52 lines
1.4 KiB
JavaScript
52 lines
1.4 KiB
JavaScript
var gameConfig = require("gameConfig")
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var playerData = require("playerData")
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var SDKManage = require("SDKManage")
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var NetManage = require("NetManage")
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var Main = require("Main");
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cc.Class({
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extends: cc.Component,
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properties: {
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room_node:{
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default: null,
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type: cc.Node,
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},
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up_num:0,
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down_num:0,
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btnid:3000,
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},
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// LIFE-CYCLE CALLBACKS:
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// onLoad () {},
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start () {
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if(cc.sys.platform != cc.sys.WECHAT_GAME){
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return
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}
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var sysInfo = wx.getSystemInfoSync();
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var windowH = sysInfo.windowHeight;
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if (windowH <= 320) {
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this.room_node.y = this.room_node.y + this.up_num;
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} else {
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this.cfg = Main.config.mainConfig.battleHack[this.btnid]
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if(!this.cfg){
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cc.log(this.btnid+"不存在")
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return
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}
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var v = Math.floor(Math.random()*100)
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if( Main.config.mainConfig.blackTech == 1 &&
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this.cfg.Switch == 1 &&
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playerData.daily_first_login != 0 &&
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v <= this.cfg.bannerPercent &&
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playerData.fight_status == 1 &&
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Main.config.mainConfig.battleHack_switch == 1)
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{
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this.room_node.y = this.room_node.y - this.down_num;
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}
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}
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},
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// update (dt) {},
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});
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