behaviac/inc/behaviac/fsm/startcondition.h
2019-10-01 20:37:45 +08:00

56 lines
2.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tencent is pleased to support the open source community by making behaviac available.
//
// Copyright (C) 2015-2017 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at http://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef _BEHAVIAC_FSM_STARTCONDITION_H_
#define _BEHAVIAC_FSM_STARTCONDITION_H_
#include "behaviac/common/base.h"
#include "behaviac/behaviortree/behaviortree.h"
#include "behaviac/behaviortree/behaviortree_task.h"
#include "behaviac/property/property.h"
#include "behaviac/behaviortree/attachments/precondition.h"
namespace behaviac {
class BEHAVIAC_API StartCondition : public Precondition {
public:
BEHAVIAC_DECLARE_DYNAMIC_TYPE(StartCondition, Precondition);
StartCondition() {
m_targetId = -1;
}
virtual ~StartCondition();
virtual bool IsValid(Agent* pAgent, BehaviorTask* pTask) const;
virtual void ApplyEffects(Agent* pAgent, BehaviorNode::EPhase phase) const;
int GetTargetStateId() {
return this->m_targetId;
}
void SetTargetStateId(int value) {
this->m_targetId = value;
}
protected:
virtual void load(int version, const char* agentType, const properties_t& properties);
virtual BehaviorTask* createTask() const {
BEHAVIAC_ASSERT(false);
return NULL;
}
// ============================================================================
protected:
int m_targetId ;
behaviac::vector<Effector::EffectorConfig*> m_effectors;
};
}
#endif