pubgv3/assets/scripts/manages/AtlasManage.js
zhuguoqing ff550d5d6a init
2022-05-22 10:32:02 +08:00

35 lines
1004 B
JavaScript

// Learn cc.Class:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/class.html
// - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/class.html
// Learn Attribute:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] https://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
cc.Class({
extends: cc.Component,
properties: {
bulletatlas: {
default: null,
type: cc.SpriteAtlas,
},
mapthingatlas: {
default: null,
type: cc.SpriteAtlas,
},
},
// LIFE-CYCLE CALLBACKS:
//cc.atlMgr.effatlas.getSpriteFrame(bres)
onLoad() {
cc.atlMgr = this;
// cc.game.addPersistRootNode(this.node);
},
start() {},
});