71 lines
1.3 KiB
JavaScript
71 lines
1.3 KiB
JavaScript
var GameLoot = require('gameloot')
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var gameCache = function() {
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this.init = function() {
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this.lootpool = []
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this.loottreepool = []
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this.playerpool = []
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this.parpbshouse = {}
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cc.battleCache = this
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}
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this.loadwave = function() {
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var self = this
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cc.loader.loadRes("grasswave1", function(err, clip) {
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if (!err) {
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self.grasswave1 = clip
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}
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});
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cc.loader.loadRes("grasswave2", function(err, clip) {
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if (!err) {
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self.grasswave2 = clip
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}
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});
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cc.loader.loadRes("drop_ani", function(err, clip) {
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if (!err) {
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self.drop_ani = clip
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}
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});
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cc.loader.loadRes("drop_ani2", function(err, clip) {
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if (!err) {
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self.drop_ani2 = clip
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}
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});
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}
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this.beforebattle = function(mapid) {
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if (this.lootpool.length = 0) {
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for (var i = 0; i < 150; i++) {
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var item = new GameLoot();
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item.preinit()
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this.lootpool.push(item)
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}
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}
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// if (this.loottreepool.length = 0) {
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// for (var i = 0; i < 50; i++) {
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// var item = new GameLoot();
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// item.preinit(true)
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// item.sprite.spriteFrame = cc.atlMgr.mapthingatlas.getSpriteFrame("map-grass-hedgerow01")
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// item.settree(0, 0)
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// this.loottreepool.push(item)
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// }
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// }
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}
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}
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var instance = new gameCache();
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instance.init()
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module.exports = instance; |