pubgv3/assets/scripts/UI/task/mission_choose.js
2022-06-07 10:49:46 +08:00

290 lines
6.8 KiB
JavaScript

const { dropConfig, all_ItemConfig } = require('../../game/gameConfig');
const NetManage = require('../../manages/NetManage');
const { type } = require('../../netBattle/net/proto/bytebuffer');
var Utils = require('Utils');
cc.Class({
extends: cc.Component,
properties: {
mission_detail: {
default: null,
type: cc.Node,
},
// allAddNode: {
// default: null,
// type: cc.Node,
// },
missionTitle: {
default: null,
type: cc.Label,
},
missionDesc: {
default: null,
type: cc.Label,
},
herolistNode: {
default: null,
type: cc.Node,
},
gunlistNode: {
default: null,
type: cc.Node,
},
rewardIcons: {
default: null,
type: cc.Node,
},
stars: {
default: null,
type: cc.Node,
},
fullStarSpriteframe: {
default: null,
type: cc.SpriteFrame,
},
ceg_num: {
default: null,
type: cc.Label,
},
// needNode: {
// default: null,
// type: cc.Node,
// },
},
initData(data, ceg_num) {
console.log('mission detail:' + JSON.stringify(data));
this.allChooseHero = new Array();
this.allChooseHero.length = 5;
this.allChooseGun = new Array();
this.allChooseHero.length = 10;
this.missionData = data;
this.setRewards(data.reward);
console.log(data.param2);
if (data.param2) {
for (let i = 0; i < data.param2; i += 1) {
console.log('set onmr ');
this.stars.children[i].getComponent(cc.Sprite).spriteFrame =
this.fullStarSpriteframe;
}
}
if (data.param3) {
for (let i = 0; i < this.herolistNode.children.length; i += 1) {
this.herolistNode.children[i].active = false;
}
for (let i = 0; i < data.param3; i += 1) {
this.herolistNode.children[i].active = true;
}
}
if (data.param4) {
for (let i = 0; i < this.gunlistNode.children.length; i += 1) {
this.gunlistNode.children[i].active = false;
}
for (let i = 0; i < data.param4; i += 1) {
this.gunlistNode.children[i].active = true;
}
}
this.ceg_num.string = `x${ceg_num}`;
},
setRewards(string) {
var config = dropConfig[string];
var rewards = config.itemdata;
// console.log(`reward---${JSON.stringify(rewards)}`)
for (let i = 0; i < rewards.length; i += 1) {
let id = rewards[i].id;
let num = rewards[i].num;
var tmp = this.rewardIcons.children[i];
tmp.active = true;
tmp.children[0].getComponent(cc.Label).string = `x${num}`;
// console.log(JSON.stringify(all_ItemConfig[id]))
// Utils.setitem(this, id, tmp.children[1]);
}
},
// initNeedIcon(param, index) {
// var count = param.toString().length;
// var url = '';
// if (count == 1) {
// url = `textures/wanted/ocupation_${param}`;
// } else {
// if (param.toString()[0] == '3') {
// url = `textures/wanted/role_${param}`;
// } else if (param.toString()[0] == '7') {
// url = `textures/wanted/weapon_${param}`;
// } else if (param.toString()[0] == '2') {
// var pp = dropItemConfig[param.toString()].link_sort;
// url = `textures/wanted/weapon_${pp}`;
// this.allNeed.push(pp.toString());
// }
// }
// if (url != '') {
// cc.loader.loadRes(url, cc.SpriteFrame, (err, res) => {
// if (err) {
// return false;
// }
// var paramp = param;
// if (param.toString()[0] == '2') {
// paramp =
// dropItemConfig[param.toString()].link_sort.toString();
// }
// // this.needNode.children[index].name = `${paramp}`;
// // this.needNode.children[index].getComponent(
// // cc.Sprite
// // ).spriteFrame = res;
// // this.needNode.children[index].active = true;
// // this.allShowNode.push(this.needNode.children[index]);
// });
// }
// },
onLoad() {
cc.Notifier.on('hasChooseHero', this, (data) => {
if (this.herolistNode) {
this.herolistNode.children[this.currentBtn]
.getComponent('mission_oneBox')
.init(data);
this.allChooseHero[this.currentBtn] = data;
}
});
cc.Notifier.on('hasChooseGun', this, (data) => {
if (this.gunlistNode) {
this.gunlistNode.children[this.currentBtn]
.getComponent('mission_oneBox')
.init(data);
this.allChooseGun[this.currentBtn] = data;
}
});
// cc.Notifier.on('ClearOneBox', this, (data) => {
// this.allChoose[data] = null;
// this.setIcon();
// });
},
close() {
this.node.destroy();
cc.Notifier.off('hasChooseHero', this);
cc.Notifier.off('hasChooseGun', this);
},
onClickAdd(event, param) {
this.currentBtn = param;
console.log(this.currentBtn);
this.mission_detail.active = true;
// set currentdata
console.log();
var type = 0;
if (event.currentTarget.parent.name == 'Hero') {
type = 0;
} else {
type = 1;
}
this.mission_detail
.getComponent('mission_chooseDetail')
.init(this.allChooseHero, this.allChooseGun, type);
},
check() {
return true;
// let toReturn = true;
// this.allShowNode.forEach((element) => {
// if (element.children[0].active == false) {
// toReturn = false;
// }
// });
// return toReturn;
// this.hasChooseParam = new Array();
// this.allChoose.forEach((element) => {
// if (element) {
// if (element.gun_id) {
// this.hasChooseParam.push(element.gun_id);
// }
// if (element.hero_id) {
// var type = playerConfig[element.hero_id].herotype;
// this.hasChooseParam.push(element.hero_id);
// this.hasChooseParam.push(type.toString());
// }
// }
// });
// function includes(arr1, arr2) {
// console.log(arr1);
// console.log(arr2);
// return arr2.every((val) => arr1.includes(val));
// }
// return includes(this.hasChooseParam, this.allNeed);
},
// 0:1234|1:1234
onClickSend() {
if (this.check()) {
var heroNum = 0;
this.sendData = '';
this.allChooseHero.forEach((element) => {
if (element) {
if (element.hero_uniid) {
heroNum += 1;
this.sendData += `${1}:${element.hero_uniid}|`;
}
}
});
this.allChooseGun.forEach((element) => {
if (element) {
if (element.gun_uniid) {
this.sendData += `${0}:${element.gun_uniid}|`;
}
}
});
if (heroNum == 0) {
cc.uiHelper.showTips('Must choose a hero');
return;
}
if (this.sendData != '') {
NetManage.sendWantedMission(
this.missionData.id,
this.sendData,
(res) => {
if (res.errcode == 0) {
this.node.destroy();
cc.Notifier.emit('ReFreshMission');
} else {
cc.uiHelper.showTips('Failed');
}
}
);
} else {
cc.uiHelper.showTips('Not meeting the requirements');
}
} else {
cc.uiHelper.showTips('Not meeting the requirements');
}
},
});