57 lines
1.7 KiB
JavaScript
57 lines
1.7 KiB
JavaScript
// Learn cc.Class:
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// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/class.html
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// - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/class.html
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// Learn Attribute:
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// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
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// - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
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// - [English] https://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
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cc.Class({
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extends: cc.Component,
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properties: {
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// foo: {
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// // ATTRIBUTES:
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// default: null, // The default value will be used only when the component attaching
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// // to a node for the first time
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// type: cc.SpriteFrame, // optional, default is typeof default
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// serializable: true, // optional, default is true
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// },
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// bar: {
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// get () {
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// return this._bar;
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// },
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// set (value) {
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// this._bar = value;
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// }
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// },
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time: 0.5,
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strengthx: 1,
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strengthy: 1,
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delaytime: 0.1,
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},
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// LIFE-CYCLE CALLBACKS:
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// onLoad () {},
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onEnable() {
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setTimeout(() => {
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cc.Notifier.emit("gameshake", {
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time: this.time,
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strengthx: this.strengthx,
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strengthy: this.strengthy,
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})
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}, this.delaytime);
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},
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// update (dt) {},
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}); |