bug fix: unlock for mainnet
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@ -69,7 +69,7 @@ export class Locker {
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await provider.waitForTransaction(txHash)
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return txHash
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}
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async execUnlock(chainId, nft, tokenIds) {
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async execUnlock(provider, chainId, nft, tokenIds) {
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const preDatas = {
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net_id: chainId,
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contract_address: nft,
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@ -80,8 +80,8 @@ export class Locker {
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if (errcode) {
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throw new Error(errmsg)
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}
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const web3Provider = this.bc.passportProvider || this.bc.web3Provider
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return this.sendUnlockOrMint(web3Provider, trans_req)
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return this.sendUnlockOrMint(provider, trans_req)
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}
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// imbtl上游戏内资产上链, 用于解锁或铸造
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@ -92,7 +92,8 @@ export class Locker {
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await this.bc.checkPassportLogin();
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await this.bc.checkAndChangeChain();
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const chainId = import.meta.env.VUE_APP_NET_ID;
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return this.execUnlock(chainId, nft, tokenIds)
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const provider = this.bc.passportProvider || this.bc.web3Provider
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return this.execUnlock(provider, chainId, nft, tokenIds)
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}
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/**
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@ -106,7 +107,7 @@ export class Locker {
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const chainId = parseInt(import.meta.env.VUE_APP_NET_ID_MAIN);
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await this.bc.checkPassportLogin();
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await this.bc.checkAndChangeChain(chainId, this.bc.eoaProvider);
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return this.execUnlock(chainId, nft, tokenIds)
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return this.execUnlock(this.bc.eoaProvider, chainId, nft, tokenIds)
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}
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// 游戏内资产上链, 只用于mint
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