94 lines
2.4 KiB
TypeScript
94 lines
2.4 KiB
TypeScript
const NetManage = require('../../manages/NetManage');
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import { UIBase } from '../UIBase';
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import { uimanger } from '../UIManger';
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import { UpdateChoose } from './updatechoose';
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const { ccclass, property } = cc._decorator;
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@ccclass
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export class ChooseHeroUpQuality extends UIBase {
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public static prefabPath: string = 'prefabs/UIPrefab/pb_advenced';
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@property(cc.Node) mainHeroChoose: cc.Node = null;
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@property(cc.Node) secHeroChoose: cc.Node = null;
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@property(cc.Node) mainHero: cc.Node = null;
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@property(cc.Node) secHero: cc.Node = null;
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@property(cc.Node) finalHero: cc.Node = null;
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@property(cc.Label) costLabel: cc.Label = null;
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@property(cc.Label) timeLabel: cc.Label = null;
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@property(cc.Label) rateLabel: cc.Label = null;
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@property(cc.Node) beforeStar: cc.Node = null;
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@property(cc.Node) afterStar: cc.Node = null;
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@property(cc.Label) oldHp: cc.Label = null;
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@property(cc.Label) oldAtk: cc.Label = null;
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@property(cc.Label) oldDef: cc.Label = null;
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@property(cc.Label) newHp: cc.Label = null;
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@property(cc.Label) newAtk: cc.Label = null;
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@property(cc.Label) newDef: cc.Label = null;
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private mainHeroData: any;
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private secHeroData: any;
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init(data: any) {}
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onLoad(): void {
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this.oldAtk.string = '0';
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this.oldDef.string = '0';
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this.oldHp.string = '0';
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this.newAtk.string = '0';
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this.newDef.string = '0';
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this.newHp.string = '0';
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cc.Notifier.on('academyCHOOSE', this, this.hasGetOne.bind(this));
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}
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hasGetOne(data) {
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if (data.index == 0) {
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this.mainHeroChoose.active = false;
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this.mainHero.getComponent('herochoseone').initdata(data.heroInfo);
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this.finalHero.getComponent('herochoseone').initdata(data.heroInfo);
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this.mainHero.active = true;
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this.mainHeroData = data.heroInfo.hero_uniid;
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} else if (data.index == 1) {
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this.secHeroChoose.active = false;
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this.secHero.getComponent('herochoseone').initdata(data.heroInfo);
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this.secHero.active = true;
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this.secHeroData = data.heroInfo.hero_uniid;
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}
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}
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onDestroy(): void {
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cc.Notifier.off('academyCHOOSE', this);
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}
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onChooseHero(event, param) {
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var data = {
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index: param,
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};
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uimanger.showUI(UpdateChoose.prefabPath, data);
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}
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onClose() {
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this.node.destroy();
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}
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onOk() {
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if (this.mainHeroData && this.secHeroData) {
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NetManage.heroUpgradeQuality(
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this.mainHeroData,
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this.secHeroData,
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0,
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() => {
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this.node.destroy();
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}
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);
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} else {
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cc.uiHelper.showTips('Must Choose two hero');
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}
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}
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}
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