diff --git a/src/rooms/commands/PartResultCommand.ts b/src/rooms/commands/PartResultCommand.ts index 3f2ed69..a340d38 100644 --- a/src/rooms/commands/PartResultCommand.ts +++ b/src/rooms/commands/PartResultCommand.ts @@ -63,24 +63,21 @@ export class PartResultCommand extends Command { execute() { this.state.gameState = GameStateConst.STATE_ROUND_RESULT; - const time = singleton(GameEnv).resultShowTime || 1; - let team0 = []; - let team1 = []; - for (let [sessionId, player] of this.state.players) { - let score = gameUtil.calcTotalAp(player); - if (player.team == 0) { - team0.push(score); - } else { - team1.unshift(score); - } - } - let r0 = comparePlayer(team0[0], team1[0]); - let r1 = comparePlayer(team0[1], team1[1]); - if (r0 == CompareEnum.P0DEAD) { - if (r1 != CompareEnum.P1WIN) { - let result - } - } + // const time = singleton(GameEnv).resultShowTime || 1; + // let team0 = []; + // let team1 = []; + // for (let [sessionId, player] of this.state.players) { + // let score = gameUtil.calcTotalAp(player); + // if (player.team == 0) { + // team0.push(score); + // } else { + // team1.unshift(score); + // } + // } + // let r0 = comparePlayer(team0[0], team1[0]); + // let r1 = comparePlayer(team0[1], team1[1]); + + return [new Wait().setPayload(time*1000) ,new NextTurnCommand()]; }