增加对玩家逃跑的处理

This commit is contained in:
zhl 2021-03-23 15:33:27 +08:00
parent d596c95a5c
commit c133707c21
4 changed files with 92 additions and 53 deletions

View File

@ -4,7 +4,11 @@ import { BaseConst } from '../constants/BaseConst'
import { ZError } from '../common/ZError'
import { MatchCfg } from '../cfg/parsers/MatchCfg'
import { BagItem } from '../models/BagItem'
import { checkGameing, setGameEnd } from '../service/rank'
import { checkGameing, setGameEnd, updateRank } from '../service/rank'
import { error } from '../common/Debug'
import { ItemInfo } from '../logic/ItemDef'
import ItemCtrl from '../logic/ItemCtrl'
import { User } from '../models/User'
export default class MatchController extends BaseController {
@ -35,9 +39,33 @@ export default class MatchController extends BaseController {
@router('post /svr/:accountid/leftgame')
async userLeft(req: any) {
let { accountid, roomid } = req.params
console.log(`${roomid} player ${accountid} left game manul`)
let { accountid, roomid, dead, matchid, scoreChange } = req.params
console.log(`${roomid} player ${accountid} left game manul, isdead: ${dead}`)
await setGameEnd(accountid)
if (!dead && matchid) {
let cfg: MatchCfg = global.$cfg.get(BaseConst.MATCH).get(parseInt(matchid))
if (!cfg) {
error(`match cfg not found: ${matchid}`)
}
let user = await User.findById(accountid)
if (!user) {
error(`save game record, account not found: ${ accountid }`)
}
let items: ItemInfo[] = []
if (cfg.escapeget) {
items = ItemCtrl.getItemsByInfo(cfg.escapeget);
}
await BagItem.addItems(accountid, items, 'game_left', roomid)
// 更新逃跑次数
user.season_data.inc('escape', 1)
user.season_data.inc('loss', 1)
const fc = global.$cfg.get(BaseConst.FORMULA)
let oldScore = user.season_score
user.season_score = Math.max((user.season_score + scoreChange) | 0, fc.get(70002).number)
await updateRank(user._id, user.season_score)
await user.save()
return {scoreChange: user.season_score - oldScore, score: user.season_score, items}
}
return {}
}

View File

@ -59,35 +59,41 @@ export default class RecordController extends BaseController {
continue
}
await setGameEnd(player.accountid)
user.season_score = Math.max((user.season_score + player.scoreChange) | 0, fc.get(70002).number)
await updateRank(user._id, user.season_score)
if (!player.escape) {
user.season_score = Math.max((user.season_score + player.scoreChange) | 0, fc.get(70002).number)
await updateRank(user._id, user.season_score)
}
if (!user.season_data) {
user.season_data = new Map()
}
/**
* begin of season_records, 便10
*/
let data = new RecordInfo()
data.time = Date.now()
if (player.team == record.winner) {
data.status = 2
} else if (record.winner == -1) {
data.status = 1
} else {
data.status = 0
}
user.season_records.push(data)
if (!player.escape) {
let data = new RecordInfo()
data.time = Date.now()
if (player.team == record.winner) {
data.status = 2
} else if (record.winner == -1) {
data.status = 1
} else {
data.status = 0
}
user.season_records.push(data)
let records = user.season_records
while (records.length > 10) {
records.pop()
}
let smallTime = timeBeforeDay(30)
for (let r of records) {
if (r.time < smallTime) {
records.removeEx(r)
let records = user.season_records
while (records.length > 10) {
records.pop()
}
let smallTime = timeBeforeDay(30)
for (let r of records) {
if (r.time < smallTime) {
records.removeEx(r)
}
}
}
/**
* end of season_records, 便10
*/
@ -95,38 +101,41 @@ export default class RecordController extends BaseController {
* begin of
*/
let subType = ''
if (record.winner == player.team) {
user.season_data.inc('win', 1)
subType += 'win'
} else {
user.season_data.inc('loss', 1)
subType += 'loss'
}
let statData = player.statdata
let honorp = 0
for (let key in statData) {
let numKey = +key
if (numKey >= scores.length) {
continue
}
// @ts-ignore
let val = Number(statData[key])
honorp += val * scores[numKey]
if (numKey == 4 || numKey == 5) {
user.season_data.inc(key + '_total', val)
if (!player.escape) {
if (record.winner == player.team) {
user.season_data.inc('win', 1)
subType += 'win'
} else {
user.season_data.inc(key + '_total', val * scores[numKey])
user.season_data.inc('loss', 1)
subType += 'loss'
}
let statData = player.statdata
let honorp = 0
for (let key in statData) {
let numKey = +key
if (user.season_data.has(key + '')) {
user.season_data.set(key + '', Math.max(user.season_data.get(key + ''), val))
} else {
user.season_data.set(key + '', val)
if (numKey >= scores.length) {
continue
}
// @ts-ignore
let val = Number(statData[key])
honorp += val * scores[numKey]
if (numKey == 4 || numKey == 5) {
user.season_data.inc(key + '_total', val)
} else {
user.season_data.inc(key + '_total', val * scores[numKey])
}
if (user.season_data.has(key + '')) {
user.season_data.set(key + '', Math.max(user.season_data.get(key + ''), val))
} else {
user.season_data.set(key + '', val)
}
}
user.season_data.inc('honor_ap', honorp)
user.season_data.inc('mvp_ap', player.mvpscore)
}
user.season_data.inc('honor_ap', honorp)
user.season_data.inc('mvp_ap', player.mvpscore)
/**
* end of
*/
@ -136,15 +145,15 @@ export default class RecordController extends BaseController {
*
*/
let items: ItemInfo[] = []
if (cfg) {
if (cfg && !player.escape) {
if (record.winner == player.team && cfg.winget) {
items = ItemCtrl.getItemsByInfo(cfg.winget);
} else if (record.winner !== player.team && cfg.failget) {
items = ItemCtrl.getItemsByInfo(cfg.failget);
}
await BagItem.addItems(player.accountid, items, 'game_' + subType, record.id)
}
itemData[player.playerid] = items
await BagItem.addItems(player.accountid, items, 'game_' + subType, record.id)
}
return {seasonData, itemData}
}

View File

@ -36,6 +36,8 @@ class GamePlayer {
public score: number;
@prop()
public scoreChange: number;
@prop()
public escape: boolean;
}
/**
*
@ -68,7 +70,6 @@ class GameRecordClass extends Base<string>{
@prop()
public mode: number;
@prop({_id: false, type: () => [GamePlayer]})
public players: GamePlayer[];

View File

@ -82,7 +82,8 @@ class UserClass extends FindOrCreate {
@prop({ type: Hero, default: new Map() })
public heros: Map<string, Hero>
/**
*
* , Deprecated
* BagItem中查找ItemType.MONEY的记录
* coin: 金币
* diamond: 钻石
* hero_shard: 通用英雄碎片