94 lines
3.9 KiB
Plaintext
94 lines
3.9 KiB
Plaintext
#import "AppDelegate.h"
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#import "ViewController.h"
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#import <EgretNativeIOS.h>
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@implementation AppDelegate {
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EgretNativeIOS* _native;
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}
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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// Override point for customization after application launch.
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NSString* gameUrl = @"http://local/game/index.html";
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_native = [[EgretNativeIOS alloc] init];
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_native.config.showFPS = true;
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_native.config.fpsLogTime = 30;
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_native.config.disableNativeRender = false;
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_native.config.clearCache = false;
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_native.config.useCutout = false;
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UIViewController* viewController = [[ViewController alloc] initWithEAGLView:[_native createEAGLView]];
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if (![_native initWithViewController:viewController]) {
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return false;
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}
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[self setExternalInterfaces];
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NSString* networkState = [_native getNetworkState];
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if ([networkState isEqualToString:@"NotReachable"]) {
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__block EgretNativeIOS* native = _native;
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[_native setNetworkStatusChangeCallback:^(NSString* state) {
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if (![state isEqualToString:@"NotReachable"]) {
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dispatch_async(dispatch_get_main_queue(), ^{
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[native startGame:gameUrl];
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});
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}
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}];
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return true;
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}
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[_native startGame:gameUrl];
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return true;
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}
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- (void)applicationWillResignActive:(UIApplication *)application {
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// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
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}
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- (void)applicationDidEnterBackground:(UIApplication *)application {
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// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
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[_native pause];
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application {
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// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
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[_native resume];
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}
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- (void)applicationDidBecomeActive:(UIApplication *)application {
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// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
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}
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- (void)applicationWillTerminate:(UIApplication *)application {
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// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
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// Saves changes in the application's managed object context before the application terminates.
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}
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- (void)setExternalInterfaces {
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__block EgretNativeIOS* support = _native;
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[_native setExternalInterface:@"sendToNative" Callback:^(NSString* message) {
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NSString* str = [NSString stringWithFormat:@"Native get message: %@", message];
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NSLog(@"%@", str);
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[support callExternalInterface:@"sendToJS" Value:str];
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}];
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[_native setExternalInterface:@"@onState" Callback:^(NSString *message) {
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NSLog(@"Get @onState: %@", message);
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}];
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[_native setExternalInterface:@"@onError" Callback:^(NSString *message) {
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NSLog(@"Get @onError: %@", message);
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}];
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[_native setExternalInterface:@"@onJSError" Callback:^(NSString *message) {
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NSLog(@"Get @onJSError: %@", message);
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}];
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}
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- (void)dealloc {
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[_native destroy];
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}
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@end
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