pubgv3/assets/scripts/game/clientbattle/battleNewbieConfig.js
zhuguoqing ff550d5d6a init
2022-05-22 10:32:02 +08:00

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var itemcfg = require("gameConfig").itemConfig
itemcfg["170001"] = {
"attack_type": 1,
"name": "测试事件",
"img": "",
"thing_id": 170001,
"height": 32,
"width": 32,
"type": 2,
"event": 101,
}
itemcfg["170002"] = {
"attack_type": 1,
"name": "测试事件",
"img": "",
"thing_id": 170002,
"height": 32,
"width": 32,
"type": 2,
"event": 101,
}
///以上是测试数据////
itemcfg["160001"] = {
"attack_type": 1,
"name": "1移动引导",
"img": "",//箭头
"thing_id": 160001,
"height": 128,
"width": 128,
"type": 2,
"event": 1,
}
itemcfg["160002"] = {
"attack_type": 2,
"name": "两侧空气墙",
"img": "",
"thing_id": 160002,
"height": 24,
"width": 2413,
"type": 2,
}
itemcfg["160003"] = {
"attack_type": 2,
"name": "前进空气墙",
"img": "",
"thing_id": 160003,
"height": 2413,
"width": 24,
"type": 2,
}
itemcfg["160004"] = {
"attack_type": 2,
"name": "关卡1空气墙1",
"img": "",
"thing_id": 160004,
"height": 2413,
"width": 24,
"type": 2,
"destroykey": "map1open",
}
itemcfg["160005"] = {
"attack_type": 2,
"name": "关卡2空气墙1",
"img": "",
"thing_id": 160005,
"height": 2413,
"width": 24,
"type": 2,
"destroykey": "map2open",
}
itemcfg["160006"] = {
"attack_type": 1,
"name": "装饰-空气墙1",//箭头
"img": "",
"thing_id": 160006,
"height": 0,
"width": 0,
"type": 2,
"prefab":"newbie_airwall_1",
"destroykey": "wall1",
}
itemcfg["160007"] = {
"attack_type": 1,
"name": "装饰-空气墙2",//箭头
"img": "",
"thing_id": 160007,
"height": 0,
"width": 0,
"type": 2,
"prefab": "newbie_airwall_1",//
"destroykey": "wall2",
}
itemcfg["160010"] = {
"attack_type": 1,
"name": "2拾取枪械",//箭头
"img": "",
"thing_id": 160010,
"height": 98,
"width": 98,
"type": 2,
"event": 10,
"prefab": "newbie1_pos",//
}
itemcfg["160011"] = {
"attack_type": 1,
"name": "3装填射击",
"img": "",
"thing_id": 160011,
"height": 50,
"width": 50,
"type": 2,
"event": 11,
"prefab": "newbie2_gun",
"is_tree":3,
}
itemcfg["160012"] = {
"attack_type": 1,
"name": "移动飞机点位",
"img": "",
"thing_id": 160012,
"height": 128,
"width": 128,
"type": 2,
"event": 12,
}
itemcfg["160013"] = {
"attack_type": 2,
"name": "过渡箭头",
"img": "",
"thing_id": 160013,
"height": 0,
"width": 0,
"type": 2,
"prefab": "newbie3_goto",
"is_tree":3,
}
itemcfg["160020"] = {
"attack_type": 2,
"name": "4空投引导",//空
"img": "",
"thing_id": 160020,
"height": 88,
"width": 88,
"type": 2,
"event": 20,
"prefab": "newbie1_pos",
"is_tree":3,
}
itemcfg["160029"] = {// 接160030
"attack_type": 1,
"name": "空投箱子",
"img": "map-airdrop",
"thing_id": 160029,
"height": 32,
"width": 32,
"type": 2,
"button_name": 1,
"prefab": "newbie4_air",
"nextloot":160030,
}
itemcfg["160030"] = {
"attack_type": 1,
"name": "5换枪+翻滚",//箭头+空投箱
"img": "map-airdrop",
"thing_id": 160030,
"height": 32,
"width": 32,
"type": 2,
"event": 30,
// "prefab": "newbie4_air",
}
itemcfg["160031"] = {
"attack_type": 2,
"name": "翻滚引导",//离开空投处
"img": "",
"thing_id": 160031,
"height": 128,
"width": 128,
"type": 2,
"event": 31,
}
itemcfg["160032"] = {
"attack_type": 1,
"name": "移动油桶处",//离开空投处
"img": "",
"thing_id": 160032,
"height": 128,
"width": 128,
"type": 2,
"event": 32,
}
itemcfg["160040"] = {
"attack_type": 2,
"name": "6伪装物引导",//空
"img": "",
"thing_id": 160040,
"height": 88,
"width": 88,
"type": 2,
"event": 40,
"prefab": "newbie1_pos",
"is_tree":3,
}
itemcfg["160041"] = {
"attack_type": 1,
"name": "7破除伪装射击",//空
"img": "",
"thing_id": 160041,
"height": 32,
"width": 32,
"type": 2,
}
itemcfg["160050"] = {
"attack_type": 1,
"name": "8表情庆祝",//空
"img": "",
"thing_id": 160050,
"height": 128,
"width": 128,
"type": 2,
"event": 50,
}
itemcfg["160051"] = {
"attack_type": 1,
"name": "第4关敌人",//空
"img": "",
"thing_id": 160052,
"height": 128,
"width": 128,
"type": 2,
"event": 51,
"prefab": "",
}
itemcfg["160060"] = {
"attack_type": 2,
"name": "9药剂引导",
"img": "",//空
"thing_id": 160060,
"height": 88,
"width": 88,
"type": 2,
"event": 60,
}
itemcfg["160070"] = {
"attack_type": 1,
"name": "目的地",
"img": "",//空
"height": 0,
"width": 0,
"type": 2,
"prefab":"newbie_destination_1",
"object_vision":"50|50",
"layer_layering":0,
"build_transparent":1,
"xiuzheng":1,
"hit_sound":"hit_common",
"destroykey": "goto1",
"is_tree":1,
}
itemcfg["160071"] = {
"attack_type": 1,
"name": "地面指引箭头",
"img": "",//空
"height": 0,
"width": 0,
"type": 2,
"prefab":"newbie_arrow_1",
"layer_layering":0,
"destroykey": "goto1",
"is_tree":3,
}
itemcfg["160080"] = {
"attack_type": 1,
"name": "突击步枪",
"img": "",//空
"height": 8,
"width": 12,
"type": 2,
"prefab":"newbie_gun_1",
"object_vision":"50|50",
"layer_layering":20,
"build_transparent":1,
"xiuzheng":1,
"destroykey": "gun1",
}
itemcfg["160090"] = {
"attack_type": 1,
"name": "空袭",
"img": "",//空
"height": 0,
"width": 0,
"type": 2,
"prefab":"newbie_boom_1",
"object_vision":"50|50",
"layer_layering":20,
"build_transparent":1,
"xiuzheng":1,
"destroykey": "boom1",
}
itemcfg["160091"] = {
"attack_type": 1,
"name": "燃烧",
"img": "",//空
"height": 0,
"width": 0,
"type": 2,
"prefab":"newbie_boom_2",
"object_vision":"50|50",
"layer_layering":20,
"build_transparent":1,
"xiuzheng":1,
"destroykey": "boom2",
}
itemcfg["160100"] = {
"attack_type": 1,
"name": "单人机甲",
"img": "",//空
"height": 40,
"width": 40,
"type": 2,
"prefab":"newbie_pbcar",
"object_vision":"50|50",
"layer_layering":20,
"build_transparent":1,
"xiuzheng":1,
}
itemcfg["160101"] = {
"attack_type": 1,
"name": "多人机甲",
"img": "",//空
"height": 40,
"width": 40,
"type": 2,
"prefab":"newbie_pbcar_1",
"object_vision":"50|50",
"layer_layering":20,
"build_transparent":1,
"xiuzheng":1,
}
itemcfg["160102"] = {
"attack_type": 1,
"name": "茅草",
"img": "",//空
"height": 0,
"width": 0,
"type": 2,
"prefab":"newbie_grass_1",
"object_vision":"20|20",
"layer_layering":20,
"build_transparent":1,
"xiuzheng":1,
}
var bNewbieEnum = {
createloot:1,// id x y 模式0世界1角色
createdrop:2,// id x y 模式0世界1角色
createair:3,// id x y 模式0世界1角色
gamepause:4,
gameresume:5,
waitforemit:6,
playerpause:7,
touch:8,
tipsPosAndRotation:9,
handPosAndRotation:10,
setText:11,
showHand:12,
hideHand:13,
createnewbieenemy:14,// x y 模式0世界1角色 gunid ai
emit:15,
destroyloot:16,//销毁类型"destroykey": "aaaa"
timescale:17,
dir:18,
maidian:19,//[bNewbieEnum.maidian,"newbiebattle1"]
delay:20,//
shownode:21,
hidenode:22,
dowin:23,
}
var bNewbieConfig = {
//============================================第1关
//移动引导,出现箭头
"1":[
//初始化物体
//[bNewbieEnum.createloot,54030,664,992,0],//测试物体
[bNewbieEnum.createloot,52008,64,1438,0],
[bNewbieEnum.createloot,52004,139,1496,0],
[bNewbieEnum.createloot,52004,263,1468,0],
//[bNewbieEnum.createloot,52011,684,1490,0],
[bNewbieEnum.createloot,52010,957,1429,0],
[bNewbieEnum.createloot,52004,1690,1471,0],
[bNewbieEnum.createloot,52008,1842,1452,0],
[bNewbieEnum.createloot,52008,1777,1417,0],
[bNewbieEnum.createloot,52006,2123,1459,0],
[bNewbieEnum.createloot,52010,690,932,0],
[bNewbieEnum.createloot,52009,631,905,0],
[bNewbieEnum.createloot,52004,758,907,0],
[bNewbieEnum.createloot,52004,2256,839,0],
[bNewbieEnum.createloot,52004,1587,965,0],
[bNewbieEnum.createloot,52017,2370,873,0],
[bNewbieEnum.createloot,59012,385,1070,0],
[bNewbieEnum.createloot,59012,385,1259,0],
[bNewbieEnum.createloot,52007,385,1407,0],
[bNewbieEnum.createloot,59012,2045,1070,0],
[bNewbieEnum.createloot,59012,2045,1259,0],
[bNewbieEnum.createloot,52007,2045,1407,0],
[bNewbieEnum.createloot,59043,782,1326,0],
[bNewbieEnum.createloot,59095,720,1048,0],
[bNewbieEnum.createloot,59071,1193,988,0],
[bNewbieEnum.createloot,59062,1213,1309,0],
[bNewbieEnum.createloot,59086,1884,1287,0],
[bNewbieEnum.createloot,59043,1932,1129,0],
[bNewbieEnum.createloot,59080,1845,1052,0],
[bNewbieEnum.createdrop,30602,1468,1031,0],
[bNewbieEnum.createdrop,30602,1342,1316,0],
[bNewbieEnum.createdrop,30606,1521,1036,0],
[bNewbieEnum.createdrop,30606,1939,1023,0],
[bNewbieEnum.createloot,61311,984,1014,0],
[bNewbieEnum.createloot,59043,967,1237,0],
[bNewbieEnum.createloot,160101,1688,1297,0],
// [bNewbieEnum.createloot,160102,1335,1284,0],
// [bNewbieEnum.createloot,160102,1486,1007,0],
// [bNewbieEnum.createloot,160102,900,1092,0],
//开场
[bNewbieEnum.hidenode,"Canvas/GameUI/hidenode/nd_buttom/btn_dash"],
[bNewbieEnum.hidenode,"Canvas/GameUI/hidenode/nd_buttom/ndskill"],
[bNewbieEnum.hidenode,"Canvas/GameUI/hidenode/nd_top3/btn_fake"],
[bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置
[bNewbieEnum.maidian,"newbiebattle1"],//埋点1进场
[bNewbieEnum.setText,"欢迎来到极乐世界!", true,true],
[bNewbieEnum.setText,"我是中士斯摩格,代号“乌鸦”", true],
[bNewbieEnum.setText,"没时间闲聊了,新兵,让我们开始训练吧", true],
[bNewbieEnum.setText,"首先,按住左侧圆形面板来控制方向,移动到目标位置", true],
[bNewbieEnum.createloot,160010,544,1043,0],//目标点
[bNewbieEnum.createloot,160070,544,1043,0],//目标点指示标识
[bNewbieEnum.createloot,160013,588,1182,0],//创造箭头
[bNewbieEnum.emit,"newhand1"],
[bNewbieEnum.delay,0.1],
],
//枪械掉落,拾取引导
"10":[
[bNewbieEnum.delay,0.01],
[bNewbieEnum.destroyloot,"goto1"],//消除指引箭头
[bNewbieEnum.delay,0.01],
[bNewbieEnum.createloot,160070,969,1286,0],
[bNewbieEnum.createloot,160080,969,1286,0],
[bNewbieEnum.createloot,160011,969,1286,0],// 创造枪械
[bNewbieEnum.createdrop,30602,0,0,1],
[bNewbieEnum.createdrop,30602,0,0,1],
[bNewbieEnum.createloot,160071,900,1171,0],//箭头
[bNewbieEnum.createloot,160071,600,1171,0],
[bNewbieEnum.delay,0.01],
[bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置
[bNewbieEnum.delay,0.01],
[bNewbieEnum.maidian,"newbiebattle2"],//埋点2完成移动
[bNewbieEnum.setText,"继续前进,你会看到一把步枪", true,true],
[bNewbieEnum.setText,"移动到目标位置,捡起它", true,true],
[bNewbieEnum.delay,0.01],
],
//装备枪械,并提示子弹装填, 敌人出现,射击引导
"11":[
[bNewbieEnum.createdrop,20115,0,0,1,true,true],// 枪械进背包
[bNewbieEnum.destroyloot,"goto1"],
[bNewbieEnum.destroyloot,"gun1"],
[bNewbieEnum.delay,0.1],
[bNewbieEnum.handPosAndRotation,18,-20,0],//修正手的位置
[bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置
[bNewbieEnum.delay,0.5],
[bNewbieEnum.maidian,"newbiebattle3"],//埋点3拾取了枪械
[bNewbieEnum.setText,"点击装备栏,这样你就能使用它了", true,true],
[bNewbieEnum.showHand],
[bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_buttom/btn_gun2"],//装备枪械
[bNewbieEnum.hideHand],
[bNewbieEnum.delay,0.1],
//装填子弹引导
[bNewbieEnum.handPosAndRotation,30,-20,0],//修正手的位置
[bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置
[bNewbieEnum.maidian,"newbiebattle4"],//埋点4装备枪械
[bNewbieEnum.setText,"子弹上膛", false,true],
[bNewbieEnum.showHand],
[bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_buttom/btn_pushBullet"],//装填子弹
[bNewbieEnum.hideHand],
[bNewbieEnum.delay,1],
//以下敌人出现,进行射击引导
[bNewbieEnum.setText,"九点钟方向发现敌军,做好战斗准备!", true,true],
[bNewbieEnum.setText,"点击右侧圆形面板来控制射击", true],
[bNewbieEnum.createnewbieenemy,420,1300,0,20115,1001],//散弹枪敌人
[bNewbieEnum.delay,0.5],
[bNewbieEnum.emit,"newhand2"],
[bNewbieEnum.delay,0.1],
],
//移动引导,出现箭头
"12":[
[bNewbieEnum.delay,0.1],
[bNewbieEnum.createloot,160013,920,1182,0],//创造箭头
[bNewbieEnum.createloot,160013,1070,1182,0],//创造箭头
[bNewbieEnum.destroyloot,"map1open"],//消除关卡1空气墙
[bNewbieEnum.destroyloot,"wall1"],//消除关卡1空气墙
[bNewbieEnum.createloot,160020,1200,1171,0],//空投引导
[bNewbieEnum.createloot,160070,1200,1171,0],//目标点指示标识
[bNewbieEnum.createloot,160071,900,1171,0],//箭头
//第1场解说
[bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置
[bNewbieEnum.maidian,"newbiebattle5"],//埋点5第1关拾取杀敌完成
[bNewbieEnum.createloot,160090,920,1400,0],//轰炸
[bNewbieEnum.delay,0.5],
[bNewbieEnum.createloot,160090,740,887,0],//轰炸
[bNewbieEnum.delay,0.3],
[bNewbieEnum.createloot,160090,556,1175,0],//轰炸
[bNewbieEnum.delay,0.3],
[bNewbieEnum.createloot,160091,920,1278,0],//燃烧
[bNewbieEnum.createloot,160091,740,765,0],//燃烧
[bNewbieEnum.createloot,160091,556,1023,0],//燃烧
[bNewbieEnum.setText,"无人机群发现我们了,赶紧前往安全区", true,true],
//[bNewbieEnum.setText,"让我们前往下一关", true],
[bNewbieEnum.delay,0.1],
],
//============================================第2关
//空投引导
"20":[
[bNewbieEnum.destroyloot,"goto1"],//消除指引箭头
[bNewbieEnum.destroyloot,"boom1"],//消除指引箭头
//[bNewbieEnum.createloot,160004,900,1134,0],//创造空气墙1
//[bNewbieEnum.createloot,160006,900,1134,0],//创造空气墙1
[bNewbieEnum.delay,0.1],
[bNewbieEnum.createair,160029,0,0,1],// id x y 模式0世界1角色
[bNewbieEnum.delay,0.2],
[bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置
[bNewbieEnum.maidian,"newbiebattle6"],//埋点6进入第2关
[bNewbieEnum.setText,"基地的空投支援来了", true,true],
[bNewbieEnum.setText,"看看里面有什么好东西", true],
//[bNewbieEnum.setText,"快去拾取", true],
[bNewbieEnum.delay,0.1],
],
//空投拾取,换枪引导,出现敌人,翻滚引导
"30":[
[bNewbieEnum.delay,0.1],
[bNewbieEnum.createdrop,100001,0,0,1,true],// 身上获得枪械
[bNewbieEnum.createdrop,30606,0,0,1,true],// 身上获得子弹
[bNewbieEnum.createdrop,30606,0,0,1,true],
[bNewbieEnum.createnewbieenemy,1800,1170,0,20711,1002],//火箭筒敌人
[bNewbieEnum.delay,0.1],
[bNewbieEnum.handPosAndRotation,38,-20,0],//修正手的位置
[bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置
[bNewbieEnum.maidian,"newbiebattle7"],//埋点7拾取空投
[bNewbieEnum.setText,"前方有重火力敌军出没!小心", true,true],
[bNewbieEnum.setText,"换上能量武器!", false],
[bNewbieEnum.showHand],
[bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_buttom/btn_gun3"],//引导换枪
[bNewbieEnum.hideHand],
[bNewbieEnum.delay,2],
],
//翻滚引导
"31":[
[bNewbieEnum.delay,0.1],
[bNewbieEnum.timescale,0.2],
[bNewbieEnum.delay,0.01],
[bNewbieEnum.dir,1,1],
[bNewbieEnum.handPosAndRotation,38,-20,0],//修正手的位置
[bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置
[bNewbieEnum.maidian,"newbiebattle8"],//埋点8敌人发射火箭
[bNewbieEnum.setText,"使用翻滚,可以有效地躲开大部分攻击", false,true],
[bNewbieEnum.showHand],
[bNewbieEnum.shownode,"Canvas/GameUI/hidenode/nd_buttom/btn_dash"],
[bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_buttom/btn_dash"],//引导翻滚
[bNewbieEnum.hideHand],
[bNewbieEnum.delay,0.3],
[bNewbieEnum.timescale,1],
[bNewbieEnum.delay,0.3],
[bNewbieEnum.handPosAndRotation,33,-25,0],//修正手的位置
[bNewbieEnum.setText,"好机会!趁现在使用特殊技能", false,true],
[bNewbieEnum.showHand],
[bNewbieEnum.shownode,"Canvas/GameUI/hidenode/nd_buttom/ndskill"],
[bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_buttom/ndskill/joyskill"],//引导技能
[bNewbieEnum.hideHand],
[bNewbieEnum.delay,0.1],
],
//移动引导,出现箭头
"32":[
//[bNewbieEnum.destroyloot,"map2open"],//消除关卡2空气墙
//[bNewbieEnum.destroyloot,"wall2"],//消除关卡1空气墙
[bNewbieEnum.createloot,160040,1810,1145,0],//伪装物引导
[bNewbieEnum.createloot,160070,1810,1145,0],
[bNewbieEnum.createloot,160071,1510,1145,0], //创造箭头
[bNewbieEnum.createloot,160071,1210,1145,0],
[bNewbieEnum.createloot,160071,910,1145,0],
[bNewbieEnum.createloot,160071,610,1145,0],
[bNewbieEnum.maidian,"newbiebattle9"],//埋点9完成躲避并击杀敌人
[bNewbieEnum.setText,"干得漂亮!继续前进", true,true],
[bNewbieEnum.delay,0.1],
],
//============================================第3关
//敌人死亡,伪装物引导
"40":[
[bNewbieEnum.destroyloot,"goto1"],//消除指引箭头
// [bNewbieEnum.createloot,160005,1350,1134,0],//创造空气墙2
// [bNewbieEnum.createloot,160007,1350,1134,0],//创造空气墙2
[bNewbieEnum.delay,0.1],
[bNewbieEnum.handPosAndRotation,29,-30,0],//修正手的位置
[bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置
[bNewbieEnum.maidian,"newbiebattle10"],//埋点10进入第3关来到伪装位置
[bNewbieEnum.setText,"在复杂的环境中,善用伪装物可以让你蒙蔽敌人", true,true],
[bNewbieEnum.setText,"让我们看看你有哪些伪装", true],
[bNewbieEnum.setText,"点击进行伪装", false],
[bNewbieEnum.showHand],
[bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_top3/btn_fake"],
[bNewbieEnum.handPosAndRotation,32,-25,0],//修正手的位置
[bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_fake/btn1"],
[bNewbieEnum.hideHand],
[bNewbieEnum.delay,0.1],
[bNewbieEnum.createnewbieenemy,1400,1170,0,12112,1003],//突击步枪出现
[bNewbieEnum.playerpause,3.5],//time
[bNewbieEnum.delay,3],
//[bNewbieEnum.createloot,60041,0,0,1],//时间提醒
[bNewbieEnum.maidian,"newbiebattle11"],//埋点11完成伪装
[bNewbieEnum.setText,"就是现在,趁敌人没有发现你,射个痛快!", true,true],
[bNewbieEnum.createloot,160070,1708,1046,0],
],
//敌人路过脱去伪装引导射击欲废除41
//"41":[
// [bNewbieEnum.delay,0.1],
//
// [bNewbieEnum.delay,0.1],
//],
//引导表情庆祝
"50":[
// [bNewbieEnum.delay,0.1],
// [bNewbieEnum.handPosAndRotation,33,-24,0],//修正手的位置
// [bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置
// [bNewbieEnum.maidian,"newbiebattle12"],//埋点12伪装击杀敌人成功
// [bNewbieEnum.setText,"好样的,点击表情", false,true],
// [bNewbieEnum.showHand],
// [bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_top3/btn_emote"],//表情引导
// [bNewbieEnum.handPosAndRotation,35,-25,0],//修正手的位置
// [bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_emotes/New Button"],
// [bNewbieEnum.hideHand],
// [bNewbieEnum.delay,0.1],
// [bNewbieEnum.playerpause,2],//time
// [bNewbieEnum.delay,2],
//过场到最后一关
[bNewbieEnum.delay,0.1],
[bNewbieEnum.destroyloot,"goto1"],//消除指引箭头
[bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置
[bNewbieEnum.maidian,"newbiebattle13"],//埋点13表情引导结束
[bNewbieEnum.setText,"小心,后方发现大股残余部队", true,true],
[bNewbieEnum.setText,"击败它们,胜利就在眼前了!", true],
[bNewbieEnum.delay,0.1],
[bNewbieEnum.createloot,160051,0,0,1],//第3关引导
],
"51":[
[bNewbieEnum.delay,0.1],
[bNewbieEnum.createnewbieenemy,1300,1056,0,20115,1005],//敌人A出现
[bNewbieEnum.createnewbieenemy,1300,1166,0,20115,1004],//轻机枪敌人出现
[bNewbieEnum.createnewbieenemy,1300,1276,0,20115,1006],//敌人出现
[bNewbieEnum.createdrop,30302,0,0,1,true],// 玩家背包创造药剂
[bNewbieEnum.delay,0.1],
],
//血量低于30%血量引导
"60":[
[bNewbieEnum.delay,0.1],
[bNewbieEnum.handPosAndRotation,33,-25,0],//修正手的位置
[bNewbieEnum.tipsPosAndRotation,10,-90,0],//修正对话框的位置
[bNewbieEnum.maidian,"newbiebattle14"],//埋点143个敌人射击达到要求
[bNewbieEnum.setText,"血量告急!快使用回复药剂", false],
[bNewbieEnum.showHand],
[bNewbieEnum.touch,"Canvas/GameUI/hidenode/nd_buttom/btn_eat"],//引导吃药
[bNewbieEnum.hideHand],
[bNewbieEnum.delay,0.1],
[bNewbieEnum.playerpause,3],//time
[bNewbieEnum.delay,3],
[bNewbieEnum.waitforemit,"newbieover"],
[bNewbieEnum.setText,"好枪法!接下来就是真正的实战了", true,true],
[bNewbieEnum.setText,"咱们战场见,祝你好运 :)", true],
[bNewbieEnum.dowin],
],
}
module.exports = {
cfg:bNewbieConfig,
enu:bNewbieEnum
}