pubgv3/assets/scripts/DonotDestory.js
zhuguoqing ff550d5d6a init
2022-05-22 10:32:02 +08:00

49 lines
1.6 KiB
JavaScript

// Learn cc.Class:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
// - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
// Learn Attribute:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
cc.Class({
extends: cc.Component,
properties: {
// foo: {
// // ATTRIBUTES:
// default: null, // The default value will be used only when the component attaching
// // to a node for the first time
// type: cc.SpriteFrame, // optional, default is typeof default
// serializable: true, // optional, default is true
// },
// bar: {
// get () {
// return this._bar;
// },
// set (value) {
// this._bar = value;
// }
// },
},
// LIFE-CYCLE CALLBACKS:
// onLoad () {},
start () {
cc.game.addPersistRootNode(this.node);
var winSize = cc.winSize;
var width = winSize.width;
var height = winSize.height;
this.node.width = width;
this.node.height = height;
this.node.position = cc.v2(width/2,height/2);
this.node.zIndex=99
},
// update (dt) {},
});