bNewbieEnum.createloot,59012,2045,1070,0], [bNewbieEnum.createloot,59012,2045,1259,0], [bNewbieEnum.createloot,52007,2045,1407,0], [bNewbieEnum.createloot,59043,782,1326,0], [bNewbieEnum.createloot,59095,720,1048,0], [bNewbieEnum.createloot,59071,1193,988,0], [bNewbieEnum.createloot,59062,1213,1309,0], [bNewbieEnum.createloot,59086,1884,1287,0], [bNewbieEnum.createloot,59043,1932,1129,0], [bNewbieEnum.createloot,59080,1845,1052,0], [bNewbieEnum.createdrop,30602,1468,1031,0], [bNewbieEnum.createdrop,30602,1342,1316,0], [bNewbieEnum.createdrop,30606,1521,1036,0], [bNewbieEnum.createdrop,30606,1939,1023,0], [bNewbieEnum.createloot,61311,984,1014,0], [bNewbieEnum.createloot,59043,967,1237,0], [bNewbieEnum.createloot,160101,1688,1297,0], // [bNewbieEnum.createloot,160102,1335,1284,0], // [bNewbieEnum.createloot,160102,1486,1007,0], // [bNewbieEnum.createloot,160102,900,1092,0], //开场 [bNewbieEnum.hidenode,"Canvas/GameUI/hidenode/nd_buttom/btn_dash"], [bNewbieEnum.hidenode,"Canvas/GameUI/hidenode/nd_buttom/ndskill"], [bNewbieEnum.hidenode,"Canvas/GameUI/hidenode/nd_top3/btn_fake"], [bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置 [bNewbieEnum.maidian,"newbiebattle1"],//埋点1,进场 [bNewbieEnum.setText,"欢迎来到极乐世界!", true,true], [bNewbieEnum.setText,"我是中士斯摩格,代号“乌鸦”", true], [bNewbieEnum.setText,"没时间闲聊了,新兵,让我们开始训练吧", true], [bNewbieEnum.setText,"首先,按住左侧圆形面板来控制方向,移动到目标位置", true], [bNewbieEnum.createloot,160010,544,1043,0],//目标点 [bNewbieEnum.createloot,160070,544,1043,0],//目标点指示标识 [bNewbieEnum.createloot,160013,588,1182,0],//创造箭头 [bNewbieEnum.emit,"newhand1"], [bNewbieEnum.delay,0.1], ], //枪械掉落,拾取引导 "10":[ [bNewbieEnum.delay,0.01], [bNewbieEnum.destroyloot,"goto1"],//消除指引箭头 [bNewbieEnum.delay,0.01], [bNewbieEnum.createloot,160070,969,1286,0], [bNewbieEnum.createloot,160080,969,1286,0], [bNewbieEnum.createloot,160011,969,1286,0],// 创造枪械 [bNewbieEnum.createdrop,30602,0,0,1], [bNewbieEnum.createdrop,30602,0,0,1], [bNewbieEnum.createloot,160071,900,1171,0],//箭头 [bNewbieEnum.createloot,160071,600,1171,0], [bNewbieEnum.delay,0.01], [bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置 [bNewbieEnum.delay,0.01], [bNewbieEnum.maidian,"newbiebattle2"],//埋点2,完成移动 [bNewbieEnum.setText,"继续前进,你会看到一把步枪", true,true], [bNewbieEnum.setText,"移动到目标位置,捡起它", true,true], [bNewbieEnum.delay,0.01], ], //装备枪械,并提示子弹装填, 敌人出现,射击引导 "11":[ [bNewbieEnum.createdrop,20115,0,0,1,true,true],// 枪械进背包 [bNewbieEnum.destroyloot,"goto1"], [bNewbieEnum.destroyloot,"gun1"], [bNewbieEnum.delay,0.1], [bNewbieEnum.handPosAndRotation,18,-20,0],//修正手的位置 [bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置 [bNewbieEnum.delay,0.5], [bNewbieEnum.maidian,"newbiebattle3"],//埋点3,拾取了枪械 [bNewbieEnum.setText,"点击装备栏,这样你就能使用它了", true,true], [bNewbieEnum.showHand], [bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_buttom/btn_gun2"],//装备枪械 [bNewbieEnum.hideHand], [bNewbieEnum.delay,0.1], //装填子弹引导 [bNewbieEnum.handPosAndRotation,30,-20,0],//修正手的位置 [bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置 [bNewbieEnum.maidian,"newbiebattle4"],//埋点4,装备枪械 [bNewbieEnum.setText,"子弹上膛", false,true], [bNewbieEnum.showHand], [bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_buttom/btn_pushBullet"],//装填子弹 [bNewbieEnum.hideHand], [bNewbieEnum.delay,1], //以下敌人出现,进行射击引导 [bNewbieEnum.setText,"九点钟方向发现敌军,做好战斗准备!", true,true], [bNewbieEnum.setText,"点击右侧圆形面板来控制射击", true], [bNewbieEnum.createnewbieenemy,420,1300,0,20115,1001],//散弹枪敌人 [bNewbieEnum.delay,0.5], [bNewbieEnum.emit,"newhand2"], [bNewbieEnum.delay,0.1], ], //移动引导,出现箭头 "12":[ [bNewbieEnum.delay,0.1], [bNewbieEnum.createloot,160013,920,1182,0],//创造箭头 [bNewbieEnum.createloot,160013,1070,1182,0],//创造箭头 [bNewbieEnum.destroyloot,"map1open"],//消除关卡1空气墙 [bNewbieEnum.destroyloot,"wall1"],//消除关卡1空气墙 [bNewbieEnum.createloot,160020,1200,1171,0],//空投引导 [bNewbieEnum.createloot,160070,1200,1171,0],//目标点指示标识 [bNewbieEnum.createloot,160071,900,1171,0],//箭头 //第1场解说 [bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置 [bNewbieEnum.maidian,"newbiebattle5"],//埋点5,第1关拾取杀敌完成 [bNewbieEnum.createloot,160090,920,1400,0],//轰炸 [bNewbieEnum.delay,0.5], [bNewbieEnum.createloot,160090,740,887,0],//轰炸 [bNewbieEnum.delay,0.3], [bNewbieEnum.createloot,160090,556,1175,0],//轰炸 [bNewbieEnum.delay,0.3], [bNewbieEnum.createloot,160091,920,1278,0],//燃烧 [bNewbieEnum.createloot,160091,740,765,0],//燃烧 [bNewbieEnum.createloot,160091,556,1023,0],//燃烧 [bNewbieEnum.setText,"无人机群发现我们了,赶紧前往安全区", true,true], //[bNewbieEnum.setText,"让我们前往下一关", true], [bNewbieEnum.delay,0.1], ], //============================================第2关 //空投引导 "20":[ [bNewbieEnum.destroyloot,"goto1"],//消除指引箭头 [bNewbieEnum.destroyloot,"boom1"],//消除指引箭头 //[bNewbieEnum.createloot,160004,900,1134,0],//创造空气墙1 //[bNewbieEnum.createloot,160006,900,1134,0],//创造空气墙1 [bNewbieEnum.delay,0.1], [bNewbieEnum.createair,160029,0,0,1],// id x y 模式0世界1角色 [bNewbieEnum.delay,0.2], [bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置 [bNewbieEnum.maidian,"newbiebattle6"],//埋点6,进入第2关 [bNewbieEnum.setText,"基地的空投支援来了", true,true], [bNewbieEnum.setText,"看看里面有什么好东西", true], //[bNewbieEnum.setText,"快去拾取", true], [bNewbieEnum.delay,0.1], ], //空投拾取,换枪引导,出现敌人,翻滚引导 "30":[ [bNewbieEnum.delay,0.1], [bNewbieEnum.createdrop,100001,0,0,1,true],// 身上获得枪械 [bNewbieEnum.createdrop,30606,0,0,1,true],// 身上获得子弹 [bNewbieEnum.createdrop,30606,0,0,1,true], [bNewbieEnum.createnewbieenemy,1800,1170,0,20711,1002],//火箭筒敌人 [bNewbieEnum.delay,0.1], [bNewbieEnum.handPosAndRotation,38,-20,0],//修正手的位置 [bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置 [bNewbieEnum.maidian,"newbiebattle7"],//埋点7,拾取空投 [bNewbieEnum.setText,"前方有重火力敌军出没!小心", true,true], [bNewbieEnum.setText,"换上能量武器!", false], [bNewbieEnum.showHand], [bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_buttom/btn_gun3"],//引导换枪 [bNewbieEnum.hideHand], [bNewbieEnum.delay,2], ], //翻滚引导 "31":[ [bNewbieEnum.delay,0.1], [bNewbieEnum.timescale,0.2], [bNewbieEnum.delay,0.01], [bNewbieEnum.dir,1,1], [bNewbieEnum.handPosAndRotation,38,-20,0],//修正手的位置 [bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置 [bNewbieEnum.maidian,"newbiebattle8"],//埋点8,敌人发射火箭 [bNewbieEnum.setText,"使用翻滚,可以有效地躲开大部分攻击", false,true], [bNewbieEnum.showHand], [bNewbieEnum.shownode,"Canvas/GameUI/hidenode/nd_buttom/btn_dash"], [bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_buttom/btn_dash"],//引导翻滚 [bNewbieEnum.hideHand], [bNewbieEnum.delay,0.3], [bNewbieEnum.timescale,1], [bNewbieEnum.delay,0.3], [bNewbieEnum.handPosAndRotation,33,-25,0],//修正手的位置 [bNewbieEnum.setText,"好机会!趁现在使用特殊技能", false,true], [bNewbieEnum.showHand], [bNewbieEnum.shownode,"Canvas/GameUI/hidenode/nd_buttom/ndskill"], [bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_buttom/ndskill/joyskill"],//引导技能 [bNewbieEnum.hideHand], [bNewbieEnum.delay,0.1], ], //移动引导,出现箭头 "32":[ //[bNewbieEnum.destroyloot,"map2open"],//消除关卡2空气墙 //[bNewbieEnum.destroyloot,"wall2"],//消除关卡1空气墙 [bNewbieEnum.createloot,160040,1810,1145,0],//伪装物引导 [bNewbieEnum.createloot,160070,1810,1145,0], [bNewbieEnum.createloot,160071,1510,1145,0], //创造箭头 [bNewbieEnum.createloot,160071,1210,1145,0], [bNewbieEnum.createloot,160071,910,1145,0], [bNewbieEnum.createloot,160071,610,1145,0], [bNewbieEnum.maidian,"newbiebattle9"],//埋点9,完成躲避,并击杀敌人 [bNewbieEnum.setText,"干得漂亮!继续前进", true,true], [bNewbieEnum.delay,0.1], ], //============================================第3关 //敌人死亡,伪装物引导 "40":[ [bNewbieEnum.destroyloot,"goto1"],//消除指引箭头 // [bNewbieEnum.createloot,160005,1350,1134,0],//创造空气墙2 // [bNewbieEnum.createloot,160007,1350,1134,0],//创造空气墙2 [bNewbieEnum.delay,0.1], [bNewbieEnum.handPosAndRotation,29,-30,0],//修正手的位置 [bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置 [bNewbieEnum.maidian,"newbiebattle10"],//埋点10,进入第3关,来到伪装位置 [bNewbieEnum.setText,"在复杂的环境中,善用伪装物可以让你蒙蔽敌人", true,true], [bNewbieEnum.setText,"让我们看看你有哪些伪装", true], [bNewbieEnum.setText,"点击进行伪装", false], [bNewbieEnum.showHand], [bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_top3/btn_fake"], [bNewbieEnum.handPosAndRotation,32,-25,0],//修正手的位置 [bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_fake/btn1"], [bNewbieEnum.hideHand], [bNewbieEnum.delay,0.1], [bNewbieEnum.createnewbieenemy,1400,1170,0,12112,1003],//突击步枪出现 [bNewbieEnum.playerpause,3.5],//time [bNewbieEnum.delay,3], //[bNewbieEnum.createloot,60041,0,0,1],//时间提醒 [bNewbieEnum.maidian,"newbiebattle11"],//埋点11,完成伪装 [bNewbieEnum.setText,"就是现在,趁敌人没有发现你,射个痛快!", true,true], [bNewbieEnum.createloot,160070,1708,1046,0], ], //敌人路过,脱去伪装引导射击,欲废除41 //"41":[ // [bNewbieEnum.delay,0.1], // // [bNewbieEnum.delay,0.1], //], //引导表情庆祝 "50":[ // [bNewbieEnum.delay,0.1], // [bNewbieEnum.handPosAndRotation,33,-24,0],//修正手的位置 // [bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置 // [bNewbieEnum.maidian,"newbiebattle12"],//埋点12,伪装击杀敌人成功 // [bNewbieEnum.setText,"好样的,点击表情", false,true], // [bNewbieEnum.showHand], // [bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_top3/btn_emote"],//表情引导 // [bNewbieEnum.handPosAndRotation,35,-25,0],//修正手的位置 // [bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_emotes/New Button"], // [bNewbieEnum.hideHand], // [bNewbieEnum.delay,0.1], // [bNewbieEnum.playerpause,2],//time // [bNewbieEnum.delay,2], //过场到最后一关 [bNewbieEnum.delay,0.1], [bNewbieEnum.destroyloot,"goto1"],//消除指引箭头 [bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置 [bNewbieEnum.maidian,"newbiebattle13"],//埋点13,表情引导结束 [bNewbieEnum.setText,"小心,后方发现大股残余部队", true,true], [bNewbieEnum.setText,"击败它们,胜利就在眼前了!", true], [bNewbieEnum.delay,0.1], [bNewbieEnum.createloot,160051,0,0,1],//第3关引导 ], "51":[ [bNewbieEnum.delay,0.1], [bNewbieEnum.createnewbieenemy,1300,1056,0,20115,1005],//敌人A出现 [bNewbieEnum.createnewbieenemy,1300,1166,0,20115,1004],//轻机枪敌人出现 [bNewbieEnum.createnewbieenemy,1300,1276,0,20115,1006],//敌人出现 [bNewbieEnum.createdrop,30302,0,0,1,true],// 玩家背包创造药剂 [bNewbieEnum.delay,0.1], ], //血量低于30%血量引导 "60":[ [bNewbieEnum.delay,0.1], [bNewbieEnum.handPosAndRotation,33,-25,0],//修正手的位置 [bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置 [bNewbieEnum.maidian,"newbiebattle14"],//埋点14,3个敌人射击达到要求 [bNewbieEnum.setText,"血量告急!快使用回复药剂", false], [bNewbieEnum.showHand], [bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_buttom/btn_eat"],//引导吃药 [bNewbieEnum.hideHand], [bNewbieEnum.delay,0.1], [bNewbieEnum.playerpause,3],//time [bNewbieEnum.delay,3], [bNewbieEnum.waitforemit,"newbieover"], [bNewbieEnum.setText,"好枪法!接下来就是真正的实战了", true,true], [bNewbieEnum.setText,"咱们战场见,祝你好运 :)", true], [bNewbieEnum.dowin], ], } module.exports = { cfg:bNewbieConfig, enu:bNewbieEnum }