更新oppo的sdk

This commit is contained in:
zhl 2020-11-27 10:23:36 +08:00
parent 63a15b11eb
commit fe6c516a8f
9 changed files with 12 additions and 6 deletions

View File

@ -4,10 +4,10 @@ android {
compileSdkVersion 28
defaultConfig {
applicationId 'com.hnjc.wjtx.nearme.gamecenter'
minSdkVersion 18
minSdkVersion 19
targetSdkVersion 28
versionCode 1
versionName "1.0.0"
versionCode 2
versionName "1.0.2"
ndk {
abiFilters 'armeabi-v7a'
}

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app/libs/gamesdk-20200610.aar Executable file

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@ -9,6 +9,7 @@
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>
<application
android:allowBackup="false"
@ -40,9 +41,9 @@
</activity>
<!-- nearme game sdk config goes here -->
<uses-library android:name="org.apache.http.legacy" android:required="false" />
<meta-data android:name="app_type" android:value="1" /> <!--app_type:1 表示应用应用必须设为1-->
<meta-data android:name="debug_mode" android:value="true" /> <!-- 日志开关发布时候设置为false -->
<meta-data android:name="is_offline_game" android:value="true" /> <!-- true:单机游戏 false:网游 。应用设置true-->
<!-- <meta-data android:name="app_type" android:value="1" /> &lt;!&ndash;app_type:1 表示应用应用必须设为1&ndash;&gt;-->
<meta-data android:name="debug_mode" android:value="false" /> <!-- 日志开关发布时候设置为false -->
<meta-data android:name="is_offline_game" android:value="false" /> <!-- true:单机游戏 false:网游 。应用设置true-->
<meta-data android:name="app_key" android:value="c8d0bd98ecda441993df181cdf23663a" /> <!-- appKey -->
</application>

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@ -11,6 +11,8 @@ import android.os.VibrationEffect;
import android.os.Vibrator;
import android.util.Log;
import android.view.KeyEvent;
import android.view.Window;
import android.view.WindowManager;
import android.widget.FrameLayout;
import android.widget.ImageView;
import android.widget.Toast;
@ -43,6 +45,9 @@ public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
String preloadPath = AssetsUtil.getDiskFileDir(this, this.getString(R.string.preload_path));
String gameUrl = this.getString(R.string.game_url);

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assets/nearme.apk Executable file

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assets/opay_version Executable file

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