增加对玩家逃跑的处理
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@ -4,7 +4,11 @@ import { BaseConst } from '../constants/BaseConst'
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import { ZError } from '../common/ZError'
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import { MatchCfg } from '../cfg/parsers/MatchCfg'
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import { BagItem } from '../models/BagItem'
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import { checkGameing, setGameEnd } from '../service/rank'
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import { checkGameing, setGameEnd, updateRank } from '../service/rank'
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import { error } from '../common/Debug'
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import { ItemInfo } from '../logic/ItemDef'
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import ItemCtrl from '../logic/ItemCtrl'
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import { User } from '../models/User'
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export default class MatchController extends BaseController {
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@ -35,9 +39,33 @@ export default class MatchController extends BaseController {
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@router('post /svr/:accountid/leftgame')
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async userLeft(req: any) {
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let { accountid, roomid } = req.params
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console.log(`${roomid} player ${accountid} left game manul`)
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let { accountid, roomid, dead, matchid, scoreChange } = req.params
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console.log(`${roomid} player ${accountid} left game manul, isdead: ${dead}`)
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await setGameEnd(accountid)
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if (!dead && matchid) {
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let cfg: MatchCfg = global.$cfg.get(BaseConst.MATCH).get(parseInt(matchid))
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if (!cfg) {
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error(`match cfg not found: ${matchid}`)
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}
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let user = await User.findById(accountid)
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if (!user) {
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error(`save game record, account not found: ${ accountid }`)
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}
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let items: ItemInfo[] = []
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if (cfg.escapeget) {
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items = ItemCtrl.getItemsByInfo(cfg.escapeget);
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}
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await BagItem.addItems(accountid, items, 'game_left', roomid)
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// 更新逃跑次数
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user.season_data.inc('escape', 1)
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user.season_data.inc('loss', 1)
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const fc = global.$cfg.get(BaseConst.FORMULA)
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let oldScore = user.season_score
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user.season_score = Math.max((user.season_score + scoreChange) | 0, fc.get(70002).number)
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await updateRank(user._id, user.season_score)
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await user.save()
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return {scoreChange: user.season_score - oldScore, score: user.season_score, items}
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}
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return {}
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}
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@ -59,14 +59,18 @@ export default class RecordController extends BaseController {
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continue
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}
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await setGameEnd(player.accountid)
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if (!player.escape) {
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user.season_score = Math.max((user.season_score + player.scoreChange) | 0, fc.get(70002).number)
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await updateRank(user._id, user.season_score)
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}
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if (!user.season_data) {
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user.season_data = new Map()
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}
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/**
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* begin of 将赛季排位记录放入season_records, 方便计算10胜
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*/
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if (!player.escape) {
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let data = new RecordInfo()
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data.time = Date.now()
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if (player.team == record.winner) {
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@ -88,6 +92,8 @@ export default class RecordController extends BaseController {
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records.removeEx(r)
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}
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}
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}
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/**
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* end of 将赛季排位记录放入season_records, 方便计算10胜
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*/
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@ -95,6 +101,8 @@ export default class RecordController extends BaseController {
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* begin of 处理比赛统计信息
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*/
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let subType = ''
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if (!player.escape) {
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if (record.winner == player.team) {
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user.season_data.inc('win', 1)
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subType += 'win'
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@ -127,6 +135,7 @@ export default class RecordController extends BaseController {
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}
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user.season_data.inc('honor_ap', honorp)
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user.season_data.inc('mvp_ap', player.mvpscore)
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}
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/**
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* end of 处理比赛统计信息
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*/
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@ -136,15 +145,15 @@ export default class RecordController extends BaseController {
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* 获取胜利失败的物品
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*/
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let items: ItemInfo[] = []
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if (cfg) {
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if (cfg && !player.escape) {
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if (record.winner == player.team && cfg.winget) {
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items = ItemCtrl.getItemsByInfo(cfg.winget);
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} else if (record.winner !== player.team && cfg.failget) {
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items = ItemCtrl.getItemsByInfo(cfg.failget);
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}
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await BagItem.addItems(player.accountid, items, 'game_' + subType, record.id)
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}
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itemData[player.playerid] = items
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await BagItem.addItems(player.accountid, items, 'game_' + subType, record.id)
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}
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return {seasonData, itemData}
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}
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@ -36,6 +36,8 @@ class GamePlayer {
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public score: number;
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@prop()
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public scoreChange: number;
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@prop()
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public escape: boolean;
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}
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/**
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* 对战记录
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@ -68,7 +70,6 @@ class GameRecordClass extends Base<string>{
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@prop()
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public mode: number;
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@prop({_id: false, type: () => [GamePlayer]})
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public players: GamePlayer[];
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@ -82,7 +82,8 @@ class UserClass extends FindOrCreate {
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@prop({ type: Hero, default: new Map() })
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public heros: Map<string, Hero>
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/**
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* 货币信息
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* 货币信息, Deprecated
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* 具体的货币从BagItem中查找ItemType.MONEY的记录
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* coin: 金币
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* diamond: 钻石
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* hero_shard: 通用英雄碎片
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