From 79b21e78e15911d7eaa60e90983c37b131471f51 Mon Sep 17 00:00:00 2001 From: skywind3000 Date: Mon, 5 Aug 2019 21:22:19 +0800 Subject: [PATCH] update doc --- README.en.md | 2 +- README.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/README.en.md b/README.en.md index bd7121c..cb32787 100644 --- a/README.en.md +++ b/README.en.md @@ -177,7 +177,7 @@ Thanks to [zhangyuan](https://github.com/libinzhangyuan) the author of [asio-kcp For specifics please refer to: [Reliable Udp Benchmark](https://github.com/libinzhangyuan/reliable_udp_bench_mark) and [KCP-Benchmark](https://github.com/skywind3000/kcp/wiki/KCP-Benchmark), for more guidance to the hesitant users. -MMO Engine [spatialOS](https://improbable.io/spatialOS) has a benchmark report on KCP/TCP/RakNet: +MMO Engine [SpatialOS](https://improbable.io/spatialOS) has a benchmark report on KCP/TCP/RakNet: ![](https://raw.githubusercontent.com/skywind3000/kcp/master/images/spatialos-50.png) diff --git a/README.md b/README.md index 11ca6d9..0e742c2 100644 --- a/README.md +++ b/README.md @@ -192,7 +192,7 @@ TCP是为流量设计的(每秒内可以传输多少KB的数据),讲究的 具体见:[横向比较](https://github.com/libinzhangyuan/reliable_udp_bench_mark) 和 [评测数据](https://github.com/skywind3000/kcp/wiki/KCP-Benchmark),为犹豫选择的人提供了更多指引。 -大型多人游戏服务端引擎 [spatialOS](https://improbable.io/spatialOS) 在集成 KCP 协议后做了同 TCP/RakNet 的评测: +大型多人游戏服务端引擎 [SpatialOS](https://improbable.io/spatialOS) 在集成 KCP 协议后做了同 TCP/RakNet 的评测: ![](https://raw.githubusercontent.com/skywind3000/kcp/master/images/spatialos-50.png)