47 lines
972 B
JavaScript
47 lines
972 B
JavaScript
var gameConfig = require("gameConfig")
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cc.Class({
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extends: cc.Component,
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properties: {
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nd_tableview: {
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default: null,
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type: cc.Node
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},
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},
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// LIFE-CYCLE CALLBACKS:
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// onLoad () {},
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start() {
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this.onface()
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},
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onclose() {
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this.node.destroy()
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},
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refresh(v) {
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this.nd_tableview.getComponent("tableView").initTableView(v.length, {
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array: v,
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target: this,
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});
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},
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onface() {
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var base = cc.playerData.head_list
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this.refresh(base)
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},
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onkuang() {
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var base = cc.playerData.head_frame_list
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this.refresh(base)
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},
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onhero() {
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var base = []
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for (var i = 0; i < cc.playerData.hero_list.length; i++) {
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base.push(cc.playerData.hero_list[i].hero_id)
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}
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this.refresh(base)
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},
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// update (dt) {},
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}); |