49 lines
1.6 KiB
JavaScript
49 lines
1.6 KiB
JavaScript
// Learn cc.Class:
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// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
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// - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
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// Learn Attribute:
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// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
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// - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
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// - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
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cc.Class({
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extends: cc.Component,
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properties: {
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// foo: {
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// // ATTRIBUTES:
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// default: null, // The default value will be used only when the component attaching
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// // to a node for the first time
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// type: cc.SpriteFrame, // optional, default is typeof default
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// serializable: true, // optional, default is true
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// },
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// bar: {
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// get () {
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// return this._bar;
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// },
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// set (value) {
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// this._bar = value;
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// }
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// },
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},
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// LIFE-CYCLE CALLBACKS:
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// onLoad () {},
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start () {
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cc.game.addPersistRootNode(this.node);
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var winSize = cc.winSize;
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var width = winSize.width;
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var height = winSize.height;
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this.node.width = width;
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this.node.height = height;
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this.node.position = cc.v2(width/2,height/2);
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this.node.zIndex=99
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},
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// update (dt) {},
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});
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