pubgv3/assets/scripts/shaders/XraySpine.js
zhuguoqing c21cd97580 udpate
2022-05-26 14:48:21 +08:00

61 lines
1.7 KiB
JavaScript

const renderEngine = cc.renderer.renderEngine;
const renderer = renderEngine.renderer;
let ShaderMaterial = require('ShaderMaterial');
const shader = {
name: 'Xray',
params: [
{ name: 'linecolor', type: renderer.PARAM_FLOAT3 },
{ name: 'height', type: renderer.PARAM_FLOAT },
],
start(material,params) {
material.cusparmas = {}
material.cusparmas._start = 0;
material.setParamValue('linecolor', cc.v3(params.r,params.g,params.b));
},
defines:[],
vert:ShaderMaterial.spinevert,
frag:
`uniform sampler2D texture;
varying vec2 uv0;
uniform vec3 linecolor;
uniform float height;
void main()
{
if(gl_FragCoord.y>height){
gl_FragColor = texture2D(texture, uv0);
return;
}
vec2 onePixel = vec2(0.001, 0.001);
vec4 color = texture2D(texture, uv0);
vec4 colorRight = texture2D(texture, uv0.xy + vec2(0,onePixel.t));
vec4 colorBottom = texture2D(texture, uv0.xy + vec2(onePixel.s,0));
color.r = sqrt( (color.r - colorRight.r) * (color.r - colorRight.r) + (color.r - colorBottom.r) * (color.r - colorBottom.r) );
color.g = sqrt( (color.g - colorRight.g) * (color.g - colorRight.g) + (color.g - colorBottom.g) * (color.g - colorBottom.g) );
color.b = sqrt( (color.b - colorRight.b) * (color.b - colorRight.b) + (color.b - colorBottom.b) * (color.b - colorBottom.b) );
if(color.r +color.g + color.b <0.2){
discard;
}
gl_FragColor = vec4(0.0,1.0,0.0, 1.0);
}`,
};
ShaderMaterial.addShader(shader);