41 lines
1.0 KiB
JavaScript
41 lines
1.0 KiB
JavaScript
var SDKManage = require("SDKManage")
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var NetManage = require("NetManage")
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var playerData = require("playerData")
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var gameConfig = require("gameConfig")
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var Main = require("Main");
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cc.Class({
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extends: cc.Component,
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properties: {
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// foo: {
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// // ATTRIBUTES:
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// default: null, // The default value will be used only when the component attaching
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// // to a node for the first time
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// type: cc.SpriteFrame, // optional, default is typeof default
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// serializable: true, // optional, default is true
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// },
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// bar: {
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// get () {
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// return this._bar;
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// },
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// set (value) {
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// this._bar = value;
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// }
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// },
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},
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// LIFE-CYCLE CALLBACKS:
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// onLoad () {},
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start () {
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},
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clickbattle(){
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console.log(this.node.roomid)
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},
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// update (dt) {},
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});
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