pubgv3/assets/scripts/UI/battlematch/UIChoseBattle.js
zhuguoqing ff550d5d6a init
2022-05-22 10:32:02 +08:00

53 lines
1.3 KiB
JavaScript

// Learn cc.Class:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/class.html
// - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/class.html
// Learn Attribute:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] https://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
var SDKManage = require("SDKManage")
var battlenet = require("battlenetmanage")
cc.Class({
extends: cc.Component,
properties: {
pb_chose: {
default: null,
type: cc.Prefab
},
pb_team: {
default: null,
type: cc.Prefab
},
},
// LIFE-CYCLE CALLBACKS:
// onLoad () {},
start() {
},
onclicksingle() {
cc.uiMain.callbattlechosehero({
teamuuid: null,
})
this.onclickclose()
},
onclickmulti() {
cc.uiMain.callteammatch()
this.onclickclose()
},
onclickclose() {
this.node.destroy()
}
// update (dt) {},
});