zhuguoqing ff550d5d6a init
2022-05-22 10:32:02 +08:00

57 lines
1.6 KiB
JavaScript

// Learn cc.Class:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
// - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
// Learn Attribute:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
cc.Class({
extends: cc.Component,
properties: {
sp_kill: {
default: null,
type: cc.Sprite,
},
Ani_kill: {
default: null,
type: cc.Animation,
},
// bar: {
// get () {
// return this._bar;
// },
// set (value) {
// this._bar = value;
// }
// },
},
// LIFE-CYCLE CALLBACKS:
// onLoad () {},
start () {
},
playKill(num){
if(num>8){
num=8
}
this.sp_kill.spriteFrame = null
var self =this
cc.loader.loadRes("textures/uires/headshot"+num, cc.SpriteFrame, function (err, res) {
if (!err&&self.isValid) {
self.sp_kill.spriteFrame = res;
}
});
cc.gameMgr.playSound("kill"+num)
this.Ani_kill.play()
}
// update (dt) {},
});