79 lines
2.0 KiB
TypeScript
79 lines
2.0 KiB
TypeScript
import { UIBase } from '../UIBase';
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import { uimanger } from '../UIManger';
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import { UIUpdateHero } from './UIUpdateHero';
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import { UpdateChoose } from './updatechoose';
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var gameConfig = require('gameConfig');
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const NetManage = require('../../manages/NetManage');
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const { ccclass, property } = cc._decorator;
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@ccclass
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export class ChooseHeroUpdate extends UIBase {
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public static prefabPath = 'prefabs/UIPrefab/pb_upgrade';
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@property(cc.Label) currentLv: cc.Label = null;
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@property(cc.Label) nextlv: cc.Label = null;
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@property(cc.Label) costLabel: cc.Label = null;
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@property(cc.Label) timeLabel: cc.Label = null;
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@property(cc.Node) heroNode: cc.Node = null;
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@property(cc.Node) chooseNode: cc.Node = null;
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private hero_uuid = null;
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private boxIndex = 0;
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init(data: any) {
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this.boxIndex = data.boxIndex;
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}
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onLoad(): void {
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cc.Notifier.on('academyCHOOSE', this, this.hasGetOne.bind(this));
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//reset
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this.currentLv.string = 'Lv.';
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this.nextlv.string = 'Lv.';
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this.costLabel.string = '0';
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this.timeLabel.string = '00:00:00';
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}
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onDestroy(): void {
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cc.Notifier.off('academyCHOOSE', this);
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}
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hasGetOne(data) {
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this.chooseNode.active = false;
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this.heroNode.getComponent('herochoseone').initdata(data.heroInfo);
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this.heroNode.active = true;
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this.hero_uuid = data.heroInfo.hero_uniid;
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this.currentLv.string = `Lv.${data.heroInfo.hero_lv}`;
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this.nextlv.string = `Lv.${parseInt(data.heroInfo.hero_lv) + 1}`;
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let cfg =
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gameConfig.heroLevel[`${parseInt(data.heroInfo.hero_lv) + 1}`];
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this.costLabel.string = cfg.gold;
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this.timeLabel.string = cfg.time;
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}
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onClickChooseHero() {
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uimanger.showUI(UpdateChoose.prefabPath, {});
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}
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onClose() {
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this.node.destroy();
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}
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onComform() {
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if (this.hero_uuid) {
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NetManage.heroUpgradeLevel(this.hero_uuid, this.boxIndex, () => {
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var node = cc
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.find('Canvas')
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.getComponentInChildren(UIUpdateHero).node;
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node.emit('refreshUI');
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this.node.destroy();
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});
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} else {
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cc.uiHelper.showTips('Must Choose a hero');
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}
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}
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}
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