修改百度icon, 完善百度相关必接的玩意

This commit is contained in:
zhl 2020-11-30 17:48:10 +08:00
parent 0c6d26b3d0
commit 048609ce9c
3 changed files with 39 additions and 17 deletions

View File

@ -2,19 +2,15 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.hnjc.wjtx"> package="com.hnjc.wjtx">
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.READ_PHONE_STATE" /> <uses-permission android:name="android.permission.READ_PHONE_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.VIBRATE" />
<!-- ↓↓↓ SDK ↓↓↓ --> <!-- ↓↓↓ SDK ↓↓↓ -->
<uses-permission android:name="android.permission.SEND_SMS" /> <uses-permission android:name="android.permission.SEND_SMS" />
@ -27,9 +23,15 @@
<permission android:name="baidu.push.permission.WRITE_PUSHINFOPROVIDER.com.hnjc.wjtx.g.baidu" <permission android:name="baidu.push.permission.WRITE_PUSHINFOPROVIDER.com.hnjc.wjtx.g.baidu"
android:protectionLevel="normal" /> android:protectionLevel="normal" />
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true" />
<application <application
android:allowBackup="false" android:allowBackup="false"
android:icon="@mipmap/ic_launcher" android:icon="@drawable/icon"
android:name=".JCApplication" android:name=".JCApplication"
android:label="@string/app_name" android:label="@string/app_name"
android:usesCleartextTraffic="true" android:usesCleartextTraffic="true"

View File

@ -34,7 +34,7 @@ public class MainActivity extends BaseActivity {
private FrameLayout rootLayout = null; private FrameLayout rootLayout = null;
private Vibrator vibrator; private Vibrator vibrator;
private String uid; private String uid;
private String token;
@Override @Override
protected void onCreate(Bundle savedInstanceState) { protected void onCreate(Bundle savedInstanceState) {
@ -77,6 +77,8 @@ public class MainActivity extends BaseActivity {
BDGameSDK.showFloatView(this); // 选接,建议接显示悬浮窗 BDGameSDK.showFloatView(this); // 选接,建议接显示悬浮窗
setAntiAddictionListener(); // todo:必接防沉迷相关设置 setAntiAddictionListener(); // todo:必接防沉迷相关设置
BDGameSDK.queryGameUpdateInfo(this);
} }
@Override @Override
@ -247,7 +249,7 @@ public class MainActivity extends BaseActivity {
*/ */
nativeAndroid.setExternalInterface("reportRoleInfo", message -> { nativeAndroid.setExternalInterface("reportRoleInfo", message -> {
Log.i(TAG, "Get reportRoleInfo: " + message); Log.i(TAG, "Get reportRoleInfo: " + message);
//TODO: //
// 上报玩家游戏角色信息Json串格式为{ // 上报玩家游戏角色信息Json串格式为{
// "nick":"昵称", // "nick":"昵称",
// "role":"角色名", // "role":"角色名",
@ -260,7 +262,7 @@ public class MainActivity extends BaseActivity {
try { try {
JSONObject obj = new JSONObject(message); JSONObject obj = new JSONObject(message);
data.put("nick", obj.getString("userRoleName")); data.put("nick", obj.getString("userRoleName"));
data.put("role", "1"); data.put("role", obj.getString("userRoleName"));
data.put("region", obj.getString("serverName")); data.put("region", obj.getString("serverName"));
data.put("server", obj.getString("serverId")); data.put("server", obj.getString("serverId"));
data.put("level", obj.getInt("userRoleLevel")); data.put("level", obj.getInt("userRoleLevel"));
@ -316,25 +318,30 @@ public class MainActivity extends BaseActivity {
(resultCode, resultDesc, extraData) -> { (resultCode, resultDesc, extraData) -> {
switch (resultCode) { switch (resultCode) {
case ResultCode.LOGIN_SUCCESS: case ResultCode.LOGIN_SUCCESS:
// TODO 登录成功不管之前是什么登录状态游戏内部都要切换成新的用户 // 登录成功不管之前是什么登录状态游戏内部都要切换成新的用户
uid = BDGameSDK.getLoginUid(); uid = BDGameSDK.getLoginUid();
token = BDGameSDK.getLoginAccessToken();
nativeAndroid.callExternalInterface("changeAccount", "");
// 切换账号成功后必须更新uid给调用支付api使用 // 切换账号成功后必须更新uid给调用支付api使用
// Toast.makeText(getApplicationContext(), // Toast.makeText(getApplicationContext(),
// "登录成功", // "登录成功",
// Toast.LENGTH_LONG).show(); // Toast.LENGTH_LONG).show();
break; break;
case ResultCode.LOGIN_FAIL: case ResultCode.LOGIN_FAIL:
// TODO
// 登录失败游戏内部之前如果是已经登录的要清除自己记录的登录状态设置成未登录如果之前未登录不用处理 // 登录失败游戏内部之前如果是已经登录的要清除自己记录的登录状态设置成未登录如果之前未登录不用处理
Toast.makeText(getApplicationContext(), "登录失败", Toast.LENGTH_LONG).show(); Toast.makeText(getApplicationContext(), "登录失败", Toast.LENGTH_LONG).show();
if (null != uid && null != token) {
uid = null;
token = null;
nativeAndroid.callExternalInterface("loginOut", "");
}
break; break;
case ResultCode.LOGIN_CANCEL: case ResultCode.LOGIN_CANCEL:
// TODO 取消操作前后的登录状态没变化 // 取消操作前后的登录状态没变化
Toast.makeText(getApplicationContext(), "登录取消", Toast.makeText(getApplicationContext(), "登录取消",
Toast.LENGTH_LONG).show(); Toast.LENGTH_LONG).show();
break; break;
default: default:
// TODO
// 此时当登录失败处理参照ResultCode.LOGIN_FAIL正常情况下不会到这个步骤除非SDK内部异常 // 此时当登录失败处理参照ResultCode.LOGIN_FAIL正常情况下不会到这个步骤除非SDK内部异常
Toast.makeText(getApplicationContext(), "登录失败", Toast.makeText(getApplicationContext(), "登录失败",
Toast.LENGTH_LONG).show(); Toast.LENGTH_LONG).show();
@ -351,7 +358,8 @@ public class MainActivity extends BaseActivity {
BDGameSDK.setSessionInvalidListener((resultCode, resultDesc, extraData) -> { BDGameSDK.setSessionInvalidListener((resultCode, resultDesc, extraData) -> {
if (resultCode == ResultCode.SESSION_INVALID) { if (resultCode == ResultCode.SESSION_INVALID) {
// 会话失效开发者需要重新登录或者重启游戏 // 会话失效开发者需要重新登录或者重启游戏
login(); // login();
nativeAndroid.callExternalInterface("loginOut", "");
} }
}); });
@ -361,6 +369,17 @@ public class MainActivity extends BaseActivity {
* @Description: 登录 * @Description: 登录
*/ */
private void login() { private void login() {
if (null != uid && null != token) {
JSONObject obj = new JSONObject();
try {
obj.put("openid", uid);
obj.put("token", token);
nativeAndroid.callExternalInterface("sendUidToJS", obj.toString());
return;
} catch (JSONException e) {
e.printStackTrace();
}
}
BDGameSDK.login((resultCode, resultDesc, extraData) -> { BDGameSDK.login((resultCode, resultDesc, extraData) -> {
Log.d("login", "this resultCode is " + resultCode); Log.d("login", "this resultCode is " + resultCode);
switch (resultCode) { switch (resultCode) {
@ -373,10 +392,11 @@ public class MainActivity extends BaseActivity {
Log.i("login", BDGameSDK.getLoginAccessToken()); Log.i("login", BDGameSDK.getLoginAccessToken());
Log.i("login", "login sucess"); Log.i("login", "login sucess");
uid = BDGameSDK.getLoginUid(); uid = BDGameSDK.getLoginUid();
token = BDGameSDK.getLoginAccessToken();
JSONObject obj = new JSONObject(); JSONObject obj = new JSONObject();
try { try {
obj.put("openid", uid); obj.put("openid", uid);
obj.put("token", BDGameSDK.getLoginAccessToken()); obj.put("token", token);
// 如果其他登陆过程中的错误, 则传入一个大于0的errorcode // 如果其他登陆过程中的错误, 则传入一个大于0的errorcode
nativeAndroid.callExternalInterface("sendUidToJS", obj.toString()); nativeAndroid.callExternalInterface("sendUidToJS", obj.toString());
} catch (JSONException e) { } catch (JSONException e) {
@ -403,7 +423,7 @@ public class MainActivity extends BaseActivity {
// [必接]设置防沉迷系统回调如果用户在线时长累计超过规定值会触发该回调 // [必接]设置防沉迷系统回调如果用户在线时长累计超过规定值会触发该回调
BDGameSDK.setAntiAddictionListener((resultCode, resultDesc, extraData) -> { BDGameSDK.setAntiAddictionListener((resultCode, resultDesc, extraData) -> {
//TODO: 默认直接弹出游玩超时警告弹窗退出游戏厂商也可以根据自己需要进行自己的防沉迷设计 //默认直接弹出游玩超时警告弹窗退出游戏厂商也可以根据自己需要进行自己的防沉迷设计
BDGameSDK.forceCloseDialog(MainActivity.this); BDGameSDK.forceCloseDialog(MainActivity.this);
}); });

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