pubgv3/assets/scripts/testmove.js
zhuguoqing ff550d5d6a init
2022-05-22 10:32:02 +08:00

55 lines
1.8 KiB
JavaScript

// Learn cc.Class:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/class.html
// - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/class.html
// Learn Attribute:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] https://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
cc.Class({
extends: cc.Component,
properties: {
// foo: {
// // ATTRIBUTES:
// default: null, // The default value will be used only when the component attaching
// // to a node for the first time
// type: cc.SpriteFrame, // optional, default is typeof default
// serializable: true, // optional, default is true
// },
// bar: {
// get () {
// return this._bar;
// },
// set (value) {
// this._bar = value;
// }
// },
},
// LIFE-CYCLE CALLBACKS:
// onLoad () {},
start () {
var self = this
self.node.on(cc.Node.EventType.TOUCH_MOVE, self._touchMoveEvent, self);
},
_touchMoveEvent(event){
var touchPos = this.node.convertToNodeSpaceAR(event.getLocation());
var posX = this.node.getPosition().x + touchPos.x;
var posY = this.node.getPosition().y + touchPos.y;
this.node.x = posX
this.node.y = posY
}
// update (dt) {},
});