增加效果卡转换比率接口
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395b88b995
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@ -271,6 +271,15 @@ export class BattleHandler {
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return ph && ph.hasTransEffCardSkill();
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return ph && ph.hasTransEffCardSkill();
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};
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};
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/**
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* 获得玩家效果牌转换比率(几张普通卡转一张效果卡)
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* @param aplayer
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*/
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public getTransEffCardRate(aplayer: Player): number{
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let ph = this.getPlayer(aplayer);
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return ph? ph.getTransEffCardRate(): 0;
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};
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/**
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/**
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* 吃牌/胡牌确认[暂不用]
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* 吃牌/胡牌确认[暂不用]
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* @param aplayer : 玩家
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* @param aplayer : 玩家
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@ -220,8 +220,9 @@ export class PetHandler {
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return value;
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return value;
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};
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};
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public addExAP(value: number, skill: Skill){
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public addExAP(value: number, skill: Skill): number{
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// return this.addAP(value);
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// return this.addAP(value);
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return 0;
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};
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};
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public totalAP(){
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public totalAP(){
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@ -366,6 +366,19 @@ export class PlayerHandler {
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return bok;
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return bok;
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};
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};
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public getTransEffCardRate(): number{
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if(!this._self){
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return 0;
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}
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for(let [key, val] of this._self._skills){
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if(val.isTransEffCardSkill()){
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return val.getEffValue();
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}
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}
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return 0;
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};
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onCardLinkReady(fromplayer: PlayerHandler){
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onCardLinkReady(fromplayer: PlayerHandler){
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this.checkSkills(TriggerType.CARD_LINK_BEFORE);
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this.checkSkills(TriggerType.CARD_LINK_BEFORE);
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};
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};
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@ -240,7 +240,7 @@ export class Skill {
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switch(efftype){
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switch(efftype){
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case SkillEffectType.CARD_ADD:
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case SkillEffectType.CARD_ADD:
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if(tgt.dsttype == GameUnitType.PLAYER){
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if(tgt.dsttype == GameUnitType.PLAYER){
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let n = tgt.dst.addCard(res, tgt.srcplayer);
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let n = (tgt.dst as PlayerHandler).addCard(res, tgt.srcplayer);
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if(n >= 0){
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if(n >= 0){
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tgt.success(efftype, n);
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tgt.success(efftype, n);
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}
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}
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@ -250,7 +250,7 @@ export class Skill {
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break;
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break;
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case SkillEffectType.CARD_ADD_LIMIT:
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case SkillEffectType.CARD_ADD_LIMIT:
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if(tgt.dsttype == GameUnitType.PLAYER){
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if(tgt.dsttype == GameUnitType.PLAYER){
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let n = tgt.dst.addCardLimit(res, tgt.srcplayer);
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let n = (tgt.dst as PlayerHandler).addCardLimit(res, tgt.srcplayer);
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if(n >= 0){
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if(n >= 0){
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tgt.success(efftype, n);
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tgt.success(efftype, n);
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}
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}
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@ -260,7 +260,7 @@ export class Skill {
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break;
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break;
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case SkillEffectType.CARD_STEAL:
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case SkillEffectType.CARD_STEAL:
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if(tgt.dsttype == GameUnitType.PLAYER){
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if(tgt.dsttype == GameUnitType.PLAYER){
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let n = tgt.srcplayer.stealCard(tgt.dst, res);
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let n = tgt.srcplayer.stealCard((tgt.dst as PlayerHandler), res);
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if(n >= 0){
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if(n >= 0){
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tgt.success(efftype, n);
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tgt.success(efftype, n);
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}
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}
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@ -281,7 +281,7 @@ export class Skill {
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case SkillEffectType.POWER_ENHANCE:
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case SkillEffectType.POWER_ENHANCE:
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case SkillEffectType.POWEREX_ENHANCE:
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case SkillEffectType.POWEREX_ENHANCE:
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if(tgt.dsttype != GameUnitType.NONE && tgt.dsttype != GameUnitType.PLAYER){
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if(tgt.dsttype != GameUnitType.NONE && tgt.dsttype != GameUnitType.PLAYER){
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let n = efftype == SkillEffectType.POWER_ENHANCE? tgt.dst.addBaseAP(effvalue): tgt.dst.addExAP(effvalue, this);
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let n = efftype == SkillEffectType.POWER_ENHANCE? (tgt.dst as PetHandler).addBaseAP(effvalue): (tgt.dst as PetHandler).addExAP(effvalue, this);
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tgt.success(efftype, n);
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tgt.success(efftype, n);
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}else{
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}else{
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tgt.fail(efftype, -1);
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tgt.fail(efftype, -1);
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@ -289,7 +289,7 @@ export class Skill {
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break;
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break;
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case SkillEffectType.HURT_POWER:
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case SkillEffectType.HURT_POWER:
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if(tgt.dsttype != GameUnitType.NONE && tgt.dsttype != GameUnitType.PLAYER){
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if(tgt.dsttype != GameUnitType.NONE && tgt.dsttype != GameUnitType.PLAYER){
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let n = tgt.dst.beHurt(effvalue);
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let n = (tgt.dst as PetHandler).beHurt(effvalue);
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tgt.success(efftype, n);
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tgt.success(efftype, n);
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}else{
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}else{
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tgt.fail(efftype, -1);
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tgt.fail(efftype, -1);
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@ -333,7 +333,7 @@ export class Skill {
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taunt(tgt:SkillTarget){
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taunt(tgt:SkillTarget){
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let efftype = SkillEffectType.TAUNT;
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let efftype = SkillEffectType.TAUNT;
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if(tgt.dsttype != GameUnitType.NONE && tgt.dsttype != GameUnitType.PLAYER){
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if(tgt.dsttype != GameUnitType.NONE && tgt.dsttype != GameUnitType.PLAYER){
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tgt.dst.taunt();
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(tgt.dst as PetHandler).taunt();
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tgt.success(efftype, 1);
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tgt.success(efftype, 1);
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}else{
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}else{
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tgt.fail(efftype, -1);
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tgt.fail(efftype, -1);
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@ -347,7 +347,7 @@ export class Skill {
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reduceHurt(effvalue: number, tgt: SkillTarget){
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reduceHurt(effvalue: number, tgt: SkillTarget){
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let efftype = SkillEffectType.HURT_REDUCE;
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let efftype = SkillEffectType.HURT_REDUCE;
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if(tgt.dsttype != GameUnitType.NONE && tgt.dsttype != GameUnitType.PLAYER){
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if(tgt.dsttype != GameUnitType.NONE && tgt.dsttype != GameUnitType.PLAYER){
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let n = tgt.dst.addReduceHurt(effvalue);
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let n = (tgt.dst as PetHandler).addReduceHurt(effvalue);
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tgt.success(efftype, n);
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tgt.success(efftype, n);
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}else{
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}else{
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tgt.fail(efftype, -1);
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tgt.fail(efftype, -1);
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@ -45,7 +45,7 @@ export class SkillTarget{
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srcpet: PetHandler;
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srcpet: PetHandler;
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srcskill: Skill;
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srcskill: Skill;
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srcskillid: number;
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srcskillid: number;
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dst: any;
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dst: PlayerHandler | PetHandler;
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dsttype: GameUnitType;
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dsttype: GameUnitType;
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lasttime: number;
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lasttime: number;
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@ -111,10 +111,10 @@ export class SkillTarget{
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let ed = new SKillEffectData();
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let ed = new SKillEffectData();
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if(this.dsttype == GameUnitType.PLAYER){
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if(this.dsttype == GameUnitType.PLAYER){
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ed.pos = 0;
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ed.pos = 0;
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ed.player = this.dst.getId();
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ed.player = (this.dst as PlayerHandler).getId();
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}else {
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}else {
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ed.pos = this.dst._idx;
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ed.pos = (this.dst as PetHandler)._idx;
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ed.player = this.dst._owner.getId();
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ed.player = (this.dst as PetHandler)._owner.getId();
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}
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}
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ed.effect_id = item.effect_type;
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ed.effect_id = item.effect_type;
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ed.val = item.bsuccess? item.effect_res: item.err;
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ed.val = item.bsuccess? item.effect_res: item.err;
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