增加一些游戏生命周期方法的调用
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@ -13,6 +13,7 @@ import {NextTurnCommand} from "./NextTurnCommand";
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export class BeginGameCommand extends Command<CardGameState, {}> {
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async execute() {
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this.room.battleMan.onGameStart();
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this.state.maxCardId = 0;
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let card0 = gameUtil.initCardQue();
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let card1 = gameUtil.initCardQue();
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@ -122,6 +122,7 @@ export class GameResultCommand extends Command<CardGameState, {}> {
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this.resetPet(pet);
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}
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}
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this.room.battleMan.onGameEnd();
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}
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resetPet(pet: Pet) {
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pet.state = 0;
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