99 lines
2.8 KiB
JavaScript
99 lines
2.8 KiB
JavaScript
var gameConfig = require('gameConfig');
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var NetManage = require('NetManage');
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const { UIBase } = require('../UIBase');
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cc.Class({
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extends: UIBase,
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properties: {
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lb_name: {
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default: null,
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type: cc.Label,
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},
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lb_des: {
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default: null,
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type: cc.Label,
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},
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lb_gold1: {
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default: null,
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type: cc.Label,
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},
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lb_gold2: {
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default: null,
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type: cc.Label,
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},
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lb_diamond1: {
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default: null,
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type: cc.Label,
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},
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lb_diamond2: {
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default: null,
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type: cc.Label,
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},
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spine_hero: {
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default: null,
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type: sp.Skeleton,
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},
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},
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// LIFE-CYCLE CALLBACKS:
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onLoad() {
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cc.Notifier.on('ongetHeroList', this, this.onclose.bind(this));
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cc.Notifier.on('ongetSkinList', this, this.onclose.bind(this));
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},
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onDestroy() {
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cc.Notifier.off('ongetHeroList', this);
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cc.Notifier.off('ongetSkinList', this);
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},
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init(v) {
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this.itemid = v;
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var itemcfg = gameConfig.all_ItemConfig[v];
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var skinres;
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if (itemcfg.type == cc.playerData.itemtype.hero) {
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var skinid = cc.playerData.getskinarrbyId(v)[0];
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skinres = gameConfig.all_ItemConfig[skinid].skinid;
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} else {
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skinres = itemcfg.skinid;
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}
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cc.loader.loadRes(
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'spine/heropic/pic_hero' + skinres,
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sp.SkeletonData,
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function (err, sp) {
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this.spine_hero.skeletonData = sp;
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this.spine_hero._updateSkeletonData();
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this.spine_hero.setAnimation(0, 'animation', true);
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}.bind(this)
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);
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this.lb_diamond1.string = itemcfg.diamond;
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this.lb_gold1.string = itemcfg.gold;
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var zk = cc.playerData.getDiscount(v);
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this.lb_gold2.node.active = false;
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this.lb_diamond2.node.active = false;
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this.lb_name.string = itemcfg.name;
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this.lb_des.string = itemcfg.des;
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if (zk[0] < 100) {
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this.lb_gold2.node.active = true;
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this.lb_gold2.string = Math.floor((itemcfg.gold * zk[0]) / 100);
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}
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if (zk[1] < 100) {
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this.lb_diamond2.node.active = true;
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this.lb_diamond2.string = Math.floor(
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(itemcfg.diamond * zk[1]) / 100
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);
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}
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},
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onclose() {
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this.node.destroy();
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},
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onbuygold() {
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NetManage.buyGood(this.itemid, 10001, 100, 1);
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},
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onbuydiamond() {
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NetManage.buyGood(this.itemid, 10002, 100, 1);
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},
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// update (dt) {},
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});
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