diff --git a/src/decorators/cfg.ts b/src/decorators/cfg.ts index efad7f6..63c1b62 100644 --- a/src/decorators/cfg.ts +++ b/src/decorators/cfg.ts @@ -1,11 +1,6 @@ import {singleton} from "../common/Singleton"; import {GameEnv} from "../cfg/GameEnv"; -let delayRun = function (max: number, min?: number) { - min = min || 0; - let milliseconds = (Math.random() * (max - min) + min) * 1000 | 0; - return new Promise(resolve => setTimeout(resolve, milliseconds)); -} const baseCfg = new GameEnv(); /** @@ -17,6 +12,11 @@ export function wait(type: string) { propertyKey: string, descriptor: PropertyDescriptor) => { const method = descriptor.value; + let delayRun = function (max: number, min?: number) { + min = min || 0; + let milliseconds = (Math.random() * (max - min) + min) * 1000 | 0; + return new Promise(resolve => setTimeout(resolve, milliseconds)); + } descriptor.value = function (...args: any[]) { // @ts-ignore let time = baseCfg[type] as number; @@ -44,6 +44,11 @@ export function delay(num: number) { propertyKey: string, descriptor: PropertyDescriptor) => { const method = descriptor.value; + let delayRun = function (max: number, min?: number) { + min = min || 0; + let milliseconds = (Math.random() * (max - min) + min) * 1000 | 0; + return new Promise(resolve => setTimeout(resolve, milliseconds)); + } descriptor.value = function (...args: any[]) { delayRun(num, 0) .then(() => {