zhuguoqing ff550d5d6a init
2022-05-22 10:32:02 +08:00

67 lines
1.4 KiB
JavaScript

const renderEngine = cc.renderer.renderEngine;
const renderer = renderEngine.renderer;
let ShaderMaterial = require('ShaderMaterial');
const shader = {
name: 'Duquan',
params: [
{ name: 'u_bili', type: renderer.PARAM_FLOAT },
],
start(material,params) {
material.setParamValue('u_bili', 0);
},
defines:[],
frag:
`
uniform sampler2D texture;
uniform vec4 color;
varying vec2 uv0;
varying vec2 uv1;
varying vec2 uv2;
varying vec2 uv3;
uniform float u_bili;
void main()
{
vec4 src_color = vec4(0.376,0.5098,1.0,0.4);
vec2 rpos = vec2(0.5,0.5);
float dis = distance(uv0,rpos);
float bili = dis/u_bili;
src_color.a = src_color.a*bili*bili;
float outline = 0.17721518987341772/u_bili *0.001+1.0;
if(dis<u_bili*outline){
if(dis<u_bili){
src_color.a = 0.0;
}else{
src_color.a = 0.0;
//src_color.a = src_color.a*1.5;
}
}else{
src_color.a = min(src_color.a,0.9);
}
gl_FragColor = src_color;
}`,
};
ShaderMaterial.addShader(shader);