移除一些编译时的错误
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2
src/global.d.ts
vendored
2
src/global.d.ts
vendored
@ -169,7 +169,7 @@ declare module "colyseus" {
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* @param source 0: 正常抽卡, 1: 技能
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* @param source 0: 正常抽卡, 1: 技能
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* @param fromplayer
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* @param fromplayer
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*/
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*/
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addCard(dstplayer: string, count: number, max_count: number, source: number = 0, fromplayer?: string): boolean;
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addCard(dstplayer: string, count: number, max_count: number, source?: number, fromplayer?: string): boolean;
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/**
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/**
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* 更新玩家血量
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* 更新玩家血量
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@ -13,7 +13,7 @@ import {GameEnv} from "../../cfg/GameEnv";
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*/
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*/
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export class NextTurnCommand extends Command<CardGameState, {}> {
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export class NextTurnCommand extends Command<CardGameState, {}> {
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async execute() {
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async execute(){
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this.state.gameState = GameStateConst.STATE_BEGIN_DRAW;
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this.state.gameState = GameStateConst.STATE_BEGIN_DRAW;
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const sessionIds = [...this.state.players.keys()];
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const sessionIds = [...this.state.players.keys()];
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if (!this.state.currentTurn) {
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if (!this.state.currentTurn) {
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@ -91,7 +91,7 @@ const comparePlayer = function (room: Room, p0: Player, p1: Player): CompareResu
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}
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}
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export class PartResultCommand extends Command<CardGameState, {}> {
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export class PartResultCommand extends Command<CardGameState, {}> {
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execute() {
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execute() : Array<Command> | void {
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this.state.gameState = GameStateConst.STATE_ROUND_RESULT;
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this.state.gameState = GameStateConst.STATE_ROUND_RESULT;
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const time = singleton(GameEnv).resultShowTime || 1;
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const time = singleton(GameEnv).resultShowTime || 1;
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@ -11,7 +11,7 @@ import {GameResultCommand} from "./GameResultCommand";
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*/
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*/
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export class TurnEndCommand extends Command<CardGameState, {}> {
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export class TurnEndCommand extends Command<CardGameState, {}> {
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execute() {
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execute() : Array<Command> | void{
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// @ts-ignore
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// @ts-ignore
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const sessionIds = [...this.state.players.keys()];
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const sessionIds = [...this.state.players.keys()];
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if (this.state.currentTurn) {
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if (this.state.currentTurn) {
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