吃牌成功时, 将自己出的牌id传给客户端
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@ -100,7 +100,7 @@ export class EatConfirmCommand extends Command<CardGameState, { timeUp: boolean
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// 成功后广播吃牌成功消息
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// 成功后广播吃牌成功消息
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let client = this.room.getClient(player.id);
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let client = this.room.getClient(player.id);
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this.room.broadcast('eat_card_s2c', {player: player.id, errcode: 0, errmsg: ''}, {except: client});
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this.room.broadcast('eat_card_s2c', {player: player.id, errcode: 0, errmsg: ''}, {except: client});
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this.room.send(client,'eat_card_s2c', {player: player.id, errcode: 0, errmsg: ''});
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this.room.send(client,'eat_card_s2c', {player: player.id, errcode: 0, errmsg: '', cards });
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if (fromPlayer.id !== player.id) {
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if (fromPlayer.id !== player.id) {
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let delay = this.room.battleMan.onCardLinkOver(player, cardArr, fromPlayer);
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let delay = this.room.battleMan.onCardLinkOver(player, cardArr, fromPlayer);
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await this.delay(delay);
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await this.delay(delay);
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